<worn as a badge> the mark of the saboteur [83%]
<worn on head> a black turban of circling flames
<worn on eyes> a set of metal eye protectors [85%]
<worn in ear> a dangling whitestone earring
<worn in ear> an orb of metorite of negativity [poor] made by Laz (glowing)
<worn on face> the mask of deceptions (humming) [32%]
<worn around neck> a scarf of enhanced stealth
<worn around neck> a necklace of halfling ears of sight [modified] made by Laz [85%]
<worn on body> Lobos' leather coat
<worn about body> the severed wings of a turkey named 'Dinner' (humming)
<worn on back> a large leather backpack
<worn about waist> the woven entrails of an unfortunate soul
<worn on belt buckle>a blood dagger of Tezcatlipoca
<attached to belt> a disguise kit
<attached to belt> a disguise kit
<worn on arms> the vambraces of the vampire lords (humming) [79%]
<held as shield> the spiked shield of a MaDMaN
<worn around wrist> a black and white zebra-hide wristband [88%]
<worn around wrist> a black and white zebra-hide wristband [81%]
<worn on hands> the gauntlets of FuRy (glowing)
<worn on finger> the ring of the Netherworld (glowing)
<worn on finger> a ring of the giantkind
<primary weapon> a sleek adamantium dagger named 'Blight'
<worn on legs> a pair of vapor leggings
<worn on feet> some durethium boots
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 307h/307H 119v/120V Pos: standing >
You tell your racewar 'SCANNED: < / >'
< 307h/307H 119v/120V Pos: standing >
The door is open.
You extend your sights northward.
Room #2
This room is not very big but it is well furnish. It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South
(Q)A brawny dwarf stands here, practicing his technique.
< 307h/307H 119v/120V Pos: standing >
The door is open.
You extend your sights southward.
Room #1
This room is not very big but it is well furnish. It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.
< 307h/307H 119v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 119v/120V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A Dwarf (medium) stands in mid-air here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 307h/307H 119v/120V Pos: standing >
< 307h/307H 119v/120V Pos: standing >
A Corridor
Obvious exits: -North -East -South -West -Up
< 307h/307H 119v/120V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 307h/307H 119v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 119v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 307h/307H 118v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 120v/120V Pos: standing >
You quickly scan the area.
A Dwarf who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
< 307h/307H 120v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 307h/307H 119v/120V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A Dwarf who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.
< 307h/307H 119v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 119v/120V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A Dwarf who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.
< 307h/307H 119v/120V Pos: standing >
< 307h/307H 119v/120V Pos: standing >
< 307h/307H 119v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 307h/307H 118v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 118v/120V Pos: standing >
You quickly scan the area.
A Dwarf who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.
< 307h/307H 120v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
< 307h/307H 119v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 119v/120V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A Dwarf who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.
< 307h/307H 119v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 307h/307H 118v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 307h/307H 119v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 307h/307H 118v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
< 307h/307H 117v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down
< 307h/307H 119v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 307h/307H 119v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 119v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 307h/307H 119v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 307h/307H 118v/120V Pos: standing >
You quickly scan the area.
Xero, the barbarian mercenary who is close by to your south.
< 307h/307H 120v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 307h/307H 119v/120V Pos: standing >
Autosaving...
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.
< 307h/307H 119v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 307h/307H 119v/120V Pos: standing >
You quickly scan the area.
A beautiful centaur who is close by to your south.
< 307h/307H 119v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
< 307h/307H 118v/120V Pos: standing >
You quickly scan the area.
A bleeding halfling who is close by to your south.
< 307h/307H 120v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 307h/307H 119v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 307h/307H 118v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West
< 307h/307H 117v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down
< 307h/307H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 307h/307H 119v/120V Pos: standing >
< 307h/307H 119v/120V Pos: standing >
A Corridor
The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
< 307h/307H 118v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 118v/120V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A Dwarf who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 307h/307H 120v/120V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A Dwarf (medium) stands in mid-air here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders. (casting)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 307h/307H 120v/120V Pos: standing >
The door is open.
You extend your sights eastward.
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A Dwarf (medium) stands in mid-air here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 307h/307H 120v/120V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A Dwarf (medium) stands in mid-air here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 307h/307H 119v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 119v/120V Pos: standing >
You quickly scan the area.
A Barbarian who is not far off below you.
The mailman who is not far off below you.
< 307h/307H 119v/120V Pos: standing >
A spiral oak staircase leads to the lounge.
You extend your sights downward.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 307h/307H 119v/120V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 307h/307H 118v/120V Pos: standing >
Tharnadia Postal Servics
This is just a small room, with various cubbyholes cut into the walls. A
small counter is built into the northern wall, and upon this sits a small
sign. Spiral stairs rise from the southwestern corner back to the lounge
above.
Obvious exits: -Up
A Barbarian (large) Magister Equitum of The Empire stands here.(Red Aura)
The postal master of Tharnadia sorts piles of letters.
< 307h/307H 117v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 120v/120V Pos: standing >
< 307h/307H 120v/120V Pos: standing >
This Barbarian is in excellent condition.
He's large in size.
< 307h/307H 120v/120V Pos: standing >
< 307h/307H 120v/120V Pos: standing >
< 307h/307H 120v/120V Pos: standing >
You would need a lot of luck!
< 307h/307H 120v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 120v/120V Pos: standing >
< 307h/307H 120v/120V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 307h/307H 119v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 119v/120V Pos: standing >
You are carrying: (5/13)
a bottomless bag of the illithids
[2] a bottle of healing salve
a fiery red potion
the potion of spiritual protection
< 307h/307H 119v/120V Pos: standing >
< 307h/307H 119v/120V Pos: standing >
< 307h/307H 119v/120V Pos: standing >
Your body cannot yet handle another jolt of magical influence!
< 307h/307H 119v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 307h/307H 119v/120V Pos: standing >
Looks like an exit.
You extend your sights downward.
Tharnadia Postal Servics
This is just a small room, with various cubbyholes cut into the walls. A
small counter is built into the northern wall, and upon this sits a small
sign. Spiral stairs rise from the southwestern corner back to the lounge
above.
Obvious exits: -Up
A Barbarian (large) Magister Equitum of The Empire stands here.(Red Aura)
The postal master of Tharnadia sorts piles of letters.
< 307h/307H 119v/120V Pos: standing >
Character attributes for Pir
Level: 34 Race: Kobold Class: Rogue / Thief
Age: 24 yrs / 15 mths Height: 40 inches Weight: 46 lbs Size: tiny
Actual (Base) Actual (Base)
Str: 87 (102) Pow: 57 ( 81)
Dex: 157 (130) Int: 82 ( 82)
Agi: 134 ( 95) Wis: 86 ( 81)
Con: 86 ( 95) Cha: 57 ( 81) Luc: 90
Equipped Items: 100 Carried weight: 25
Armor Points: -380 Reduces melee damage taken by 38.0%
Melee Critical Percentage(int): 16%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 16%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 45 Damroll: 31
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[46] FEA[26]
BRE[48] SPE[48]
Load carried: Paltry
< 307h/307H 119v/120V Pos: standing >
Looks like an exit.
You extend your sights downward.
Tharnadia Postal Servics
This is just a small room, with various cubbyholes cut into the walls. A
small counter is built into the northern wall, and upon this sits a small
sign. Spiral stairs rise from the southwestern corner back to the lounge
above.
Obvious exits: -Up
A Barbarian (large) Magister Equitum of The Empire stands here.(Red Aura)
The postal master of Tharnadia sorts piles of letters.
< 307h/307H 119v/120V Pos: standing >
Tharnadia Postal Servics
This is just a small room, with various cubbyholes cut into the walls. A
small counter is built into the northern wall, and upon this sits a small
sign. Spiral stairs rise from the southwestern corner back to the lounge
above.
Obvious exits: -Up
A Barbarian (large) Magister Equitum of The Empire stands here.(Red Aura)
The postal master of Tharnadia sorts piles of letters.
< 307h/307H 118v/120V Pos: standing >
You think you noticed an opening in your victim defenses...
< 307h/307H 120v/120V Pos: standing >
You snap into visibility.
[Damage: 43 ] You find weakness in a Barbarian's defenses and land a sneaky surprise attack!
You parry a Barbarian's lunge at you.
You parry a Barbarian's lunge at you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Barbarian dodges your futile attack.
[Damage: 14 ] -=[Your pierce wounds a Barbarian.]=-
[Damage: 7 ] -=[Your fine pierce wounds a Barbarian.]=-
[Damage: 4 ] -=[Your crude pierce grazes a Barbarian.]=-
[Damage: 8 ] -=[Your fine pierce wounds a Barbarian.]=-
Your sleek adamantium dagger named 'Blight' bites into a Barbarian's flesh!
They are too powerful to wither this way!
A Barbarian dodges your futile attack.
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] -=[Your impressive pierce wounds a Barbarian.]=-
You score a CRITICAL HIT!!!!!
[Damage: 34 ] -=[Your powerful pierce strikes a Barbarian.]=-
[Damage: 14 ] -=[Your impressive pierce wounds a Barbarian.]=-
[Damage: 12 ] -=[Your pierce wounds a Barbarian.]=-
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Barbarian's face!
A Barbarian seems to be blinded!
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
You block a Barbarian's lunge at you.
You block a Barbarian's lunge at you.
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: small wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[Your pierce wounds a Barbarian.]=-
[Damage: 14 ] -=[Your impressive pierce strikes a Barbarian.]=-
[Damage: 13 ] -=[Your impressive pierce wounds a Barbarian.]=-
[Damage: 7 ] -=[Your fine pierce wounds a Barbarian.]=-
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
With superb grace and ease, you intercept a Barbarian's attack with sleek adamantium dagger named 'Blight' and counter-attack!
You snap into visibility.
[Damage: 14 ] -=[Your impressive pierce strikes a Barbarian.]=-
A sleek adamantium dagger named 'Blight' slices through the air with incredible ease!
[Damage: 4 ] -=[Your crude pierce grazes a Barbarian.]=-
You parry a Barbarian's lunge at you.
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 37 ] -=[Your powerful pierce strikes a Barbarian hard.]=-
[Damage: 7 ] -=[Your fine pierce wounds a Barbarian.]=-
[Damage: 4 ] -=[Your crude pierce wounds a Barbarian.]=-
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
You think you noticed an opening in your victim defenses...
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Barbarian dodges your futile attack.
You snap into visibility.
[Damage: 4 ] -=[Your crude pierce wounds a Barbarian.]=-
[Damage: 18 ] -=[Your impressive pierce strikes a Barbarian.]=-
You score a CRITICAL HIT!!!!!
[Damage: 37 ] -=[Your pierce strikes a Barbarian hard.]=-
[Damage: 11 ] -=[Your pierce strikes a Barbarian.]=-
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
You parry a Barbarian's lunge at you.
With superb grace and ease, you intercept a Barbarian's attack with sleek adamantium dagger named 'Blight' and counter-attack!
You snap into visibility.
[Damage: 7 ] -=[Your fine pierce wounds a Barbarian.]=-
A sleek adamantium dagger named 'Blight' slices through the air with incredible ease!
You score a CRITICAL HIT!!!!!
[Damage: 39 ] -=[Your powerful pierce strikes a Barbarian very hard.]=-
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
You snap into visibility.
[Damage: 40 ] You find weakness in a Barbarian's defenses and land a sneaky surprise attack!
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 7 ] -=[Your fine pierce strikes a Barbarian.]=-
[Damage: 9 ] -=[Your fine pierce strikes a Barbarian.]=-
[Damage: 4 ] -=[Your crude pierce wounds a Barbarian.]=-
[Damage: 15 ] -=[Your impressive pierce strikes a Barbarian.]=-
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
You block a Barbarian's lunge at you.
You parry a Barbarian's lunge at you.
You snap into visibility.
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 18 ] -=[Your impressive pierce strikes a Barbarian hard.]=-
[Damage: 10 ] -=[Your fine pierce strikes a Barbarian.]=-
[Damage: 10 ] -=[Your fine pierce strikes a Barbarian.]=-
[Damage: 15 ] -=[Your impressive pierce strikes a Barbarian very hard.]=-
[Damage: 9 ] -=[Your fine pierce strikes a Barbarian.]=-
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
You think you noticed an opening in your victim defenses...
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
A Barbarian attempts to flee.
A Barbarian leaves up.
< 307h/307H 120v/120V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Barbarian (large) Magister Equitum of The Empire stands here.(Red Aura)
< 307h/307H 119v/120V Pos: standing >
You snap into visibility.
You miss a Barbarian.
< 307h/307H 119v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: pretty hurt >
You snap into visibility.
[Damage: 52 ] You find weakness in a Barbarian's defenses and land a sneaky surprise attack!
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: awful >
You suddenly feel the urge for TURKEY! and take a nice bite out of your the severed wings of a turkey named 'Dinner'!
You invigorate a goblin merchant with renewed energy.
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: awful >
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 307h/307H 120v/120V Pos: standing >
< T: a goblin merchant TP: sta TC:excellent E: A Barbarian sta EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] -=[Your impressive pierce seriously wounds a Barbarian.]=-
You score a CRITICAL HIT!!!!!
[Damage: 38 ] -=[Your pierce critically injures a Barbarian.]=-
[Damage: 17 ] Your stab cuts a vital artery and causes a Barbarian to fall before your feet.
A Barbarian is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!