<worn on head> the helm of leadership (magic)
<worn on eyes> eyes of the zombie lord [79%]
<worn in ear> a strip of Tiamat's flesh (magic) (glowing)
<worn in ear> a shimmering crystal dragon scale (magic) (glowing) [86%]
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a holy symbol of the Ravenkind (magic) (glowing)
<worn around neck> the holy symbol of sanctity of wisdom (magic) (glowing) (humming)
<worn on body> a blazing suit of devil platemail (magic) (glowing) [54%]
<worn about body> a long shadowy mane
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> the frayed ends of sanity (magic)
<worn on belt buckle>a shimmering granite belt buckle [89%]
<worn on arms> some frost-rimed gem arm plates from Clan Stoutdorf Settlement [88%]
<held as shield> a scale from the elder golden wyrm
<worn around wrist> the ancestral bracelet of Sevenoaks (magic)
<worn around wrist> the glistening bracelet of a MaDMaN
<worn on hands> the woven gloves of the harvest (magic)
<worn on finger> a spider-shaped diorite ring (magic)
<worn on finger> a bluestone ring (magic)
<primary weapon> a glittering jeweled scepter (glowing)
<worn on legs> a pair of brimstone leggings of agility (magic)
<worn on feet> the mage boots of the maelstrom of constitution [43%]
You quickly scan the area.
A boat inspector who is not far off to your north.
A young sailor who is a brief walk away to your north.
A young girl who is a brief walk away to your north.
A young sailor who is rather far off to your north.
A rabbit who is in the distance to your north.
A young sailor who is in the distance to your north.
A boat inspector who is close by to your south.
A boat inspector who is a brief walk away to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is in the distance to your south.
A young sailor who is close by to your west.
An old seaman who is not far off to your west.
A young sailor who is not far off to your west.
An old seaman who is not far off to your west.
A boat inspector who is not far off to your west.
A young sailor who is a brief walk away to your west.
You follow Aceldama.
The Center Docks
Obvious exits: -E -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A young sailor moves about doing his duties.
< 876h/876H 159v/161V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your west.
A young sailor who is close by to your west.
An old seaman who is close by to your west.
A boat inspector who is close by to your west.
A young sailor who is not far off to your west.
< 876h/876H 159v/161V Pos: standing >
You follow Aceldama.
The Center Docks
Obvious exits: -E -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
Hurrying along, a boat inspector makes sure things are in order.
< 876h/876H 159v/161V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your east.
A young sailor who is close by to your west.
A young sailor who is in the distance to your west.
You follow Aceldama.
The Center Docks
Obvious exits: -E -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A young sailor moves about doing his duties.
< 876h/876H 160v/161V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your east.
A young sailor who is close by to your east.
An old seaman who is close by to your east.
A boat inspector who is close by to your east.
A young sailor who is not far off to your east.
A young sailor who is rather far off to your west.
A young sailor who is in the distance to your west.
A young sailor who is in the distance to your west.
Aceldama sneaks west.
You follow Aceldama.
The Western Docks
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
< 876h/876H 159v/161V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your north.
A young sailor who is close by to your north.
A boat inspector who is not far off to your north.
A young sailor who is not far off to your north.
An old seaman who is rather far off to your north.
An old seaman who is in the distance to your north.
An old seaman who is in the distance to your north.
A young sailor who is close by to your east.
An old seaman who is not far off to your east.
A young sailor who is not far off to your east.
An old seaman who is not far off to your east.
A boat inspector who is not far off to your east.
A young sailor who is a brief walk away to your east.
A young sailor who is close by to your south.
A young sailor who is a brief walk away to your south.
An old seaman who is a brief walk away to your south.
An elven woman who is rather far off to your south.
A young sailor who is rather far off to your south.
An elven woman who is rather far off to your south.
A young sailor who is a brief walk away to your west.
A young sailor who is rather far off to your west.
A young sailor who is rather far off to your west.
A boat merchant who is in the distance to your west.
< 876h/876H 159v/161V Pos: standing >
You follow Aceldama.
The Center Docks
Obvious exits: -E -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
< 876h/876H 159v/161V Pos: standing >
You quickly scan the area.
A young sailor who is not far off to your east.
An old seaman who is a brief walk away to your east.
A young sailor who is a brief walk away to your east.
An old seaman who is a brief walk away to your east.
A boat inspector who is a brief walk away to your east.
A young sailor who is rather far off to your east.
A young sailor who is not far off to your west.
A young sailor who is a brief walk away to your west.
A young sailor who is a brief walk away to your west.
A boat merchant who is rather far off to your west.
< 876h/876H 161v/161V Pos: standing >
You quickly scan the area.
A young sailor who is not far off to your east.
An old seaman who is a brief walk away to your east.
A young sailor who is a brief walk away to your east.
An old seaman who is a brief walk away to your east.
A boat inspector who is a brief walk away to your east.
A young sailor who is rather far off to your east.
A young sailor who is not far off to your west.
A young sailor who is a brief walk away to your west.
A young sailor who is a brief walk away to your west.
A boat merchant who is rather far off to your west.
< 876h/876H 161v/161V Pos: standing >
You quickly scan the area.
A young sailor who is not far off to your east.
An old seaman who is a brief walk away to your east.
A young sailor who is a brief walk away to your east.
An old seaman who is a brief walk away to your east.
A boat inspector who is a brief walk away to your east.
A young sailor who is rather far off to your east.
A young sailor who is not far off to your west.
A young sailor who is a brief walk away to your west.
A young sailor who is a brief walk away to your west.
A boat merchant who is rather far off to your west.
You follow Aceldama.
The Center Docks
Obvious exits: -E -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
< 876h/876H 160v/161V Pos: standing >
You quickly scan the area.
A young sailor who is a brief walk away to your east.
An old seaman who is rather far off to your east.
A young sailor who is rather far off to your east.
An old seaman who is rather far off to your east.
A boat inspector who is rather far off to your east.
A young sailor who is in the distance to your east.
A young sailor who is close by to your west.
A young sailor who is not far off to your west.
A young sailor who is a brief walk away to your west.
A boat merchant who is a brief walk away to your west.
< 876h/876H 160v/161V Pos: standing >
You quickly scan the area.
A young sailor who is a brief walk away to your east.
An old seaman who is rather far off to your east.
A young sailor who is rather far off to your east.
An old seaman who is rather far off to your east.
A boat inspector who is rather far off to your east.
A young sailor who is in the distance to your east.
A young sailor who is close by to your west.
A young sailor who is not far off to your west.
A young sailor who is a brief walk away to your west.
A boat merchant who is a brief walk away to your west.
< 876h/876H 160v/161V Pos: standing >
< 876h/876H 160v/161V Pos: standing >
< 876h/876H 160v/161V Pos: standing >
You quickly scan the area.
A young sailor who is a brief walk away to your east.
An old seaman who is rather far off to your east.
A young sailor who is rather far off to your east.
An old seaman who is rather far off to your east.
A boat inspector who is rather far off to your east.
A young sailor who is in the distance to your east.
A young sailor who is close by to your west.
A young sailor who is not far off to your west.
A young sailor who is a brief walk away to your west.
A boat merchant who is a brief walk away to your west.
< 876h/876H 160v/161V Pos: standing >
You follow Aceldama.
The Center Docks
Obvious exits: -E -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A young sailor moves about doing his duties.
< 876h/876H 159v/161V Pos: standing >
Aceldama sneaks west.
You follow Aceldama.
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A young sailor moves about doing his duties.
< 876h/876H 160v/161V Pos: standing >
You follow Aceldama.
End of The Docks
Obvious exits: -N -E -W
The Caravel Lazmanian Devil floats here.
The Yacht S.S Minno floats here.
The Sloop -Wave-Cutter- floats here.
The Sloop sloopy floats here.
The Sloop Fist of the Newt floats here.
The Sloop Gnomeans No floats here.
The Sloop testcolor Poop Sloop floats here.
The Yacht deathinc! floats here.
The Clipper eka floats here.
The Sloop Gnomercy floats here.
The Carrack Holy Cow! floats here.
The Sloop Porcupine floats here.
The Sloop hi floats here.
The Sloop Death-on-a-stick floats here.
The Sloop TheCrawlingEye floats here.
The Sloop M.D.K floats here.
The Sloop DERPPPHERPADERPDERP floats here.
The Sloop CorpseRaft floats here.
The Sloop KaZziNaTeR floats here.
The Sloop 'Teakwood Cross' floats here.
The Yacht Necrosis floats here.
The Yacht The Black Plague floats here.
The Sloop Plus floats here.
The Sloop Ship of Death floats here.
The Sloop Northern Thunder floats here.
The Sloop 5th HorseMen floats here.
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
< 876h/876H 159v/161V Pos: standing >
< 876h/876H 159v/161V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A young sailor who is close by to your east.
A young sailor who is not far off to your east.
A young sailor who is in the distance to your east.
< 876h/876H 159v/161V Pos: standing >
Score information for Hodk
Level: 50 Race: Duergar Class: Druid / Storm Druid Sex: Male
Hit points: 876(876) Moves: 161(161)
Coins carried: 12 platinum 26 gold 9 silver 2 copper
Coins in bank: 735 platinum 944 gold 0 silver 0 copper
Playing time: 3 days / 0 hours/ 52 minutes
Received data: 0.1062 MB this session.
Send data: 0.0004 MB this session.
Compression ratio: none
Title: Disciple of Lloth
Group Leader: Aceldama
Status: Standing.
Soulshielded
Epic points: 877 Skill points: 7 Current task: find runestone of The Scorched Valley
Epic Bonus: No Epic Bonus (0.00%)
Frags: +1.76 Deaths: 7
Consenting: Aceldama
Detecting: Invisible Magic Life Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Aware Haste
Bartender Quests Remaining: 6
Combat Pulse: 17 Spell Pulse: 0.85
Leaderboard Points: 685
Paladin auras: Battle Lust
Guarded by: Aceldama
Active Spells:
--------------
aid (47 minutes)
barkskin (13 minutes)
mielikki vitality (14 minutes)
natures blessing (50 minutes)
animal vision (50 minutes)
endurance (less than a minute remaining)
< 876h/876H 161v/161V Pos: standing >
< 876h/876H 161v/161V Pos: standing >
Aceldama boards the Yacht S.S Minno.
< 876h/876H 161v/161V Pos: standing >
You are no longer being guarded by Aceldama.
The blood-red glow surrounding you fades away.
< 876h/876H 161v/161V Pos: standing >
You start chanting...
Aceldama disembarks from the Yacht S.S Minno.
< 876h/876H 161v/161V Pos: standing >
Casting: storm shield **
< 876h/876H 161v/161V Pos: standing >
Casting: storm shield *
< 876h/876H 161v/161V Pos: standing >
Aceldama begins to ponder on something.
< 876h/876H 161v/161V Pos: standing >
Casting: storm shield
< 876h/876H 161v/161V Pos: standing >
You complete your spell...
Your scale from the elder golden wyrm starts to crackle with energy, as small bolts of lightning run along its surface.
< 876h/876H 161v/161V Pos: standing >
You are surrounded by a blood-red glow.
< 876h/876H 161v/161V Pos: standing >
Aceldama says in god 'wonder what it was'
< 876h/876H 161v/161V Pos: standing >
You quickly scan the area.
An emerald dragon who is not far off to your north.
A young sailor who is close by to your east.
A young sailor who is not far off to your east.
A young sailor who is in the distance to your east.
< 876h/876H 161v/161V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
< 876h/876H 161v/161V Pos: standing >
You follow Aceldama.
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A young sailor moves about doing his duties.
< 876h/876H 160v/161V Pos: standing >
You follow Aceldama.
The Center Docks
Obvious exits: -E -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A young sailor moves about doing his duties.
< 876h/876H 159v/161V Pos: standing >
The Center Docks
Obvious exits: -E -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A young sailor moves about doing his duties.
< 876h/876H 161v/161V Pos: standing >
You quickly scan the area.
A young sailor who is a brief walk away to your east.
A young sailor who is rather far off to your east.
A young sailor who is rather far off to your east.
An old seaman who is in the distance to your east.
An old seaman who is in the distance to your east.
A boat inspector who is in the distance to your east.
A young sailor who is close by to your west.
A young sailor who is not far off to your west.
A boat merchant who is not far off to your west.
< 876h/876H 161v/161V Pos: standing >
You follow Aceldama.
The Center Docks
Obvious exits: -E -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
< 876h/876H 160v/161V Pos: standing >
You follow Aceldama.
The Center Docks
Obvious exits: -E -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
< 876h/876H 159v/161V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your east.
A young sailor who is not far off to your east.
A young sailor who is not far off to your east.
An old seaman who is a brief walk away to your east.
An old seaman who is a brief walk away to your east.
A boat inspector who is a brief walk away to your east.
A young sailor who is not far off to your west.
A young sailor who is a brief walk away to your west.
A young sailor who is rather far off to your west.
A boat merchant who is rather far off to your west.
< 876h/876H 160v/161V Pos: standing >
Aceldama is now guarding you!
< 876h/876H 161v/161V Pos: standing >
You follow Aceldama.
The Western Docks
Obvious exits: -N -E -S -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A young sailor moves about doing his duties.
< 876h/876H 160v/161V Pos: standing >
You follow Aceldama.
The Western Docks
Obvious exits: -N -S
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A young sailor moves about doing his duties.
< 876h/876H 159v/161V Pos: standing >
You follow Aceldama.
The Western Docks
Obvious exits: -N -S
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
Hurrying along, a boat inspector makes sure things are in order.
< 876h/876H 158v/161V Pos: standing >
You follow Aceldama.
The Western Docks
Obvious exits: -N -S
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A young sailor moves about doing his duties.
< 876h/876H 159v/161V Pos: standing >
You follow Aceldama.
The Western Docks
Obvious exits: -N -S
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A burly seaman walks by here, enjoying some time off.
< 876h/876H 159v/161V Pos: standing >
Aceldama sneaks north.
You follow Aceldama.
Northwest Corner of The Docks
Obvious exits: -E -S
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.
< 876h/876H 158v/161V Pos: standing >
You quickly scan the area.
An old seaman who is not far off to your east.
A Human who is a brief walk away to your east.
An old seaman who is close by to your south.
A young sailor who is not far off to your south.
A boat inspector who is a brief walk away to your south.
A young sailor who is rather far off to your south.
A young sailor who is in the distance to your south.
< 876h/876H 161v/161V Pos: standing >
An old seaman leaves south.
< 876h/876H 161v/161V Pos: standing >
You follow Aceldama.
The Western Docks
Obvious exits: -N -S
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.
< 876h/876H 160v/161V Pos: standing >
An old seaman enters from the north.
< 876h/876H 160v/161V Pos: standing >
An old seaman leaves north.
< 876h/876H 160v/161V Pos: standing >
< 876h/876H 160v/161V Pos: standing >
< 876h/876H 160v/161V Pos: standing >
Aceldama stops using Daganar's cloak of stealth.
< 876h/876H 160v/161V Pos: standing >
You failed.
< 876h/876H 160v/161V Pos: standing >
Aceldama wears the cloak of the stalker about his body.
< 876h/876H 160v/161V Pos: standing >
You quickly scan the area.
An old seaman who is close by to your north.
A young sailor who is not far off to your south.
A boat inspector who is not far off to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is rather far off to your south.
A young sailor who is in the distance to your south.
< 876h/876H 160v/161V Pos: standing >
You failed.
< 876h/876H 160v/161V Pos: standing >
< 876h/876H 160v/161V Pos: standing >
You failed.
< 876h/876H 160v/161V Pos: standing >
You nog.
< 876h/876H 160v/161V Pos: standing >
Aceldama gets a slab of beef from his net of endless currents.
< 876h/876H 160v/161V Pos: standing >
You failed.
< 876h/876H 160v/161V Pos: standing >
You failed.
< 876h/876H 160v/161V Pos: standing >
You failed.
Aceldama leaves north.
You follow Aceldama.
Northwest Corner of The Docks
Obvious exits: -E -S
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A burly seaman walks by here, enjoying some time off.
< 876h/876H 159v/161V Pos: standing >
You failed.
< 876h/876H 160v/161V Pos: standing >
Aceldama eats a slab of beef.
< 876h/876H 161v/161V Pos: standing >
You failed.
Aceldama leaves east.
You follow Aceldama.
The Northern Docks
Obvious exits: -E -W
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
< 876h/876H 160v/161V Pos: standing >
Aceldama leaves east.
You follow Aceldama.
The Northern Docks
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A burly seaman walks by here, enjoying some time off.
< 876h/876H 159v/161V Pos: standing >
You failed.
< 876h/876H 159v/161V Pos: standing >
Aceldama leaves east.
You follow Aceldama.
The Northern Docks
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
*Aceldama DeMoN Disciple of Lloth (Minotaur)(large) stands in mid-air here.(holy)
An impenetrable globe of darkness floats near Aceldama's head.
A Human (medium) stands here.
< 876h/876H 159v/161V Pos: standing >
You start chanting...
< 876h/876H 160v/161V Pos: standing >
Aceldama snaps into visibility.
A dark shroud encases Aceldama as he charges into battle.
A Human is knocked to the ground by Aceldama's mighty bash!
< 876h/876H 161v/161V Pos: standing >
Casting: creeping doom *
< 876h/876H 161v/161V Pos: standing >
The taste of blood slowly fades from your body.
Your endurance fades away.
< 876h/876H 161v/161V Pos: standing >
Casting: creeping doom
< 876h/876H 161v/161V Pos: standing >
You complete your spell...
You send out a wave of insects and arachnids!
< 876h/876H 161v/161V Pos: standing >
[Damage: 36 ] You send a wave of insects and arachnids against a Human!
< 876h/876H 161v/161V Pos: standing >
Aceldama parries a Human's lunge at him.
Aceldama snaps into visibility.
Aceldama's slash causes a Human to grimace in pain.
Aceldama's impressive slash enshrouds a Human in a mist of blood.
Aceldama's powerful slash hits a Human.
A Human is mortally wounded, and will die soon, if not aided.
< 876h/876H 161v/161V Pos: standing >
You start chanting...
< 876h/876H 161v/161V Pos: standing >
An old seaman enters from the west.
< 876h/876H 161v/161V Pos: standing >
Casting: creeping doom *
< 876h/876H 161v/161V Pos: standing >
You lost your concentration!
You abort your prayer before it's done!
< 876h/876H 161v/161V Pos: standing >
[Damage: 34 ] A sea of insects and arachnids consumed a Human completely leaving nothing but a few bones..
A Human's sandstone choker was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.