The death of [4 Paladin] Oggog (Minotaur)

in Before a Narrow Staircase

from the perspective of [4 Paladin] Oggog (Minotaur)

<worn in nose>       a brass nose ring
<worn on body>       a suit of spiked leather armor
<worn about body>    a thin batwing cloak
<worn about waist>   a thick leather belt
<worn on arms>       a pair of studded leather sleeves
<held>               a small bandage
<worn on legs>       a pair of studded leather leggings


< 1h/93H 2v/170V Pos: standing >
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thick leather belt around your waist.
You can't use some thick leather gloves.
You can't wear that on your feet.
You can't wear that on your head.
You can't use a thick spiked leather bracer.
You can't use a thick spiked leather bracer.
You wear a thin batwing cloak about your body.
You wield a large two-handed sword.
You lack the training to use two weapons.
You lack the training to use two weapons.
You lack the training to use two weapons.
You can't use some thick leather gloves.
You can't use a thick spiked leather bracer.
You can't use a thick spiked leather bracer.
You can't wear that on your feet.
You wear a brass nose ring on your nose.
You hold a small bandage.

< 1h/93H 4v/170V Pos: standing >
A Minotaur says in minotaur 'pwped'
A War Room
   The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East -South# -West
Fresh blood splatters cover the area.
The corpse of a Minotaur is lying here.
Ackum, the master warrior, is here.

< 1h/93H 4v/170V Pos: standing >
A Large Armory
   Huge weapons are aligned on a bench and are set up on display on a few
counters. Behind the counters, rows of a variety of assortment of armor for
all parts of the body lay. Ackum's forger, Micheral, is trying to repair some
damaged equipment. The forge fire is visible behind Micheral, which gives this
underground center some life, not to mention some heat and weapons. Thieves
would not dare set foot in this room, one would from master Ackum and it would
be a quick end to the culprit.
Obvious exits: -East
Fresh blood covers everything in the area.
A small, red-hot forging furnace has been set up here. (humming)
An agitated commoner walks the road.
Micheral inspects one of his blades.

< 1h/93H 4v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/93H 5v/170V Pos: standing >

< 2h/93H 8v/170V Pos: standing >
A Minotaur enters from the east.

< 2h/93H 9v/170V Pos: standing >
A Minotaur suddenly attacks YOU!
A Minotaur's slash seriously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Divine power encases you as you turn to battle evil.

< -1h/93H 9v/170V Pos: standing >
< T: Oggog TP: sta TC: bleeding, close to death E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 3h/97H 10v/170V Pos: standing >
< T: Oggog TP: sta TC: awful E: A Minotaur sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 3h/97H 10v/170V Pos: standing >
< T: Oggog TP: sta TC: awful E: A Minotaur sta EP: excellent >
 You feel your skill in parry improving.
You dodge a Minotaur's vicious attack.

< 3h/97H 10v/170V Pos: standing >
< T: Oggog TP: sta TC: awful E: A Minotaur sta EP: excellent >
 A Minotaur dodges your futile attack.
You attempt to flee...
A War Room
   The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East -South# -West
Puddles of fresh blood cover the ground.
The corpse of a Minotaur is lying here.
Ackum, the master warrior, is here.
You flee eastward!

< 3h/97H 0v/170V Pos: standing >
A Minotaur enters from the west.

< 3h/97H 0v/170V Pos: standing >
A Minotaur suddenly attacks YOU!
A Minotaur's crude slash strikes you very hard.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.

< 1h/97H 0v/170V Pos: standing >
< T: Oggog TP: sta TC: awful E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1h/97H 1v/170V Pos: standing >
< T: Oggog TP: sta TC: awful E: A Minotaur sta EP: excellent >
 An agitated minotaur enters from the west.

< 1h/97H 1v/170V Pos: standing >
< T: Oggog TP: sta TC: awful E: A Minotaur sta EP: excellent >
 You attempt to flee...
A Large Armory
   Huge weapons are aligned on a bench and are set up on display on a few
counters. Behind the counters, rows of a variety of assortment of armor for
all parts of the body lay. Ackum's forger, Micheral, is trying to repair some
damaged equipment. The forge fire is visible behind Micheral, which gives this
underground center some life, not to mention some heat and weapons. Thieves
would not dare set foot in this room, one would from master Ackum and it would
be a quick end to the culprit.
Obvious exits: -East
Fresh blood covers everything in the area.
A small, red-hot forging furnace has been set up here. (humming)
Micheral inspects one of his blades.
You flee westward!

< 1h/97H 0v/170V Pos: standing >
A Minotaur enters from the east.

< -1h/95H 1v/170V Pos: standing >
A Minotaur suddenly attacks YOU!
A Minotaur misses you.
Sorry, you aren't allowed to do that in combat.

< -1h/95H 1v/170V Pos: standing >
< T: Oggog TP: sta TC: bleeding, close to death E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1h/97H 1v/170V Pos: standing >
< T: Oggog TP: sta TC: awful E: A Minotaur sta EP: excellent >
 You attempt to flee...
A War Room
   The room is majestically clean, however, a few blood stains are visible
on the mock combat mat in the center of the room. Obviously, Ackum, the
master warrior, knows about hygiene. The stench that was once overwhelming is
now none existent. The cleanliness of this mock combat chamber also attests to
his hygiene a proficiency. Huge racks of weapons, mock combat weapons, are
leaning up against the norther wall. Mock combat armor hangs next to that. The
area is filled with sounds of clashing. The clashing sound is coming from the
east, while the weapon's shop lays to the west.
Obvious exits: -East -South# -West
Fresh blood covers everything in the area.
The corpse of a Minotaur is lying here.
An agitated commoner walks the road.
Ackum, the master warrior, is here.
You flee eastward!

< 1h/97H 0v/170V Pos: standing >
The door seems to be closed.

< 1h/97H 1v/170V Pos: standing >
Ok.

< -1h/95H 1v/170V Pos: standing >
A Narrow Corridor
   Accumulated moisture and slime cover the corridor. It is inherently suspect
whether or not the corridor is ten feet underground. No heat inhabits its
halls, only residue and a foul smell. From the ceiling to the floor the
corridor is about eight feet high, giving more than enough room for a minotaur
to traverse it. However, a huge wooden door stands to the north, looking
to forbid any unwanted intruder. Audible voices emanate from within, the
sounds of steel clashing rings through the air.
Obvious exits: -North -South

< -1h/95H 0v/170V Pos: standing >
Before a Narrow Staircase
   The staircase lies in the corner of the corridor, it looks to go up quite
a ways. this hallway is narrow and rugged, it is only seven feet in width and
doesn't suit big parties coming and going all at once. Slime and refuse, from
the outside layer of dirt, make the place a hazard. The corridor is likely
ten feet underground, which accounts for the chill in the air. No fire place
warms the area, however, it is suspect the no warrior who comes to train here
ever complains about it. The corridor leads northward, to a huge wooden door.
Obvious exits: -North -Up

< -1h/95H 1v/170V Pos: standing >
Your divine power fades.
You are in pretty bad shape, unable to do anything!

< -3h/93H 1v/170V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -3h/93H 1v/170V Pos: on your ass >
Pardon?

< -3h/93H 1v/170V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -3h/93H 1v/170V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -3h/93H 1v/170V Pos: on your ass >

< -3h/93H 1v/170V Pos: on your ass >

< -6h/93H 1v/170V Pos: on your ass >
You have just begun the trek to your next level!

< -6h/93H 1v/170V Pos: on your ass >