< 616h/616H 158v/158V Pos: standing >
Xen has entered the game.
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
Owner Artifact
Majk the sphere of wind
Xzi tendrils of shadowy mist
Deathli the holy flamberge of the efreeti
Grotar Sunblade, longsword of Justice
Kann the mystic axe of the dragonkind
Bryken the rod of Dispator
Solp the Living Necroplasm
Dywer a pair of pale, misty gloves
Grotar the sword of fire and flame
Akt Krindors Incredible Device
Aktosh the globe of shadows
Dywer a gladius called 'Backstabber'
Iniz the Totem of Mastery
Zhad Chaos, The Unholy Avenger
Skournd the platemail of the DragonLord
Gellz a cloak of Elvenkind
Deathli the mace of light and darkness
Cora the dagger of Wind
Tolm Avernus the life stealer
Serral the blackened staff of Netheril
Ehros Tiamat's poison tail stinger
Tolm Illesarus, the Sword of Sharpness
Xzyobis Lyrical Instrument of Time
Kann a mystical warhammer
Gellz the holy mace of the efreeti
------Summary------
Goodies: 21
Evils: 4
Total: 25
< 616h/616H 158v/158V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 616h/616H 158v/158V Pos: standing >
Xen shoots his load on someone.
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.
< 616h/616H 158v/158V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'shadow shield'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Xen Magister Equitum of The Empire (Gnome)(tiny) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
Asf has entered the game.
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Asf Harbingers of Justice (Halfling)(small) stands in mid-air here.
Xen Magister Equitum of The Empire (Gnome)(tiny) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 616h/616H 158v/158V Pos: standing >
Xen shoots his load on Asf.
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
Asf's cloak of deva's feathers sends forth a whirlwind of feathers!
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
Asf Harbingers of Justice (Halfling)(small) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 616h/616H 158v/158V Pos: standing >
Asf starts casting a spell.
< 616h/616H 158v/158V Pos: standing >
Asf completes his spell...
Asf utters the word 'ofax'
< 616h/616H 158v/158V Pos: standing >
Asf floats down.
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 616h/616H 158v/158V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'
< 616h/616H 158v/158V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'hfjz gzzuio'
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell called 'protection from cold'.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'
< 616h/616H 158v/158V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 616h/616H 158v/158V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'fly'
An elite guard flies through the air, free as a bird!
< 616h/616H 158v/158V Pos: standing >
Senka shrugs into the bluestone platemail of the Dragon Past.
Senka dons the helm of the Pit on her head.
Senka slides her legs into the leggings of a MaDMaN.
Senka places a pair of dusty boots on her feet.
Senka wears Daganar's cloak of stealth about her body.
Senka clasps a thin black belt of accuracy around her waist.
Senka slides the black eyepiece of Menzellon over her eyes.
Senka covers her face with a shadow mask.
Senka straps a golden scabbard encrusted with emeralds and rubies to her back.
Senka dons the badge of the tiefling guardian.
Senka straps a hollowed eye stalk to her back.
Senka has entered the game.
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 616h/616H 158v/158V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'yrl'
An elite guard flies through the air, free as a bird!
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
Asf floats in from below.
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'
< 616h/616H 158v/158V Pos: standing >
Asf looks at you.
< 616h/616H 158v/158V Pos: standing >
The innkeeper stores Asf's stuff in the safe and shows him to his room.
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell called 'protection from cold'.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell called 'protection from cold'.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
Sem floats in from below.
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 616h/616H 158v/158V Pos: standing >
Sem looks at Senka.
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
Sem floats down.
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 616h/616H 158v/158V Pos: standing >
Autosaving...
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 616h/616H 158v/158V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 616h/616H 158v/158V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 616h/616H 158v/158V Pos: standing >
You are carrying: (0/11)
Nothing.
< 616h/616H 158v/158V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 616h/616H 157v/158V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
A devious looking cat burglar is standing here, ready to cut your throat out.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.
< 616h/616H 156v/158V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
An odd little man, with a shaved head and an orange robe, hums something. (casting)
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
< 616h/616H 155v/158V Pos: standing >
Keats Street
Obvious exits: -N -E -S
< 616h/616H 154v/158V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
An odd little man, with a shaved head and an orange robe, hums something. (casting)
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
< 616h/616H 154v/158V Pos: standing >
A religious zealot completes his spell...
A religious zealot utters the words 'sfahzqhuai yfaw yufz'
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
A devious looking cat burglar is standing here, ready to cut your throat out.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.
< 616h/616H 153v/158V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 616h/616H 153v/158V Pos: standing >
This is a bulletin board. Usage: READ/REMOVE <messg #>, WRITE <header>.
You will need to look at the board to save your message.
There are 16 messages on the board.
16 : [Thu Jan 9 14:17 (Railyn)] all
15 : [Mon Nov 25 16:23 (Daeros)] swordfighting
14 : [Sun Oct 13 22:57 (Tolm)] yzar
13 : [Thu Oct 10 02:05 (Yzai)] tolm
12 : [Mon Oct 7 03:40 (Tolm)] yzar queen of the underdark
11 : [Fri Sep 20 00:00 (Yzari)] king of duris
10 : [Fri Apr 5 03:11 (Yzaz)] pwipe
9 : [Fri Mar 29 18:01 (Icky)] duris
8 : [Wed Oct 31 21:56 (Drev)] WIPES???
7 : [Tue Jun 5 06:30 (Jarenth)] WAZZUP
6 : [Sun Apr 29 00:44 (Rakaxs)] yzari
5 : [Fri Apr 20 04:53 (Yzari)] i am king of duris
4 : [Tue Apr 17 00:38 (Kaos)] I sat here lonely hearted...
3 : [Fri Dec 2 02:59 (Parka)] Greetings
2 : [Sun Sep 25 05:34 (Nerm)] there once was a man from nantucket
1 : [Sun Aug 28 12:31 (Yzar)] things are getting bold in here
< 616h/616H 155v/158V Pos: standing >
Message 16 : [Thu Jan 9 14:17 (Railyn)] all
that's rapsnif
< 616h/616H 158v/158V Pos: standing >
Look at what?
< 616h/616H 158v/158V Pos: standing >
Pardon?
< 616h/616H 158v/158V Pos: standing >
Tharnadia Postal Servics
Obvious exits: -U
The postal master of Tharnadia sorts piles of letters.
< 616h/616H 157v/158V Pos: standing >
Pardon?
< 616h/616H 157v/158V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 616h/616H 156v/158V Pos: standing >
Tharnadia Postal Servics
Obvious exits: -U
The postal master of Tharnadia sorts piles of letters.
< 616h/616H 155v/158V Pos: standing >
Tharnadia Postal Servics
Obvious exits: -U
The postal master of Tharnadia sorts piles of letters.
< 616h/616H 156v/158V Pos: standing >
Sorry, but you cannot do that here!
< 616h/616H 157v/158V Pos: standing >
The following help topics matched your search:
Artifact_platemailofthedragonlord
Email
< 616h/616H 158v/158V Pos: standing >
Email
=========================================
Immortals can be reached at <immortalname>@durismud.com.
Feedback is important to the development of the game. Constructive comments, ideas
and other feedback is appreciated and welcome. Spam, negative comments or abuse of
immortals will not be tolerated, and you will be subject to severe penalty.
========================================================
See also: immortals
The following help topics also matched your search:
Artifact_platemailofthedragonlord
< 616h/616H 158v/158V Pos: standing >
Artifact_platemailofthedragonlord
=========================================
the platemail of the Dragonlord
Known Special Powers:
This armor endows the race of DragonKin upon its wearer.
It grants a myriad of mystical protections upon its host, including
protection from different types of mystical and physical damage.
Grants the wearer incredible speed. (Haste)
Protects the user from the elements.
The user becomes immune to fear.
The platemail grants the ability to fly.
Surrounds the user with a globe of magical protection. (Major globe of invulnerability)
< 616h/616H 158v/158V Pos: standing >
Artifact
=========================================
Artifacts are the premier weapons, armor, and items in the game. Each
artifact or arti, has its own special characteristics, which make each
one, one of a kind. One could consider obtaining and owning an artifact a
great accomplishment. Though watch your back, other players desire them
as much if not more than you do...
Players are expected to hold artis they obtain. However, they do not need
to drag the artifact around on characters that cannot wield/use them.
As an example, you sorcerer can be using the staff of blue flames and
your paladin can be running around with avernus.
The best way to avoid problems is to not be greedy. Artifacts are not meant to be
hoarded -- if your primary character doesn't need the artifact, you probably
should give it to someone else.
For a list of artifacts that players own, type artifacts. To review the unique
artifacts, type artifact unique.
Artifact Details:
Krindor's Incredible Device - special affect for Monks, Illusionists, Psionicists, Bards, and Rogues
==See also==
* Unique
The following help topics also matched your search:
Artifact_doombringer
Artifact_globeofshadows
Artifact_maceoflightanddarkness
Artifact_maceoftheearth
Artifact_maceoftheeffreeti
Artifact_mayhem
Artifact_mindstonering
Artifact_necroplasm
Artifact_orbofthesea
Artifact_palemistygloves
Artifact_platemailofthedragonlord
Artifact_rodofdispator
Artifact_sphereofwind
Artifact_staffofblueflames
Artifact_sunblade
Artifact_swordoffireandflame
Artifact_swordofthewhirlwinds
Artifact_symmetry
Artifact_tendrils
Artifact_totemofmastery
Artifact_totemofmox
Artifact_tridentofstorms
Artifact_warhammer
< 616h/616H 158v/158V Pos: standing >
Artifact_sunblade
=========================================
Sunblade, the two-handed sword of justice
Known Special Powers:
Smites the wielders' enemies with the power of the sun.
Wraps the wielder in a shell of stone. (Stone Skin)
Increases the attack speed of the wielder. (Haste)
Surrounds its wielder in a holy shield of force. (Soulshield)
The dice on this two-handed sword are 5d7,
with a hitroll bonus of +6, and a damroll bonus of +6
< 616h/616H 158v/158V Pos: standing >
Sorry, but there are no help topics that match your search.
< 616h/616H 158v/158V Pos: standing >
The mailman starts casting a spell.
The mailman completes his spell...
The mailman utters the word 'qaregpuzre'
the mailman is surrounded by an aura of deadly cold!
< 616h/616H 158v/158V Pos: standing >
Artifact_necroplasm
=========================================
the Living Necroplasm
This mass of dark oozes takes over the body of its owner, empowering them
with vampiric abilities. (Vampiric Trance)
This item is worn on the torso, and offers an additional 10 hitpoints.
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
Autosaving...
< 616h/616H 158v/158V Pos: standing >
Alas, you cannot go that way. . . .
< 616h/616H 158v/158V Pos: standing >
The mailman starts casting a spell.
The mailman completes his spell...
The mailman utters the words 'globe of invulnerability'
the mailman begins to shimmer.
< 616h/616H 158v/158V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The mailman starts casting a spell called 'shadow shield'.
The mailman completes his spell...
The mailman utters the words 'shadow shield'
Shadows start to swirl around and cover the mailman's skin.
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
Autosaving...
< 616h/616H 158v/158V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 616h/616H 158v/158V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 616h/616H 158v/158V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 616h/616H 158v/158V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 616h/616H 158v/158V Pos: standing >
The mailman starts casting a spell.
The mailman completes his spell...
The mailman utters the word 'qaregpuzre'
the mailman is surrounded by an aura of deadly cold!
< 616h/616H 158v/158V Pos: standing >
You quickly scan the area.
Urk who is not far off above you.
A tharnadian illusionist who is not far off above you.
< 616h/616H 158v/158V Pos: standing >
The mailman starts casting a spell.
The mailman completes his spell...
The mailman utters the words 'shadow shield'
Shadows start to swirl around and cover the mailman's skin.
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
< 616h/616H 158v/158V Pos: standing >
Autosaving...
< 616h/616H 158v/158V Pos: standing >
Before you can react a goblin merchant suddenly lashes at you.
You attack a goblin merchant. [0 hits]
a goblin merchant's sleek adamantium dagger named 'Blight' bites into your flesh!
A goblin merchant attacks you. [4 hits]
< 540h/616H 158v/158V Pos: standing >
< T: Draz TP: sta TC: small wounds E: a goblin merchant sta EP: excellent >
A goblin merchant attacks you. [4 hits]
< 468h/616H 158v/158V Pos: standing >
< T: Draz TP: sta TC: small wounds E: a goblin merchant sta EP: excellent >
A goblin merchant reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!
< 468h/616H 158v/158V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
You attack someone. [0 hits]
< 468h/616H 158v/158V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
Someone attacks you. [4 hits]
< 420h/616H 158v/158V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
You attack someone. [0 hits]
< 402h/616H 158v/158V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
Someone attacks you. [3 hits]
< 354h/616H 158v/158V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
Someone attacks you. [4 hits]
< 284h/616H 158v/158V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
You attack someone. [0 hits]
< 238h/616H 158v/158V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
Before you can react someone suddenly lashes at you.
< 198h/616H 158v/158V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
Someone attacks you. [4 hits]
< 163h/616H 158v/158V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
You attack someone. [0 hits]
< 163h/616H 158v/158V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
Someone attacks you. [5 hits]
< 101h/616H 158v/158V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
You attempt to flee...
You can't see a damn thing, you're blinded!
You flee upward!
< 101h/616H 137v/158V Pos: standing >
Someone suddenly attacks YOU!
< 101h/616H 138v/158V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
Pardon?
< 101h/616H 138v/158V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
Before you can react someone suddenly lashes at you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 49h/616H 138v/158V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
Someone suddenly looks ravenous! and takes a huge bite out of their something!
Someone appears invigorated.
< 49h/616H 138v/158V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 49h/616H 138v/158V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
You feel a cloak of blindness dissolve.
< 49h/616H 138v/158V Pos: standing >
< T: Draz TP: sta TC: awful E: someone sta EP: excellent >
You wish that your wounds would stop BLEEDING so much!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A goblin merchant's stab causes massive blood-loss and you fall to the ground, lifeless.