The death of [56 Wizard] Grutan The Empire (Gnome)

in A Modest Alcove

from the perspective of [56 Wizard] Grutan The Empire (Gnome)

<worn on belt buckle>a spellbook bearing the insignia of Grutan (magic) (glowing)
<held as shield>     a small round wooden shield
<worn around wrist>  a golden band of the ogre-magis (glowing)

The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Shagrath Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Porkchop Magister Equitum of The Empire (Minotaur)(huge) in mid-air sits atop a beautiful pegasus.(Gold Aura)
*Aktosh Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.

< 229h/229H 40v/113V Pos: standing >
Porkchop leaves up riding on a beautiful pegasus.
Shagrath trots up.
You follow Aktosh.

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[2] The corpse of a Githzerai is lying here.
A large sign hangs from the front of the counter here.
*Shagrath Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Porkchop Magister Equitum of The Empire (Minotaur)(huge) in mid-air sits atop a beautiful pegasus.(Gold Aura)
*Aktosh Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
Draz Magister Equitum of The Empire (Barbarian)(large) stands here.(Red Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 229h/229H 40v/113V Pos: standing >
Aktosh starts casting a spell called 'mass embalm'.

< 229h/229H 44v/113V Pos: standing >
Aktosh completes his spell...
Aktosh utters the words 'wagg zwbarw'
The corpse of Kabo glows blood red briefly.
The corpse of Kabo glows blood red briefly.

< 229h/229H 46v/113V Pos: standing >
Aktosh sits down in a comfortable spot.

< 229h/229H 48v/113V Pos: standing >
Aktosh opens a mystical serpent runed grimoire and begins studying it intently.

< 229h/229H 49v/113V Pos: standing >
Porkchop sniffs sadly.

< 229h/229H 49v/113V Pos: standing >
Porkchop sits down in a comfortable spot.

< 229h/229H 50v/113V Pos: standing >
Aktosh closes his book and grins malevolently.

< 229h/229H 51v/113V Pos: standing >
Aktosh clambers to his feet.

< 229h/229H 52v/113V Pos: standing >
Porkchop clambers to his feet.

< 229h/229H 55v/113V Pos: standing >
Porkchop starts casting a spell.

< 229h/229H 55v/113V Pos: standing >
The receptionist starts to chant in a deep voice.

< 229h/229H 59v/113V Pos: standing >
Porkchop completes his spell...
Porkchop utters the words 'parl gxafe'

< 229h/229H 59v/113V Pos: standing >

< 229h/229H 60v/113V Pos: standing >
Porkchop starts casting a spell.

< 229h/229H 65v/113V Pos: standing >

< 229h/229H 66v/113V Pos: standing >
Porkchop completes his spell...
Porkchop utters the word 'abrazak'

< 229h/229H 66v/113V Pos: standing >

< 229h/229H 67v/113V Pos: standing >
Porkchop starts casting a spell.

< 229h/229H 69v/113V Pos: standing >

< 229h/229H 71v/113V Pos: standing >
Porkchop completes his spell...
Porkchop utters the word 'fido'

< 229h/229H 72v/113V Pos: standing >
Draz has lost his link.
Draz has reconnected.

< 229h/229H 73v/113V Pos: standing >
Porkchop sits down in a comfortable spot.

< 229h/229H 76v/113V Pos: standing >
Porkchop takes out his holy symbol and begins praying intently.

< 229h/229H 76v/113V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
[2] The corpse of a Githzerai is lying here.
A large sign hangs from the front of the counter here.
*Shagrath Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Porkchop Magister Equitum of The Empire (Minotaur)(huge) sits resting sits atop a beautiful pegasus.(Gold Aura)
*Aktosh Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
Draz Magister Equitum of The Empire (Barbarian)(large) stands here.(Red Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 229h/229H 79v/113V Pos: standing >
Porkchop raises his holy symbol and smiles broadly.
The innkeeper stores Draz's stuff in the safe and shows him to his room.

< 229h/229H 90v/113V Pos: standing >
Porkchop clambers to his feet.

< 229h/229H 91v/113V Pos: standing >
Bohicaa enters from below.

< 229h/229H 92v/113V Pos: standing >
The innkeeper stores Bohicaa's stuff in the safe and shows him to his room.

< 229h/229H 93v/113V Pos: standing >
Deathli shrugs into the platemail of the DragonLord.
Deathli dons the helm of the dragonkind on his head.
Deathli slides his legs into some stitched leggings of the Knights of the Raven of precision.
Deathli places a pair of silk penny loafers on his feet.
Deathli wears the cloak of woven time about his body.
Deathli clasps a waistband of rock and stone around his waist.
Deathli slides a foggy visor enchanted by Deathli over his eyes.
Deathli covers his face with a mask of purest crystal.
Deathli dons a spherical chunk of the swamp fane runestone enchanted by Deathli.
Deathli throws a mirrored ioun stone in the air and it begins circling his head.
Deathli has entered the game.

< 229h/229H 95v/113V Pos: standing >
Deathli's eyes roll back in his head and he crumples to the ground in a dead faint.

< 229h/229H 99v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 229h/229H 100v/113V Pos: standing >
Deathli leaves down.

< 229h/229H 109v/113V Pos: standing >
Oggog shrugs into a blacksteel cuirass.
Oggog dons a blacksteel coif on his head.
Oggog places some beautiful bark moccasins on his feet.
Oggog wears a fur cloak about his body.
Oggog clasps a fur belt around his waist.
Oggog has entered the game.

< 229h/229H 113v/113V Pos: standing >

< 229h/229H 113v/113V Pos: standing >

< 229h/229H 113v/113V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
Oggog removes all of his equipment.

< 229h/229H 113v/113V Pos: standing >
Oggog puts a bunch of stuff into a rugged adventurers satchel.

< 229h/229H 113v/113V Pos: standing >
Porkchop nogs at Aktosh.

< 229h/229H 113v/113V Pos: standing >
Oggog removes all of his equipment.

< 229h/229H 113v/113V Pos: standing >
Oggog puts some stuff into a rugged adventurers satchel.

< 229h/229H 113v/113V Pos: standing >
Your globe shimmers and fades into thin air.

< 229h/229H 113v/113V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Aktosh.

< 229h/229H 113v/113V Pos: standing >
Oggog leaves down.

< 229h/229H 113v/113V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 229h/229H 113v/113V Pos: standing >

< 229h/229H 113v/113V Pos: standing >

< 229h/229H 113v/113V Pos: standing >
Khaos enters from below.

< 229h/229H 113v/113V Pos: standing >
Khaos now follows Aktosh.

< 229h/229H 113v/113V Pos: standing >

< 229h/229H 113v/113V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.

< 229h/229H 113v/113V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 229h/229H 113v/113V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Aktosh.

< 229h/229H 113v/113V Pos: standing >
Shagrath trots down.

< 229h/229H 113v/113V Pos: standing >

< 229h/229H 113v/113V Pos: standing >
A faint hum can be heard from the oaken staff of the woodlands carried by Aktosh.

< 229h/229H 113v/113V Pos: standing >
Shagrath trots in from below.

< 229h/229H 113v/113V Pos: standing >
Shagrath trots down.

< 229h/229H 113v/113V Pos: standing >
Shagrath trots in from below.

< 229h/229H 113v/113V Pos: standing >
Shagrath trots down.

< 229h/229H 113v/113V Pos: standing >
Shagrath trots in from below.

< 229h/229H 113v/113V Pos: standing >
Khaos claps his small hands together.

< 229h/229H 113v/113V Pos: standing >

< 229h/229H 113v/113V Pos: standing >

< 229h/229H 113v/113V Pos: standing >
The blood-red glow surrounding you fades away.
Porkchop recites a chant and a blood-red glow radiates from his finger tips.
You are surrounded by a blood-red glow.

< 229h/229H 113v/113V Pos: standing >

< 229h/229H 113v/113V Pos: standing >

< 229h/229H 113v/113V Pos: standing >
Khaos is now a member of Porkchop's group.

< 229h/229H 113v/113V Pos: standing >

< 229h/229H 113v/113V Pos: standing >
Your heroic urges slowly fade away.

< 214h/214H 113v/113V Pos: standing >
Aktosh's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
Porkchop's skin seems to turn to stone.
Porkchop says in minotaur 'stone'

< 214h/214H 113v/113V Pos: standing >
A faint hum can be heard from the globe of shadows carried by Aktosh.
Aktosh's skin seems to turn to stone.

< 237h/237H 113v/113V Pos: standing >
You are already standing.

< 237h/237H 113v/113V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
[2] The corpse of a Githzerai is lying here.
A large sign hangs from the front of the counter here.
*Shagrath Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Khaos Legionary of The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Porkchop Magister Equitum of The Empire (Minotaur)(huge) in mid-air sits atop a beautiful pegasus.(Gold Aura)
*Aktosh Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 237h/237H 113v/113V Pos: standing >

< 237h/237H 113v/113V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Aktosh.

< 237h/237H 113v/113V Pos: standing >
Khaos says, 'ooOOooOOooOOooOOoo'.

< 237h/237H 113v/113V Pos: standing >

< 237h/237H 113v/113V Pos: standing >

< 237h/237H 113v/113V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Aktosh.

< 237h/237H 113v/113V Pos: standing >
Khaos spits over his left shoulder.

< 237h/237H 113v/113V Pos: standing >
Deathli enters from below.

< 237h/237H 113v/113V Pos: standing >
Aktosh lets out a huge thunderous roar! ROARRRRRRRRRRRRR!

< 237h/237H 113v/113V Pos: standing >
Aktosh stops using the staff of blue flames.

< 237h/237H 113v/113V Pos: standing >
Aktosh wields the spiked mace of the Death Seekers.

< 237h/237H 113v/113V Pos: standing >
Aktosh says 'death'
Aktosh grips spiked mace of the Death Seekers firmly in his hand and call upon the powers of Darkness to aid in the battles! 
Aktosh looks vitalized.

< 237h/237H 113v/113V Pos: standing >
Aktosh stops using the spiked mace of the Death Seekers.

< 237h/237H 113v/113V Pos: standing >
Aktosh wields the staff of blue flames.
It glows brightly.

< 237h/237H 113v/113V Pos: standing >
Aktosh shrugs into an embroidered tunic of the Knights of the Raven.

< 237h/237H 113v/113V Pos: standing >
The innkeeper stores Deathli's stuff in the safe and shows him to his room.

< 237h/237H 113v/113V Pos: standing >
Draz has entered the game.

< 237h/237H 113v/113V Pos: standing >

< 237h/237H 113v/113V Pos: standing >
Draz leaves west.

< 237h/237H 113v/113V Pos: standing >
Autosaving...
Khaos nods at himself, reassuring himself that he's ok.

< 237h/237H 113v/113V Pos: standing >
Draz enters from the west.

< 237h/237H 113v/113V Pos: standing >
The innkeeper stores Draz's stuff in the safe and shows him to his room.

< 237h/237H 113v/113V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Aktosh.
Porkchop chortles softly at the sight of Porkchop.

< 237h/237H 113v/113V Pos: standing >
Deathli shrugs into the platemail of the DragonLord.
Deathli dons the helm of the dragonkind on his head.
Deathli slides his legs into some stitched leggings of the Knights of the Raven of precision.
Deathli places a pair of silk penny loafers on his feet.
Deathli wears the cloak of woven time about his body.
Deathli clasps a waistband of rock and stone around his waist.
Deathli slides a foggy visor enchanted by Deathli over his eyes.
Deathli covers his face with a mask of purest crystal.
Deathli dons a spherical chunk of the swamp fane runestone enchanted by Deathli.
Deathli throws a mirrored ioun stone in the air and it begins circling his head.
Deathli has entered the game.

< 237h/237H 113v/113V Pos: standing >
Deathli leaves west.
The Ogre's Foot Inn
Obvious exits: -West -Down
[2] The corpse of a Githzerai is lying here.
A large sign hangs from the front of the counter here.
*Shagrath Legionary of The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Khaos Legionary of The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Porkchop Magister Equitum of The Empire (Minotaur)(huge) in mid-air sits atop a beautiful pegasus.(Gold Aura)
*Aktosh Magister Militum of The Empire (Gnome)(tiny) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 237h/237H 113v/113V Pos: standing >
You are already standing.

< 237h/237H 113v/113V Pos: standing >
Deathli enters from the west.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 237h/237H 112v/113V Pos: standing >

< 237h/237H 112v/113V Pos: standing >
The blood-red glow surrounding you fades away.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A woman is standing here, shopping about the town.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 237h/237H 111v/113V Pos: standing >
A tharnadian thief-hunter enters from the west.

< 237h/237H 111v/113V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A large wandering dog is here, growling at you.
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)

< 237h/237H 110v/113V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 237h/237H 110v/113V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 237h/237H 109v/113V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 237h/237H 108v/113V Pos: standing >
You jump in surprise.. EEK! 

< 237h/237H 108v/113V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 237h/237H 108v/113V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 237h/237H 107v/113V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 237h/237H 106v/113V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 237h/237H 105v/113V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 237h/237H 104v/113V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 237h/237H 102v/113V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 237h/237H 101v/113V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up

< 237h/237H 101v/113V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A large rat is scurrying about here.

< 237h/237H 100v/113V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 237h/237H 99v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 237h/237H 100v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 237h/237H 100v/113V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A large rat is scurrying about here.

< 237h/237H 99v/113V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 237h/237H 99v/113V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A stray tomcat is darting after rodents, here.

< 237h/237H 99v/113V Pos: standing >
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down

< 237h/237H 98v/113V Pos: standing >
Entrance Hallway to the Guild of Rogues
   This dark and shadowy hallway is lit but a single torch, which burns
with a very dim flame.  The walls of this hall are covered with literally
hundreds of names, all carved into the wood by daggers or other sharp tools,
probably the names of all those rouges who learned their dark skills here in
this guild.  A trapdoor in the ceiling leads to street level, and the hallway
continues on to the south.
Obvious exits: -South -Up
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 237h/237H 98v/113V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling.  A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West

< 237h/237H 98v/113V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, causing the shadows to twist and
writhe in a macabre and unsettling dance.  The hall continues to the east of
here, while a small ladder leads down through a circular opening in the floor
to a lower level of the guild.
Obvious exits: -East -Down

< 237h/237H 97v/113V Pos: standing >
Lower Level of the Guild of Rogues
   This dark and unlit chamber is only about ten feet in diameter, with a
thin metal ladder leading upwards to the hallway above.  A metal door is
set into the stone wall here, leading north, with no apparent keyhole
evident.
Obvious exits: -North -Up
A young man in leather armor seems to be patrolling the area.

< 237h/237H 98v/113V Pos: standing >
The Secret Training Chamber
   This large circular stone room is nearly a hundred feet in diameter, with a
large leather mat covering the floor.  It is well lit by dozens of torches
mounted all along the walls, and has a single exit in the south wall.  This is
where the rouges of Tharnadia practice their secret and deadly art, nicely
hidden away from the hustle and bustle of the city above.
A soothing aura fills the area.
Obvious exits: -South
The guildhall of The Empire is here.

< 237h/237H 97v/113V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South

< 237h/237H 101v/113V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 237h/237H 100v/113V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East -West
A bulletin board stands here.
A snow buffalo walks through here, grazing on the grass.(Red Aura)

< 237h/237H 99v/113V Pos: standing >
A Modest Alcove
Obvious exits: -East

< 237h/237H 99v/113V Pos: standing >
The world speeds up around you.
Alas, you cannot go that way. . . .

< 237h/237H 99v/113V Pos: standing >

< 237h/237H 99v/113V Pos: standing >
You sit down and relax.

< 237h/237H 100v/113V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - anti-magic ray
(10th circle)  1 - chain lightning
               3 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - incendiary cloud
( 8th circle)  1 - fly
               2 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  3 - teleport
               3 - fireball
               1 - feeblemind
( 5th circle)  3 - cone of cold
               1 - minor globe of invulnerability
               3 - dimension door
               1 - slowness
( 4th circle)  4 - lightning bolt
               2 - ray of enfeeblement
               3 - dispel magic
( 3rd circle)  2 - concealment
               7 - shocking grasp
               1 - agility
( 2nd circle)  7 - burning hands
               2 - sleep
               1 - strength
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic

You can memorize no more spells.

< 237h/237H 101v/113V Pos: sitting >
You start meditating...

< 237h/237H 102v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >

< 237h/237H 113v/113V Pos: sitting >
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.

< 237h/237H 113v/113V Pos: sitting >
A Kobold completes his spell...
A Kobold points at you.
You snap into visibility.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!

< 115h/237H 113v/113V Pos: sitting >
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.

< 115h/237H 113v/113V Pos: sitting >

< 115h/237H 113v/113V Pos: sitting >
A Kobold completes his spell...
A Kobold points at you.
You perform an arcane gesture dispersing some of a Kobold's mspell energy.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 5h/237H 113v/113V Pos: sitting >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 5h/237H 113v/113V Pos: sitting >
A Kobold completes his spell...
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your scarlet silk sash freezes and shatters into million pieces from the intense cold!