The death of [51 Trickster] Ishido The Empire (Human)

in Rising Sun Inn

from the perspective of [51 Shadowmage] Jube Disciple of Lloth (Drow Elf)

<worn as a badge>    a rare fire opal (glowing) [75%]             
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       a wad of spawn goo (magic) (humming) [61%]             
<worn in ear>        a birdfeather earring (magic) [89%]             
<worn in ear>        a tiny orb of obsidian (magic) [85%]             
<worn on face>       a bear face mask
<worn around neck>   a glowing dragonscale pendant
<worn around neck>   a cloak of dragons (magic) (glowing) [59%]             
<worn on body>       an ashen dragonscale platemail from Plane of Fire, Brass
<worn about body>    a robe of elven skin (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a jeweled glass quiver
<worn about waist>   the woven entrails of an unfortunate soul of constitution [50%]             
<worn on belt buckle>a pitch black spellbook (magic) (glowing) [86%]             
<worn on arms>       some platinum linked sleeves of life (magic)[326h 54m 30s]
<worn around wrist>  the band of emerald flames (magic)[340h 52m 2s]
<worn around wrist>  a static ivory bracer from The Savannah of Broken Trusts
<worn on hands>      some frost-rimed gold claws from The Underworld [89%]             
<worn on finger>     a diorite ring set with an opal (magic) (glowing)
<worn on finger>     a diorite ring set with an opal (magic) (glowing) [82%]             
<primary weapon>     the orb of the sea (glowing)[376h 52m 55s]
<held>               an oval seastone (magic) (humming) [88%]             
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       a pair of ruby-lined slippers (magic)


< 527h/527H 199v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Hall of Warriors
Obvious exits: -N -E

< 527h/527H 199v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Hall of Warriors
Obvious exits: -N -E -W
A war-hardened half-orc stands here.
Wreckn (Ogre)(huge) stands in mid-air here.(Red Aura)

< 527h/527H 200v/202V Pos: standing >
Sparring Arena
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of Arian is lying here.
A war-hardened half-orc stands here.
A war-hardened half-orc stands here.

< 527h/527H 200v/202V Pos: standing >
Hall of Warriors
Obvious exits: -N -E# -S -W

< 527h/527H 200v/202V Pos: standing >
The door seems to be closed.

< 527h/527H 200v/202V Pos: standing >
The door seems to be closed.

< 527h/527H 201v/202V Pos: standing >
Ok.

< 527h/527H 202v/202V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 527h/527H 201v/202V Pos: standing >
Ok.

< 527h/527H 201v/202V Pos: standing >
Otten's Stout Armor
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of Otten is lying here.

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W#

< 527h/527H 200v/202V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 527h/527H 200v/202V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A half-orc mercenary stands here.

< 527h/527H 199v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 527h/527H 200v/202V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 527h/527H 201v/202V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 527h/527H 200v/202V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W

< 527h/527H 199v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 199v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 199v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >

< 527h/527H 201v/202V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -W

< 527h/527H 200v/202V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W
The corpse of a retired soldier is lying here.

< 527h/527H 200v/202V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S

< 527h/527H 200v/202V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 527h/527H 199v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 202v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 202v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W

< 527h/527H 201v/202V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W
An orcish adventurer stands here.(Red Aura)

< 527h/527H 200v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -W

< 527h/527H 199v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -W

< 527h/527H 198v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 199v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -W

< 527h/527H 200v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W

< 527h/527H 199v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W

< 527h/527H 200v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Pardon?

< 527h/527H 202v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 202v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 202v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 527h/527H 200v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W
A male commoner stands here.

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W

< 527h/527H 200v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S

< 527h/527H 199v/202V Pos: standing >
You feel your skin soften and return to normal.
Alas, you cannot go that way. . . .

< 527h/527H 200v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W

< 527h/527H 199v/202V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W

< 527h/527H 199v/202V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 527h/527H 198v/202V Pos: standing >
You sit down and relax.

< 527h/527H 199v/202V Pos: sitting >
You have memorized the following spells:
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - prismatic ray
               3 - electrical execution
( 8th circle)  1 - fly
               4 - immolate
( 7th circle)  1 - bigbys clenched fist
               2 - power word blind
               2 - power word stun
( 6th circle)  2 - teleport
               1 - fireshield
               4 - blink
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               4 - dimension door
               1 - coldshield
( 4th circle)  1 - farsee
               8 - dispel magic
( 3rd circle)  6 - concealment
               1 - agility
( 2nd circle)  2 - strength
( 1st circle)  2 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) relocate
   10 seconds:  ( 7th) improved invisibility

You can memorize 4 1st, 8 2nd and 2 3rd circle spell(s).
You continue your study.

< 527h/527H 201v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >
You start meditating...

< 527h/527H 202v/202V Pos: sitting >
You have finished memorizing relocate.

< 527h/527H 202v/202V Pos: sitting >
Your flesh magically hardens, turning to stone.
You have finished memorizing improved invisibility.
Your studies are complete.

< 527h/527H 202v/202V Pos: sitting >
You clamber to your feet.

< 527h/527H 202v/202V Pos: standing >
A Commoners Dwelling
Obvious exits: -E

< 527h/527H 201v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 201v/202V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 527h/527H 201v/202V Pos: standing >

< 527h/527H 201v/202V Pos: standing >
You start chanting...

< 527h/527H 201v/202V Pos: standing >
You complete your spell...
You vanish.

< 527h/527H 201v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >
A Commoners Dwelling
Obvious exits: -E

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >
Someone appears to be Drow Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!

<worn as a badge>    a rare fire opal (glowing) [75%]             
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       a wad of spawn goo (magic) (humming) [61%]             
<worn in ear>        a birdfeather earring (magic) [89%]             
<worn in ear>        a tiny orb of obsidian (magic) [85%]             
<worn on face>       a bear face mask
<worn around neck>   a glowing dragonscale pendant
<worn around neck>   a cloak of dragons (magic) (glowing) [59%]             
<worn on body>       an ashen dragonscale platemail from Plane of Fire, Brass
<worn about body>    a robe of elven skin (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a jeweled glass quiver
<worn about waist>   the woven entrails of an unfortunate soul of constitution [50%]             
<worn on belt buckle>a pitch black spellbook (magic) (glowing) [86%]             
<worn on arms>       some platinum linked sleeves of life (magic)
<worn around wrist>  the band of emerald flames (magic)
<worn around wrist>  a static ivory bracer from The Savannah of Broken Trusts
<worn on hands>      some frost-rimed gold claws from The Underworld [89%]             
<worn on finger>     a diorite ring set with an opal (magic) (glowing)
<worn on finger>     a diorite ring set with an opal (magic) (glowing) [82%]             
<primary weapon>     the orb of the sea (glowing)
<held>               an oval seastone (magic) (humming) [88%]             
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       a pair of ruby-lined slippers (magic)

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >
You no longer regenerate.

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >
A Commoners Dwelling
Obvious exits: -E

< 527h/527H 202v/202V Pos: standing >
A Commoners Dwelling
Obvious exits: -E

< 527h/527H 202v/202V Pos: standing >
You reappear, visible to all.
Obvious exits:
East- A Cobblestone Road

< 527h/527H 202v/202V Pos: standing >
You are using:
<worn as a badge>    a rare fire opal (glowing) [75%]             
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       a wad of spawn goo (magic) (humming) [61%]             
<worn in ear>        a birdfeather earring (magic) [89%]             
<worn in ear>        a tiny orb of obsidian (magic) [85%]             
<worn on face>       a bear face mask
<worn around neck>   a glowing dragonscale pendant
<worn around neck>   a cloak of dragons (magic) (glowing) [59%]             
<worn on body>       an ashen dragonscale platemail from Plane of Fire, Brass
<worn about body>    a robe of elven skin (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a jeweled glass quiver
<worn about waist>   the woven entrails of an unfortunate soul of constitution [50%]             
<worn on belt buckle>a pitch black spellbook (magic) (glowing) [86%]             
<worn on arms>       some platinum linked sleeves of life (magic)[326h 57m 57s]
<worn around wrist>  the band of emerald flames (magic)[340h 55m 29s]
<worn around wrist>  a static ivory bracer from The Savannah of Broken Trusts
<worn on hands>      some frost-rimed gold claws from The Underworld [89%]             
<worn on finger>     a diorite ring set with an opal (magic) (glowing)
<worn on finger>     a diorite ring set with an opal (magic) (glowing) [82%]             
<primary weapon>     the orb of the sea (glowing)[376h 56m 22s]
<held>               an oval seastone (magic) (humming) [88%]             
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       a pair of ruby-lined slippers (magic)

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >
A Commoners Dwelling
Obvious exits: -E

< 527h/527H 202v/202V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 527h/527H 202v/202V Pos: standing >

		Score information for Jube

Level: 50   Race: Drow Elf   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 527(527)  Moves: 202(202)
Coins carried:    4 platinum     9 gold     5 silver     1 copper
Coins in bank:    7 platinum     7 gold     9 silver     1 copper
Playing time: 9 days / 7 hours/ 12 minutes
Received data: 0.7549 MB this session.
Send data:     0.0016 MB this session.
Compression ratio: none
Title: Disciple of Lloth
Group Leader: Ghuleh
Status:  Standing.
Epic points: 1728  Skill points: 8
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +2.66   Deaths:   90
Consenting: Ghuleh
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Good Fire
Protected by:    Greater Spirit Ward
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing
Bartender Quests Remaining: 6
Combat Pulse:   15 Spell Pulse:  0.76 
Leaderboard Points:  914 

Active Spells:
--------------
stone skin (3 minutes)
improved invisibility (23 minutes)
lionrage (50 minutes)
elephantstrength (51 minutes)
hawkvision (20 minutes)
greater spirit ward (60 minutes)
spirit armor (56 minutes)
pantherspeed (51 minutes)
strength (29 minutes)
agility (29 minutes)
fly (64 minutes)


< 527h/527H 202v/202V Pos: standing >
You start chanting...

< 527h/527H 202v/202V Pos: standing >
You complete your spell...
You scatter your atoms to the wind only to reassemble nearby.

< 527h/527H 202v/202V Pos: standing >
You sit down and relax.

< 527h/527H 202v/202V Pos: sitting >
You have memorized the following spells:
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - prismatic ray
               3 - electrical execution
( 8th circle)  1 - fly
               4 - immolate
( 7th circle)  1 - bigbys clenched fist
               2 - power word blind
               2 - power word stun
               1 - improved invisibility
( 6th circle)  2 - teleport
               1 - fireshield
               3 - blink
( 5th circle)  2 - cone of cold
               1 - minor globe of invulnerability
               4 - dimension door
               1 - coldshield
( 4th circle)  1 - farsee
               8 - dispel magic
( 3rd circle)  5 - concealment
               1 - agility
( 2nd circle)  2 - strength
( 1st circle)  2 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 3rd) concealment
    7 seconds:  ( 6th) blink

You can memorize 4 1st, 8 2nd and 2 3rd circle spell(s).
You continue your study.

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >
You start meditating...

< 527h/527H 202v/202V Pos: sitting >
You have finished memorizing concealment.

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >
You have finished memorizing blink.
Your studies are complete.

< 527h/527H 202v/202V Pos: sitting >
Sorry, but there are no help topics that match your search.

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >
Autosaving...

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >
A faint hum can be heard from the orb of the sea you are carrying.

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >
A faint hum can be heard from the orb of the sea you are carrying.

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >

< 527h/527H 202v/202V Pos: sitting >
You clamber to your feet.

< 527h/527H 202v/202V Pos: standing >
A Commoners Dwelling
Obvious exits: -E

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >
You start chanting...

< 527h/527H 202v/202V Pos: standing >
Casting: relocate *

< 527h/527H 202v/202V Pos: standing >
Casting: relocate 

< 527h/527H 202v/202V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
Rising Sun Inn
Obvious exits: -W -D
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Fresh blood covers everything in the area.
a potion of dispel magic lies here.
A Human (medium) Legionary of The Empire stands here.(Gold Aura)
*Aceldama Disciple of Lloth (Minotaur)(large) sits in mid-air here, fighting a Dwarf.(Red Aura)
An impenetrable globe of darkness floats near Aceldama's head.
This Halfling spends his days playing pranks on visitors.
A Dwarf (medium) Magister Equitum of The Empire sits in mid-air here, fighting Aceldama.
A self-righteous High Elf citizen travels the town.(Gold Aura)
A frantic man searches for his lost monkey!
You materialize elsewhere!

< 527h/527H 202v/202V Pos: standing >
Ghuleh steps out of the etherportal.

< 527h/527H 202v/202V Pos: standing >
Aceldama snaps into visibility.
A Dwarf attacks Aceldama. [0 hits]

< 527h/527H 202v/202V Pos: standing >
You start chanting...
You snap into visibility.

< 527h/527H 202v/202V Pos: standing >
Aceldama neatly performs a coup de grace and beheads a Dwarf.
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.33 frags!
Your guild gained prestige!
You have gained 33 epic points.
The last gasps of a Dwarf cause a sickening chill to run up your spine.
A Dwarf stops following a Gnome.

< 527h/527H 202v/202V Pos: standing >
A Human sings a song so well you feel your pain and suffering ebbing away.

< 527h/527H 202v/202V Pos: standing >
A Human gets something from the corpse of Ashyel.

< 527h/527H 202v/202V Pos: standing >
You complete your spell...
Your spell has no effect!

< 527h/527H 202v/202V Pos: standing >

< 527h/527H 202v/202V Pos: standing >
You failed.

< 527h/527H 202v/202V Pos: standing >
Aceldama clambers to his feet.

< 527h/527H 202v/202V Pos: standing >
You start chanting...

< 527h/527H 202v/202V Pos: standing >
A Human puts a small pile of coins into a large leather backpack.

< 527h/527H 202v/202V Pos: standing >
Aceldama snaps into visibility.
A dark shroud encases Aceldama as he charges into battle.
A Human is knocked to the ground by Aceldama's mighty bash!
Aceldama dives at a Human skewering him with his Doombringer, sword of chaos.

< 527h/527H 202v/202V Pos: standing >
You lost your concentration!
You abort your spell before it's done!

< 527h/527H 202v/202V Pos: standing >
Ghuleh starts casting an offensive spell called 'arieks shattering iceball'.
Ghuleh snaps into visibility.

< 527h/527H 202v/202V Pos: standing >
Ghuleh completes his spell...
Ghuleh utters the words 'abrauztg gpahhzfuio uqzbarr'
Ghuleh points at a Human.
Ghuleh's iceball shatters upon impacting a Human, rending flesh and sending blood flying.

< 527h/527H 202v/202V Pos: standing >
You are surrounded by a blood-red glow.
Aceldama snaps into visibility.
A Human attacks Aceldama. [0 hits]
You start chanting...

< 527h/527H 202v/202V Pos: standing >
Ghuleh starts casting an offensive spell.
Ghuleh snaps into visibility.

< 527h/527H 202v/202V Pos: standing >
Casting: bigbys crushing hand 

< 527h/527H 202v/202V Pos: standing >
Ghuleh snaps into visibility.
Ghuleh completes his spell...
Ghuleh utters the words 'arieks shattering iceball'
Ghuleh points at a Human.
The force of Ghuleh's iceball shatters any hopes a Human had of living a long and happy life.
A Human's leather tunic freezes and shatters into million pieces from the intense cold!
A Human's hunting collar freezes and shatters into million pieces from the intense cold!
A Human is dead! R.I.P.
You receive your share of experience.