<worn as a badge> a human-made cured leather badge
<worn on eyes> some eyes of charming
<worn in ear> a carved turquoise stud (glowing) (illuminating)
<worn in ear> an earring of the waves
<worn around neck> a necklace of the Emissary
<worn on body> a long flowing black robe [82%]
<worn about body> a black silken cloak [84%]
<worn about waist> a silver belt with an embossed sextant
<worn on arms> the sleeves of Orcus's dark intent
<worn around wrist> a glowing emerald bracelet (glowing) (humming)
<worn around wrist> a crimson braid of rank
<primary weapon> the flaming orb of revenge
<held> the writhing soul of a demon lord (humming)
<worn on feet> some gnomish rocket boots (humming)
An elite guard who is in the distance to your north.
An elite guard who is in the distance to your north.
< 455h/455H 169v/172V Pos: standing >
*+M*^*.
M^******.
MMMM^***^..^
MMMMMM*^*..^M
MMMMMD@**..^M
MMM^**.^M^
MMMM^**M^M.
MM^^**^M
MM^^*.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the west.
A green dracolich enters from the west.
< 455h/455H 170v/172V Pos: standing >
M^***
MM@^*
M^D**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the south.
A green dracolich enters from the south.
< 455h/455H 168v/172V Pos: standing >
^****
M^@**
MMD^*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the south.
A green dracolich enters from the south.
< 455h/455H 166v/172V Pos: standing >
You quickly scan the area.
A deer who is not far off to your north.
A Town Guardian who is a brief walk away to your north.
A Town Guardian who is a brief walk away to your north.
A dwarven trapper who is rather far off to your north.
< 455h/455H 166v/172V Pos: standing >
The snow's coming down pretty fast now.
< 455h/455H 167v/172V Pos: standing >
*++*^
^*@**
M^D**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the south.
A green dracolich enters from the south.
< 455h/455H 165v/172V Pos: standing >
You quickly scan the area.
A deer who is not far off to your north.
A Town Guardian who is not far off to your north.
A dwarven trapper who is a brief walk away to your north.
< 455h/455H 166v/172V Pos: standing >
*++*
M^@D*
MM^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the east.
A green dracolich enters from the east.
< 455h/455H 164v/172V Pos: standing >
You quickly scan the area.
The lich of a huge headless berserker who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
< 455h/455H 165v/172V Pos: standing >
< 455h/455H 165v/172V Pos: standing >
M^**^*.^
*******.
*MM**^**
^M+++++
*@+*M*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the south.
A green dracolich enters from the south.
< 455h/455H 166v/172V Pos: standing >
You quickly scan the area.
The lich of a huge headless berserker who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elven traveler who is a brief walk away to your east.
< 455h/455H 166v/172V Pos: standing >
< 455h/455H 168v/172V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
The lich of a huge headless berserker who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elven traveler who is a brief walk away to your east.
< 455h/455H 169v/172V Pos: standing >
You quickly scan the area.
The lich of a huge headless berserker who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elven traveler who is a brief walk away to your east.
< 455h/455H 169v/172V Pos: standing >
You quickly scan the area.
The lich of a huge headless berserker who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elven traveler who is a brief walk away to your east.
< 455h/455H 169v/172V Pos: standing >
*D+*
M^@**
MM^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the north.
A green dracolich enters from the north.
< 455h/455H 169v/172V Pos: standing >
You quickly scan the area.
The lich of a huge headless berserker who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
A young doe who is a brief walk away to your east.
< 455h/455H 169v/172V Pos: standing >
Ok.
< 455h/455H 172v/172V Pos: standing >
*+P*
M^@**
MM^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A green dracolich is here, with flesh hanging off its rotting bones. (minion)
*The lich of A Town Guardian stands here. (minion)
< 455h/455H 172v/172V Pos: standing >
Ok.
The lich of a Town Guardian shouts 'yo momma'
< 455h/455H 172v/172V Pos: standing >
*+M*M
^D@**
M^***
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the west.
A green dracolich enters from the west.
< 455h/455H 170v/172V Pos: standing >
You quickly scan the area.
A young doe who is not far off to your north.
A dwarven trapper who is not far off to your north.
A Town Guardian who is not far off to your north.
A Town Guardian who is not far off to your north.
< 455h/455H 170v/172V Pos: standing >
You quickly scan the area.
A dwarven trapper who is not far off to your north.
A deer who is not far off to your north.
A Town Guardian who is not far off to your north.
< 455h/455H 170v/172V Pos: standing >
^*D**
M^@**
MM*^*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the north.
A green dracolich enters from the north.
< 455h/455H 168v/172V Pos: standing >
You quickly scan the area.
A dwarven trapper who is a brief walk away to your north.
A deer who is a brief walk away to your north.
A Town Guardian who is a brief walk away to your north.
A Town Guardian who is a brief walk away to your north.
< 455h/455H 168v/172V Pos: standing >
M^D**
MM@^*
M^^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the north.
A green dracolich enters from the north.
< 455h/455H 166v/172V Pos: standing >
You quickly scan the area.
A dwarven trapper who is rather far off to your north.
A deer who is rather far off to your north.
A Town Guardian who is rather far off to your north.
A Town Guardian who is rather far off to your north.
< 455h/455H 166v/172V Pos: standing >
*++*^*.
M^******.
MMMM^***^..^
MMMMMM*^*..^M
MMMMM^@**..^M
MMM^**.^M^
MMMM^**M^M.
MM^^**^M
MM^^*.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the north.
A green dracolich enters from the north.
< 455h/455H 164v/172V Pos: standing >
You quickly scan the area.
A dwarven trapper who is in the distance to your north.
A deer who is in the distance to your north.
< 455h/455H 165v/172V Pos: standing >
*++*^*
M^******
MMMM^***^..
MMMMMMM*^*..^
MMMMMM@D**..^
MMM^**.^M
MMMM^**M^M
MM^^**^
MM^^*
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the east.
A green dracolich enters from the east.
< 455h/455H 163v/172V Pos: standing >
You quickly scan the area.
The lich of a huge headless berserker who is in the distance to your north.
An elite guard who is in the distance to your north.
An elite guard who is in the distance to your north.
An elite guard who is in the distance to your north.
< 455h/455H 163v/172V Pos: standing >
*++*^*
M^******
MMMM^***^..
MMMMMMM*^*..^
MMMMMM@^**..^
MMM^**.^M
MMMM^**M^M
MM^^**^
MM^^*
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A green dracolich is here, with flesh hanging off its rotting bones. (minion)
*The lich of A Town Guardian stands here. (minion)
< 455h/455H 164v/172V Pos: standing >
You quickly scan the area.
The lich of a huge headless berserker who is in the distance to your north.
An elite guard who is in the distance to your north.
< 455h/455H 164v/172V Pos: standing >
You quickly scan the area.
An elite guard who is in the distance to your north.
An elite guard who is in the distance to your north.
A barbarian mercenary who is almost out of sight to your east.
< 455h/455H 165v/172V Pos: standing >
*++*^*
M^******
MMMM^***^..
MMMMMMM*^*..^
MMMMMM@^**..^
MMM^**.^M
MMMM^**M^M
MM^^**^
MM^^*
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A green dracolich is here, with flesh hanging off its rotting bones. (minion)
*The lich of A Town Guardian stands here. (minion)
< 455h/455H 165v/172V Pos: standing >
< 455h/455H 167v/172V Pos: standing >
< 455h/455H 170v/172V Pos: standing >
*++*^*
M^******
MMMM^***^..
MMMMMMM*^*..^
MMMMMM@^**..^
MMM^**.^M
MMMM^**M^M
MM^^**^
MM^^*
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A green dracolich is here, with flesh hanging off its rotting bones. (minion)
*The lich of A Town Guardian stands here. (minion)
< 455h/455H 171v/172V Pos: standing >
< 455h/455H 171v/172V Pos: standing >
You start chanting...
< 455h/455H 172v/172V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 455h/455H 172v/172V Pos: standing >
You start chanting...
< 455h/455H 172v/172V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 455h/455H 172v/172V Pos: standing >
You sit down and relax.
< 455h/455H 172v/172V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - create dracolich
(10th circle) 1 - fly
1 - raise lich
1 - cloak of fear
1 - mass embalm
( 9th circle) 4 - energy drain
1 - dimension door
( 8th circle) 1 - haste
4 - negative concussion blast
( 7th circle) 1 - protect undead
1 - raise wraith
1 - knock
( 6th circle) 3 - cone of cold
4 - vitalize undead
( 5th circle) 3 - teleport
5 - heal undead
( 4th circle) 1 - strength
3 - wither
5 - life leech
( 3rd circle) 1 - animate dead
5 - dispel magic
3 - embalm
( 2nd circle) 3 - chill touch
5 - sleep
1 - protection from cold
1 - protection from living
( 1st circle) 3 - minor creation
1 - detect magic
1 - protection from undead
6 - slashing darkness
And you are currently memorizing the following spells:
3 seconds: ( 7th) protect undead
5 seconds: ( 3rd) dispel magic
9 seconds: ( 7th) protect undead
12 seconds: ( 7th) protect undead
You can memorize no more spells.
You continue your study.
< 455h/455H 172v/172V Pos: sitting >
*++*^*
M^******
MMMM^***^..
MMMMMMM*^*..^
MMMMMM@^**..^
MMM^**.^M
MMMM^**M^M
MM^^**^
MM^^*
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A green dracolich is here, with flesh hanging off its rotting bones. (minion)
*The lich of A Town Guardian stands here. (minion)
< 455h/455H 172v/172V Pos: sitting >
You start meditating...
< 455h/455H 172v/172V Pos: sitting >
You have finished memorizing protect undead.
< 455h/455H 172v/172V Pos: sitting >
You have finished memorizing dispel magic.
< 455h/455H 172v/172V Pos: sitting >
You have finished memorizing protect undead.
< 455h/455H 172v/172V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.
< 455h/455H 172v/172V Pos: sitting >
Maybe you should get on your feet first?
< 455h/455H 172v/172V Pos: sitting >
You clamber to your feet.
< 455h/455H 172v/172V Pos: standing >
You quickly scan the area.
The lich of a huge headless berserker who is in the distance to your north.
An elite guard who is in the distance to your north.
< 455h/455H 172v/172V Pos: standing >
You quickly scan the area.
An elite guard who is in the distance to your north.
An elite guard who is in the distance to your north.
< 455h/455H 172v/172V Pos: standing >
*++*^*.
M^******.
MMMM^***^..^
MMMMMM*^*..^M
MMMMMD@**..^M
MMM^**.^M^
MMMM^**M^M.
MM^^**^M
MM^^*.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the west.
A green dracolich enters from the west.
< 455h/455H 170v/172V Pos: standing >
M^***
MM@^*
M^D**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the south.
A green dracolich enters from the south.
< 455h/455H 168v/172V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your north.
< 455h/455H 168v/172V Pos: standing >
^****
M^@**
MMD^*
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the south.
A green dracolich enters from the south.
< 455h/455H 166v/172V Pos: standing >
You quickly scan the area.
A dwarven trapper who is a brief walk away to your north.
A Town Guardian who is a brief walk away to your north.
A Town Guardian who is a brief walk away to your north.
< 455h/455H 166v/172V Pos: standing >
*++*^
^*@**
M^D**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the south.
A green dracolich enters from the south.
< 455h/455H 164v/172V Pos: standing >
You quickly scan the area.
A dwarven trapper who is not far off to your north.
A Town Guardian who is not far off to your north.
< 455h/455H 165v/172V Pos: standing >
*++*
M^@D*
MM^**
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the east.
A green dracolich enters from the east.
< 455h/455H 164v/172V Pos: standing >
You quickly scan the area.
The lich of a huge headless berserker who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
An elite guard who is not far off to your north.
< 455h/455H 164v/172V Pos: standing >
M^**^*.^
*******.
*M+**^**
^MM++++
*@+*^*.*
M^******.
MMMM^***^..
MMMMMM*^*..
MMMM^^**.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The lich of A Town Guardian enters from the south.
A green dracolich enters from the south.
< 455h/455H 162v/172V Pos: standing >
You quickly scan the area.
The lich of a huge headless berserker who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
< 455h/455H 163v/172V Pos: standing >
Outside the Southern City Gates
Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North# -South
A long barbed trident lies here forgotten.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
The lich of a huge headless berserker stands here. (minion)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!
The lich of A Town Guardian enters from elsewhere.
A green dracolich enters from elsewhere.
< 455h/455H 169v/172V Pos: standing >
An elite guard recognizes you, and charges to attack!
An elite guard suddenly attacks YOU!
An elite guard's powerful slash strikes you.
Ok.
A green dracolich suddenly attacks an elite guard!
A green dracolich's impressive claw strikes an elite guard.
< 437h/455H 170v/172V Pos: standing >
< T: Orp TP: sta TC:few scratches E: elite sta EP: small wounds >
The lich of a huge headless berserker says 'I must assist my master!'
The lich of a huge headless berserker suddenly attacks an elite guard!
The lich of a huge headless berserker's weak punch grazes an elite guard.
An elite guard suddenly attacks YOU!
An elite guard's weak punch wounds you.
< 429h/455H 170v/172V Pos: standing >
< T: Orp TP: sta TC:few scratches E: elite sta EP: small wounds >
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
< 426h/455H 170v/172V Pos: standing >
< T: Orp TP: sta TC:few scratches E: elite sta EP: small wounds >
The lich of a Town Guardian says 'Prepare to fight me, too!'
The lich of a Town Guardian suddenly attacks an elite guard!
The lich of a Town Guardian snaps into visibility.
The lich of a Town Guardian's weak punch grazes an elite guard.
< 426h/455H 170v/172V Pos: standing >
< T: Orp TP: sta TC:few scratches E: elite sta EP: small wounds >
An elite guard parries the lich of a huge headless berserker's lunge at him.
An elite guard blocks the lich of a huge headless berserker's lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 7 ] Your impressive crush grazes an elite guard.
You miss an elite guard.
You attempt to flee...
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee southward!
< 426h/455H 149v/172V Pos: standing >
Outside the Southern City Gates
Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North# -South
A long barbed trident lies here forgotten.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Human (medium) Legionary of The Empire stands in mid-air here.
A green dracolich stands in mid-air here, fighting an elite guard. (minion)
The lich of A Town Guardian stands in mid-air here, fighting an elite guard. (minion)
The lich of a huge headless berserker stands in mid-air here, fighting an elite guard. (minion)
An elite guard stands in mid-air here, fighting the lich of a Town Guardian.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands in mid-air here, fighting the lich of a Town Guardian.
An elite guard stands in mid-air here, fighting a green dracolich.
< 426h/455H 149v/172V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.
You start chanting...
< 425h/455H 149v/172V Pos: standing >
< T: Orp TP: sta TC:few scratches E: elite sta EP: few wounds >
Autosaving...
< 425h/455H 150v/172V Pos: standing >
< T: Orp TP: sta TC:few scratches E: elite sta EP: few wounds >
The lich of a huge headless berserker's punch grazes an elite guard.
An elite guard parries the lich of a huge headless berserker's lunge at him.
< 425h/455H 150v/172V Pos: standing >
< T: Orp TP: sta TC:few scratches E: elite sta EP: few wounds >
You complete your spell...
You reach out at the lich of a huge headless berserker and touch it.
The lich of a huge headless berserker appears to gain power from the sudden deadly chill around it.
< 425h/455H 150v/172V Pos: standing >
< T: Orp TP: sta TC:few scratches E: elite sta EP: few wounds >
An elite guard's crude slash grazes a green dracolich.
An elite guard's slash grazes a green dracolich.
An elite guard's decent slash grazes a green dracolich.
The lich of a Town Guardian is knocked to the ground by an elite guard's mighty bash!
You attempt to flee...
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands south. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues north toward the city gates, and
south towards the open road.
Obvious exits: -North -South
You flee southward!
< 425h/455H 121v/172V Pos: standing >
You start chanting...
< 425h/455H 123v/172V Pos: standing >
Colorful rays of light streak throughout the sky!
You complete your spell...
[Damage: 107 ] You drain a Human of some of her energy.
A Human's leggings of a MaDMaN was damaged from the massive blow!
< 425h/455H 125v/172V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -South
A Human (medium) Legionary of The Empire stands in mid-air here. (casting)
< 425h/455H 126v/172V Pos: standing >
That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES! Another hit like that, and you've had it!!
You start chanting...
< 181h/455H 126v/172V Pos: standing >
<You complete your spell...
[Damage: 115 ] You drain a Human of some of her energy.
A Human parries your futile lunge at her.
You miss a Human.
< 181h/455H 126v/172V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Human sta EP: few wounds >
You start chanting...
< 181h/455H 126v/172V Pos: standing >
< T: Orp TP: sta TC: nasty wounds E: A Human sta EP: few wounds >
Casting: energy drain
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your glowing gauntlets of the necromancer shattered in bits as the tortured body spasms and quivers!
Your thick ring of rusted wire braid shattered in bits as the tortured body spasms and quivers!
Your yellow ring of chrysoberyl shattered in bits as the tortured body spasms and quivers!
Your terrified face frozen in fear shattered in bits as the tortured body spasms and quivers!