<primary weapon> a steel long sword
<secondary weapon> a steel short sword
< 1h/46H 170v/170V Pos: standing >
< 1h/46H 170v/170V Pos: standing >
Epic Zones -----------------------------------------
Heaven
Tharnadia Rifts
The Battlefield (very evil)
Clan Stoutdorf Settlement (extremely evil)
*Kobold Settlement (evil)
Pits of Cerberus (evil)
*Orrak (very evil)
Pharr Valley Swamp
The Swamp Laboratory of Khul'Lor (good)
Myrloch Vale (slightly evil)
*Village of Werrun (pure evil)
The Dark Stone Tower of the Northern Realms (slightly good)
The Stone Tomb of Kelek (extremely evil)
Tower of High Sorcery (slightly good)
Nizari (good)
Bloodstone Keep (slightly evil)
*The Elemental Groves (good)
Faerie Realm (slightly good)
Temple of Flames (very evil)
The Prisons of Carthapia (slightly good)
*The High Moor Forest (slightly evil)
Fort Boyard (slightly good)
Labyrinth of No Return (slightly evil)
Drustl's Yerdonia Enslaved (very evil)
The Obsidian Citadel (very evil)
The Temple of the Sun (good)
The Mountain of the Banished (slightly good)
Nakral's Crypt (slightly evil)
*The Ruins of Undermountain (extremely evil)
*The Outcasts Tower (pure evil)
*The Lair of the Swamp Troll King (pure evil)
The Fields Between (slightly evil)
*The Githyanki Fortress (good)
Crystalspyre Mountains (slightly good)
*The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly evil)
Rogue Plains (slightly good)
*The Desert City of Venan'Trut (good)
The Ruins of Tharnadia's Old Quarter (slightly good)
*City of Torrhan (evil)
*Zalkapfaan, City of the Headless Horde (pure evil)
New Cave city (good)
Ice Tower (slightly evil)
Desolate Under Fire (slightly evil)
*Plane of Air (very evil)
IceCrag Castle (slightly good)
Quintaragon Castle (slightly evil)
The Ethereal Plane (evil)
*Plane of Fire (evil)
Prison of Fort Boyard (slightly evil)
*The Sky City of Ultarium (slightly evil)
The Jade Empire (slightly good)
*Jotunheim (slightly good)
The Para-Elemental Plane of Smoke (slightly evil)
Lair of the Gibberling King (slightly good)
*Plane of Water (slightly good)
*The Kingdom of Torg (extremely evil)
*The Ancient Halls of Ironstar (good)
Shadamehr Keep (evil)
Forest of Mir (slightly evil)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly good)
Plane of Earth (slightly evil)
*Tribal Oasis (evil)
*The Trakkia Mountains (extremely evil)
*The Forgotten Mansion (slightly good)
The Transparent Tower (slightly evil)
*Krethik Keep (slightly good)
Sea Kingdom (good)
*Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (very good)
The Temple to Skrentherlog (slightly good)
Arachdrathos Guilds (slightly good)
Sevenoaks (slightly evil)
*Lost Temple of Tikitzopl (evil)
Alatorin - the Forge City (slightly good)
*Temple of the Earth (slightly evil)
*Mazzolin (slightly good)
*Ruined Temple of Tezcatlipoca (slightly good)
The Depths of Duris (slightly evil)
The Astral Plane (slightly good)
*Pit of Dragons (good)
*The Keep of Evil (evil)
Valley of the Snow Ogres (slightly good)
The Scorched Valley (slightly evil)
The Tempest Court (slightly evil)
*The Great Shaboath (slightly evil)
Ny'Neth (good)
Plane of Fire, Brass
Githzerai Stronghold (slightly evil)
Ceothia (slightly evil)
*The Realm of Barovia (evil)
Plane of Fire, Brass (slightly evil)
Bahamut's Palace (slightly good)
Dragonnia (slightly evil)
Tiamat (slightly good)
The Fortress of Dreams (slightly good)
Apocalypse Castle (slightly good)
*Ny'Neth's Stronghold (good)
Negative Material Plane (evil)
*The Realm of Barovia Continued (slightly good)
*The Charcoal Palace (slightly good)
*Vecna's Tomb (evil)
The Bronze Citadel (extremely evil)
Ny'Neth's Stronghold Continued (slightly good)
The Hall of the Ancients (slightly good)
*Castle Ravenloft (slightly good)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (slightly evil)
*The Royal Mausoleum of Castle IceCrag (good)
* = already completed this boot.
< 7h/46H 170v/170V Pos: standing >
Owner Artifact
Effu the sphere of wind
Drisk tendrils of shadowy mist
Aceldama the holy flamberge of the efreeti
Punky the mystic axe of the dragonkind
Aceldama Doombringer, the sword of chaos
Rethzor the rod of Dispator
Meth the Living Necroplasm
Nibl a pair of pale, misty gloves
Kesk Krindors Incredible Device
Aktosh the globe of shadows
Nibl a gladius called 'Backstabber'
Ghuleh the Totem of Mastery
Punky Chaos, The Unholy Avenger
Aceldama the platemail of the DragonLord
Aktosh a cloak of Elvenkind
Vuthe the mace of light and darkness
Punky Avernus the life stealer
Kesk the blackened staff of Netheril
Nibl Tiamat's poison tail stinger
Mini Illesarus, the Sword of Sharpness
Bardo Lyrical Instrument of Time
Deathli a mystical warhammer
Praxel the holy mace of the efreeti
------Summary------
Goodies: 4
Evils: 19
Total: 23
< 10h/46H 170v/170V Pos: standing >
Owner Unique
Aktosh the crown of Aramus
Grotar the icecrown of the frost revenants
Asden a sword of the whirlwinds
Bas the terrifying visage of the great wraith Dranum
Washu the platemail of the Dragon Horde
Xziz the mace of the earth
Asden 'Einjar' the titan shield of purity
Meth the orb of elemental fire
Aceldama the cloak of the stalker
Bas a wispy astral-twined mindstone ring
Nair a belt of iron solidarity
Aceldama a death ring of Tezcatlipoca
Punky a blood red sword named 'Death Rider'
Gegu the totem of Mox
Aktosh the staff of blue flames
Aceldama the eyes of the mindflayer
Metronius a set of gartham hide sleeves
Cora the robe of Lost Souls
Kesk a lightning rod composed of pure magic
Bardo the instrument of lyrical mastery
Deathli the wicked-looking scimitar of Demogorgon
Porkchop a large gold-rimmed church door
Straut the unholy avenger named 'Bloodlust'
Snope some spiked crabshell armor
Laz an obsidian buckle named "Rage"
Laz the dark heart of Dreggan Wood
Asvin the twisted spine and skull of the Lich Lord
Jube some platinum linked sleeves of life
Skir the glittering cloak of the sprite queen, Faelarae
Iniz the granite dagger 'BloodFeast'
Porkchop Bahamut's mask of vigor
Jube the band of emerald flames
Jube the orb of the sea
Laz the stone mace 'Godsfury'
Porkchop the holy avenger of Ambran
Bas a haze of swirling green vapor
Kesk Utgard-Loki's crystal ball
Orp a cold saber called 'icicle'
Rethax the boots of inertia
Xiy Tsunami, the trident of storms
Sevy a swirling staff of air conjuration
------Summary------
Goodies: 18
Evils: 23
Total: 41
< 14h/46H 170v/170V Pos: standing >
< 24h/46H 170v/170V Pos: standing >
Owner Unique
Aktosh the crown of Aramus
Grotar the icecrown of the frost revenants
Asden a sword of the whirlwinds
Bas the terrifying visage of the great wraith Dranum
Washu the platemail of the Dragon Horde
Xziz the mace of the earth
Asden 'Einjar' the titan shield of purity
Meth the orb of elemental fire
Aceldama the cloak of the stalker
Bas a wispy astral-twined mindstone ring
Nair a belt of iron solidarity
Aceldama a death ring of Tezcatlipoca
Punky a blood red sword named 'Death Rider'
Gegu the totem of Mox
Aktosh the staff of blue flames
Aceldama the eyes of the mindflayer
Metronius a set of gartham hide sleeves
Cora the robe of Lost Souls
Kesk a lightning rod composed of pure magic
Bardo the instrument of lyrical mastery
Deathli the wicked-looking scimitar of Demogorgon
Porkchop a large gold-rimmed church door
Straut the unholy avenger named 'Bloodlust'
Snope some spiked crabshell armor
Laz an obsidian buckle named "Rage"
Laz the dark heart of Dreggan Wood
Asvin the twisted spine and skull of the Lich Lord
Jube some platinum linked sleeves of life
Skir the glittering cloak of the sprite queen, Faelarae
Iniz the granite dagger 'BloodFeast'
Porkchop Bahamut's mask of vigor
Jube the band of emerald flames
Jube the orb of the sea
Laz the stone mace 'Godsfury'
Porkchop the holy avenger of Ambran
Bas a haze of swirling green vapor
Kesk Utgard-Loki's crystal ball
Orp a cold saber called 'icicle'
Rethax the boots of inertia
Xiy Tsunami, the trident of storms
Sevy a swirling staff of air conjuration
------Summary------
Goodies: 18
Evils: 23
Total: 41
< 27h/46H 170v/170V Pos: standing >
< 46h/46H 170v/170V Pos: standing >
Autosaving...
< 46h/46H 170v/170V Pos: standing >
< 46h/46H 170v/170V Pos: standing >
< 46h/46H 170v/170V Pos: standing >
< 46h/46H 170v/170V Pos: standing >
Autosaving...
< 46h/46H 170v/170V Pos: standing >
A Minotaur has returned from the dead.
< 46h/46H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A Minotaur (huge) stands here (Newbie).
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 46h/46H 170v/170V Pos: standing >
You miss a Minotaur.
A halo of white light descends upon a Minotaur burning your soul.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
You would need a lot of luck!
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
You miss a Minotaur.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
A Minotaur misses you.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
A Minotaur deftly blocks your kick with his forearm.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
A Minotaur lets off a rip-roaring fart! Clear the room! Gas explosion!
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
[Damage: 1 ] Your crude punch strikes a Minotaur.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
You dodge a Minotaur's vicious attack.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
You chuckle politely.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
[Damage: 1 ] Your crude punch strikes a Minotaur.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
A Minotaur misses you.
You dodge a Minotaur's vicious attack.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
A Minotaur dodges your futile attack.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
A Minotaur dodges, and you miss your kick at his legs.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
You dodge a Minotaur's vicious attack.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
[Damage: 1 ] Your crude punch strikes a Minotaur.
A Minotaur dodges your futile attack.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
You dodge a Minotaur's vicious attack.
You dodge a Minotaur's vicious attack.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
You are carrying: (0/10)
Nothing.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
Mock Combat Chamber
Obvious exits: -W
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A Minotaur (huge) stands here (Newbie), fighting YOU!
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
[Damage: 2 ] Your fine punch strikes a Minotaur very hard.
[Damage: 1 ] Your crude punch strikes a Minotaur hard.
A Minotaur is stunned!
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
A Minotaur misses you.
You dodge a Minotaur's vicious attack.
You get a steel long sword.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
You wield a steel long sword.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
You get a steel short sword.
< 46h/46H 170v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
You miss a Minotaur.
You miss a Minotaur.
A Minotaur attempts to flee.
A Minotaur leaves west.
< 46h/46H 170v/170V Pos: standing >
You wield a steel short sword.
< 46h/46H 170v/170V Pos: standing >
A War Room
Obvious exits: -E -S# -W
Fresh blood covers everything in the area.
A Minotaur (huge) stands here (Newbie).
Ackum, the master warrior, is here.
< 46h/46H 169v/170V Pos: standing >
[Damage: 5 ] Your slash critically injures a Minotaur.
A Minotaur is mortally wounded, and will die soon, if not aided.
< 46h/46H 169v/170V Pos: standing >
<[Damage: 3 ] Your final slash sends a Minotaur's head bouncing along the ground.
A Minotaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a Minotaur.
< 46h/46H 170v/170V Pos: standing >
the corpse of Oggog does not contain the coins.
< 46h/46H 170v/170V Pos: standing >
It appears to be the corpse of Oggog.
[5] a small bandage
a large two-handed sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a small ivory totem
a small limestone totem
a small pinewood raven totem
a small bag made from rabbit skin
a brass nose ring
a thin batwing cloak
a thick leather belt
[2] a large wooden torch
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 46h/46H 170v/170V Pos: standing >
Into what?
< 46h/46H 170v/170V Pos: standing >
You have just passed the half-way point on the way towards your next level.
< 46h/46H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
Fresh blood covers everything in the area.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 46h/46H 169v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
Fresh blood covers everything in the area.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 46h/46H 169v/170V Pos: standing >
You have just passed the half-way point on the way towards your next level.
< 46h/46H 169v/170V Pos: standing >
You are using:
<primary weapon> a steel long sword
<secondary weapon> a steel short sword
< 46h/46H 170v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
Fresh blood covers everything in the area.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 46h/46H 170v/170V Pos: standing >
< 46h/46H 170v/170V Pos: standing >
A Minotaur has returned from the dead.
< 46h/46H 170v/170V Pos: standing >
A Minotaur shrugs into a suit of spiked leather armor.
A Minotaur slides his legs into a pair of studded leather leggings.
A Minotaur covers his arms with a pair of studded leather sleeves.
A Minotaur clasps a thick leather belt around his waist.
A Minotaur wears a thin batwing cloak about his body.
A Minotaur wields a large two-handed sword.
A Minotaur wears a brass nose ring on his nose.
A Minotaur grabs a small bandage.
< 46h/46H 170v/170V Pos: standing >
You say in minotaur 'pwned'
A Minotaur leaves west.
< 46h/46H 170v/170V Pos: standing >
Slay whom?
< 46h/46H 170v/170V Pos: standing >
A War Room
Obvious exits: -E -S# -W
Puddles of fresh blood cover the ground.
The corpse of a Minotaur is lying here.
Ackum, the master warrior, is here.
< 46h/46H 169v/170V Pos: standing >
Slay whom?
< 46h/46H 169v/170V Pos: standing >
A Large Armory
Obvious exits: -E
Fresh blood covers everything in the area.
A small, red-hot forging furnace has been set up here. (humming)
A Minotaur (huge) stands here (Newbie).
An agitated commoner walks the road.
Micheral inspects one of his blades.
< 46h/46H 168v/170V Pos: standing >
[Damage: 3 ] Your slash seriously wounds a Minotaur.
A halo of white light descends upon a Minotaur burning your soul.
< 46h/46H 168v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: bleeding, close to death >
A Minotaur attempts to flee.
A Minotaur tries to flee, but can't make it out of here!
< 46h/46H 168v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
A Minotaur dodges your futile attack.
< 46h/46H 168v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
You dodge a Minotaur's vicious attack.
A Minotaur attempts to flee.
A Minotaur leaves east.
< 46h/46H 168v/170V Pos: standing >
Slay whom?
< 46h/46H 168v/170V Pos: standing >
A War Room
Obvious exits: -E -S# -W
Puddles of fresh blood cover the ground.
The corpse of a Minotaur is lying here.
A Minotaur (huge) stands here (Newbie).
Ackum, the master warrior, is here.
< 46h/46H 167v/170V Pos: standing >
[Damage: 2 ] Your crude slash strikes a Minotaur very hard.
< 46h/46H 167v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
An agitated minotaur enters from the west.
< 46h/46H 167v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: awful >
A Minotaur attempts to flee.
A Minotaur leaves west.
< 46h/46H 167v/170V Pos: standing >
Slay whom?
< 46h/46H 167v/170V Pos: standing >
A Large Armory
Obvious exits: -E
Fresh blood covers everything in the area.
A small, red-hot forging furnace has been set up here. (humming)
A Minotaur (huge) stands here (Newbie).
Micheral inspects one of his blades.
< 46h/46H 166v/170V Pos: standing >
You miss a Minotaur.
< 46h/46H 166v/170V Pos: standing >
< T: Sereq TP: sta TC:excellent E: A Minotaur sta EP: bleeding, close to death >
A Minotaur attempts to flee.
A Minotaur leaves east.
< 46h/46H 166v/170V Pos: standing >
Ick. I wouldn't rub noses with you either!
< 46h/46H 166v/170V Pos: standing >
A War Room
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a Minotaur is lying here.
An agitated commoner walks the road.
Ackum, the master warrior, is here.
< 46h/46H 165v/170V Pos: standing >
Slay whom?
< 46h/46H 165v/170V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
Puddles of fresh blood cover the ground.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 46h/46H 165v/170V Pos: standing >
Slay whom?
< 46h/46H 165v/170V Pos: standing >
A War Room
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a Minotaur is lying here.
An agitated commoner walks the road.
Ackum, the master warrior, is here.
< 46h/46H 164v/170V Pos: standing >
A Narrow Corridor
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
< 46h/46H 164v/170V Pos: standing >
Before a Narrow Staircase
Obvious exits: -N -U
A Minotaur (huge) is lying here, incapacitated.
< 46h/46H 163v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 46h/46H 164v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 46h/46H 164v/170V Pos: standing >
[Damage: 3 ] Your slash causes a Minotaur to grimace in pain.
A Minotaur is mortally wounded, and will die soon, if not aided.
< 46h/46H 166v/170V Pos: standing >
<[Damage: 7 ] You beautifully slash a Minotaur into two parts - both dead.
A Minotaur's large two-handed sword was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!