<worn on head> a jeweled stone helm
<worn on eyes> a frost-rimed dragonscale eyepatch
<worn around neck> a royal pendant
<worn about body> a dusty traveling cloak [78%]
<worn about waist> a thin leather belt
<worn on arms> a pair of tight black sleeves
<worn on hands> a pair of tight black gloves
<primary weapon> a thin steel dagger
<held> a plain wooden lyre
<worn on legs> a pair of tight black pants
<worn on feet> some muddy boots
A young warlock floats in from below.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A young warlock leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner floats down.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner enters from the west.
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf enters from the west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A young warlock enters from the west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
You are carrying: (6/11)
a spellbook
a large leather backpack
a small wooden horn
a small wooden harp
a small wooden drum
a small wooden flute
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
You have memorized the following spells:
( 9th circle) 3 - feeblemind
( 8th circle) 5 - bigbys clenched fist
( 7th circle) 5 - fireball
1 - dimension door
( 6th circle) 4 - lightning bolt
2 - dispel magic
( 5th circle) 2 - concealment
( 4th circle) 6 - burning hands
2 - minor creation
( 3rd circle) 9 - magic missile
( 2nd circle) 10 - mirror image
You can memorize 11 1st and 5 5th circle spell(s).
< 408h/408H 196v/196V Pos: standing >
A halfling trickster floats down.
< 408h/408H 196v/196V Pos: standing >
Ishido appears to be Human and is in excellent condition.
He's medium in size.
He is in the front rank.
< 408h/408H 196v/196V Pos: standing >
You attempt to hide yourself.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner floats down.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A young warlock floats down.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A young warlock floats in from below.
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner floats in from below.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A monkey hunter enters from the west.
< 408h/408H 196v/196V Pos: standing >
Someone appears to be Human and is in excellent condition.
He's medium in size.
He is in the front rank.
< 408h/408H 196v/196V Pos: standing >
A monkey hunter leaves west.
< 408h/408H 196v/196V Pos: standing >
A young warlock floats down.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A monkey hunter enters from the west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner floats in from below.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf floats down.
< 408h/408H 196v/196V Pos: standing >
A high elf citizen enters from the west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A monkey hunter leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf floats in from below.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf starts casting a spell called 'levitate'.
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf completes his spell...
A visiting grey elf utters the word 'rzzuhahz'
A visiting grey elf floats up in the air!
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner floats down.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner floats down.
< 408h/408H 196v/196V Pos: standing >
A halfling trickster floats in from below.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf starts casting a spell.
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf completes his spell...
A visiting grey elf utters the words 'minor globe of invulnerability'
a high elf citizen begins to shimmer.
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner floats in from below.
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf starts casting a spell.
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf completes his spell...
A visiting grey elf utters the word 'rzzuhahz'
A high elf citizen floats up in the air!
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner floats down.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A halfling trickster leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Autosaving...
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A high elf citizen floats down.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A high elf citizen floats in from below.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner floats in from below.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf floats down.
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner enters from the west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A halfling trickster enters from the west.
Hint: Type toggle group to let others know that you're interested in grouping.
< 408h/408H 196v/196V Pos: standing >
A high elf citizen leaves west.
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner floats down.
< 408h/408H 196v/196V Pos: standing >
A high elf citizen enters from the west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A high elf citizen floats down.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A halfling trickster floats down.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner floats in from below.
< 408h/408H 196v/196V Pos: standing >
A halfling trickster floats in from below.
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf floats in from below.
< 408h/408H 196v/196V Pos: standing >
A high elf citizen floats in from below.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A monkey hunter enters from the west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf starts casting a spell.
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner leaves west.
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf completes his spell...
A visiting grey elf utters the words 'wuiaf orabz ay uizjrizfaburuhl'
a visiting grey elf begins to shimmer.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A high elf citizen leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A high elf citizen enters from the west.
A visiting grey elf starts casting a spell called 'levitate'.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf completes his spell...
A visiting grey elf utters the word 'rzzuhahz'
A halfling trickster floats up in the air!
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A halfling trickster leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A visiting grey elf leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A high elf citizen leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Ishido appears to be Human and is in excellent condition.
He's medium in size.
He is in the front rank.
< 408h/408H 196v/196V Pos: standing >
A monkey hunter floats down.
< 408h/408H 196v/196V Pos: standing >
You attempt to hide yourself.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A halfling trickster enters from the west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A high elf citizen enters from the west.
< 408h/408H 196v/196V Pos: standing >
A halfling trickster floats down.
< 408h/408H 196v/196V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A high elf citizen leaves west.
< 408h/408H 196v/196V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 408h/408H 196v/196V Pos: standing >
A monkey hunter floats in from below.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Rising Sun Inn
Obvious exits: -West -Down
a potion of dispel magic lies here.
A frantic man searches for his lost monkey!
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Autosaving...
< 408h/408H 196v/196V Pos: standing >
A halfling trickster floats in from below.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A monkey hunter floats down.
< 408h/408H 196v/196V Pos: standing >
A halfling trickster leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A high elf citizen enters from the west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
You attempt to hide yourself.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A monkey hunter floats in from below.
< 408h/408H 196v/196V Pos: standing >
A monkey hunter leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner enters from the west.
< 408h/408H 196v/196V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A half-orc commoner leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A high elf citizen leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A monkey hunter enters from the west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A young warlock floats in from below.
< 408h/408H 196v/196V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A young warlock leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A monkey hunter floats down.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Rising Sun Inn
Obvious exits: -West -Down
a potion of dispel magic lies here.
< 408h/408H 196v/196V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 408h/408H 196v/196V Pos: standing >
You attempt to hide yourself.
< 408h/408H 196v/196V Pos: standing >
Ashyel steps out of a moonwell.
< 408h/408H 196v/196V Pos: standing >
Ashyel leaves down.
< 408h/408H 196v/196V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.
< 408h/408H 196v/196V Pos: standing >
Ashyel enters from below.
< 408h/408H 196v/196V Pos: standing >
A young warlock enters from the west.
< 408h/408H 196v/196V Pos: standing >
A monkey hunter floats in from below.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A high elf citizen enters from the west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Ashyel says in elven 'hi'
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 408h/408H 196v/196V Pos: standing >
Ashyel leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A young warlock leaves west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Ashyel enters from the west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Autosaving...
< 408h/408H 196v/196V Pos: standing >
A halfling trickster enters from the west.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
Rising Sun Inn
Obvious exits: -West -Down
a potion of dispel magic lies here.
This Halfling spends his days playing pranks on visitors.
Ashyel Magister Equitum of The Empire (Dwarf)(medium) stands in mid-air here.
A self-righteous High Elf citizen travels the town.
A frantic man searches for his lost monkey!
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A Minotaur topples over himself as he tries to bash you.
< 408h/408H 196v/196V Pos: standing >
A Minotaur clambers to his feet.
< 408h/408H 196v/196V Pos: standing >
< 408h/408H 196v/196V Pos: standing >
A Minotaur says 'refuci'
A Minotaur whispers 'reduce' to something...
A Minotaur shrinks to about half his normal size!
< 408h/408H 196v/196V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by a Minotaur's mighty bash!
< 404h/408H 196v/196V Pos: sitting >
< T: Ishido TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
-=[You attack a Minotaur.]=- [0 hits]
< 404h/408H 196v/196V Pos: sitting >
< T: Ishido TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
-=[a Minotaur attacks you.]=- [2 hits]
< 368h/408H 196v/196V Pos: sitting >
< T: Ishido TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
< 368h/408H 196v/196V Pos: sitting >
< T: Ishido TP: sit TC:few scratches E: someone sta EP: excellent >
-=[You attack a Minotaur.]=- [0 hits]
< 368h/408H 196v/196V Pos: sitting >
< T: Ishido TP: sit TC:few scratches E: A Minotaur sta EP: excellent >
-=[a Minotaur attacks you.]=- [4 hits]
< 273h/408H 196v/196V Pos: sitting >
< T: Ishido TP: sit TC: few wounds E: A Minotaur sta EP: excellent >
You clamber to your feet.
< 273h/408H 196v/196V Pos: standing >
< T: Ishido TP: sta TC: few wounds E: someone sta EP: excellent >
< 273h/408H 196v/196V Pos: standing >
< T: Ishido TP: sta TC: few wounds E: someone sta EP: excellent >
You score a CRITICAL HIT!!!!!
[Damage: 1 ] -=[You attack a Minotaur.]=- [1 hits]
< 273h/408H 196v/196V Pos: standing >
< T: Ishido TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
You dodge a bash from a Minotaur, who loses his balance and falls.
< 273h/408H 196v/196V Pos: standing >
< T: Ishido TP: sta TC: few wounds E: A Minotaur kne EP: excellent >
Ashyel starts casting an offensive spell.
< 273h/408H 196v/196V Pos: standing >
< T: Ishido TP: sta TC: few wounds E: A Minotaur kne EP: excellent >
-=[a Minotaur attacks you.]=- [1 hits]
You stop using a plain wooden lyre.
< 251h/408H 196v/196V Pos: standing >
< T: Ishido TP: sta TC: few wounds E: A Minotaur kne EP: excellent >
You hold a plain wooden lyre.
< 251h/408H 196v/196V Pos: standing >
< T: Ishido TP: sta TC: few wounds E: someone kne EP: excellent >
You start playing your plain wooden lyre and singing aloud.
< 251h/408H 196v/196V Pos: standing >
< T: Ishido TP: sta TC: few wounds E: someone kne EP: excellent >
A young warlock enters from the west.
Ashyel completes her spell...
Ashyel utters the word 'gjifal'
Ashyel unleashes light in a focused, searing ray at a Minotaur!
A Minotaur's pair of horns embossed with a red dragon of agility is burned from the blast!
-=[You attack a Minotaur.]=- [0 hits]
< 251h/408H 196v/196V Pos: standing >
< T: Ishido TP: sta TC: few wounds E: A Minotaur kne EP: excellent >
You attempt to flee...
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
A Grey Elf from Charing, wanders the city.
You flee westward!
< 251h/408H 174v/196V Pos: standing >
< 251h/408H 175v/196V Pos: standing >
The red aura around you flashes blue and is gone.
< 251h/408H 176v/196V Pos: standing >
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
Fresh blood covers everything in the area.
a potion of dispel magic lies here.
A young warlock wanders the city.
This Halfling spends his days playing pranks on visitors.
Ashyel Magister Equitum of The Empire (Dwarf)(medium) stands in mid-air here. (casting)
A self-righteous High Elf citizen travels the town.
A frantic man searches for his lost monkey!
< 251h/408H 176v/196V Pos: standing >
Ashyel completes her spell...
Ashyel utters the word 'gjifal'
Ashyel unleashes light in a focused, searing ray at a Minotaur!
A dark shroud encases a Minotaur as he charges into battle.
A Minotaur rises to his feet.
< 251h/408H 177v/196V Pos: standing >
Ashyel is knocked to the ground by a Minotaur's mighty bash!
< 251h/408H 178v/196V Pos: standing >
A Minotaur attacks Ashyel. [6 hits]
< 251h/408H 179v/196V Pos: standing >
You failed.
< 251h/408H 179v/196V Pos: standing >
Ashyel attacks a Minotaur. [0 hits]
< 251h/408H 182v/196V Pos: standing >
You failed.
< 252h/408H 184v/196V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 324h/408H 186v/196V Pos: standing >
A young warlock leaves west.
< 324h/408H 187v/196V Pos: standing >
A Minotaur attacks Ashyel. [6 hits]
< 324h/408H 187v/196V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!
< 324h/408H 188v/196V Pos: standing >
Slay whom?
< 324h/408H 190v/196V Pos: standing >
< 324h/408H 191v/196V Pos: standing >
Ashyel attacks a Minotaur. [0 hits]
< 324h/408H 191v/196V Pos: standing >
< 325h/408H 193v/196V Pos: standing >
A Minotaur attacks Ashyel. [5 hits]
Ashyel avoids being bashed by a Minotaur, who loses his balance and falls.
< 325h/408H 195v/196V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears someone stands before you!
< 325h/408H 196v/196V Pos: standing >
Someone steps out of the etherportal.
< 325h/408H 196v/196V Pos: standing >
< 325h/408H 196v/196V Pos: standing >
Ashyel attacks a Minotaur. [0 hits]
< 325h/408H 196v/196V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 325h/408H 196v/196V Pos: standing >
A Drow Elf snaps into visibility.
< 325h/408H 196v/196V Pos: standing >
A Minotaur neatly performs a coup de grace and beheads Ashyel.
Ashyel is dead! R.I.P.
The last gasps of Ashyel cause a sickening chill to run up your spine.
Ashyel stops following someone.
Your group has been disbanded.
< 326h/408H 196v/196V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 398h/408H 196v/196V Pos: standing >
You get 5 coins from the corpse of Ashyel.
There were: 5 platinum coins.
< 398h/408H 196v/196V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'saxzf xafe ghji'
< 398h/408H 196v/196V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 398h/408H 196v/196V Pos: standing >
Ok.
You put 5 platinum, 0 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 398h/408H 196v/196V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by a Minotaur's mighty bash!
A Minotaur grins as he skewers you with his Doombringer, sword of chaos.
OUCH! That really did HURT!
< 326h/408H 196v/196V Pos: sitting >
< T: Ishido TP: sit TC: small wounds E: A Minotaur sta EP: excellent >
A Drow Elf stops invoking abruptly!
< 326h/408H 196v/196V Pos: sitting >
< T: Ishido TP: sit TC: small wounds E: someone sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 173h/408H 196v/196V Pos: sitting >
< T: Ishido TP: sit TC: nasty wounds E: someone sta EP: excellent >
-=[You attack a Minotaur.]=- [0 hits]
A Drow Elf starts casting an offensive spell called 'bigbys crushing hand'.
< 173h/408H 196v/196V Pos: sitting >
< T: Ishido TP: sit TC: nasty wounds E: A Minotaur sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'arieks shattering iceball'
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your leather tunic freezes and shatters into million pieces from the intense cold!
Your hunting collar freezes and shatters into million pieces from the intense cold!