<worn as a badge> an emblem of Shanatar royalty of constitution (magic)
<worn on head> a crown of burning flames of sight [superior] made by Tolm [78%]
<worn on eyes> the eyes of a bewitched silver dragon (glowing)
<worn in ear> a golden scale dangling from a platinum chain of precision (magic)
<worn in ear> a tiny lightning enshrouded black earring (magic)
<worn on face> mask of the flayed mind (magic)
<worn around neck> a diabolical dragonscale necklace from Lost Temple of Tikitzopl [14%]
<worn around neck> a necklace of giant strength enchanted by Aktosh (magic) (glowing) [83%]
<worn on body> the legendary platemail of defense of constitution (magic)
<worn about body> a cloak of werewolf fur of dexterity [85%]
<worn on back> a double-buckled Alatorin backpack [61%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies of agility (magic) (glowing) [51%]
<worn about waist> the spiked circles of bloodletting (humming) (illuminating)
<worn on belt buckle>A swirling mass of black smoke and hot ash (magic) (humming)
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> a blackened bluestone bracelet of strength (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> a pair of vampiric dragonscale gauntlets of gas defense [modified] made by Tolm (magic) [71%]
<worn on finger> a ring of twisted gray mist
<worn on finger> a ring of regeneration of constitution (magic) (glowing)
<primary weapon> a MaDMaNs stabber (magic)
<secondary weapon> the otherworldly dagger of Lokpan (magic) (glowing)
<worn on legs> some slime-covered aboleth skin of constitution (magic) (glowing)
<worn on feet> some enchanted boots enchanted by Aktosh (magic)
MM M@,,,,
M,,MMMMMM,,,
,,,,,D,M ,,M
,MM,MM ,
,,M,M ,,
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 512h/512H 214v/256V Pos: standing >
M,,
MM,
, M,M
M MMMMM
M MM@,,,
,,MMM,MM,,,
,,,,D,M ,,M
,MM,MM ,,
,M,M ,,,
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 512h/512H 212v/256V Pos: standing >
M,,
MM,
M,M
MMMMM
M,M@,,
,MMM,MM,,,
,,,D,M ,,M
MM,MM ,,^
M,M ,,,,
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 512h/512H 211v/256V Pos: standing >
M,,
MM,
M,M
MMMMM
M,,M@,
MMM,MM,,,
,,D,M ,,M
M,MM ,,^
,M ,,,,M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 512h/512H 210v/256V Pos: standing >
,,
MM,
M,M
MMMMM
M,,,,@
MM,MM,,,
,D,M ,,M
,MM ,,^
M ,,,,M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -S -W
< 512h/512H 208v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/512H 209v/256V Pos: standing >
A lich necromancer flashes a wicked grin as the shadows slowly coalesce around them.
,,
MM,
M,M
MMMMM
M,,,,@
MM,MM,,,
,D,M ,,M
,MM ,,^
M ,,,,M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -S -W
*a lich necromancer is standing here, busy with his own matters.(Gold Aura)
< 512h/512H 210v/256V Pos: standing >
M,
M,M
MMMMM
M,,,,M
MM,MM,@,
,D,M ,,M
M,MM ,,^
,M ,,,,M
,,,,MM,,,
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 512h/512H 210v/256V Pos: standing >
,
M,M
MMMMM
M,,,,,
M,MM,M@
D,M ,,M M
,MM ,,^ M
M ,,,,M
,,,MM,,,,
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -S -W
< 512h/512H 208v/256V Pos: standing >
,M
MMMM
M,,,,,
M,MM,,M
D,M ,@M M
,MM ,,^ M
,M ,,,,M M
,,,,MM,,,,M
MM MM,,,
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
A lich necromancer sneaks in from the north.
< 512h/512H 208v/256V Pos: standing >
The cavern wall is too steep to climb!
< 512h/512H 208v/256V Pos: standing >
MMM
,,,,,
M,MM,,,
D,M ,MM M
,MM @,^ M
,M ,,,,M M
,,,,,MM,,,,MM
,MM MM,,,M
,MM MMM^
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S
A lich necromancer sneaks in from the north.
< 512h/512H 220v/256V Pos: standing >
MM
,,,,
,MM,,, M
,M ,,M MM
MM M@^ MM
M ,,,,M MM
,,,,MM,,,,MMM
MM MM,,,MM
MM MMM^M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 512h/512H 220v/256V Pos: standing >
A Tunnel Opening
Obvious exits: -E -W
A lich necromancer sneaks in from the west.
< 512h/512H 219v/256V Pos: standing >
A Sharp Turn in the Tunnel
Obvious exits: -N -W
< 512h/512H 217v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/512H 218v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/512H 219v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/512H 220v/256V Pos: standing >
A Massive, Extended Tunnel
Obvious exits: -N -S
A pale undead ghoul wanders through the cavern.(Red Aura)
A huge grey cave wyrm slowly moves through the cavern.
< 512h/512H 220v/256V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -S -W
< 512h/512H 219v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/512H 220v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/512H 220v/256V Pos: standing >
A moaning zombie enters from the north.
Alas, you cannot go that way. . . .
< 512h/512H 221v/256V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
A recently captured undead behemoth gets pulled along.(Red Aura)
A skeleton pulls the chains of an undead behemoth's harness, leading him through the cavern.(Red Aura)
< 512h/512H 222v/256V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -W
A lich necromancer sneaks in from the west.
< 512h/512H 220v/256V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -W
A roper, once dead, has returned to life.(Red Aura)
< 512h/512H 219v/256V Pos: standing >
An Enormous Cavern Known as Shizmaah
Obvious exits: -E -S -W
A pale undead ghoul wanders through the cavern.(Red Aura)
< 512h/512H 221v/256V Pos: standing >
A Twisting Tunnel
Obvious exits: -N -W
< 512h/512H 220v/256V Pos: standing >
A Twisting Tunnel
Obvious exits: -N -S
< 512h/512H 223v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/512H 223v/256V Pos: standing >
Tunnel Splits North and South
Obvious exits: -N -E -S
A lich necromancer sneaks in from the south.
< 512h/512H 225v/256V Pos: standing >
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
< 512h/512H 225v/256V Pos: standing >
A Tunnel Before a Landing
Obvious exits: -N -D
A lich necromancer sneaks in from the north.
< 512h/512H 229v/256V Pos: standing >
Landing Before Symmetrical Gates
Obvious exits: -E# -S# -W# -U
< 512h/512H 232v/256V Pos: standing >
Ok.
< 512h/512H 237v/256V Pos: standing >
Before the Prisoner-Slave Center
Obvious exits: -W -D
< 512h/512H 236v/256V Pos: standing >
Junction of Tunnels in the Prisoner-Slave Center
Obvious exits: -N -E -S -U
A lich necromancer sneaks in from above.
< 512h/512H 235v/256V Pos: standing >
The Central Tunnel Through the Compound
Obvious exits: -N -S
< 512h/512H 233v/256V Pos: standing >
You quickly scan the area.
A bone golem who is rather far off to your north.
An undead cell block guard who is not far off to your south.
A bone golem who is not far off to your south.
< 512h/512H 235v/256V Pos: standing >
The Central Tunnel Through the Compound
Obvious exits: -N -S
A lich necromancer sneaks in from the north.
< 512h/512H 237v/256V Pos: standing >
You quickly scan the area.
An undead cell block guard who is close by to your south.
A bone golem who is close by to your south.
< 512h/512H 239v/256V Pos: standing >
You quickly scan the area.
An undead cell block guard who is close by to your south.
A bone golem who is close by to your south.
< 512h/512H 240v/256V Pos: standing >
The Central Tunnel Through the Compound
Obvious exits: -N -E -W
An undead guard of the cell blocks watches over the prisoners.(Red Aura)
A bone golem stands protectively in the corner.(Red Aura)
< 512h/512H 240v/256V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/512H 240v/256V Pos: standing >
You quickly scan the area.
You see nothing.
< 512h/512H 242v/256V Pos: standing >
You quickly scan the area.
You see nothing.
< 512h/512H 243v/256V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Prisoner Cell Block
Obvious exits: -N# -E -S# -W
< 512h/512H 246v/256V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Prisoner Cell Block
Obvious exits: -N# -E -S# -W
< 512h/512H 248v/256V Pos: standing >
A Prisoner Cell Block
Obvious exits: -N# -E -S# -W
< 512h/512H 246v/256V Pos: standing >
It seems to be locked.
< 512h/512H 249v/256V Pos: standing >
The Central Tunnel Through the Compound
Obvious exits: -N -E -W
An undead guard of the cell blocks watches over the prisoners.(Red Aura)
A bone golem stands protectively in the corner.(Red Aura)
< 512h/512H 248v/256V Pos: standing >
< 512h/512H 249v/256V Pos: standing >
The Central Tunnel Through the Compound
Obvious exits: -N -S
< 512h/512H 249v/256V Pos: standing >
The Central Tunnel Through the Compound
Obvious exits: -N -S
A lich necromancer sneaks in from the south.
< 512h/512H 248v/256V Pos: standing >
Junction of Tunnels in the Prisoner-Slave Center
Obvious exits: -N -E -S -U
< 512h/512H 250v/256V Pos: standing >
Before the Prisoner-Slave Center
Obvious exits: -W -D
A lich necromancer sneaks in from below.
< 512h/512H 249v/256V Pos: standing >
That's absurd.
< 512h/512H 256v/256V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of constitution you are carrying.
< 512h/512H 256v/256V Pos: standing >
Junction of Tunnels in the Prisoner-Slave Center
Obvious exits: -N -E -S -U
< 512h/512H 254v/256V Pos: standing >
A Small Connecting Tunnel
Obvious exits: -E -W
A lich necromancer sneaks in from the west.
< 512h/512H 252v/256V Pos: standing >
The Crucifiction Intersection
Obvious exits: -N -W -D
A recently crucified grey elf maiden stirs unescapable fear in the hearts of the prisoners.
< 512h/512H 251v/256V Pos: standing >
You quickly scan the area.
A huge wight taskmaster who is close by to your north.
A panicked dwarf prisoner who is close by to your north.
Carnivos, the warlock slave maker who is not far off to your north.
A shackled kenku who is not far off to your north.
A zombie slave tosser who is a brief walk away to your north.
< 512h/512H 253v/256V Pos: standing >
Looks like an exit.
You extend your sights downward.
A Tunnel Before the Slave Compound
Obvious exits: -S -U
< 512h/512H 256v/256V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Antechamber
Obvious exits: -N -S
A huge brutal black axe has been left here.
A huge wight taskmaster pins the dwarf to the ground(Red Aura)
Held to the ground, a panicked dwarf prisoner lies here.(Gold Aura)
< 512h/512H 256v/256V Pos: standing >
A Tunnel Before the Slave Compound
Obvious exits: -S -U
< 512h/512H 254v/256V Pos: standing >
Courtyard Within the Slave Compound
Obvious exits: -N -E -S -W
The corpse of a pale-eyed human slave is lying here.
< 512h/512H 253v/256V Pos: standing >
Courtyard Within the Slave Compound
Obvious exits: -N -E -S -W
[2] The corpse of a pale-eyed orc slave is lying here.
A lich necromancer sneaks in from the north.
< 512h/512H 251v/256V Pos: standing >
You quickly scan the area.
You see nothing.
< 512h/512H 253v/256V Pos: standing >
You quickly scan the area.
You see nothing.
< 512h/512H 253v/256V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Courtyard Within the Slave Compound
Obvious exits: -N -E -S -W
< 512h/512H 256v/256V Pos: standing >
Looks like an exit.
You extend your sights westward.
Courtyard Within the Slave Compound
Obvious exits: -N -E -S -W
The corpse of a pale-eyed orc slave is lying here.
The corpse of a pale-eyed duergar slave is lying here.
< 512h/512H 256v/256V Pos: standing >
< 512h/512H 256v/256V Pos: standing >
Courtyard Within the Slave Compound
Obvious exits: -N -E -S -W
The corpse of a pale-eyed orc slave is lying here.
The corpse of a pale-eyed duergar slave is lying here.
A lich necromancer sneaks in from the east.
< 512h/512H 254v/256V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 512h/512H 254v/256V Pos: standing >
You quickly scan the area.
You see nothing.
< 512h/512H 254v/256V Pos: standing >
Autosaving...
< 512h/512H 254v/256V Pos: standing >
Courtyard Within the Slave Compound
Obvious exits: -N -E -S
The corpse of a pale-eyed duergar slave is lying here.
A lich necromancer sneaks in from the east.
< 512h/512H 254v/256V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 512h/512H 254v/256V Pos: standing >
You quickly scan the area.
A pale-eyed minotaur slave who is close by to your north.
< 512h/512H 254v/256V Pos: standing >
Courtyard Within the Slave Compound
Obvious exits: -N -E -S
The corpse of a pale-eyed wild elf slave is lying here.
< 512h/512H 252v/256V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 512h/512H 252v/256V Pos: standing >
You quickly scan the area.
A pale-eyed minotaur slave who is a brief walk away to your east.
< 512h/512H 252v/256V Pos: standing >
Courtyard Within the Slave Compound
Obvious exits: -N -E -SW
A lich necromancer sneaks in from the north.
< 512h/512H 254v/256V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 512h/512H 254v/256V Pos: standing >
You quickly scan the area.
A pale-eyed minotaur slave who is a brief walk away to your east.
< 512h/512H 254v/256V Pos: standing >
Looks like an exit.
You extend your sights southwestward.
A Short Tunnel Between Slave Caverns
Obvious exits: -SW -NE
< 512h/512H 254v/256V Pos: standing >
A Short Tunnel Between Slave Caverns
Obvious exits: -SW -NE
A lich necromancer sneaks in from the northeast.
< 512h/512H 252v/256V Pos: standing >
Looks like an exit.
You extend your sights southwestward.
The Slave Combat Cavern
Obvious exits: -S -W -NE
< 512h/512H 252v/256V Pos: standing >
The Slave Combat Cavern
Obvious exits: -S -W -NE
< 512h/512H 254v/256V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Slave Combat Cavern
Obvious exits: -E -S -W
A bloodthirsty viewer watches the fight.(Red Aura)
A bloodthirsty viewer watches the fight.(Red Aura)
< 512h/512H 254v/256V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Slave Combat Cavern
Obvious exits: -N -S -W
A Troll (large) stands here, fighting a bloodthirsty viewer.(Red Aura)
A bloodthirsty viewer stands here, fighting a Troll.(Red Aura)
< 512h/512H 254v/256V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Slave Combat Cavern
Obvious exits: -N -S -W
A Troll (large) stands here, fighting a bloodthirsty viewer.(Red Aura)
A bloodthirsty viewer stands here, fighting a Troll.(Red Aura)
< 512h/512H 254v/256V Pos: standing >
< 512h/512H 254v/256V Pos: standing >
The Slave Combat Cavern
Obvious exits: -N -S -W
A Troll (large) stands here, fighting a bloodthirsty viewer.(Red Aura)
A bloodthirsty viewer stands here, fighting a Troll.(Red Aura)
< 512h/512H 252v/256V Pos: standing >
You think you noticed an opening in your victim defenses...
< 512h/512H 252v/256V Pos: standing >
You snap into visibility.
You stealthily position yourself behind a Troll, circling him.
< 512h/512H 253v/256V Pos: standing >
< T: bloodthirsty TP: sta TC: few wounds E: A Troll sta EP: few wounds >
A Troll's powerful punch strikes a bloodthirsty viewer.
A Troll's mighty punch strikes a bloodthirsty viewer.
A Troll's mighty punch strikes a bloodthirsty viewer hard.
A Troll's impressive punch strikes a bloodthirsty viewer.
A Troll's punch seriously wounds a bloodthirsty viewer.
A lich necromancer snaps into visibility.
A lich necromancer moves in the shadows, suddenly reappearing behind a Troll!
< 512h/512H 254v/256V Pos: standing >
< T: bloodthirsty TP: sta TC: nasty wounds E: A Troll sta EP: few wounds >
A lich necromancer snaps into visibility.
A Troll screams in pain as a lich necromancer's pierce tears into his flesh.
A Troll completely sidesteps a lich necromancer's blow, shifts his balance, and strikes back at him!
A Troll's weak punch grazes a lich necromancer.
A Troll screams in pain as a lich necromancer's pierce tears into his flesh.
A Troll screams in pain as a lich necromancer's pierce tears into his flesh.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 49 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 15 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
You score a CRITICAL HIT!!!!!
[Damage: 49 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 16 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
A Troll completely sidesteps your blow, shifts his balance, and strikes back at YOU!
A Troll attempts to powerfully strike you down, but you cunningly side step and escape the attack.
You feel your skin soften and return to normal.
You snap into visibility.
-=[A Troll's feeble punch grazes you.]=-
[Damage: 14 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
< 511h/512H 254v/256V Pos: standing >
< T: bloodthirsty TP: sta TC: nasty wounds E: A Troll sta EP: pretty hurt >
You say 'stone'
Your legendary platemail of defense of constitution hums briefly.
You feel your skin harden to stone.
< 511h/512H 254v/256V Pos: standing >
< T: bloodthirsty TP: sta TC: nasty wounds E: A Troll sta EP: nasty wounds >
A Troll kicks a bloodthirsty viewer causing parts of a bloodthirsty viewer to cave in!
< 511h/512H 254v/256V Pos: standing >
< T: bloodthirsty TP: sta TC: nasty wounds E: A Troll sta EP: nasty wounds >
A bloodthirsty viewer's decent punch strikes a Troll hard.
A bloodthirsty viewer's crude punch strikes a Troll.
A Troll easily dodges a bloodthirsty viewer's feeble leg sweep.
< 511h/512H 254v/256V Pos: standing >
< T: bloodthirsty TP: sta TC: nasty wounds E: A Troll sta EP: pretty hurt >
Your victim notice your attempt and rolls out of the way!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 13 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 17 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 7 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
[Damage: 15 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
< 511h/512H 254v/256V Pos: standing >
< T: bloodthirsty TP: sta TC: nasty wounds E: A Troll sta EP: awful >
A lich necromancer snaps into visibility.
A lich necromancer gets past a Troll's defenses and strikes with a mighty blow.
A lich necromancer fades into the shadows and quickly strikes at a Troll's face, causing them to see stars.
A Troll seems to be blinded!
A Troll screams in pain as a lich necromancer's pierce tears into his flesh.
A Troll is mortally wounded, and will die soon, if not aided.
< 511h/512H 254v/256V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 8 ] -=[A Troll screams in pain as your pierce tears into his flesh]=-
A Troll is mortally wounded, and will die soon, if not aided.
[Damage: 7 ] Your stab cuts a vital artery and causes a Troll to fall before your feet.
A Troll is dead! R.I.P.
You receive your share of experience.