The death of [56 Forest Druid] Ashyel The Empire (Grey Elf)

in Rising Sun Inn

from the perspective of [56 Dark Knight] Aceldama Disciple of Lloth (Minotaur)

<worn as a badge>    an emblem of the dragonslayer of strength (magic)
<worn on horns>      a pair of horns embossed with a red dragon of agility (magic) (glowing)
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[325h 57m 46s]
<worn in ear>        a multi-phased fish bone earring enchanted by Deathli (magic) (humming) [61%]             
<worn in ear>        a tiny lightning enshrouded black earring of dexterity (magic)
<worn on face>       mask of the flayed mind (magic)
<worn in nose>       a bloodstained spiked nose ring of precision
<worn around neck>   a scarf of enhanced stealth enchanted by Deathli (magic) [43%]             
<worn around neck>   a glowing necklace of health (magic) (glowing) (humming)
<worn on body>       some bandedmail bearing a cloak and dagger crest
<worn about body>    the cloak of the stalker (invis) (magic)[401h 41m 41s]
<worn on tail>       a death ring of Tezcatlipoca (magic)[325h 24m 48s]
<worn as quiver>     a faded dragonscale quiver of intelligence (magic)
<worn about waist>   a woven dragon scale belt [50%]             
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [63%]             
<attached to belt>   a glowing azure potion (magic) (glowing) [64%]             
<attached to belt>   a glowing azure potion (magic) (glowing) [59%]             
<worn on arms>       some stitched sleeves of the Knights of the Raven (magic) [64%]             
<held as shield>     a large, frozen slab of dust (magic)
<worn around wrist>  a dracolich-bone bracelet (magic) (humming) [82%]             
<worn around wrist>  the power infused bracelet of dark-mithril enchanted by Deathli [83%]             
<worn on hands>      the gloves of warding of constitution (magic) [61%]             
<worn on finger>     a ring of regeneration of damage (magic) (glowing) [89%]             
<worn on finger>     the red ring of perfection of constitution (magic) [88%]             
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[148h 21m 36s]
<worn on legs>       some slime-covered aboleth skin of power (magic) (glowing) [65%]             

   Ny'Neth's Stronghold                          (slightly good)
   Negative Material Plane                       (slightly evil)
   The Realm of Barovia Continued                (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (evil)
   The Bronze Citadel                            (pure evil)
   Ny'Neth's Stronghold Continued                (slightly good)
   The Hall of the Ancients                      (slightly evil)
   Castle Ravenloft                              (evil)
  *Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (slightly good)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)

* = already completed this boot.

< 1612h/1543H 199v/258V Pos: standing >

< 1611h/1543H 214v/258V Pos: standing >

< 1610h/1543H 218v/258V Pos: standing >
Aceldama appears to be Minotaur and is in excellent condition.
He's huge in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He is glowing with malevolent power!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
He is surrounded by a blood-red glow.


< 1610h/1543H 220v/258V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   Tharnadia Rifts                               
   The Battlefield                               (evil)
  *Clan Stoutdorf Settlement                     (very evil)
  *Kobold Settlement                             (extremely evil)
   Pits of Cerberus                              (very evil)
  *Orrak                                         (pure evil)
   Pharr Valley Swamp                            
   The Swamp Laboratory of Khul'Lor              (good)
   Myrloch Vale                                  (evil)
  *Village of Werrun                             (pure evil)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   The Stone Tomb of Kelek                       (pure evil)
  *Tower of High Sorcery                         (good)
  *Nizari                                        (slightly good)
  *Bloodstone Keep                               (evil)
   The Elemental Groves                          (slightly evil)
   Faerie Realm                                  (slightly evil)
   Temple of Flames                              (evil)
   The Prisons of Carthapia                      (slightly evil)
   The High Moor Forest                          (slightly good)
   Fort Boyard                                   (slightly evil)
   Labyrinth of No Return                        (slightly evil)
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (extremely evil)
   The Temple of the Sun                         (very good)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                (evil)
   The Ruins of Undermountain                    (extremely evil)
   The Outcasts Tower                            (evil)
  *The Lair of the Swamp Troll King              (very evil)
   The Fields Between                            (evil)
  *The Githyanki Fortress                        (slightly evil)
   Crystalspyre Mountains                        (slightly evil)
  *The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
  *Rogue Plains                                  (good)
  *The Desert City of Venan'Trut                 (very good)
   The Ruins of Tharnadia's Old Quarter          (slightly evil)
  *City of Torrhan                               (slightly evil)
  *Zalkapfaan, City of the Headless Horde        (extremely evil)
  *New Cave city                                 (good)
   Ice Tower                                     (evil)
   Desolate Under Fire                           (slightly good)
  *Plane of Air                                  (evil)
   IceCrag Castle                                (slightly evil)
   Quintaragon Castle                            (slightly good)
   The Ethereal Plane                            (slightly evil)
  *Plane of Fire                                 (slightly evil)
   Prison of Fort Boyard                         (evil)
  *The Sky City of Ultarium                      (slightly evil)
   The Jade Empire                               (good)
   Jotunheim                                     (slightly good)
   The Para-Elemental Plane of Smoke             (slightly good)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Water                                (slightly evil)
  *The Kingdom of Torg                           (pure evil)
   The Ancient Halls of Ironstar                 (slightly good)
   Shadamehr Keep                                (slightly evil)
   Forest of Mir                                 (slightly good)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Earth                                (evil)
  *Tribal Oasis                                  (pure evil)
   The Trakkia Mountains                         (pure evil)
   The Forgotten Mansion                         (slightly evil)
   The Transparent Tower                         (slightly good)
   Krethik Keep                                  (evil)
   Sea Kingdom                                   (very good)
   Domain of Lost Souls                          (slightly evil)
  *The Hall of Knighthood                        (good)
   The Temple to Skrentherlog                    (slightly evil)
   Arachdrathos Guilds                           (slightly evil)
  *Sevenoaks                                     (slightly evil)
   Lost Temple of Tikitzopl                      (extremely evil)
   Alatorin - the Forge City                     (slightly good)
   Temple of the Earth                           (very evil)
   Mazzolin                                      (slightly good)
   Ruined Temple of Tezcatlipoca                 (evil)
   The Depths of Duris                           (evil)
  *The Astral Plane                              (good)
   Pit of Dragons                                (slightly good)
   The Keep of Evil                              (extremely evil)
   Valley of the Snow Ogres                      (slightly evil)
   The Scorched Valley                           (slightly good)
   The Tempest Court                             (slightly good)
   The Great Shaboath                            (evil)
   Ny'Neth                                       (slightly good)
   Plane of Fire, Brass                          
   Githzerai Stronghold                          (evil)
   Ceothia                                       (slightly good)
   The Realm of Barovia                          (slightly evil)
   Plane of Fire, Brass                          (evil)
   Bahamut's Palace                              (good)
   Dragonnia                                     (slightly good)
   Tiamat                                        (slightly good)
   The Fortress of Dreams                        (slightly evil)
   Apocalypse Castle                             (evil)
   Ny'Neth's Stronghold                          (slightly good)
   Negative Material Plane                       (slightly evil)
   The Realm of Barovia Continued                (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (evil)
   The Bronze Citadel                            (pure evil)
   Ny'Neth's Stronghold Continued                (slightly good)
   The Hall of the Ancients                      (slightly evil)
   Castle Ravenloft                              (evil)
  *Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (slightly good)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)

* = already completed this boot.

< 1610h/1543H 222v/258V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.

< 1610h/1543H 227v/258V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.

< 1610h/1543H 227v/258V Pos: standing >

< 1609h/1543H 233v/258V Pos: standing >

< 1609h/1543H 240v/258V Pos: standing >

< 1609h/1543H 242v/258V Pos: standing >
You are using:
<worn as a badge>    an emblem of the dragonslayer of strength (magic)
<worn on horns>      a pair of horns embossed with a red dragon of agility (magic) (glowing)
<worn on eyes>       the eyes of the mindflayer (magic) (glowing)[325h 58m 39s]
<worn in ear>        a multi-phased fish bone earring enchanted by Deathli (magic) (humming) [61%]             
<worn in ear>        a tiny lightning enshrouded black earring of dexterity (magic)
<worn on face>       mask of the flayed mind (magic)
<worn in nose>       a bloodstained spiked nose ring of precision
<worn around neck>   a scarf of enhanced stealth enchanted by Deathli (magic) [43%]             
<worn around neck>   a glowing necklace of health (magic) (glowing) (humming)
<worn on body>       some bandedmail bearing a cloak and dagger crest
<worn about body>    the cloak of the stalker (invis) (magic)[401h 42m 34s]
<worn on tail>       a death ring of Tezcatlipoca (magic)[325h 25m 41s]
<worn as quiver>     a faded dragonscale quiver of intelligence (magic)
<worn about waist>   a woven dragon scale belt [50%]             
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [63%]             
<attached to belt>   a glowing azure potion (magic) (glowing) [64%]             
<attached to belt>   a glowing azure potion (magic) (glowing) [59%]             
<worn on arms>       some stitched sleeves of the Knights of the Raven (magic) [64%]             
<held as shield>     a large, frozen slab of dust (magic)
<worn around wrist>  a dracolich-bone bracelet (magic) (humming) [82%]             
<worn around wrist>  the power infused bracelet of dark-mithril enchanted by Deathli [83%]             
<worn on hands>      the gloves of warding of constitution (magic) [61%]             
<worn on finger>     a ring of regeneration of damage (magic) (glowing) [89%]             
<worn on finger>     the red ring of perfection of constitution (magic) [88%]             
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[148h 22m 29s]
<worn on legs>       some slime-covered aboleth skin of power (magic) (glowing) [65%]             

< 1608h/1543H 244v/258V Pos: standing >
Gate Road East
Obvious exits: -E -S -W
A Half-Orc, born and raised in the city, loiters here.
A standard Myrabolan hunter guard keeps peace in the city. (casting) (Gold Aura)
A pigeon, trained by animal empathists, flutters about.(Gold Aura)

< 1608h/1543H 244v/258V Pos: standing >
Gate Road East
Obvious exits: -N -E -W

< 1608h/1543H 243v/258V Pos: standing >
Gate Road East
Obvious exits: -E -W -U
A Grey Elf from Charing, wanders the city.

< 1608h/1543H 242v/258V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W

< 1608h/1543H 242v/258V Pos: standing >
Gate Road West
Obvious exits: -E -W -U

< 1608h/1543H 242v/258V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W

< 1608h/1543H 241v/258V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 1608h/1543H 241v/258V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 1608h/1543H 239v/258V Pos: standing >
 
                
                
                
             M  
  MMMMM@^  MMM  
 MMMM^....MMM^  
 MM..^M.^^MMM^  
  .^....^MMM^   
   ...^**MMM    
A Sandy Myrabolan Beach
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop SpecialForce floats here.
The Yacht You make me wanna... floats here.
The Sloop Righteous Aura floats here.
The Yacht S.S. Minnow floats here.
The Sloop White Flour!  floats here.
The Sloop King Frost floats here.
The Sloop SsCargo,,.... floats here.
The Sloop !Murder! floats here.
The Sloop Thunderstorm floats here.
The Sloop a2b floats here.
The Sloop Yo Ho! floats here.
The Sloop USS OBEEZY floats here.
The Destroyer Ilixy floats here.
The Sloop Slurper floats here.
The Sloop Icky floats here.
The Sloop She's sailing NE! floats here.
The Yacht yup floats here.
The Sloop Gonads and Strife! floats here.
The Sloop I Peed in Your Poo floats here.
The Sloop death floats here.
The Sloop Sneaky Sloop floats here.

< 1608h/1543H 237v/258V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 1608h/1543H 237v/258V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 1608h/1543H 236v/258V Pos: standing >
A Newly Built Road
Obvious exits: -E -W

< 1608h/1543H 234v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 1608h/1543H 235v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 1608h/1543H 235v/258V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W

< 1608h/1543H 234v/258V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S

< 1608h/1543H 232v/258V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A young Half-Elf wanders the road here.

< 1608h/1543H 230v/258V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -S
A playful squirrel hops down the road here.
A playful squirrel hops down the road here.

< 1608h/1543H 229v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 1608h/1543H 229v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 1608h/1543H 230v/258V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A young Half-Elf wanders the road here.

< 1608h/1543H 228v/258V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S

< 1608h/1543H 227v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 1608h/1543H 227v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 1608h/1543H 228v/258V Pos: standing >
Alas, you cannot go that way. . . .

< 1608h/1543H 228v/258V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W

< 1608h/1543H 226v/258V Pos: standing >
A Newly Built Road
Obvious exits: -E -W

< 1608h/1543H 225v/258V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 1608h/1543H 223v/258V Pos: standing >
 
                
                
            MM  
 MMMMMS^  MMMM  
 MMM^M.@.MMM^^  
 M..^M.^^MMM^^  
 .^....^MMM^..  
  ...^**MMM^^   
   ..*^*MM^^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 1607h/1543H 221v/258V Pos: standing >
 
                
            M   
           MMM  
 MMMMS^  MMMM^  
 MM^M..@MMM^^^  
 ..^M.^^MMM^^.  
 ^..M.^MMM^...  
  ..^**MMM^^.   
   .*^*MM^^*    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 1607h/1543H 220v/258V Pos: standing >
 
                
                
            MM  
 MMMMMS^  MMMM  
 MMM^M.@.MMM^^  
 M..^M.^^MMM^^  
 .^..M.^MMM^..  
  ...^**MMM^^   
   ..*^*MM^^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 1607h/1543H 219v/258V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W

< 1607h/1543H 217v/258V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 1607h/1543H 215v/258V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W

< 1607h/1543H 213v/258V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S

< 1607h/1543H 213v/258V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
A Half-Orc, born and raised in the city, loiters here.

< 1607h/1543H 212v/258V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S
A myrabolan hunter guard, floating sits atop a whitetiger.(Gold Aura)
A Half-Orc, born and raised in the city, loiters here.

< 1607h/1543H 211v/258V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
A Half-Orc, born and raised in the city, loiters here.

< 1607h/1543H 211v/258V Pos: standing >
A half-orc commoner enters from the north.
Market Road West
Obvious exits: -N -E -W
A Minotaur, raised in the city, wanders about.
A young warlock wanders the city.

< 1607h/1543H 210v/258V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 1607h/1543H 210v/258V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D
a potion of dispel magic lies here.
This Halfling spends his days playing pranks on visitors.
A Dwarf (medium) Magister Equitum of The Empire stands in mid-air here.
A self-righteous High Elf citizen travels the town.(Gold Aura)
A frantic man searches for his lost monkey!
A Human (medium) Legionary of The Empire stands here.(Gold Aura)

< 1607h/1543H 210v/258V Pos: standing >

< 1607h/1543H 212v/258V Pos: standing >
You snap into visibility.
You topple over yourself as you try to bash a Human - he's just too small!


< 1607h/1543H 213v/258V Pos: sitting >
You clamber to your feet.

< 1607h/1543H 215v/258V Pos: standing >
You are already standing.

< 1607h/1543H 215v/258V Pos: standing >
You say in god 'reduce'
You whisper 'reduce' to your cloak of the stalker...
Aceldama shrinks to about half his normal size!

< 1607h/1543H 217v/258V Pos: standing >

< 1562h/1498H 218v/258V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  4 ] Your bash knocks a Human to the ground!

< 1563h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sit EP: few scratches >
 You parry a Human's lunge at you.
You snap into visibility.

< 1563h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sit EP: few scratches >
 You snap into visibility.
[Damage: 10 ] -=[Your slash wounds a Human.]=-
As you strike a Human, the power of your ancestors fill you with RAGE!
[Damage: 26 ] -=[Your impressive slash strikes a Human.]=-

< 1623h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sit EP: few scratches >
 A Human misses you.
You snap into visibility.

< 1623h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sit EP: few scratches >
 [Damage: 27 ] -=[Your impressive slash strikes a Human.]=-
As you strike a Human, the power of your ancestors fill you with RAGE!
[Damage: 23 ] -=[Your impressive slash strikes a Human.]=-
As you strike a Human, the power of your ancestors fill you with RAGE!
[Damage: 18 ] -=[Your fine slash strikes a Human.]=-
[Damage: 27 ] -=[Your impressive slash strikes a Human hard.]=-

< 1647h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sit EP:  few wounds >
 A Human clambers to his feet.

< 1647h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1646h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You parry a Human's lunge at you.
You snap into visibility.
-=[A Human's weak pierce grazes you.]=-

< 1645h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1645h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sta EP:  few wounds >
 
< 1645h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You snap into visibility.
As a Human avoids your bash, you topple over and fall to the ground.

< 1645h/1498H 218v/258V Pos: kneeling >
< T: Aceldama TP: kne TC:excellent E: A Human sta EP:  few wounds >
 A Dwarf starts casting an offensive spell.

< 1645h/1498H 218v/258V Pos: kneeling >
< T: Aceldama TP: kne TC:excellent E: A Human sta EP:  few wounds >
 [Damage: 22 ] -=[Your impressive slash strikes a Human.]=-
A Human stops using a plain wooden lyre.

< 1647h/1498H 218v/258V Pos: kneeling >
< T: Aceldama TP: kne TC:excellent E: A Human sta EP:  few wounds >
 A Human grabs a plain wooden lyre.

< 1647h/1498H 218v/258V Pos: kneeling >
< T: Aceldama TP: kne TC:excellent E: A Human sta EP:  few wounds >
 A Human starts playing a plain wooden lyre and singing aloud.

< 1647h/1498H 218v/258V Pos: kneeling >
< T: Aceldama TP: kne TC:excellent E: A Human sta EP:  few wounds >
 A young warlock enters from the west.
A Dwarf completes her spell...
A Dwarf utters the word 'gjifal'
You snap into visibility.
A Dwarf unleashes light in a focused, searing ray at you!
Your pair of horns embossed with a red dragon of agility is burned from the blast!
A Human misses you.
A Human misses you.

< 1543h/1498H 218v/258V Pos: kneeling >
< T: Aceldama TP: kne TC:excellent E: A Human sta EP:  few wounds >
 A Human attempts to flee.
A Human leaves west.
A Dwarf starts casting an offensive spell.

< 1543h/1498H 218v/258V Pos: kneeling >
A Human enters from the west.

< 1542h/1498H 218v/258V Pos: kneeling >
A Dwarf completes her spell...
A Dwarf utters the word 'gjifal'
You snap into visibility.
A Dwarf unleashes light in a focused, searing ray at you!
You feel unholy power coursing through your limbs!
You rise to your feet.

< 1435h/1498H 218v/258V Pos: standing >
<You are already standing.

< 1435h/1498H 218v/258V Pos: standing >
<[Damage:  6 ] Your bash knocks a Dwarf to the ground!

< 1438h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:few scratches E: A Dwarf sit EP: few scratches >
 
< 1438h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:few scratches E: A Dwarf sit EP: few scratches >
 You snap into visibility.
[Damage: 20 ] -=[Your slash strikes a Dwarf.]=-
[Damage: 34 ] -=[Your slash strikes a Dwarf.]=-
[Damage: 42 ] -=[Your powerful slash strikes a Dwarf.]=-
[Damage: 27 ] -=[Your slash strikes a Dwarf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 106 ] -=[Your mighty slash seriously wounds a Dwarf.]=-
[Damage: 35 ] -=[Your slash strikes a Dwarf hard.]=-

< 1647h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 You parry a Dwarf's lunge at you.
You snap into visibility.

< 1647h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 A Human sings a song so well you feel your pain and suffering ebbing away.

< 1647h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 A young warlock leaves west.

< 1647h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  few wounds >
 You snap into visibility.
[Damage: 34 ] -=[Your impressive slash strikes a Dwarf.]=-
[Damage: 29 ] -=[Your impressive slash strikes a Dwarf.]=-
[Damage: 26 ] -=[Your impressive slash strikes a Dwarf.]=-
[Damage: 29 ] -=[Your impressive slash strikes a Dwarf hard.]=-
[Damage: 35 ] -=[Your slash strikes a Dwarf hard.]=-
[Damage: 18 ] -=[Your slash strikes a Dwarf.]=-

< 1647h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 The air around you folds and shifts, finally falling in upon itself!


< 1647h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1646h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 You parry a Dwarf's lunge at you.
You snap into visibility.
You haven't reoriented yourself yet enough for another bash!

< 1646h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1646h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1646h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1646h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1646h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1646h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1646h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 You haven't reoriented yourself yet enough for another bash!

< 1646h/1498H 218v/258V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Dwarf sit EP:  nasty wounds >
 You snap into visibility.
[Damage: 45 ] -=[Your slash seriously wounds a Dwarf.]=-
[Damage: 39 ] -=[Your slash seriously wounds a Dwarf.]=-
[Damage: 12 ] -=[Your fine slash strikes a Dwarf.]=-
[Damage: 32 ] -=[Your impressive slash seriously wounds a Dwarf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 103 ] -=[Your mighty slash grievously wounds a Dwarf.]=-
As a Dwarf avoids your bash, you topple over and fall to the ground.

< 1647h/1498H 218v/258V Pos: sitting >
< T: Aceldama TP: sit TC:excellent E: A Dwarf sit EP:  awful >
 A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Jube stands before you!

< 1647h/1498H 218v/258V Pos: sitting >
< T: Aceldama TP: sit TC:excellent E: A Dwarf sit EP:  awful >
 Ghuleh steps out of the etherportal.

< 1647h/1498H 218v/258V Pos: sitting >
< T: Aceldama TP: sit TC:excellent E: A Dwarf sit EP:  awful >
 A Dwarf misses you.
You snap into visibility.

< 1647h/1498H 218v/258V Pos: sitting >
< T: Aceldama TP: sit TC:excellent E: A Dwarf sit EP:  awful >
 Jube starts casting an offensive spell called 'power word stun'.
Jube snaps into visibility.

< 1646h/1498H 218v/258V Pos: sitting >
< T: Aceldama TP: sit TC:excellent E: A Dwarf sit EP:  awful >
 [Damage: 34 ] -=[Your impressive slash critically injures a Dwarf.]=-
[Damage: 22 ] Your final slash sends a Dwarf's head bouncing along the ground.
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!