<worn around neck> a delicate silver chain (magic) (glowing)
<worn on feet> a pair of muddy boots
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
*++*^*.
M^******.
MMMM^***^..^
MMMMMM*^*..^M
MMMMM^@**..^M
MMM^**.^M^
MMMM^**M^M.
MM^^**^M
MM^^*.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 660h/660H 146v/146V Pos: standing >
*++*^*.*
M^******..
MMMM^***^..^M
MMMMM*^*..^M^
MMMM^^@*..^M.
MMM^**.^M^^
MMMM^**M^M.^
MM^^**^M^
MM^^*.M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 660h/660H 144v/146V Pos: standing >
*++*^*.**
M^******...
MMM^***^..^MM
MMMM*^*..^M^.
MMM^^*@..^M..
MMM^**.^M^^.
MMMM^**M^M.^.
MM^^**^M^.
MM^^*.M.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 660h/660H 142v/146V Pos: standing >
^******..
MM^***^..^M
MMMM*^*..^M^.
MMM^^**..^M..
MMM^*@.^M^^.
MMMM^**M^M.^.
MM^^**^M^..
MM^^*.M..
MM^**...
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 660h/660H 140v/146V Pos: standing >
M^***^..^
MMM*^*..^M^
MMM^^**..^M..
MMM^**.^M^^.
MMMM^*@M^M.^.
MM^^**^M^..
MM^^*.M..M
MM^**...^
M^**.M.
A Dark Forest with Tall Evergreens
Obvious exits: -North -South -West
< 660h/660H 139v/146V Pos: standing >
MM*^*..^M
MM^^**..^M.
MMM^**.^M^^.
MMMM^**M^M.^.
MM^^@*^M^..
MM^^*.M..M
MM^**...^.
M^**.M..
M^^*.^.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 660h/660H 138v/146V Pos: standing >
M*^*..^M^
M^^**..^M..
MMM^**.^M^^..
MMM^**M^M.^..
MM^^*@^M^...
MM^^*.M..M.
MM^**...^..
M^**.M...
M^^*.^..
A Dark Forest with Tall Evergreens
Obvious exits: -East -South -West
< 660h/660H 136v/146V Pos: standing >
*^*..^M^.
^^**..^M...
MM^**.^M^^...
MM^**M^M.^...
MM^^**@M^....
MM^^*.M..M..
MM^**...^...
M^**.M....
M^^*.^...
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 660h/660H 135v/146V Pos: standing >
< 660h/660H 135v/146V Pos: standing >
< 660h/660H 136v/146V Pos: standing >
Autosaving...
< 660h/660H 138v/146V Pos: standing >
M*^*..^M^
M^^**..^M..
MMM^**.^M^^..
MMM^**M^M.^..
MM^^*@^M^...
MM^^*.M..M.
MM^**...^..
M^**.M...
M^^*.^..
A Dark Forest with Tall Evergreens
Obvious exits: -East -South -West
< 660h/660H 138v/146V Pos: standing >
^^**..^M.
MM^**.^M^^.
MMM^**M^M.^..
MM^^**^M^...
MM^^@.M..M.
MM^**...^..
M^**.M....
M^^*.^...
MM^*.^..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 660h/660H 138v/146V Pos: standing >
M^**.^M^^
MM^**M^M.^.
MM^^**^M^...
MM^^*.M..M.
MM^*@...^..
M^**.M....
M^^*.^....
MM^*.^...
M^^.^..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 660h/660H 136v/146V Pos: standing >
No-one by that name here...
< 660h/660H 146v/146V Pos: standing >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Forger ] Aliera the Weaver, Goddess of Destruction
There are 1 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[16 Monk ] Makko (Gnome)[Serf]
[51 Crusader ] Porkchop Magister Equitum of The Empire (inv) (Minotaur)[Knight]
[51 Holyman ] Praxel Legionary of The Empire (inv) (Dwarf)[Knight]
[51 Wizard ] Elys Legionary of The Empire (inv) (Gnome)[Knight]
[52 Guardian ] Deathli Magister Militum of The Empire (inv) (Dwarf)[Lord]
[56 Necrolyte ] Aktosh Magister Militum of The Empire (inv) (Gnome) (Frag Lord)[King]
[43 Crusader ] Haith Legionary of The Empire (inv) (Gnome)[Commoner]
[47 Forest Druid ] Shagrath Legionary of The Empire (inv) (Centaur)[Commoner]
[31 Elementalist ] Drev (Dwarf)[Commoner]
[47 Necrolyte ] Kora Magister Equitum of The Empire (inv) (Human)[Commoner]
[44 Minstrel ] Ishido Legionary of The Empire (Human)[Commoner]
[52 Forest Druid ] Ashyel Magister Equitum of The Empire (Dwarf)[Knight]
There are 12 mortal(s) on.
Total visible players: 13.
Total connections: 22.
Record number of connections this boot: 28.
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
M^**.^M^^
MM^**M^M.^.
MM^^**^M^M..
MM^^*.M....
MM^*@...^..
M^**.M....
M^^*.^....
MM^*.^...
M^^.^..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
You start chanting...
< 660h/660H 146v/146V Pos: standing >
Casting: moonwell *****
< 660h/660H 146v/146V Pos: standing >
Casting: moonwell ****
< 660h/660H 146v/146V Pos: standing >
Casting: moonwell ***
< 660h/660H 146v/146V Pos: standing >
Casting: moonwell **
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
Casting: moonwell *
< 660h/660H 146v/146V Pos: standing >
Casting: moonwell
< 660h/660H 146v/146V Pos: standing >
You complete your spell...
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 660h/660H 146v/146V Pos: standing >
It hasn't solidified yet...
< 660h/660H 146v/146V Pos: standing >
It hasn't solidified yet...
< 660h/660H 146v/146V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...
< 660h/660H 146v/146V Pos: standing >
You enter a moonwell and reappear elsewhere...
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
a potion of dispel magic lies here.
< 660h/660H 146v/146V Pos: standing >
Rising Sun Inn
Obvious exits: -West -Down
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
a potion of dispel magic lies here.
< 660h/660H 146v/146V Pos: standing >
Hunter's Tavern
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A frantic man searches for his lost monkey!
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 660h/660H 145v/146V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 660h/660H 145v/146V Pos: standing >
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
A young warlock wanders the city.
A Minotaur, raised in the city, wanders about.
< 660h/660H 145v/146V Pos: standing >
You feel the hatred in your heart subside.
< 660h/660H 145v/146V Pos: standing >
Hunter's Tavern
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A frantic man searches for his lost monkey!
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 660h/660H 144v/146V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 660h/660H 144v/146V Pos: standing >
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
a potion of dispel magic lies here.
< 660h/660H 144v/146V Pos: standing >
You feel the hatred in your heart subside.
< 660h/660H 144v/146V Pos: standing >
A young warlock enters from the west.
< 660h/660H 146v/146V Pos: standing >
A monkey hunter floats in from below.
< 660h/660H 146v/146V Pos: standing >
Rising Sun Inn
Obvious exits: -West -Down
a potion of dispel magic lies here.
A frantic man searches for his lost monkey!
A young warlock wanders the city.
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
A high elf citizen enters from the west.
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
You say in elven 'hi'
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
No-one by that name here...
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
Rising Sun Inn
Obvious exits: -West -Down
a potion of dispel magic lies here.
A self-righteous High Elf citizen travels the town.(Gold Aura)
A frantic man searches for his lost monkey!
A young warlock wanders the city.
< 660h/660H 146v/146V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your west.
A halfling trickster who is close by to your west.
A half-orc commoner who is close by to your west.
A minotaur townsperson who is a brief walk away to your west.
A minotaur townsperson who is close by below you.
A duergar bartender who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
An off-duty militia guard who is close by below you.
< 660h/660H 146v/146V Pos: standing >
Obvious exits:
West- Rising Sun Corridor
Down- Hunter's Tavern
< 660h/660H 146v/146V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 660h/660H 146v/146V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
A Grey Elf from Charing, wanders the city.
This Halfling spends his days playing pranks on visitors.
A Half-Orc, born and raised in the city, loiters here.
< 660h/660H 145v/146V Pos: standing >
Obvious exits:
North- (closed door)
East- Rising Sun Inn
West- Rising Sun Corridor
< 660h/660H 145v/146V Pos: standing >
A visiting grey elf starts casting a spell.
< 660h/660H 145v/146V Pos: standing >
Ok.
< 660h/660H 145v/146V Pos: standing >
Obvious exits:
North- (open door) A Rented Room
East- Rising Sun Inn
West- Rising Sun Corridor
< 660h/660H 145v/146V Pos: standing >
A visiting grey elf completes his spell...
A visiting grey elf utters the word 'qaregpuzre'
a visiting grey elf is surrounded by an aura of deadly cold!
< 660h/660H 145v/146V Pos: standing >
< 660h/660H 145v/146V Pos: standing >
< 660h/660H 145v/146V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North# -East -West
< 660h/660H 144v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
Ok.
< 660h/660H 146v/146V Pos: standing >
Obvious exits:
North- (open door) A Rented Room
East- Rising Sun Corridor
West- Rising Sun Corridor
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A young warlock wanders the city.
A Grey Elf from Charing, wanders the city.
This Halfling spends his days playing pranks on visitors.
A Half-Orc, born and raised in the city, loiters here.
< 660h/660H 145v/146V Pos: standing >
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
a potion of dispel magic lies here.
A self-righteous High Elf citizen travels the town.(Gold Aura)
A frantic man searches for his lost monkey!
< 660h/660H 144v/146V Pos: standing >
Alas, you cannot go that way. . . .
< 660h/660H 144v/146V Pos: standing >
< 660h/660H 144v/146V Pos: standing >
Score information for Ashyel
Level: 52 Race: Dwarf Class: Druid / Forest Druid Sex: Female
Hit points: 660(660) Moves: 146(146)
Coins carried: 5 platinum 0 gold 0 silver 0 copper
Coins in bank: 3228 platinum 1214 gold 23 silver 4 copper
Playing time: 7 days / 4 hours/ 13 minutes
Received data: 0.6519 MB this session.
Send data: 0.0220 MB this session.
Compression ratio: 84%
Title: Magister Equitum of The Empire
Group Leader: Ishido
Status: Standing.
Epic points: 3632 Skill points: 87 Current task: find runestone of The Depths of Duris
Epic Bonus: Epic Points Bonus (7.58%)
Frags: -1.91 Deaths: 49
Detecting: Invisible Evil Good Magic Heat
Protected from: Evil Good
Enchantments: Fly
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 17 Spell Pulse: 0.85
Leaderboard Points: 811
Active Spells:
--------------
mielikki vitality (10 minutes)
pass without trace (4 minutes)
fly (90 minutes)
detect invisibility (43 minutes)
animal vision (18 minutes)
natures blessing (18 minutes)
Score information for Ashyel
Level: 52 Race: Dwarf Class: Druid / Forest Druid Sex: Female
Hit points: 660(660) Moves: 146(146)
Coins carried: 5 platinum 0 gold 0 silver 0 copper
Coins in bank: 3228 platinum 1214 gold 23 silver 4 copper
Playing time: 7 days / 4 hours/ 13 minutes
Received data: 0.6519 MB this session.
Send data: 0.0220 MB this session.
Compression ratio: 84%
Title: Magister Equitum of The Empire
Group Leader: Ishido
Status: Standing.
Epic points: 3632 Skill points: 87 Current task: find runestone of The Depths of Duris
Epic Bonus: Epic Points Bonus (7.58%)
Frags: -1.91 Deaths: 49
Detecting: Invisible Evil Good Magic Heat
Protected from: Evil Good
Enchantments: Fly
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 17 Spell Pulse: 0.85
Leaderboard Points: 811
Active Spells:
--------------
mielikki vitality (10 minutes)
pass without trace (4 minutes)
fly (90 minutes)
detect invisibility (43 minutes)
animal vision (18 minutes)
natures blessing (18 minutes)
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
Rising Sun Inn
Obvious exits: -West -Down
a potion of dispel magic lies here.
A self-righteous High Elf citizen travels the town.(Gold Aura)
A frantic man searches for his lost monkey!
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
A halfling trickster enters from the west.
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
Rising Sun Inn
Obvious exits: -West -Down
a potion of dispel magic lies here.
This Halfling spends his days playing pranks on visitors.
A self-righteous High Elf citizen travels the town.(Gold Aura)
A frantic man searches for his lost monkey!
Ishido Legionary of The Empire (Human)(medium) stands here.(Gold Aura)
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
A Minotaur snaps into visibility.
A Minotaur topples over himself as he tries to bash Ishido.
< 660h/660H 146v/146V Pos: standing >
A Minotaur clambers to his feet.
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
A Minotaur says in god 'redyce'
A Minotaur whispers 'reduce' to cloak of the stalker...
A Minotaur shrinks to about half his normal size!
< 660h/660H 146v/146V Pos: standing >
A Minotaur snaps into visibility.
A dark shroud encases a Minotaur as he charges into battle.
Ishido is knocked to the ground by a Minotaur's mighty bash!
< 660h/660H 146v/146V Pos: standing >
A Minotaur parries Ishido's lunge at him.
A Minotaur snaps into visibility.
< 660h/660H 146v/146V Pos: standing >
A Minotaur snaps into visibility.
A Minotaur's slash wounds Ishido.
As a Minotaur strikes Ishido, the power of a Minotaur's ancestors fill them with RAGE!
A Minotaur's impressive slash strikes Ishido.
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
Ishido misses a Minotaur.
A Minotaur snaps into visibility.
< 660h/660H 146v/146V Pos: standing >
A Minotaur's impressive slash strikes Ishido.
As a Minotaur strikes Ishido, the power of a Minotaur's ancestors fill them with RAGE!
A Minotaur's impressive slash strikes Ishido.
As a Minotaur strikes Ishido, the power of a Minotaur's ancestors fill them with RAGE!
A Minotaur's fine slash strikes Ishido.
A Minotaur's impressive slash strikes Ishido hard.
< 660h/660H 146v/146V Pos: standing >
Ishido clambers to his feet.
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
A Minotaur parries Ishido's lunge at him.
A Minotaur snaps into visibility.
Ishido's weak pierce grazes a Minotaur.
< 660h/660H 146v/146V Pos: standing >
A Minotaur snaps into visibility.
Ishido avoids being bashed by a Minotaur, who loses his balance and falls.
< 660h/660H 146v/146V Pos: standing >
You start chanting...
< 660h/660H 146v/146V Pos: standing >
A Minotaur's impressive slash strikes Ishido.
Ishido stops using a plain wooden lyre.
< 660h/660H 146v/146V Pos: standing >
Casting: sunray *
Ishido grabs a plain wooden lyre.
< 660h/660H 146v/146V Pos: standing >
Ishido starts playing a plain wooden lyre and singing aloud.
< 660h/660H 146v/146V Pos: standing >
A young warlock enters from the west.
You complete your spell...
A Minotaur snaps into visibility.
[Damage: 104 ] You unleash light in a focused, searing ray at a Minotaur!
A Minotaur's pair of horns embossed with a red dragon of agility is burned from the blast!
Ishido misses a Minotaur.
Ishido misses a Minotaur.
< 660h/660H 146v/146V Pos: standing >
Ishido attempts to flee.
Ishido leaves west.
You start chanting...
< 660h/660H 146v/146V Pos: standing >
< 660h/660H 146v/146V Pos: standing >
Casting: sunray *
< 660h/660H 146v/146V Pos: standing >
Ishido enters from the west.
< 660h/660H 146v/146V Pos: standing >
You complete your spell...
A Minotaur snaps into visibility.
[Damage: 107 ] You unleash light in a focused, searing ray at a Minotaur!
You are briefly surrounded by a red aura!
A Minotaur rises to his feet.
< 660h/660H 146v/146V Pos: standing >
You are knocked to the ground by a Minotaur's mighty bash!
< 654h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC:few scratches E: A Minotaur sta EP: few scratches >
A Minotaur snaps into visibility.
-=[A Minotaur's slash strikes you.]=-
-=[A Minotaur's slash strikes you.]=-
-=[A Minotaur's powerful slash strikes you.]=-
-=[A Minotaur's slash strikes you.]=-
-=[A Minotaur's mighty slash seriously wounds you.]=-
OUCH! That really did HURT!
-=[A Minotaur's slash strikes you hard.]=-
< 390h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: few wounds E: A Minotaur sta EP: excellent >
A Minotaur parries your futile lunge at him.
A Minotaur snaps into visibility.
< 390h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: few wounds E: A Minotaur sta EP: excellent >
Ishido sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Ishido's soothing song!
< 436h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: few wounds E: A Minotaur sta EP: excellent >
A young warlock leaves west.
< 436h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: few wounds E: A Minotaur sta EP: excellent >
A Minotaur snaps into visibility.
-=[A Minotaur's impressive slash strikes you.]=-
-=[A Minotaur's impressive slash strikes you.]=-
-=[A Minotaur's impressive slash strikes you.]=-
-=[A Minotaur's impressive slash strikes you hard.]=-
-=[A Minotaur's slash strikes you hard.]=-
-=[A Minotaur's slash strikes you.]=-
< 265h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: nasty wounds E: A Minotaur sta EP: excellent >
The air around you folds and shifts, finally falling in upon itself!
< 265h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: nasty wounds E: A Minotaur sta EP: excellent >
You can't do this sitting!
< 265h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: nasty wounds E: A Minotaur sta EP: excellent >
A Minotaur parries your futile lunge at him.
A Minotaur snaps into visibility.
You can't do this sitting!
< 265h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: nasty wounds E: A Minotaur sta EP: excellent >
< 265h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: nasty wounds E: A Minotaur sta EP: excellent >
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
< 265h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: nasty wounds E: A Minotaur sta EP: excellent >
A Minotaur snaps into visibility.
-=[A Minotaur's slash seriously wounds you.]=-
-=[A Minotaur's slash seriously wounds you.]=-
-=[A Minotaur's fine slash strikes you.]=-
-=[A Minotaur's impressive slash seriously wounds you.]=-
-=[A Minotaur's mighty slash grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dodge a bash from a Minotaur, who loses his balance and falls.
< 34h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: awful E: A Minotaur sit EP: excellent >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears a Drow Elf stands before you!
< 34h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: awful E: A Minotaur sit EP: excellent >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 34h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: awful E: A Minotaur sit EP: excellent >
A Kobold steps out of the etherportal.
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
< 34h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: awful E: A Minotaur sit EP: excellent >
< 34h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: awful E: A Minotaur sit EP: excellent >
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
< 34h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: awful E: A Minotaur sit EP: excellent >
You miss a Minotaur.
A Minotaur snaps into visibility.
< 34h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: awful E: A Minotaur sit EP: excellent >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 34h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: awful E: A Minotaur sit EP: excellent >
Maybe you should get on your feet first?
< 34h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: awful E: A Minotaur sit EP: excellent >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 34h/660H 146v/146V Pos: sitting >
< T: Ashyel TP: sit TC: awful E: A Minotaur sit EP: excellent >
-=[A Minotaur's impressive slash critically injures you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your vision spins into darkness as your head falls towards the ground.