The death of [42 Necrolyte] Katze The Empire (Gnome)

in Primary Barracks

from the perspective of [42 Necrolyte] Katze The Empire (Gnome)

<worn around neck>   an unique dragonscale necklace from The Surface Realm of Duris
<worn around neck>   a blood-soaked collar
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a legendary ivory belt buckle from The City of Winterhaven
<worn on arms>       some masterly-crafted ivory vambraces from City of Torrhan
<worn around wrist>  a beautiful dragonscale bracer from The City of Winterhaven
<held>               a small bandage
<worn on legs>       some beautiful stone greaves

You say in gnome 'thats AWESOME timing'

< 215h/215H 127v/144V Pos: standing >
Drokar's pupils dialate and return to normal.

< 215h/215H 130v/144V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 215h/215H 130v/144V Pos: standing >

< 215h/215H 132v/144V Pos: standing >
Reception Room
Obvious exits: -Down
A steel long sword has been left here.
A steel short sword lies discarded here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger has been tossed aside here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
Drokar (Gnome)(tiny) stands in mid-air here.
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 215h/215H 132v/144V Pos: standing >

< 215h/215H 135v/144V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[30 Necromancer     ] Katze Legionary of The Empire (Gnome)[Commoner]
[37 Necrolyte       ] Drokar  (Gnome)[Commoner]
[ 6 Rogue           ] Ssani  (Halfling)[Serf]
[32 Necromancer     ] Ak  (Human)[Commoner]
[53 Forest Druid    ] Bas Magister Equitum of The Empire (Gnome)[Knight]
[51 RaGeloRd        ] Khaos Legionary of The Empire (Minotaur)[Lightbringer]
[39 Necrolyte       ] Renaud  (Gnome) (Group Needed)[Commoner]
[50 Necrolyte       ] Syk Legionary of The Empire (Githzerai)[Commoner]
[41 Thief           ] Gimt  (inv) (Halfling)[Commoner]

There are 9 mortal(s) on.

Total visible players: 9.
Total connections: 16.

Record number of connections this boot: 30.

< 215h/215H 144v/144V Pos: standing >
You say in gnome 'i thought that happened at lvl 36'

< 215h/215H 144v/144V Pos: standing >
Drokar says in gnome 'the fuck guilded you?'

< 215h/215H 144v/144V Pos: standing >
Drokar shakes his head negatively.

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >
You tell your racewar '(ash) renaud yea... we'll join you!'

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >
Drokar says in gnome 'hes arcium maybe not smart'

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >
You say in gnome 'oh'

< 215h/215H 144v/144V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >
Reception Room
Obvious exits: -Down
A steel long sword has been left here.
A steel short sword lies discarded here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel dagger has been tossed aside here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
Drokar (Gnome)(tiny) stands in mid-air here.
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 215h/215H 144v/144V Pos: standing >
You now follow Drokar.

< 215h/215H 144v/144V Pos: standing >
You say in gnome 'lead on, fearless one'

< 215h/215H 144v/144V Pos: standing >
Katze appears to be Gnome and is in excellent condition.
She's tiny in size.

<worn on head>       an evil looking helm
<worn around neck>   an unique dragonscale necklace from The Surface Realm of Duris
<worn around neck>   a blood-soaked collar
<worn on body>       a suit of hide armor
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a legendary ivory belt buckle from The City of Winterhaven
<worn on arms>       some masterly-crafted ivory vambraces from City of Torrhan
<worn around wrist>  a beautiful dragonscale bracer from The City of Winterhaven
<held>               a small bandage
<worn on legs>       some beautiful stone greaves
<worn on feet>       some legendary dragonscale boots

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >
Drokar says in gnome 'sec'

< 215h/215H 144v/144V Pos: standing >
You nod.

< 215h/215H 144v/144V Pos: standing >
Drokar says in gnome 'the fuck guilded you?'

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >
You say in gnome 'iniz'

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >
You tell your racewar '(ash) work is so overrated'

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >
You tell your racewar '(ash) just hang with us instead'

< 215h/215H 144v/144V Pos: standing >
You say in gnome 'what are my spec options?'

< 215h/215H 144v/144V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[30 Necromancer     ] Katze Legionary of The Empire (Gnome)[Commoner]
[37 Necrolyte       ] Drokar  (Gnome)[Commoner]
[ 6 Rogue           ] Ssani  (Halfling)[Serf]
[32 Necromancer     ] Ak  (Human)[Commoner]
[53 Forest Druid    ] Bas Magister Equitum of The Empire (inv) (Gnome)[Knight]
[51 RaGeloRd        ] Khaos Legionary of The Empire (Minotaur) (AFK)[Lightbringer]
[39 Necrolyte       ] Renaud  (Gnome) (Group Needed)[Commoner]
[50 Necrolyte       ] Syk Legionary of The Empire (Githzerai)[Commoner]
[41 Thief           ] Gimt  (inv) (Halfling)[Commoner]

There are 9 mortal(s) on.

Total visible players: 9.
Total connections: 16.

Record number of connections this boot: 30.

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >
Drokar says in gnome 'necrolyte like me'

< 215h/215H 144v/144V Pos: standing >

< 215h/215H 144v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 215h/215H 144v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 215h/215H 144v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 215h/215H 144v/144V Pos: standing >
Alarm bells sound, signalling an invasion!

< 215h/215H 144v/144V Pos: standing >
You tell your racewar '(ash) im not sure what you mean by that lol... but 30 tickets for anything, unless they're concerts.. bad'

< 215h/215H 144v/144V Pos: standing >
Drokar leaves down.
You follow Drokar.

The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
[3] A steel dagger has been tossed aside here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[9] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
Drokar (Gnome)(tiny) stands in mid-air here.
A gully dwarf wanders around, collecting garbage.
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 215h/215H 143v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 143v/144V Pos: standing >
Drokar leaves south.
You follow Drokar.

Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Drokar (Gnome)(tiny) stands in mid-air here.

< 215h/215H 142v/144V Pos: standing >
Drokar leaves south.
You follow Drokar.

East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Drokar (Gnome)(tiny) stands in mid-air here.

< 215h/215H 141v/144V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A large dog wanders around here, looking for food.
Drokar enters from the north.

< 215h/215H 140v/144V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up
Drokar enters from the north.

< 215h/215H 139v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 139v/144V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!

< 215h/215H 140v/144V Pos: standing >
Drokar leaves up.
You follow Drokar.

The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down
A large wooden counter is here, with a sign posted on it.
Drokar (Gnome)(tiny) stands in mid-air here.
Ratroper is here, ready to take your money.(Gold Aura)

< 215h/215H 139v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 139v/144V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!

< 215h/215H 140v/144V Pos: standing >
Alarm bells sound, signalling an invasion!

< 215h/215H 141v/144V Pos: standing >
A member of the Storage Locker Safety Commission escorts Drokar to a private room.

< 215h/215H 141v/144V Pos: standing >
Alarm bells sound, signalling an invasion!

< 215h/215H 142v/144V Pos: standing >
Someone suddenly attacks YOU!
You are briefly surrounded by a red aura!
A Minotaur's impressive slash strikes you very hard.
OUCH!  That really did HURT!

< 187h/215H 142v/144V Pos: standing >
< T: Katze TP: sta TC: small wounds E: A Minotaur sta EP: excellent >
 You tell your racewar '(ash) alarms in kimo'

< 187h/215H 142v/144V Pos: standing >
< T: Katze TP: sta TC: small wounds E: A Minotaur sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 187h/215H 142v/144V Pos: standing >
< T: Katze TP: sta TC: small wounds E: A Minotaur sta EP: excellent >
 A Minotaur parries your futile lunge at him.

< 187h/215H 142v/144V Pos: standing >
< T: Katze TP: sta TC: small wounds E: A Minotaur sta EP: excellent >
 A Minotaur's impressive slash strikes you very hard.
OUCH!  That really did HURT!
You dodge a Minotaur's vicious attack.
A Minotaur's fine slash strikes you very hard.

< 141h/215H 142v/144V Pos: standing >
< T: Katze TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 141h/215H 142v/144V Pos: standing >
< T: Katze TP: sta TC: few wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 141h/215H 142v/144V Pos: standing >
< T: Katze TP: sta TC: few wounds E: someone sta EP: excellent >
 
< 141h/215H 142v/144V Pos: standing >
< T: Katze TP: sta TC: few wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.
You are too busy fighting for your life to disengage!

< 141h/215H 142v/144V Pos: standing >
< T: Katze TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 You attempt to flee...
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up
You flee downward!

< 141h/215H 121v/144V Pos: standing >

< 141h/215H 121v/144V Pos: standing >
The red aura around you flashes blue and is gone.

< 141h/215H 121v/144V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 141h/215H 122v/144V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A huge rat scurries along here, whiskers wiggling.
A large dog wanders around here, looking for food.

< 141h/215H 121v/144V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 141h/215H 120v/144V Pos: standing >
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
A short gully dwarf shouts out the town news here.(Gold Aura)

< 141h/215H 120v/144V Pos: standing >
West Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Alarm bells sound, signalling an invasion!

< 141h/215H 119v/144V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A large dwarf is here, keeping an eye on the area.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 141h/215H 119v/144V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East -West
A dwarven commoner is here, shopping around the square.(Gold Aura)
A gully dwarf wanders around, collecting garbage.

< 141h/215H 117v/144V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 141h/215H 115v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/215H 116v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/215H 116v/144V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East -West
A dwarven commoner is here, shopping around the square.(Gold Aura)
A gully dwarf wanders around, collecting garbage.

< 142h/215H 115v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 142h/215H 116v/144V Pos: standing >
House of Justice
   This large room is where one can report a crime or be dealt with for
their crimes. A huge cell is to the north, with sturdy iron bars to keep
those criminals where the dwarves want them until they are to be dealt
with. To the south a pathway can be seen in front of the building.
Obvious exits: -North# -South
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
The Justice clerk is here, scribing something in his book.
A large dwarf is here, standing near the cell.(Gold Aura)
A large dwarf is here, keeping an eye on everything.(Gold Aura)
A large dwarf is here, keeping an eye on everything.(Gold Aura)
A large dwarf is here, keeping an eye on everything.(Gold Aura)
A large dwarf is here, keeping an eye on everything.(Gold Aura)

< 142h/215H 115v/144V Pos: standing >
The cell seems to be closed.

< 142h/215H 115v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 142h/215H 116v/144V Pos: standing >
It seems to be locked.

< 142h/215H 118v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 143h/215H 120v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 143h/215H 121v/144V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North -East -West
A dwarven commoner is here, shopping around the square.(Gold Aura)
A gully dwarf wanders around, collecting garbage.

< 143h/215H 120v/144V Pos: standing >
That's impossible, I'm afraid.

< 143h/215H 121v/144V Pos: standing >
A gully dwarf leaves east.

< 143h/215H 122v/144V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 143h/215H 120v/144V Pos: standing >
Alarm bells sound, signalling an invasion!

< 143h/215H 121v/144V Pos: standing >
Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -North# -East -South# -West

< 144h/215H 120v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 144h/215H 120v/144V Pos: standing >
Ok.

< 144h/215H 122v/144V Pos: standing >

< 144h/215H 122v/144V Pos: standing >
Primary Barracks
   This building is the main barracks for the western area of Kimordril.
Large and roomy, it could easily fit a small army of dwarves. This is only
the first floor, there being two stories to this barracks. The upper floor
is much larger, because it bridges over the pathway leading up to the west
gates. Lockers line the walls, full of light replacement gear for any dwarf
who goes without or cannot retrieve his own in case of an emergency.
Obvious exits: -East -South

< 144h/215H 121v/144V Pos: standing >
Ok.

< 144h/215H 123v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 144h/215H 123v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 145h/215H 127v/144V Pos: standing >
You tell your racewar '(ash) cmon guys'

< 145h/215H 128v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 146h/215H 130v/144V Pos: standing >
Alarm bells sound, signalling an invasion!

< 146h/215H 130v/144V Pos: standing >
Alarm bells sound, signalling an invasion!

< 146h/215H 131v/144V Pos: standing >
Alarm bells sound, signalling an invasion!

< 146h/215H 133v/144V Pos: standing >
Alarm bells sound, signalling an invasion!

< 146h/215H 133v/144V Pos: standing >
You tell your racewar '(ash) mino in kimo'
Militia forces muster to bolster the town's defenses against the invaders!!!

< 146h/215H 133v/144V Pos: standing >
You tell your racewar '(ash) and i cant get hidden hard enough'

< 147h/215H 139v/144V Pos: standing >
Alarm bells sound, signalling an invasion!

< 148h/215H 140v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 148h/215H 140v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 148h/215H 143v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 148h/215H 143v/144V Pos: standing >
Alarm bells sound, signalling an invasion!

< 148h/215H 143v/144V Pos: standing >
Alarm bells sound, signalling an invasion!

< 148h/215H 144v/144V Pos: standing >
Alarm bells sound, signalling an invasion!

< 149h/215H 144v/144V Pos: standing >

< 149h/215H 144v/144V Pos: standing >
Primary Barracks
Obvious exits: -East -South#

< 150h/215H 144v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 150h/215H 144v/144V Pos: standing >

< 151h/215H 144v/144V Pos: standing >

< 151h/215H 144v/144V Pos: standing >
You tell your racewar '(ash) kimo'

< 151h/215H 144v/144V Pos: standing >
Someone suddenly attacks YOU!
You are briefly surrounded by a red aura!
A Minotaur's powerful slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 87h/215H 144v/144V Pos: standing >
< T: Katze TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 You attempt to flee...
Primary Barracks
   This building is the main barracks for the western area of Kimordril.
Large and roomy, it could easily fit a small army of dwarves. This is only
the first floor, there being two stories to this barracks. The upper floor
is much larger, because it bridges over the pathway leading up to the west
gates. Lockers line the walls, full of light replacement gear for any dwarf
who goes without or cannot retrieve his own in case of an emergency.
Obvious exits: -West -Up
A dwarven warrior is here, resting on his break.(Gold Aura)
You flee eastward!

< 87h/215H 121v/144V Pos: standing >
The red aura around you flashes blue and is gone.

< 87h/215H 121v/144V Pos: standing >
Second Floor of the Primary Barracks
   Small beds are the only furniture in the room, lined up against the
walls, evenly spaced. The beds are only used in an emergency, or for
medical purposes. The area is tidy, and well kept, looking neat and clean
in every way. The second floor bridges over the path leading up to the west
gates, making it larger than the first floor.
Obvious exits: -South -West -Down

< 87h/215H 122v/144V Pos: standing >
Autosaving...
Alas, you cannot go that way. . . .

< 87h/215H 122v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 87h/215H 122v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 87h/215H 122v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 87h/215H 123v/144V Pos: standing >
Second Floor of the Primary Barracks
   Small beds are the only furniture in the room, lined up against the
walls, evenly spaced. The beds are only used in an emergency, or for
medical purposes. The area is tidy, and well kept, looking neat and clean
in every way. The second floor bridges over the path leading up to the west
gates, making it larger than the first floor.
Obvious exits: -East -South
A dwarven commoner is here, shopping around the square.(Gold Aura)

< 87h/215H 124v/144V Pos: standing >
Alas, you cannot go that way. . . .

< 87h/215H 124v/144V Pos: standing >
Second Floor of the Primary Barracks
   Small beds are the only furniture in the room, lined up against the
walls, evenly spaced. The beds are only used in an emergency, or for
medical purposes. The area is tidy, and well kept, looking neat and clean
in every way. The second floor bridges over the path leading up to the west
gates, making it larger than the first floor.
Obvious exits: -North -East -South
A dwarven warrior is here, resting on his break.(Gold Aura)

< 88h/215H 125v/144V Pos: standing >
Alarm bells sound, signalling an invasion!

< 88h/215H 126v/144V Pos: standing >
Second Floor of the Primary Barracks
   Small beds are the only furniture in the room, lined up against the
walls, evenly spaced. The beds are only used in an emergency, or for
medical purposes. The area is tidy, and well kept, looking neat and clean
in every way. The second floor bridges over the path leading up to the west
gates, making it larger than the first floor.
Obvious exits: -North -East
A dwarven merchant travels through here.(Gold Aura)
A dwarven warrior is here, resting on his break.(Gold Aura)

< 88h/215H 126v/144V Pos: standing >

< 88h/215H 127v/144V Pos: standing >
Second Floor of the Primary Barracks
   Small beds are the only furniture in the room, lined up against the
walls, evenly spaced. The beds are only used in an emergency, or for
medical purposes. The area is tidy, and well kept, looking neat and clean
in every way. The second floor bridges over the path leading up to the west
gates, making it larger than the first floor.
Obvious exits: -North -West -Down
A huge rat scurries along here, whiskers wiggling.

< 88h/215H 126v/144V Pos: standing >
Primary Barracks
   This building is the main barracks for the western area of Kimordril.
Large and roomy, it could easily fit a small army of dwarves. This is only
the first floor, there being two stories to this barracks. The upper floor
is much larger, because it bridges over the pathway leading up to the west
gates. Lockers line the walls, full of light replacement gear for any dwarf
who goes without or cannot retrieve his own in case of an emergency.
Obvious exits: -West -Up
A dwarven sergeant is here, watching over the barracks.(Gold Aura)

< 89h/215H 128v/144V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 89h/215H 129v/144V Pos: standing >
Primary Barracks
   This building is the main barracks for the western area of Kimordril.
Large and roomy, it could easily fit a small army of dwarves. This is only
the first floor, there being two stories to this barracks. The upper floor
is much larger, because it bridges over the pathway leading up to the west
gates. Lockers line the walls, full of light replacement gear for any dwarf
who goes without or cannot retrieve his own in case of an emergency.
Obvious exits: -North# -East
A dwarven warrior is here, resting on his break.(Gold Aura)

< 89h/215H 129v/144V Pos: standing >
Primary Barracks
   This building is the main barracks for the western area of Kimordril.
Large and roomy, it could easily fit a small army of dwarves. This is only
the first floor, there being two stories to this barracks. The upper floor
is much larger, because it bridges over the pathway leading up to the west
gates. Lockers line the walls, full of light replacement gear for any dwarf
who goes without or cannot retrieve his own in case of an emergency.
Obvious exits: -West -Up

< 90h/215H 131v/144V Pos: standing >
Primary Barracks
   This building is the main barracks for the western area of Kimordril.
Large and roomy, it could easily fit a small army of dwarves. This is only
the first floor, there being two stories to this barracks. The upper floor
is much larger, because it bridges over the pathway leading up to the west
gates. Lockers line the walls, full of light replacement gear for any dwarf
who goes without or cannot retrieve his own in case of an emergency.
Obvious exits: -North# -East
A dwarven warrior is here, resting on his break.(Gold Aura)

< 90h/215H 132v/144V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 90h/215H 133v/144V Pos: standing >
Someone suddenly attacks YOU!
You are briefly surrounded by a red aura!
A Minotaur's fine slash strikes you very hard.

< 78h/215H 134v/144V Pos: standing >
< T: Katze TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 Pardon?

< 78h/215H 135v/144V Pos: standing >
< T: Katze TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 78h/215H 135v/144V Pos: standing >
< T: Katze TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 A faint hum can be heard from Avernus the life stealer carried by a Minotaur.

< 78h/215H 135v/144V Pos: standing >
< T: Katze TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 Pardon?

< 78h/215H 135v/144V Pos: standing >
< T: Katze TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss a Minotaur.

< 78h/215H 135v/144V Pos: standing >
< T: Katze TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 A Minotaur's decent slash strikes you hard.
A Minotaur's impressive slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Minotaur's fine slash enshrouds you in a mist of blood.

< 29h/215H 135v/144V Pos: standing >
< T: Katze TP: sta TC: awful E: A Minotaur sta EP: excellent >
 You miss someone.

< 29h/215H 135v/144V Pos: standing >
< T: Katze TP: sta TC: awful E: A Minotaur sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 29h/215H 135v/144V Pos: standing >
< T: Katze TP: sta TC: awful E: someone sta EP: excellent >
 A dwarven sergeant enters from the east.

< 29h/215H 135v/144V Pos: standing >
< T: Katze TP: sta TC: awful E: someone sta EP: excellent >
 A Minotaur's fine slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as a Minotaur slashes you.
Your suit of hide armor was completely destroyed by the massive blow!
Your evil looking helm was completely destroyed by the massive blow!
Your legendary dragonscale boots was completely destroyed by the massive blow!