<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> a crown of burning flames
<worn on eyes> a lens of the negative material plane (magic)
<worn in ear> a multi-phased fish bone earring (magic) (humming)
<worn in ear> a golden scale dangling from a platinum chain (magic)
<worn on face> an expression of pure madness (magic) (glowing) [62%]
<worn around neck> the amulet of lordly protection (magic)
<worn around neck> a studded dragonscale neckguard [43%]
<worn on body> the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body> Daganar's cloak of stealth (magic) (glowing)
<worn on back> a chothe hide backpack [80%]
<worn as quiver> the masters quiver (magic) (glowing)
<worn about waist> a shimmering chain-linked belt (magic) (glowing)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> some vambraces depicting a stylized hurricane
<worn around wrist> a pitch-black bracelet (magic)
<worn around wrist> the bracer of the whirlwinds (glowing) (humming)
<worn on hands> a pair of vampiric dragonscale gauntlets (magic)
<worn on finger> a shiny crimson ring of power (magic) [76%]
<worn on finger> Zorobabi's circular stone ring
<primary weapon> the jewel of the Spider Queen (magic) (glowing)
<secondary weapon> a frost brand named 'Stormbringer' (magic) (glowing) (humming) [71%]
<worn on legs> the leggings of a MaDMaN (magic) [82%]
<worn on feet> a pair of dusty boots (glowing)
Obvious exits: -N -W
A tough looking mercenary is standing here, strutting proudly.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
< 833h/833H 161v/164V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A large wandering dog is here, growling at you.
< 833h/833H 163v/164V Pos: standing >
A Bend in the Road Wall
Obvious exits: -N# -E -S
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
< 833h/833H 162v/164V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A tough mercenary who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is not far off to your south.
< 833h/833H 163v/164V Pos: standing >
< 833h/833H 164v/164V Pos: standing >
< 833h/833H 164v/164V Pos: standing >
A stray dog enters from the east.
< 833h/833H 164v/164V Pos: standing >
A shady mercenary glares at you wondering why you are watching him.
< 833h/833H 164v/164V Pos: standing >
< 833h/833H 164v/164V Pos: standing >
< 833h/833H 164v/164V Pos: standing >
The Southern Wall Road
Obvious exits: -N -S -W#
< 833h/833H 163v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 833h/833H 162v/164V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
< 833h/833H 162v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
< 833h/833H 163v/164V Pos: standing >
You quickly scan the area.
Hernic Tastsgud who is close by to your north.
A tharnadian thief-hunter who is not far off to your east.
A tough mercenary who is close by to your south.
< 833h/833H 163v/164V Pos: standing >
< 833h/833H 163v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A tough looking mercenary is standing here, strutting proudly.
< 833h/833H 162v/164V Pos: standing >
You quickly scan the area.
Hernic Tastsgud who is not far off to your north.
A homeless peasant who is not far off to your west.
The shady youth who is a brief walk away to your west.
< 833h/833H 162v/164V Pos: standing >
The Southern Wall Road
Obvious exits: -N -E -W
< 833h/833H 163v/164V Pos: standing >
The Southern Wall Road
Obvious exits: -N -E -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 833h/833H 162v/164V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The dangerous looking rogue who is a brief walk away to your north.
A huge rat who is a brief walk away to your north.
A battle scarred mercenary who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A tough mercenary who is not far off to your east.
The shady youth who is close by to your west.
A militia guard who is rather far off to your west.
< 833h/833H 164v/164V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N# -E -W -U
A shady looking youth is standing here, eyeing you with a devious glance.
< 833h/833H 163v/164V Pos: standing >
Inside the Southern Beach Gates
Obvious exits: -E -S# -W
< 833h/833H 162v/164V Pos: standing >
< 833h/833H 164v/164V Pos: standing >
You quickly scan the area.
The shady youth who is close by to your east.
A tough mercenary who is rather far off to your east.
< 833h/833H 164v/164V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N# -E -W -U
A shady looking youth is standing here, eyeing you with a devious glance.
< 833h/833H 163v/164V Pos: standing >
The Southern Wall Road
Obvious exits: -N -E -W
A homeless peasant is here, looking lost and hungry.(Gold Aura)
< 833h/833H 162v/164V Pos: standing >
The Southern Wall Road
Obvious exits: -N -E -W
< 833h/833H 161v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A tough looking mercenary is standing here, strutting proudly.
< 833h/833H 163v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 833h/833H 163v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 833h/833H 163v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 833h/833H 163v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
< 833h/833H 162v/164V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
< 833h/833H 161v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 833h/833H 161v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 833h/833H 161v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 833h/833H 162v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 833h/833H 163v/164V Pos: standing >
The Southern Wall Road
Obvious exits: -N -S -W#
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
< 833h/833H 163v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 833h/833H 163v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 833h/833H 163v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 833h/833H 163v/164V Pos: standing >
A Bend in the Road Wall
Obvious exits: -N# -E -S
A large wandering dog is here, growling at you.
< 833h/833H 162v/164V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.
< 833h/833H 161v/164V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A tough looking mercenary is standing here, strutting proudly.
A young man in leather armor seems to be patrolling the walls.
< 833h/833H 163v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 833h/833H 163v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 833h/833H 163v/164V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U
< 833h/833H 162v/164V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 833h/833H 161v/164V Pos: standing >
Road Under the Southern Tower
Obvious exits: -N# -E -W -U
A young man in leather armor seems to be patrolling the area.
< 833h/833H 160v/164V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 833h/833H 162v/164V Pos: standing >
The iron seems to be closed.
< 833h/833H 163v/164V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
< 833h/833H 164v/164V Pos: standing >
You begin to focus your will...
< 833h/833H 164v/164V Pos: standing >
Casting: molecular control *
< 833h/833H 164v/164V Pos: standing >
Your mental manipulations become a reality...
You gain a keener understanding of your molecules!
< 833h/833H 164v/164V Pos: standing >
Score information for Senka
Level: 50 Race: Human Class: Reaver Psionicist Sex: Female
Hit points: 833(833) Mana: 610(673) Moves: 164(164)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 3075 platinum 0 gold 0 silver 0 copper
Playing time: 1 days / 6 hours/ 13 minutes
Received data: 0.8402 MB this session.
Send data: 0.0213 MB this session.
Compression ratio: 83%
Title: Legionary of The Empire
Status: Standing.
Soulshielded Fireshielded
Epic points: 567 Skill points: 9 Current task: find runestone of Labyrinth of No Return
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.33 Deaths: 6
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste Levitation Sneaking Tower of Iron Will
Bartender Quests Remaining: 6
Combat Pulse: 14 Spell Pulse: 1.00
Leaderboard Points: 567
Active Spells:
--------------
molecular control (11 minutes)
Auctions Disabled (5 minutes)
vitality (11 minutes)
fireshield (5 minutes)
biofeedback (5 minutes)
Auctions Disabled (5 minutes)
kanchelsis fury (5 minutes)
intellect fortress (8 minutes)
deflect (no expiration timer)
enhance dexterity (23 minutes)
enhance agility (23 minutes)
enhance strength (23 minutes)
enhance constitution (23 minutes)
energy containment (16 minutes)
aura sight (20 minutes)
ferrix precision (16 minutes)
baladors protection (16 minutes)
adrenaline control (3 minutes)
flesh armor (9 minutes)
tower of iron will (9 minutes)
fly (84 minutes)
< 833h/833H 164v/164V Pos: standing >
You begin to focus your will...
< 833h/833H 164v/164V Pos: standing >
Casting: kanchelsis fury *
< 833h/833H 164v/164V Pos: standing >
Casting: kanchelsis fury
< 833h/833H 164v/164V Pos: standing >
< 833h/833H 164v/164V Pos: standing >
Your mental manipulations become a reality...
< 833h/833H 164v/164V Pos: standing >
The snow's coming down pretty fast now.
< 833h/833H 164v/164V Pos: standing >
You begin to focus your will...
< 833h/833H 164v/164V Pos: standing >
A faint hum can be heard from the mace of the earth you are carrying.
< 833h/833H 164v/164V Pos: standing >
Casting: ferrix precision *
< 833h/833H 164v/164V Pos: standing >
Your mental manipulations become a reality...
< 833h/833H 164v/164V Pos: standing >
< 833h/833H 164v/164V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 833h/833H 164v/164V Pos: standing >
< 833h/833H 164v/164V Pos: standing >
Your body vibrates as you fan out your molecules.
Outside the Southern City Gates
Obvious exits: -N# -S
A long barbed trident lies here forgotten.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
The lich of a huge headless berserker stands here. (minion) (Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 833h/833H 163v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S
< 833h/833H 162v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -E
< 833h/833H 162v/164V Pos: standing >
You quickly scan the area.
The lich of a huge headless berserker who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is a brief walk away to your north.
An elite guard who is a brief walk away to your north.
< 833h/833H 162v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -S -W
< 833h/833H 160v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 833h/833H 160v/164V Pos: standing >
< 833h/833H 161v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 833h/833H 162v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 833h/833H 163v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S
< 833h/833H 161v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 833h/833H 164v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 833h/833H 164v/164V Pos: standing >
< 833h/833H 164v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
< 833h/833H 162v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 833h/833H 162v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
< 833h/833H 160v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 833h/833H 160v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 833h/833H 161v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 833h/833H 162v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
< 833h/833H 161v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
< 833h/833H 161v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S
< 833h/833H 160v/164V Pos: standing >
You quickly scan the area.
A green dracolich who is in the distance to your south.
The lich of a Town Guardian who is in the distance to your south.
A Kobold who is in the distance to your south.
< 833h/833H 160v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
There are residual brain waves in the area.
< 833h/833H 161v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
< 833h/833H 159v/164V Pos: standing >
< 833h/833H 161v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S
< 833h/833H 162v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -S -W
< 833h/833H 160v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -E
< 833h/833H 160v/164V Pos: standing >
A faint hum can be heard from the mace of the earth you are carrying.
< 833h/833H 164v/164V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S
< 833h/833H 162v/164V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N# -S
A long barbed trident lies here forgotten.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
The lich of a huge headless berserker stands here. (minion) (Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 833h/833H 160v/164V Pos: standing >
Your body vibrates as you fan out your molecules.
Inside the Southern City Gates
Obvious exits: -E -S# -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 833h/833H 159v/164V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
The lich of a huge headless berserker who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
< 833h/833H 162v/164V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
The lich of a huge headless berserker who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
< 833h/833H 163v/164V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
The lich of a huge headless berserker who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
< 833h/833H 164v/164V Pos: standing >
You quickly scan the area.
The lich of a huge headless berserker who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
< 833h/833H 164v/164V Pos: standing >
< 833h/833H 164v/164V Pos: standing >
The iron is closed.
The gates are heavily fortified and made from iron.
The closed iron blocks your farsight.
< 833h/833H 164v/164V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 833h/833H 164v/164V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
The lich of a huge headless berserker who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
< 833h/833H 164v/164V Pos: standing >
< 833h/833H 164v/164V Pos: standing >
Pardon?
< 833h/833H 164v/164V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S# -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 833h/833H 164v/164V Pos: standing >
Alarm bells sound, signalling an invasion!
< 833h/833H 164v/164V Pos: standing >
Your body vibrates as you fan out your molecules.
Outside the Southern City Gates
Obvious exits: -N# -S
A long barbed trident lies here forgotten.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A green dracolich stands in mid-air here, fighting an elite guard. (minion) (Red Aura)
*The lich of A Town Guardian stands here. (minion) (Red Aura)
A Kobold (tiny) Disciple of Lloth stands in mid-air here, fighting an elite guard.(Red Aura)
The lich of a huge headless berserker stands in mid-air here, fighting an elite guard. (minion) (Red Aura)
An elite guard stands in mid-air here, fighting a green dracolich.
An elite guard stands in mid-air here, fighting a Kobold.
An elite guard stands in mid-air here, fighting a Kobold.
An elite guard stands in mid-air here, fighting a Kobold.
There are residual brain waves in the area.
< 833h/833H 163v/164V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
< 833h/833H 163v/164V Pos: standing >
The lich of a Town Guardian says in common 'Prepare to fight me, too!'
The lich of a Town Guardian suddenly attacks an elite guard!
The lich of a Town Guardian snaps into visibility.
< 833h/833H 163v/164V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 833h/833H 163v/164V Pos: standing >
The lich of a huge headless berserker attacks an elite guard. [0 hits]
A Kobold attacks an elite guard. [1 hits]
A Kobold attempts to flee.
A Kobold leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 833h/833H 163v/164V Pos: standing >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks a green dracolich!
< 833h/833H 163v/164V Pos: standing >
An elite guard turns to focus his attack on the lich of a Town Guardian!
An elite guard attacks a green dracolich. [1 hits]
A green dracolich attacks an elite guard. [3 hits]
< 833h/833H 163v/164V Pos: standing >
You failed.
< 833h/833H 163v/164V Pos: standing >
An elite guard assists an elite guard heroically.
An elite guard suddenly attacks the lich of a Town Guardian!
The lich of a Town Guardian attacks an elite guard. [1 hits]
< 833h/833H 163v/164V Pos: standing >
A Kobold enters from the south.
< 833h/833H 163v/164V Pos: standing >
An elite guard suddenly attacks a Kobold!
A Kobold starts casting a spell.
You begin to focus your will...
< 833h/833H 163v/164V Pos: standing >
The lich of a huge headless berserker attacks an elite guard. [1 hits]
< 833h/833H 163v/164V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'pzar jioculoae'
A Kobold reaches out at the lich of a huge headless berserker, touching it.
The lich of a huge headless berserker appears to gain power from the sudden deadly chill around it.
< 833h/833H 163v/164V Pos: standing >
Casting: psychic crush *
< 833h/833H 163v/164V Pos: standing >
The lich of a Town Guardian is knocked to the ground by an elite guard's mighty bash!
An elite guard attacks a green dracolich. [3 hits]
A Kobold attempts to flee.
A Kobold leaves south.
< 833h/833H 163v/164V Pos: standing >
You abort your spell before it's done!
The Road Leading From Tharnadia
Obvious exits: -N -S
A Kobold (tiny) Disciple of Lloth stands in mid-air here.(Red Aura)
< 833h/833H 162v/164V Pos: standing >
A Kobold starts casting an offensive spell.
You begin to focus your will...
< 833h/833H 164v/164V Pos: standing >
Colorful rays of light streak throughout the sky!
A Kobold completes his spell...
A Kobold utters the words 'energy drain'
You feel less energetic as a Kobold drains you.
OUCH! That really did HURT!
Your leggings of a MaDMaN was damaged from the massive blow!
< 726h/833H 164v/164V Pos: standing >
Casting: psychic crush *
< 726h/833H 164v/164V Pos: standing >
Your mental manipulations become a reality...
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 244 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Kobold starts casting an offensive spell called 'energy drain'.
< 726h/833H 164v/164V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'energy drain'
You feel less energetic as a Kobold drains you.
OUCH! That really did HURT!
A Kobold attacks you. [0 hits]
You begin to focus your will...
< 612h/833H 164v/164V Pos: standing >
< T: Senka TP: sta TC: few wounds E: A Kobold sta EP: nasty wounds >
A Kobold starts casting an offensive spell called 'energy drain'.
< 612h/833H 164v/164V Pos: standing >
< T: Senka TP: sta TC: few wounds E: A Kobold sta EP: nasty wounds >
Casting: psychic crush *
< 612h/833H 164v/164V Pos: standing >
< T: Senka TP: sta TC: few wounds E: A Kobold sta EP: nasty wounds >
Your mental manipulations become a reality...
[Damage: 237 ] A Kobold crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Kobold's glowing gauntlets of the necromancer shattered in bits as the tortured body spasms and quivers!
A Kobold's thick ring of rusted wire braid shattered in bits as the tortured body spasms and quivers!
A Kobold's yellow ring of chrysoberyl shattered in bits as the tortured body spasms and quivers!
A Kobold's terrified face frozen in fear shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!