<worn as a badge> a badge of promise of the Ranger [superior] made by Gellz (glowing) [70%]
<worn on horns> a pair of horns embossed with a red dragon (magic) (Enchanted) (glowing) [87%]
<worn on eyes> devil eyes of the ghargatula (magic)
<worn in ear> a brightly flaming earring enchanted by Laz (Enchanted) [86%]
<worn in ear> a tiny lightning enshrouded black earring (magic) (Enchanted) [87%]
<worn on face> an ornate mask with a single dragon horn (magic) (Enchanted) [80%]
<worn in nose> an emerald nose ring (magic) [70%]
<worn around neck> a necklace of dangling dwarven skulls
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing)
<worn on body> some bandedmail bearing a cloak and dagger crest [89%]
<worn about body> a long, flowing cape of hellfire (magic) (glowing)
<worn on tail> a death ring of Tezcatlipoca (magic)[152h 5m 13s]
<worn as quiver> the frost giant's axe (magic) [82%]
<worn about waist> an array of flesh hooks and chains
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [43%]
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> the vambraces named "Ebb" (glowing)
<held as shield> a large, frozen slab of dust (magic) (Enchanted)
<worn around wrist> a bracelet of dracolich hide enchanted by Laz (magic) (humming)
<worn on hands> a pair of stone gauntlets bearing the soul of Aceldama (glowing)
<worn on finger> the red ring of perfection of constitution (magic) [51%]
<worn on finger> the green ring of perfection (magic)
<primary weapon> Avernus the life stealer (magic) (glowing)[140h 37m 47s]
<worn on legs> the leggings of a MaDMaN of constitution (magic)
< 1641h/1497H 242v/268V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1641h/1497H 242v/268V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
< 1641h/1497H 243v/268V Pos: standing >
MM^^^^^..
MMM^M^^.^^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMMM^^@^^MMMM
^MMMMMMM^MMMM
^MMM^DMM^MMMM
^^MMMMM^^MM
^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1641h/1497H 242v/268V Pos: standing >
MM^^^^^..
MMM^M^^.^^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMMM^^@^^MMMM
^MMMMMMM^MMMM
^MMM^DMM^MMMM
^^MMMMM^^MM
^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1641h/1497H 243v/268V Pos: standing >
M^^^^^...
MM^M^^.^^^^
MMMMMMM^M^M^.
MMMMMMM^MMMM^
MMM^^^@^MMMMM
MMMMMMM^MMMMM
MMM^DMM^MMMMM
^MMMMM^^MMM
.^MM^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1641h/1497H 242v/268V Pos: standing >
MM^^^^^..
MMM^M^^.^^^
MMMMMMMM^M^M^
MMMMMMMM^MMMM
MMMM^^@^^MMMM
^MMMMMMM^MMMM
^MMM^DMM^MMMM
^^MMMMM^^MM
^.^MM^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1641h/1497H 242v/268V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1640h/1497H 240v/268V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1640h/1497H 242v/268V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1640h/1497H 243v/268V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1640h/1497H 244v/268V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^^^MMM
+^MMMMMMM^MMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1640h/1497H 244v/268V Pos: standing >
You quickly scan the area.
A huge boar who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is in the distance to your west.
< 1640h/1497H 246v/268V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
< 1640h/1497H 248v/268V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
A huge tame boar stands here, grunting quietly.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1640h/1497H 247v/268V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 1640h/1497H 247v/268V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 1640h/1497H 249v/268V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 1640h/1497H 248v/268V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 1640h/1497H 248v/268V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
< 1640h/1497H 248v/268V Pos: standing >
Alas, you cannot go that way. . . .
< 1639h/1497H 248v/268V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1639h/1497H 248v/268V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1639h/1497H 248v/268V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
A huge tame boar stands here, grunting quietly.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
Alarm bells sound, signalling an invasion!
< 1639h/1497H 247v/268V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 1639h/1497H 247v/268V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.
Alarm bells sound, signalling an invasion!
< 1639h/1497H 247v/268V Pos: standing >
Pardon?
< 1639h/1497H 247v/268V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A gully dwarf who is close by to your north.
A brutish bartender who is not far off to your north.
A huge boar who is not far off to your east.
An elite guard who is not far off to your east.
A large dog who is close by to your west.
The gully dwarf town crier who is close by to your west.
A huge rat who is not far off to your west.
A dwarven commoner who is a brief walk away to your west.
A gully dwarf who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
< 1639h/1497H 250v/268V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A gully dwarf who is close by to your north.
A brutish bartender who is not far off to your north.
A huge boar who is not far off to your east.
An elite guard who is not far off to your east.
A large dog who is close by to your west.
The gully dwarf town crier who is close by to your west.
A huge rat who is not far off to your west.
A gully dwarf who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
< 1639h/1497H 251v/268V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A gully dwarf who is close by to your north.
A brutish bartender who is not far off to your north.
A huge boar who is not far off to your east.
An elite guard who is not far off to your east.
A large dog who is close by to your west.
The gully dwarf town crier who is close by to your west.
A huge rat who is not far off to your west.
A dwarven commoner who is a brief walk away to your west.
A gully dwarf who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
< 1639h/1497H 251v/268V Pos: standing >
Center of the Guild Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A large dog wanders around here, looking for food.
A short gully dwarf shouts out the town news here.(Gold Aura)
There are residual brain waves in the area.
Alarm bells sound, signalling an invasion!
< 1639h/1497H 252v/268V Pos: standing >
West Side of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.
< 1639h/1497H 251v/268V Pos: standing >
You quickly scan the area.
An old dwarf who is not far off to your north.
A large dog who is close by to your east.
The gully dwarf town crier who is close by to your east.
A huge rat who is not far off to your east.
A huge boar who is rather far off to your east.
An elite guard who is rather far off to your east.
A dwarven commoner who is close by to your south.
Dorfgon who is not far off to your south.
A dwarven commoner who is close by to your west.
A gully dwarf who is close by to your west.
An honor guard who is close by to your west.
< 1639h/1497H 253v/268V Pos: standing >
Inclined Pathway
Obvious exits: -E -W
A dwarven commoner is here, shopping around the square.(Gold Aura)
A gully dwarf wanders around, collecting garbage.
A large dwarf is here, keeping an eye on the area.(Gold Aura)
< 1639h/1497H 254v/268V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your east.
The gully dwarf town crier who is not far off to your east.
A large dog who is a brief walk away to your east.
A huge boar who is in the distance to your east.
An elite guard who is in the distance to your east.
< 1638h/1497H 255v/268V Pos: standing >
Inclined Pathway
Obvious exits: -N -E -W
< 1638h/1497H 255v/268V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A patrolling guard who is close by to your north.
The Justice Clerk who is close by to your north.
The jailor who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A jail guard who is close by to your north.
A dwarven commoner who is close by to your east.
A gully dwarf who is close by to your east.
An honor guard who is close by to your east.
A huge rat who is not far off to your east.
A large dog who is rather far off to your east.
< 1638h/1497H 256v/268V Pos: standing >
Inclined Pathway
Obvious exits: -E -W
< 1638h/1497H 259v/268V Pos: standing >
You quickly scan the area.
A dwarven commoner who is not far off to your east.
A gully dwarf who is not far off to your east.
An honor guard who is not far off to your east.
A huge rat who is a brief walk away to your east.
The gully dwarf town crier who is rather far off to your east.
A large dog who is in the distance to your east.
< 1638h/1497H 261v/268V Pos: standing >
Inclined Pathway
Obvious exits: -N# -E -S# -W
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1637h/1497H 264v/268V Pos: standing >
You quickly scan the area.
A dwarven commoner who is a brief walk away to your east.
A gully dwarf who is a brief walk away to your east.
An honor guard who is a brief walk away to your east.
A huge rat who is rather far off to your east.
The gully dwarf town crier who is in the distance to your east.
< 1637h/1497H 266v/268V Pos: standing >
Ok.
< 1637h/1497H 268v/268V Pos: standing >
The door is open.
That way is the southern section of the barracks.
You extend your sights southward.
Primary Barracks
Obvious exits: -N -E
A dwarven warrior is here, resting on his break.(Gold Aura)
< 1637h/1497H 268v/268V Pos: standing >
You quickly scan the area.
A dwarven commoner who is a brief walk away to your east.
A gully dwarf who is a brief walk away to your east.
An honor guard who is a brief walk away to your east.
A huge rat who is rather far off to your east.
The gully dwarf town crier who is in the distance to your east.
A dwarven warrior who is close by to your south.
< 1637h/1497H 268v/268V Pos: standing >
Ok.
< 1637h/1497H 268v/268V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
A dwarven commoner who is a brief walk away to your east.
A gully dwarf who is a brief walk away to your east.
An honor guard who is a brief walk away to your east.
A huge rat who is rather far off to your east.
A dwarven warrior who is close by to your south.
< 1637h/1497H 268v/268V Pos: standing >
Inclined Pathway
Obvious exits: -N -E -S -W
< 1636h/1497H 268v/268V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
A dwarven commoner who is a brief walk away to your east.
A gully dwarf who is a brief walk away to your east.
An honor guard who is a brief walk away to your east.
A huge rat who is rather far off to your east.
The gully dwarf town crier who is in the distance to your east.
A dwarven warrior who is close by to your south.
< 1636h/1497H 268v/268V Pos: standing >
Primary Barracks
Obvious exits: -E -S
A Gnome (tiny) Legionary of The Empire stands here.(Red Aura)
< 1636h/1497H 266v/268V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
You score a CRITICAL HIT!!!!!
[Damage: 64 ] -=[Your powerful slash enshrouds a Gnome in a mist of blood.]=-
< 1646h/1497H 266v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
A Gnome attempts to flee.
A Gnome leaves east.
< 1646h/1497H 266v/268V Pos: standing >
Inclined Pathway
Obvious exits: -N -E -S -W
< 1645h/1497H 265v/268V Pos: standing >
Ok.
< 1645h/1497H 265v/268V Pos: standing >
The door seems to be closed.
< 1645h/1497H 268v/268V Pos: standing >
Ok.
< 1645h/1497H 268v/268V Pos: standing >
Slay whom?
< 1645h/1497H 268v/268V Pos: standing >
Slay whom?
< 1645h/1497H 268v/268V Pos: standing >
Slay whom?
< 1645h/1497H 268v/268V Pos: standing >
Ok.
< 1644h/1497H 268v/268V Pos: standing >
Primary Barracks
Obvious exits: -E -S
Alarm bells sound, signalling an invasion!
< 1644h/1497H 266v/268V Pos: standing >
Ok.
< 1644h/1497H 266v/268V Pos: standing >
Slay whom?
< 1644h/1497H 266v/268V Pos: standing >
Slay whom?
< 1644h/1497H 266v/268V Pos: standing >
To the east is the other side of the building.
You extend your sights eastward.
Primary Barracks
Obvious exits: -W -U
A dwarven warrior is here, resting on his break.(Gold Aura)
< 1644h/1497H 266v/268V Pos: standing >
Primary Barracks
Obvious exits: -W -U
A dwarven warrior is here, resting on his break.(Gold Aura)
< 1644h/1497H 265v/268V Pos: standing >
Above is the second floor of the barracks.
You extend your sights upward.
Second Floor of the Primary Barracks
Obvious exits: -S -W -D
< 1644h/1497H 265v/268V Pos: standing >
Second Floor of the Primary Barracks
Obvious exits: -S -W -D
< 1644h/1497H 265v/268V Pos: standing >
Slay whom?
< 1644h/1497H 266v/268V Pos: standing >
You quickly scan the area.
A dwarven sergeant who is close by to your south.
A Gnome who is not far off to your south.
A huge rat who is not far off to your south.
A dwarven commoner who is close by to your west.
A dwarven warrior who is close by below you.
< 1644h/1497H 268v/268V Pos: standing >
You quickly scan the area.
A dwarven sergeant who is close by to your south.
A Gnome who is not far off to your south.
A huge rat who is not far off to your south.
A dwarven commoner who is close by to your west.
A dwarven warrior who is close by below you.
< 1644h/1497H 268v/268V Pos: standing >
Second Floor of the Primary Barracks
Obvious exits: -N -S -W
A huge rat scurries along here, whiskers wiggling.
A dwarven sergeant is here, watching over the barracks.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1643h/1497H 267v/268V Pos: standing >
Slay whom?
< 1643h/1497H 267v/268V Pos: standing >
Second Floor of the Primary Barracks
Obvious exits: -N -W -D
< 1643h/1497H 266v/268V Pos: standing >
Slay whom?
< 1643h/1497H 266v/268V Pos: standing >
A dwarven sergeant enters from the north.
< 1643h/1497H 268v/268V Pos: standing >
You withstand a bash from a dwarven sergeant, who bounces back and falls.
You feel unholy power coursing through your limbs!
Sorry, you aren't allowed to do that in combat.
< 1643h/1497H 268v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: dwarf kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1643h/1497H 268v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: dwarf kne EP: excellent >
You attempt to flee...
Second Floor of the Primary Barracks
Obvious exits: -N -S -W
A huge rat scurries along here, whiskers wiggling.
You flee northward!
< 1643h/1497H 247v/268V Pos: standing >
Saving Aceldama.
< 1643h/1497H 247v/268V Pos: standing >
Second Floor of the Primary Barracks
Obvious exits: -N -W -D
A dwarven sergeant is here, watching over the barracks.(Gold Aura)
A dwarven sergeant crouches here.(Gold Aura)
< 1642h/1497H 248v/268V Pos: standing >
Primary Barracks
Obvious exits: -W -U
A Gnome (tiny) Legionary of The Empire stands here.(Red Aura)
< 1642h/1497H 248v/268V Pos: standing >
You quickly scan the area.
A dwarven warrior who is close by to your west.
A dwarven sergeant who is close by above you.
A dwarven sergeant who is close by above you.
< 1642h/1497H 249v/268V Pos: standing >
A Gnome leaves west.
Slay whom?
< 1642h/1497H 251v/268V Pos: standing >
Primary Barracks
Obvious exits: -N# -E
A Gnome (tiny) Legionary of The Empire stands here.(Red Aura)
A dwarven warrior is here, resting on his break.(Gold Aura)
< 1642h/1497H 254v/268V Pos: standing >
Alas, you cannot go that way. . . .
< 1642h/1497H 254v/268V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 13 ] -=[Your fine slash strikes a Gnome very hard.]=-
< 1646h/1497H 255v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
< 1646h/1497H 256v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
A faint hum can be heard from Avernus the life stealer you are carrying.
< 1646h/1497H 256v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
A Gnome suddenly appears a bit confused!
You watch in glee as a Gnome looks dazzled.
A Gnome misses you.
< 1645h/1497H 256v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
You snap into visibility.
[Damage: 9 ] -=[Your decent slash strikes a Gnome hard.]=-
[Damage: 23 ] -=[Your impressive slash enshrouds a Gnome in a mist of blood.]=-
[Damage: 17 ] -=[Your fine slash enshrouds a Gnome in a mist of blood.]=-
< 1646h/1497H 256v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Gnome sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 1646h/1497H 256v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Gnome sta EP: awful >
C'mon, you are doing it all the time!
< 1646h/1497H 256v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Gnome sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 1646h/1497H 256v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Gnome sta EP: awful >
Autosaving...
C'mon, you are doing it all the time!
< 1646h/1497H 256v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Gnome sta EP: awful >
A Gnome misses you.
You snap into visibility.
< 1646h/1497H 256v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Gnome sta EP: awful >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
< 1645h/1497H 256v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Gnome sta EP: awful >
A dwarven sergeant enters from the east.
< 1645h/1497H 256v/268V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Gnome sta EP: awful >
You snap into visibility.
[Damage: 19 ] -=[Your fine slash causes a Gnome to grimace in pain.]=-
[Damage: 26 ] You beautifully slash a Gnome into two parts - both dead.
A Gnome's suit of hide armor was completely destroyed by the massive blow!
A Gnome's evil looking helm was completely destroyed by the massive blow!
A Gnome's legendary dragonscale boots was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.