<worn as a badge> an emblem of Shanatar royalty enchanted by Deathli (magic)
<worn on head> a blood-red Vistani bandana enchanted by Deathli (magic) [72%]
<worn on eyes> devil eyes of the ghargatula (magic)
<worn in ear> a tiny orb of obsidian enchanted by Deathli (magic) [86%]
<worn in ear> the earring of a MaDMaN (magic) [84%]
<worn on face> the mask of Darkness (magic)
<worn around neck> a necklace of giant strength (magic) (glowing)
<worn around neck> a scarf of enhanced stealth (magic)
<worn on body> the chameleon suit of transformation enchanted by Deathli
<worn about body> the cloak of woven time (magic) (glowing)
<worn as quiver> a faded dragonscale quiver (magic)
<worn about waist> a belt of fresh blood enchanted by Deathli [64%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [82%]
<attached to belt> a glowing azure potion (magic) (glowing) [73%]
<worn on arms> some stitched sleeves of the Knights of the Raven (magic) [63%]
<worn around wrist> an ancient durithalite bracelet (magic) (glowing)
<worn around wrist> the bracer etched with Orcus's blood (glowing) [74%]
<worn on hands> a pair of stone gauntlets (glowing)
<worn on finger> the red ring of perfection (magic)
<worn on finger> Zorobabi's circular stone ring
<primary weapon> the granite dagger 'BloodFeast' (magic)[106h 54m 2s]
<secondary weapon> the fabled electrum dagger named 'Ra' (magic)
<worn on legs> some flexible leggings of hellfire enchanted by Deathli (magic) (glowing)
<worn on feet> the boots of speed enchanted by Deathli (magic) [84%]
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
You quickly scan the area.
You see nothing.
< 762h/762H 216v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You follow a lich wizard.
Landing Before Symmetrical Gates
Obvious exits: -E# -S# -W# -U
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
A lich wizard opens the gates.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
You follow a lich wizard.
Before the Prisoner-Slave Center
Obvious exits: -W -D
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 213v/217V Pos: standing >
You follow a lich wizard.
Junction of Tunnels in the Prisoner-Slave Center
Obvious exits: -N -E -S -U
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 211v/217V Pos: standing >
You follow a lich wizard.
The Central Tunnel Through the Compound
Obvious exits: -N -S
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 210v/217V Pos: standing >
You quickly scan the area.
Someone who is rather far off to your north.
Someone who is not far off to your south.
Someone who is not far off to your south.
< 762h/762H 211v/217V Pos: standing >
You quickly scan the area.
Someone who is rather far off to your north.
Someone who is not far off to your south.
Someone who is not far off to your south.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
Someone who is rather far off to your north.
Someone who is not far off to your south.
Someone who is not far off to your south.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
Someone who is rather far off to your north.
Someone who is not far off to your south.
Someone who is not far off to your south.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
Someone who is rather far off to your north.
Someone who is not far off to your south.
Someone who is not far off to your south.
You follow a lich wizard.
The Central Tunnel Through the Compound
Obvious exits: -N -S
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
Someone who is close by to your south.
Someone who is close by to your south.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
Someone who is close by to your south.
Someone who is close by to your south.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
Someone who is close by to your south.
Someone who is close by to your south.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
Someone who is close by to your south.
Someone who is close by to your south.
You follow a lich wizard.
The Central Tunnel Through the Compound
Obvious exits: -N -E -W
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
An undead guard of the cell blocks watches over the prisoners.(Red Aura)
A bone golem stands protectively in the corner.(Red Aura)
< 762h/762H 213v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 213v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You follow a lich wizard.
A Prisoner Cell Block
Obvious exits: -N# -E -S# -W
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
An undead cell block guard who is close by to your east.
A bone golem who is close by to your east.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
An undead cell block guard who is close by to your east.
A bone golem who is close by to your east.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
An undead cell block guard who is close by to your east.
A bone golem who is close by to your east.
You follow a lich wizard.
The Central Tunnel Through the Compound
Obvious exits: -N -E -W
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
An undead guard of the cell blocks watches over the prisoners.(Red Aura)
A bone golem stands protectively in the corner.(Red Aura)
< 762h/762H 213v/217V Pos: standing >
< 762h/762H 213v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 214v/217V Pos: standing >
You quickly scan the area.
You see nothing.
You follow a lich wizard.
The Central Tunnel Through the Compound
Obvious exits: -N -S
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 215v/217V Pos: standing >
You follow a lich wizard.
The Central Tunnel Through the Compound
Obvious exits: -N -S
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 213v/217V Pos: standing >
You quickly scan the area.
Someone who is rather far off to your north.
An undead cell block guard who is not far off to your south.
A bone golem who is not far off to your south.
< 762h/762H 213v/217V Pos: standing >
You quickly scan the area.
Someone who is rather far off to your north.
An undead cell block guard who is not far off to your south.
A bone golem who is not far off to your south.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
Someone who is rather far off to your north.
An undead cell block guard who is not far off to your south.
A bone golem who is not far off to your south.
You follow a lich wizard.
Junction of Tunnels in the Prisoner-Slave Center
Obvious exits: -N -E -S -U
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 215v/217V Pos: standing >
You follow a lich wizard.
Before the Prisoner-Slave Center
Obvious exits: -W -D
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 213v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 213v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 214v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of constitution carried by a lich wizard.
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You follow a lich wizard.
Junction of Tunnels in the Prisoner-Slave Center
Obvious exits: -N -E -S -U
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your north.
An undead cell block guard who is a brief walk away to your south.
A bone golem who is a brief walk away to your south.
You follow a lich wizard.
A Small Connecting Tunnel
Obvious exits: -E -W
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 213v/217V Pos: standing >
You follow a lich wizard.
The Crucifiction Intersection
Obvious exits: -N -W -D
A recently crucified grey elf maiden stirs unescapable fear in the hearts of the prisoners.
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 212v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your north.
< 762h/762H 213v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your north.
< 762h/762H 214v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your north.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your north.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your north.
You follow a lich wizard.
A Tunnel Before the Slave Compound
Obvious exits: -S -U
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
You follow a lich wizard.
Courtyard Within the Slave Compound
Obvious exits: -N -E -S -W
The corpse of a pale-eyed human slave is lying here.
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 214v/217V Pos: standing >
You follow a lich wizard.
Courtyard Within the Slave Compound
Obvious exits: -N -E -S -W
[2] The corpse of a pale-eyed orc slave is lying here.
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 212v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 213v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 216v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 217v/217V Pos: standing >
< 762h/762H 217v/217V Pos: standing >
You follow a lich wizard.
Courtyard Within the Slave Compound
Obvious exits: -N -E -S -W
The corpse of a pale-eyed orc slave is lying here.
The corpse of a pale-eyed duergar slave is lying here.
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 215v/217V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 762h/762H 215v/217V Pos: standing >
You follow a lich wizard.
Courtyard Within the Slave Compound
Obvious exits: -N -E -S
The corpse of a pale-eyed duergar slave is lying here.
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 213v/217V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
< 762h/762H 217v/217V Pos: standing >
You follow a lich wizard.
Courtyard Within the Slave Compound
Obvious exits: -N -E -S
The corpse of a pale-eyed wild elf slave is lying here.
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 215v/217V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your east.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your east.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your east.
< 762h/762H 215v/217V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your east.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your east.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your east.
You follow a lich wizard.
Courtyard Within the Slave Compound
Obvious exits: -N -E -SW
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 213v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your east.
< 762h/762H 214v/217V Pos: standing >
Courtyard Within the Slave Compound
Obvious exits: -N -E -SW
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your east.
< 762h/762H 217v/217V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your east.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your east.
< 762h/762H 217v/217V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your east.
< 762h/762H 217v/217V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 762h/762H 217v/217V Pos: standing >
You quickly scan the area.
Someone who is a brief walk away to your east.
< 762h/762H 217v/217V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 762h/762H 217v/217V Pos: standing >
You follow a lich wizard.
A Short Tunnel Between Slave Caverns
Obvious exits: -SW -NE
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
You see nothing.
< 762h/762H 215v/217V Pos: standing >
You follow a lich wizard.
The Slave Combat Cavern
Obvious exits: -S -W -NE
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 762h/762H 213v/217V Pos: standing >
You quickly scan the area.
A Troll who is close by to your south.
A bloodthirsty viewer who is close by to your south.
A flaming skeleton warrior who is not far off to your south.
A flaming skeleton warrior who is not far off to your south.
A flaming skeleton highlord who is not far off to your south.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
< 762h/762H 213v/217V Pos: standing >
You quickly scan the area.
A Troll who is close by to your south.
A bloodthirsty viewer who is close by to your south.
A flaming skeleton warrior who is not far off to your south.
A flaming skeleton warrior who is not far off to your south.
A flaming skeleton highlord who is not far off to your south.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
< 762h/762H 215v/217V Pos: standing >
You quickly scan the area.
A Troll who is close by to your south.
A bloodthirsty viewer who is close by to your south.
A flaming skeleton warrior who is not far off to your south.
A flaming skeleton warrior who is not far off to your south.
A flaming skeleton highlord who is not far off to your south.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
Someone who is not far off to your west.
< 762h/762H 217v/217V Pos: standing >
< 762h/762H 217v/217V Pos: standing >
You follow a lich wizard.
The Slave Combat Cavern
Obvious exits: -N -S -W
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
A Troll (large) stands here, fighting a bloodthirsty viewer.(Red Aura)
A bloodthirsty viewer stands here, fighting a Troll.(Red Aura)
< 762h/762H 215v/217V Pos: standing >
A lich wizard snaps into visibility.
A lich wizard moves in the shadows, suddenly reappearing behind a Troll!
< 762h/762H 215v/217V Pos: standing >
You think you noticed an opening in your victim defenses...
< 762h/762H 215v/217V Pos: standing >
A Troll's powerful punch strikes a bloodthirsty viewer.
A Troll's mighty punch strikes a bloodthirsty viewer.
A Troll's mighty punch strikes a bloodthirsty viewer hard.
A Troll's impressive punch strikes a bloodthirsty viewer.
A Troll's punch seriously wounds a bloodthirsty viewer.
You snap into visibility.
You stealthily position yourself behind a Troll, circling him.
< 762h/762H 215v/217V Pos: standing >
< T: bloodthirsty TP: sta TC: nasty wounds E: A Troll sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] A Troll screams in pain as your pierce tears into his flesh
A Troll completely sidesteps your blow, shifts his balance, and strikes back at YOU!
A Troll's weak punch grazes you.
[Damage: 7 ] A Troll screams in pain as your pierce tears into his flesh
[Damage: 11 ] A Troll screams in pain as your pierce tears into his flesh
A lich wizard snaps into visibility.
A Troll screams in pain as a lich wizard's pierce tears into his flesh.
A Troll screams in pain as a lich wizard's pierce tears into his flesh.
A Troll screams in pain as a lich wizard's pierce tears into his flesh.
A Troll screams in pain as a lich wizard's pierce tears into his flesh.
A Troll completely sidesteps a lich wizard's blow, shifts his balance, and strikes back at him!
A lich wizard cunningly sidesteps 's attack.
A lich wizard snaps into visibility.
A Troll's feeble punch grazes a lich wizard.
A Troll screams in pain as a lich wizard's pierce tears into his flesh.
< 760h/762H 216v/217V Pos: standing >
< T: bloodthirsty TP: sta TC: nasty wounds E: A Troll sta EP: pretty hurt >
A lich wizard says 'stone'
A lich wizard's legendary platemail of defense of constitution hums briefly.
a lich wizard's skin seems to turn to stone.
< 760h/762H 216v/217V Pos: standing >
< T: bloodthirsty TP: sta TC: nasty wounds E: A Troll sta EP: nasty wounds >
A Troll kicks a bloodthirsty viewer causing parts of a bloodthirsty viewer to cave in!
< 760h/762H 216v/217V Pos: standing >
< T: bloodthirsty TP: sta TC: nasty wounds E: A Troll sta EP: nasty wounds >
A bloodthirsty viewer's decent punch strikes a Troll hard.
A bloodthirsty viewer's crude punch strikes a Troll.
A Troll easily dodges a bloodthirsty viewer's feeble leg sweep.
< 760h/762H 216v/217V Pos: standing >
< T: bloodthirsty TP: sta TC: nasty wounds E: A Troll sta EP: pretty hurt >
A lich wizard snaps into visibility.
A Troll screams in pain as a lich wizard's pierce tears into his flesh.
A Troll screams in pain as a lich wizard's pierce tears into his flesh.
A Troll screams in pain as a lich wizard's pierce tears into his flesh.
A Troll screams in pain as a lich wizard's pierce tears into his flesh.
A Troll screams in pain as a lich wizard's pierce tears into his flesh.
< 760h/762H 216v/217V Pos: standing >
< T: bloodthirsty TP: sta TC: nasty wounds E: A Troll sta EP: awful >
You snap into visibility.
[Damage: 79 ] You find weakness in a Troll's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Troll right in the face, causing them to temporarily black out.
A Troll seems to be blinded!
Your improved dexterity grants you an additional attack!
[Damage: 6 ] A Troll screams in pain as your pierce tears into his flesh
A Troll is mortally wounded, and will die soon, if not aided.
< 760h/762H 216v/217V Pos: standing >
A lich wizard snaps into visibility.
A Troll screams in pain as a lich wizard's pierce tears into his flesh.
A Troll is mortally wounded, and will die soon, if not aided.
A lich wizard stabs viciously at a Troll, whose lifeless body falls to the ground.
A Troll is dead! R.I.P.
You receive your share of experience.