The death of [56 Frost Magus] Karnik Disciple of Lloth (Kobold)

in Saddling Area

from the perspective of [56 Frost Magus] Karnik Disciple of Lloth (Kobold)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       the helm of leadership (magic)
<worn on eyes>       the bloody battle goggles
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        an enchanted earring of agility
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a dwarven holy symbol (glowing) [67%]             
<worn around neck>   a majestic feather of a roc [82%]             
<worn on body>       a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body>    a dark-green bodycloak (magic) [77%]             
<worn on back>       a silvery-blue backpack [85%]             
<worn on tail>       a ghastly electrum tail protector from Apocalypse Castle [87%]             
<worn as quiver>     a sparkling dragonscale quiver
<worn about waist>   a waistband of rock and stone of agility (magic)
<worn on belt buckle>a bloody minotaur eye
<attached to belt>   a silvery sack
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<worn around wrist>  a carved diorite bracer (magic)
<worn around wrist>  a blackened bluestone bracer (glowing)
<worn on hands>      a pair of woven golden gloves (magic)
<worn on finger>     an ancient ring of liquid rock of wisdom
<worn on finger>     a bright platinum wedding band [88%]             
<primary weapon>     a holy flaming mace
<held>               a large beautifully polished sphere (humming)
<worn on legs>       some ruby studded greaves (magic) (glowing) [89%]             
<worn on feet>       the boots of the dreamer (magic)

   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -East -West
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 515h/515H 165v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 165v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North -East -South
A stern guard patrols the upper level of the hall.(Gold Aura)

< 515h/515H 164v/166V Pos: standing >
Foyer Above the Staircase
   The beautiful curved stairway completes as it opens up to a beautiful
foyer on this upper portion of the golden hall. A majestic blue
carpet flows through the adjacent corridors that bend south and east from
this small foyer. A large window provides a wonderful view of the wilderness
below. There is no ceiling on this portion of the golden hall, but the
surroundings seem to be magically protected from the elements. Small inlets
in the blocked walls have small glowing statues of ancient, but not
forgotten heros.
A bright light fills this area.
Obvious exits: -South -Down

< 515h/515H 163v/166V Pos: standing >
Stairway in the Hall
   This stairway connects the first and second floors of the golden hall
together for easy transportation. On the golden railings at every turn
rests another beautiful sculpture of an ancient knight. Small windows lay
at every turn up the stairwells giving a beautiful view of the wilderness
outside. The stairs are perfectly made and placed in synche. There is no
carpet on this portion of the hall, though.
A bright light fills this area.
Obvious exits: -Up -Down

< 515h/515H 165v/166V Pos: standing >
Foyer Above the Staircase
   The beautiful curved stairway completes as it opens up to a beautiful
foyer on this upper portion of the golden hall. A majestic blue
carpet flows through the adjacent corridors that bend south and east from
this small foyer. A large window provides a wonderful view of the wilderness
below. There is no ceiling on this portion of the golden hall, but the
surroundings seem to be magically protected from the elements. Small inlets
in the blocked walls have small glowing statues of ancient, but not
forgotten heros.
A bright light fills this area.
Obvious exits: -South -Down

< 515h/515H 164v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 164v/166V Pos: standing >
You quickly scan the area.
A guard of the upper level who is close by to your south.
A member of the maintenance crew who is a brief walk away to your south.

< 515h/515H 166v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North -East -South
A stern guard patrols the upper level of the hall.(Gold Aura)

< 515h/515H 165v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -East -West
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 515h/515H 164v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -East -West

< 515h/515H 163v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 164v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -East -South -West
A glowing torch sits mounted on the whitestone wall. (illuminating)
A stern guard patrols the upper level of the hall.(Gold Aura)

< 515h/515H 165v/166V Pos: standing >
A Well-Guarded Portion of the Upper Level
   The carpeted hallway leading east-west sits just directly north of here.
On the corners of the blocked stone walls are golden statues of holy maidens
with their arms stretches open, mounted against the adjecent walls which
make the corner. This particular entryway has two large pew-like benches
on each wall facing eachother, serving as waiting spots for the prince's
appointments. The ivory trimmed wooden door has a whitestone enscribed sign
mounted just above it.
Obvious exits: -North -South#
A stern guard patrols the upper level of the hall.(Gold Aura)
A door guard to the prince's meeting chamber stands here.(Gold Aura)
A door guard to the prince's meeting chamber stands here.(Gold Aura)
A door guard to the prince's meeting chamber stands here.(Gold Aura)
A door guard to the prince's meeting chamber stands here.(Gold Aura)

< 515h/515H 164v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -East -South -West
A glowing torch sits mounted on the whitestone wall. (illuminating)
A stern guard patrols the upper level of the hall.(Gold Aura)

< 515h/515H 165v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -East -West

< 515h/515H 164v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -East -South# -West
A glowing torch sits mounted on the whitestone wall. (illuminating)
A member of the maintenance crew surveys the hall.(Gold Aura)

< 515h/515H 163v/166V Pos: standing >
You quickly scan the area.
An off-duty guard who is close by to your south.
An off-duty guard who is close by to your south.
A guard of the upper level who is not far off to your west.
A guard of the upper level who is in the distance to your west.

< 515h/515H 165v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North# -South -West

< 515h/515H 165v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 165v/166V Pos: standing >
You quickly scan the area.
A guard of the upper level who is not far off to your south.
A guard of the upper level who is rather far off to your south.
A member of the maintenance crew who is close by to your west.
A guard of the upper level who is a brief walk away to your west.

< 515h/515H 165v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North -South
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 515h/515H 164v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North -South -West#
A stern guard patrols the upper level of the hall.(Gold Aura)

< 515h/515H 163v/166V Pos: standing >
You quickly scan the area.
A guard of the upper level who is not far off to your south.

< 515h/515H 166v/166V Pos: standing >
There is a door to the west.
You extend your sights westward.
A Small Bedroom
   This bedroom isn't being used at the moment, but it does have an
inhabitant judging by the furniture in the room. The bed is messy and
looks like it had been used the night before. There is a small iron-bound
chest on the foot of the bed. The doorway in has a large mirror on the
inside portion of it. The inhabitant of this bedroom keeps it in somewhat
good shape, and is probably working at the moment.
Obvious exits: -East#

< 515h/515H 166v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North -South -West
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 515h/515H 165v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North -South
A stern guard patrols the upper level of the hall.(Gold Aura)

< 515h/515H 164v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North -South
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 515h/515H 163v/166V Pos: standing >
You quickly scan the area.
A guard of the upper level who is close by to your north.
A guard of the upper level who is a brief walk away to your north.

< 515h/515H 165v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North -South
A stern guard patrols the upper level of the hall.(Gold Aura)

< 515h/515H 165v/166V Pos: standing >
You see nothing special...

< 515h/515H 165v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North -South -West
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 515h/515H 164v/166V Pos: standing >
Looks like an exit.
You extend your sights westward.
Before a Large Cooking Area
   This room sits diretly north of an enclosed cooking area. Delightful
smells run past. This particular room in the hall serves as the mess hall.
several wooden benches are in the middle of the room. The kitchen, directly
south of here, has a small pathway between the tables in which servants use
to carry food to the patrons. The hallway of the upper level is back east.
Obvious exits: -East -South#
A hungry patron rests at a bench awaiting his meal.(Gold Aura)
A hungry patron rests at a bench awaiting his meal.(Gold Aura)
A hungry patron rests at a bench awaiting his meal.(Gold Aura)

< 515h/515H 165v/166V Pos: standing >
Before a Large Cooking Area
   This room sits diretly north of an enclosed cooking area. Delightful
smells run past. This particular room in the hall serves as the mess hall.
several wooden benches are in the middle of the room. The kitchen, directly
south of here, has a small pathway between the tables in which servants use
to carry food to the patrons. The hallway of the upper level is back east.
Obvious exits: -East -South#
A hungry patron rests at a bench awaiting his meal.(Gold Aura)
A hungry patron rests at a bench awaiting his meal.(Gold Aura)
A hungry patron rests at a bench awaiting his meal.(Gold Aura)

< 515h/515H 165v/166V Pos: standing >
There is an exit to the south.
You extend your sights southward.
The Hall's Kitchen
   Many pots and pans sit dangling from hooks on shelves in this busy room.
There is no ceiling to this room, a large chimney juts up to the top of the
hall. Many drawers and boxes full of cooking utencils and unprepared food
lie scattered about. There are two large cauldron's sitting on burners in
a very spacious stone shelf on the north wall. The counter directly next to
the entryway to the eating area has many dishes, all filled with spices
and seasonings. The floor here is made completely of polished marble, and
has a small drainage duct for spilled liquids and other materials. A hinged
counter-top horizontal doorway makes passage back north to the eating area.
Obvious exits: -North#
(Q)A fat dwarf stands here cooking a meal.(Gold Aura)

< 515h/515H 165v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North -South -West
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 515h/515H 164v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North -South
A stern guard patrols the upper level of the hall.(Gold Aura)

< 515h/515H 163v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North -South
A glowing torch sits mounted on the whitestone wall. (illuminating)

< 515h/515H 163v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 164v/166V Pos: standing >
Alas, you cannot go that way. . . .

< 515h/515H 166v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North -South# -West

< 515h/515H 165v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -East -West
A glowing torch sits mounted on the whitestone wall. (illuminating)
A member of the maintenance crew surveys the hall.(Gold Aura)

< 515h/515H 164v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -East -West

< 515h/515H 163v/166V Pos: standing >
Hallway of the Upper Level
   This hallway forms a perfect square around the top of the golden hall.
the floor has a beautiful blue carpet. The hallway bends into quarters
of the hall guests. This hallway also contains the private chamber of
the prince of the hall. A magic shell seems to be protecting the roofless
walkways from the elements. On each of the four corners of the square
paths is a small staircase leading back down to the main section of the
golden hall.
Obvious exits: -North -East -West
A glowing torch sits mounted on the whitestone wall. (illuminating)
A stern guard patrols the upper level of the hall.(Gold Aura)

< 515h/515H 165v/166V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Drafty Hallway
   Wind seems to be pouring in from the north in this hallway. There are
no tapestries or torches mounted to the walls, for they would surely
blow away. This portion of the hall is lit by means of natural light, also
coming from the north. There is also no carpet in this portion of the
hall, like it was forgotten when interiorly decorated.
Obvious exits: -North -South
A stern guard patrols the upper level of the hall.(Gold Aura)

< 515h/515H 165v/166V Pos: standing >
A Drafty Hallway
   Wind seems to be pouring in from the north in this hallway. There are
no tapestries or torches mounted to the walls, for they would surely
blow away. This portion of the hall is lit by means of natural light, also
coming from the north. There is also no carpet in this portion of the
hall, like it was forgotten when interiorly decorated.
Obvious exits: -North -South
A stern guard patrols the upper level of the hall.(Gold Aura)

< 515h/515H 164v/166V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Drafty Hallway
   Wind seems to be pouring in from above in this hallway. There are
no tapestries or torches mounted to the walls, for they would surely
blow away. This portion of the hall is lit by means of natural light, also
coming from the above. There is also no carpet in this portion of the
hall, like it was forgotten when interiorly decorated.
Obvious exits: -South -Up#

< 515h/515H 165v/166V Pos: standing >
A Drafty Hallway
   Wind seems to be pouring in from above in this hallway. There are
no tapestries or torches mounted to the walls, for they would surely
blow away. This portion of the hall is lit by means of natural light, also
coming from the above. There is also no carpet in this portion of the
hall, like it was forgotten when interiorly decorated.
Obvious exits: -South -Up#

< 515h/515H 164v/166V Pos: standing >
There is an exit in that direction.
You extend your sights upward.
Saddling Area
   Here on the very top of the golden keep is an open runway that leads north
of here, and starts at this point. Both east and west of this portion of the
roof are wooden stalls and feeding pens. The crude corridor below is used for
transportation to the saddling area, and holding the animals during a storm.
Obvious exits: -East -West -Down#

< 515h/515H 164v/166V Pos: standing >
Your body vibrates as you fan out your molecules.
Saddling Area
   Here on the very top of the golden keep is an open runway that leads north
of here, and starts at this point. Both east and west of this portion of the
roof are wooden stalls and feeding pens. The crude corridor below is used for
transportation to the saddling area, and holding the animals during a storm.
Obvious exits: -East -West -Down#

< 515h/515H 162v/166V Pos: standing >
You quickly scan the area.
A stable hand who is close by to your east.
A stable hand who is close by to your east.
A magnificent pegasus who is close by to your east.
A magnificent pegasus who is close by to your east.
A magnificent pegasus who is close by to your east.
A stable hand who is close by to your west.
A magnificent pegasus who is close by to your west.
A magnificent pegasus who is close by to your west.

< 515h/515H 163v/166V Pos: standing >
Saddling Area
   Here on the very top of the golden keep is an open runway that leads north
of here, and starts at this point. Both east and west of this portion of the
roof are wooden stalls and feeding pens. The crude corridor below is used
for transportation to the saddling area, and to hold the animals during a storm.
Obvious exits: -South# -West
A middle-aged stable hand tends to the pegasi.(Gold Aura)
A middle-aged stable hand tends to the pegasi.(Gold Aura)
A magnificent white pegasus trots about here.(Gold Aura)
A magnificent white pegasus trots about here.(Gold Aura)
A magnificent white pegasus trots about here.(Gold Aura)

< 515h/515H 164v/166V Pos: standing >
There is an exit to the south.
You extend your sights southward.
The Prince's Private Saddling Area
   Resting next to the other pegasi stalls, this one seems much larger
and well kept.  A beautiful layered blue rug sits nailed to the floor
leading into this stall.  This is the point in the fortress where the
prince keeps his personal mount, and is off limits to the denizens of
the hall, except without strict permission.
Obvious exits: -North#
WindRusher, the Prince's personal pegasus stands here.

< 515h/515H 164v/166V Pos: standing >
Your body vibrates as you fan out your molecules.
The Prince's Private Saddling Area
   Resting next to the other pegasi stalls, this one seems much larger
and well kept.  A beautiful layered blue rug sits nailed to the floor
leading into this stall.  This is the point in the fortress where the
prince keeps his personal mount, and is off limits to the denizens of
the hall, except without strict permission.
Obvious exits: -North#
WindRusher, the Prince's personal pegasus stands here.

< 515h/515H 163v/166V Pos: standing >
   This beautiful creature is the whitest of all horses, with two natural
feathered wings on the sides of it.  This pegasus is a beautiful creature
and moves with pure elegance. This pegasus is the honored pet of Prince
Wasephius, keeper of the golden hall.  Such a successful and wise prince
would undoubtedly own such a successful and wise mount to carry him through
the sky, rather then by foot like the soldiers he looks down upon from
above when commanding his army.
WindRusher appears to be Quadruped and is in excellent condition.
He's large in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..


< 515h/515H 166v/166V Pos: standing >
You could do it with a needle!

< 515h/515H 166v/166V Pos: standing >
You start chanting...
You snap into visibility.

< 515h/515H 166v/166V Pos: standing >
You complete your spell...
You point at WindRusher.
[Damage: 106 ] Your iceball shatters upon impacting WindRusher, rending flesh and sending blood flying.
WindRusher starts casting a spell.
-=[WindRusher attacks you.]=- [0 hits]

< 515h/515H 166v/166V Pos: standing >
< T: Karnik TP: sta TC:excellent E: windrusher sta EP:  small wounds >
 [Damage:  2 ] -=[You attack WindRusher.]=- [1 hits]

< 515h/515H 166v/166V Pos: standing >
< T: Karnik TP: sta TC:excellent E: windrusher sta EP:  small wounds >
 You start chanting...

< 515h/515H 166v/166V Pos: standing >
< T: Karnik TP: sta TC:excellent E: windrusher sta EP:  small wounds >
 You complete your spell...
You point at WindRusher.
[Damage: 141 ] Your iceball shatters upon impacting WindRusher, rending flesh and sending blood flying.

< 515h/515H 166v/166V Pos: standing >
< T: Karnik TP: sta TC:excellent E: windrusher sta EP:  few wounds >
 WindRusher completes his spell...
WindRusher utters the word 'gjifal'
WindRusher unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!

< 421h/515H 166v/166V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: windrusher sta EP:  few wounds >
 You start chanting...

< 421h/515H 166v/166V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: windrusher sta EP:  few wounds >
 WindRusher starts casting a spell.
-=[WindRusher attacks you.]=- [0 hits]

< 421h/515H 166v/166V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: windrusher sta EP:  few wounds >
 You complete your spell...
You point at WindRusher.
[Damage: 127 ] Your iceball shatters upon impacting WindRusher, rending flesh and sending blood flying.

< 421h/515H 166v/166V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: windrusher sta EP:  few wounds >
 You start chanting...

< 421h/515H 166v/166V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: windrusher sta EP:  few wounds >
 Casting: arieks shattering iceball 

< 421h/515H 166v/166V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: windrusher sta EP:  few wounds >
 You complete your spell...
You point at WindRusher.
[Damage: 99 ] Your iceball shatters upon impacting WindRusher, rending flesh and sending blood flying.
[Damage:  3 ] -=[You attack WindRusher.]=- [1 hits]

< 421h/515H 166v/166V Pos: standing >
< T: Karnik TP: sta TC: small wounds E: windrusher sta EP:  nasty wounds >
 You attempt to flee...
Your body vibrates as you fan out your molecules.
Saddling Area
   Here on the very top of the golden keep is an open runway that leads north
of here, and starts at this point. Both east and west of this portion of the
roof are wooden stalls and feeding pens. The crude corridor below is used
for transportation to the saddling area, and to hold the animals during a storm.
Obvious exits: -South# -West
A middle-aged stable hand tends to the pegasi.(Gold Aura)
A middle-aged stable hand tends to the pegasi.(Gold Aura)
A magnificent white pegasus trots about here.(Gold Aura)
A magnificent white pegasus trots about here.(Gold Aura)
A magnificent white pegasus trots about here.(Gold Aura)
You flee northward!

< 421h/515H 140v/166V Pos: standing >
You start chanting...

< 421h/515H 147v/166V Pos: standing >
You complete your spell...
You feel the powers of ethereal matter recharge you..!

< 515h/515H 152v/166V Pos: standing >
You sit down and relax.

< 515h/515H 158v/166V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  4 of  5   (   1 seconds)
  9th circle:  5 of  5
 10th circle:  0 of  4   (   6 seconds)
 11th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 515h/515H 159v/166V Pos: sitting >
You start meditating...

< 515h/515H 161v/166V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!

< 515h/515H 166v/166V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!

< 515h/515H 166v/166V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!

< 515h/515H 166v/166V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!

< 515h/515H 166v/166V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 515h/515H 166v/166V Pos: sitting >
You clamber to your feet.

< 515h/515H 166v/166V Pos: standing >
Your body vibrates as you fan out your molecules.
The Prince's Private Saddling Area
   Resting next to the other pegasi stalls, this one seems much larger
and well kept.  A beautiful layered blue rug sits nailed to the floor
leading into this stall.  This is the point in the fortress where the
prince keeps his personal mount, and is off limits to the denizens of
the hall, except without strict permission.
Obvious exits: -North#
Shattered bits of ice are scattered about the area.
WindRusher, the Prince's personal pegasus stands here. (casting) 

< 515h/515H 165v/166V Pos: standing >
You start chanting...
You snap into visibility.

< 515h/515H 165v/166V Pos: standing >
You complete your spell...
You point at WindRusher.
[Damage: 151 ] Your iceball shatters upon impacting WindRusher, rending flesh and sending blood flying.

< 515h/515H 165v/166V Pos: standing >
You start chanting...

< 515h/515H 165v/166V Pos: standing >
WindRusher completes his spell...
WindRusher utters the word 'heal'
Healing energy flows from WindRusher into WindRusher's body!

< 515h/515H 165v/166V Pos: standing >
You complete your spell...
You point at WindRusher.
[Damage: 142 ] Your iceball shatters upon impacting WindRusher, rending flesh and sending blood flying.

< 515h/515H 165v/166V Pos: standing >
You start chanting...

< 515h/515H 165v/166V Pos: standing >
-=[WindRusher attacks you.]=- [0 hits]

< 515h/515H 165v/166V Pos: standing >
Casting: arieks shattering iceball 

< 515h/515H 165v/166V Pos: standing >
You complete your spell...
You point at WindRusher.
[Damage: 130 ] Your iceball shatters upon impacting WindRusher, rending flesh and sending blood flying.

< 515h/515H 165v/166V Pos: standing >
You start chanting...

< 515h/515H 165v/166V Pos: standing >
You complete your spell...
You point at WindRusher.
[Damage: 123 ] Your iceball shatters upon impacting WindRusher, rending flesh and sending blood flying.

< 515h/515H 165v/166V Pos: standing >
[Damage:  1 ] WindRusher shivers from the unnatural cold as he hits you!
WindRusher starts casting a spell.
-=[WindRusher attacks you.]=- [1 hits]

< 504h/515H 165v/166V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: windrusher sta EP:  nasty wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 504h/515H 165v/166V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: windrusher sta EP:  nasty wounds >
 [Damage:  2 ] [Damage:  1 ] -=[You attack WindRusher.]=- [2 hits]

< 504h/515H 165v/166V Pos: standing >
< T: Karnik TP: sta TC:few scratches E: windrusher sta EP:  nasty wounds >
 WindRusher completes his spell...
WindRusher utters the word 'gjifal'
WindRusher unleashes light in a focused, searing ray at you!
OUCH!  That really did HURT!
You attempt to flee...
Your body vibrates as you fan out your molecules.
Saddling Area
   Here on the very top of the golden keep is an open runway that leads north
of here, and starts at this point. Both east and west of this portion of the
roof are wooden stalls and feeding pens. The crude corridor below is used
for transportation to the saddling area, and to hold the animals during a storm.
Obvious exits: -South# -West
A middle-aged stable hand tends to the pegasi.(Gold Aura)
A middle-aged stable hand tends to the pegasi.(Gold Aura)
A magnificent white pegasus trots about here.(Gold Aura)
A magnificent white pegasus trots about here.(Gold Aura)
A magnificent white pegasus trots about here.(Gold Aura)
You flee northward!

< 389h/515H 143v/166V Pos: standing >
You sit down and relax.

< 389h/515H 147v/166V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  0 of  4   (   6 seconds)
 11th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 389h/515H 149v/166V Pos: sitting >
You start meditating...

< 389h/515H 151v/166V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!

< 389h/515H 153v/166V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!

< 389h/515H 159v/166V Pos: sitting >
A Halfling enters from the west.
A Grey Elf enters from the west.

< 389h/515H 163v/166V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!
You dodge a bash from a Halfling, who loses his balance and falls.

< 389h/515H 166v/166V Pos: sitting >
Ethereal essences flow into you, restoring your 10th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 389h/515H 166v/166V Pos: sitting >
Nah... You feel too relaxed to do that...

< 390h/515H 166v/166V Pos: sitting >
You clamber to your feet.

< 390h/515H 166v/166V Pos: standing >
A Grey Elf starts casting a spell.

< 390h/515H 166v/166V Pos: standing >
You start chanting...

< 390h/515H 166v/166V Pos: standing >
You complete your spell...
You point at a Grey Elf.
A translucent field flashes around a Grey Elf's body upon contact with your assault, deflecting it back at YOU!
[Damage: 76 ] Your iceball shatters upon impacting Karnik, rending flesh and sending blood flying.

< 314h/515H 166v/166V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'sfugwahuq judibz'

< 314h/515H 166v/166V Pos: standing >
You start chanting...
You snap into visibility.

< 314h/515H 166v/166V Pos: standing >
A Halfling clambers to his feet.

< 315h/515H 166v/166V Pos: standing >
You snap into visibility.
A Halfling bravely steps in front of a Grey Elf, shielding him from harm!
You complete your spell...
You point at a Halfling.
A translucent field flashes around a Halfling's body upon contact with your assault, deflecting it back at YOU!
[Damage: 78 ] Your iceball shatters upon impacting Karnik, rending flesh and sending blood flying.
Oof! a Halfling bumps into a prismatic wall...
Oof! a Halfling bumps into a prismatic wall...
...and is enveloped by a azure field as he tries to pass through it.
A Halfling snaps into visibility.

< 237h/515H 166v/166V Pos: standing >
A prismatic wall fades to shards of magic, and blows away...
A prismatic wall crumbles to dust and blows away.
A Halfling steps through the wall.
A Halfling leaves west.

< 237h/515H 166v/166V Pos: standing >
A Halfling enters from the west.

< 237h/515H 166v/166V Pos: standing >
A Halfling snaps into visibility.
You snap into visibility.
You are knocked to the ground by a Halfling's skillful bash!

< 233h/515H 166v/166V Pos: sitting >
< T: Karnik TP: sit TC: nasty wounds E: A Halfling sta EP:  small wounds >
 A Halfling snaps into visibility.
-=[a Halfling attacks you.]=- [8 hits]
A Grey Elf looks at you.

< 180h/515H 166v/166V Pos: sitting >
< T: Karnik TP: sit TC: nasty wounds E: A Halfling sta EP:  small wounds >
 A Grey Elf sizes you up with a quick glance.

< 180h/515H 166v/166V Pos: sitting >
< T: Karnik TP: sit TC: nasty wounds E: A Halfling sta EP:  small wounds >
 A Grey Elf says 'deflect'
A Grey Elf's blackened staff of Netheril begins to send out ripples of pure magical energy!
A translucent field flashes around a Halfling, then vanishes.
A translucent field flashes around a Grey Elf, then vanishes.
A translucent field briefly flashes around your body, then fades.
A translucent field flashes around a stable hand, then vanishes.
A translucent field flashes around a stable hand, then vanishes.
A translucent field flashes around a magnificent pegasus, then vanishes.
A translucent field flashes around a magnificent pegasus, then vanishes.
A translucent field flashes around a magnificent pegasus, then vanishes.

< 180h/515H 166v/166V Pos: sitting >
< T: Karnik TP: sit TC: nasty wounds E: A Halfling sta EP:  small wounds >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 180h/515H 166v/166V Pos: sitting >
< T: Karnik TP: sit TC: nasty wounds E: A Halfling sta EP:  small wounds >
 A Halfling deflects your blow and strikes back at YOU!
A Halfling snaps into visibility.
You snap into visibility.
-=[You attack a Halfling.]=- [0 hits]

< 171h/515H 166v/166V Pos: sitting >
< T: Karnik TP: sit TC: nasty wounds E: A Halfling sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. straight towards YOU!
A translucent field flashes around your body upon contact with a Grey Elf's assault, deflecting it back at him!
A Grey Elf cackles as his disintegration ray strikes a Grey Elf hard!
The killing ice around your body melts.

< 171h/515H 166v/166V Pos: sitting >
< T: Karnik TP: sit TC: nasty wounds E: A Halfling sta EP:  small wounds >
 A Halfling snaps into visibility.
You snap into visibility.
-=[a Halfling attacks you.]=- [7 hits]

< 123h/515H 166v/166V Pos: sitting >
< T: Karnik TP: sit TC:pretty hurt E: A Halfling sta EP:  small wounds >
 A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 123h/515H 166v/166V Pos: sitting >
< T: Karnik TP: sit TC:pretty hurt E: A Halfling sta EP:  small wounds >
 You snap into visibility.
A Halfling snaps into visibility.
-=[You attack a Halfling.]=- [0 hits]
-=[a Halfling attacks you.]=- [7 hits]

< 89h/515H 166v/166V Pos: sitting >
< T: Karnik TP: sit TC:pretty hurt E: A Halfling sta EP:  small wounds >
 A Grey Elf snaps into visibility.

< 89h/515H 166v/166V Pos: sitting >
< T: Karnik TP: sit TC:pretty hurt E: A Halfling sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. straight towards YOU!
You snap into visibility.
You scream as you fly into a million pieces. a Grey Elf grins evilly.