The death of [56 Controller] Kesk Disciple of Lloth (Drow Elf)

in The Road Leading From Tharnadia

from the perspective of [56 Spiritualist] Daeros The Empire (Gnome)

<worn as a badge>    a blood-stained steel badge from The Church of the Eternal Dusk [37%]             
<worn on head>       an ancient crown of elven royalty enchanted by Daeros (magic) (glowing) (humming)
<worn on eyes>       eyes of the zombie lord [22%]             
<worn in ear>        a surgeon's silver earring enchanted by Daeros [83%]             
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing)
<worn on face>       a white hot mask of living flame enchanted by Daeros (glowing)
<worn around neck>   an amulet of wisdom enchanted by Daeros (magic)
<worn around neck>   a charm made of dwarf bone enchanted by Daeros [84%]             
<worn on body>       some bandedmail bearing a cloak and dagger crest [72%]             
<worn about body>    the living oceanic cloak enchanted by Daeros (magic) (glowing)
<worn as quiver>     a stylish dragonscale quiver [54%]             
<worn about waist>   a belt of scales (magic)
<worn on belt buckle>some baby guts
<worn on arms>       some glowing sleeves made of devil skin enchanted by Daeros (magic) (glowing)
<held as shield>     a shield of ancestral spirits (magic) [62%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [81%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      the cubes of protection enchanted by Daeros (humming)
<worn on finger>     a ring of twisted gray mist enchanted by Daeros [80%]             
<worn on finger>     a glowing black ring enchanted by Daeros
<held>               the totem of Mox (magic) (humming)[160h 32m 30s]
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       a pair of clawed demon-hide moccasins enchanted by Daeros [84%]             

Deathli opens the door.

< 971h/971H 180v/180V Pos: standing >
Deathli leaves south.
You follow Deathli.

Lower Level of the Guild of Rogues
   This dark and unlit chamber is only about ten feet in diameter, with a
thin metal ladder leading upwards to the hallway above.  A metal door is
set into the stone wall here, leading north, with no apparent keyhole
evident.
Obvious exits: -North -Up
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ashyel enters from the north.
Sevi sneaks in from the north.
Orthyn enters from the north.

< 971h/971H 179v/180V Pos: standing >
Deathli closes the door.

< 971h/971H 179v/180V Pos: standing >
Deathli leaves up.
You follow Deathli.

The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, causing the shadows to twist and
writhe in a macabre and unsettling dance.  The hall continues to the east of
here, while a small ladder leads down through a circular opening in the floor
to a lower level of the guild.
Obvious exits: -East -Down
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ashyel enters from below.
Grotar sneaks in from below.
Orthyn enters from below.

< 971h/971H 178v/180V Pos: standing >
Deathli leaves east.
You follow Deathli.

The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling.  A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ashyel enters from the west.
Gellz sneaks in from the west.
Orthyn enters from the west.

< 971h/971H 177v/180V Pos: standing >
Deathli leaves north.
You follow Deathli.

Entrance Hallway to the Guild of Rogues
   This dark and shadowy hallway is lit but a single torch, which burns
with a very dim flame.  The walls of this hall are covered with literally
hundreds of names, all carved into the wood by daggers or other sharp tools,
probably the names of all those rouges who learned their dark skills here in
this guild.  A trapdoor in the ceiling leads to street level, and the hallway
continues on to the south.
Obvious exits: -South -Up#
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ashyel enters from the south.
Orthyn enters from the south.

< 971h/971H 176v/180V Pos: standing >
Deathli opens the trap.

< 971h/971H 178v/180V Pos: standing >
Deathli leaves up.
You follow Deathli.

A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ashyel enters from below.
Gellz sneaks in from below.
Grotar sneaks in from below.
Orthyn enters from below.

< 971h/971H 177v/180V Pos: standing >
Deathli closes the trapdoor.

< 971h/971H 179v/180V Pos: standing >
Deathli leaves north.
You follow Deathli.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
Ashyel enters from the south.
Gellz sneaks in from the south.
Sevi sneaks in from the south.
Orthyn enters from the south.

< 971h/971H 178v/180V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your east.
A stray dog who is close by to your east.
A militia guard who is close by to your east.
Deathli leaves east.
You follow Deathli.

The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
Ashyel enters from the west.
Gellz sneaks in from the west.
Sevi sneaks in from the west.
Orthyn enters from the west.

< 971h/971H 177v/180V Pos: standing >
Slay whom?
Deathli leaves east.
You follow Deathli.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ashyel enters from the west.
Orthyn enters from the west.

< 971h/971H 179v/180V Pos: standing >
Deathli leaves south.
You follow Deathli.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A woman is standing here, shopping about the town.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A stray tomcat is darting after rodents, here.
Ashyel enters from the north.
Gellz sneaks in from the north.
Grotar sneaks in from the north.
Orthyn enters from the north.

< 971h/971H 178v/180V Pos: standing >
A tharnadian thief-hunter leaves north.
Deathli opens the door.

< 971h/971H 178v/180V Pos: standing >
Deathli leaves west.
You follow Deathli.

A Commoner's Dwelling
   This small, unremarkable dwelling would appear to be the home of a working
citizen from its furnishings and layout.  The couch is a little dirty, small
piles of dirty clothes lay scattered about here and there, and the place is
generally a mess.  Lit only by candles with little access to the sun from
within this alleyway, the dwelling is small, but livable.  A small doorway
leads out to the east.
Obvious exits: -East
An iron wood-burning stove stands here. (glowing)
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A working commoner is stretched out, sound asleep.(Gold Aura)
Ashyel enters from the east.
Orthyn enters from the east.

< 971h/971H 177v/180V Pos: standing >
Deathli closes the door.

< 971h/971H 177v/180V Pos: standing >
A faint hum can be heard from the legendary platemail of defense enchanted by Dywer carried by Grotar.

< 971h/971H 180v/180V Pos: standing >

< 971h/971H 180v/180V Pos: standing >
You have memorized the following spells:
(11th circle)  1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  2 - restoration
               1 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - scathing wind
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - wellness
               6 - greater mending
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  3 - summon beast
               2 - hawkvision
               1 - mending
( 3rd circle)  3 - purify spirit
( 1st circle)  5 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  (10th) etherportal

You can memorize 4 1st, 11 2nd, 7 3rd and 3 4th circle spell(s).

< 971h/971H 180v/180V Pos: standing >
You are carrying: (5/12)
a black pearl earring
[2] a translucent potion
a bottomless bag of the Tinkers (magic)
the pendant of the aboleth (magic)

< 971h/971H 180v/180V Pos: standing >
You sit down and relax.

< 971h/971H 180v/180V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - greater spirit sight
               1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  2 - restoration
               1 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - scathing wind
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  1 - wellness
               6 - greater mending
( 5th circle)  1 - sense spirit
               7 - molten spray
( 4th circle)  3 - summon beast
               2 - hawkvision
               1 - mending
( 3rd circle)  3 - purify spirit
( 1st circle)  5 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  (10th) etherportal

You can memorize 4 1st, 11 2nd, 7 3rd and 3 4th circle spell(s).
You continue your study.

< 971h/971H 180v/180V Pos: sitting >
You start meditating...

< 971h/971H 180v/180V Pos: sitting >
Sevi opens the door.

< 971h/971H 180v/180V Pos: sitting >
Sevi sneaks east.

< 971h/971H 180v/180V Pos: sitting >

< 971h/971H 180v/180V Pos: sitting >
You have finished memorizing etherportal.
You snap out of your meditative trance, memorization complete.

< 971h/971H 180v/180V Pos: sitting >

< 971h/971H 180v/180V Pos: sitting >
You clamber to your feet.
Ashyel starts casting a spell.

< 971h/971H 180v/180V Pos: standing >
You do not see that here.

< 971h/971H 180v/180V Pos: standing >
a gold dragon scale
a dragon scale
[23] a slab of beef
sleeves of rotting flesh
a soldiers ring
a spellbook
[8] a large bass
[29] a scroll of Numbla
[2] a translucent potion

< 971h/971H 180v/180V Pos: standing >

< 971h/971H 180v/180V Pos: standing >
Ashyel completes her spell...
Ashyel utters the words 'aiuwar zuguai'

< 971h/971H 180v/180V Pos: standing >
You get a slab of beef from a bottomless bag of the Tinkers.

< 971h/971H 180v/180V Pos: standing >
You eat the slab of beef.

< 971h/971H 180v/180V Pos: standing >
You stop using a surgeon's silver earring enchanted by Daeros.

< 954h/954H 180v/180V Pos: standing >
You wear a black pearl earring on your right ear.

< 954h/954H 180v/180V Pos: standing >
You say in common 'invisible'
Your black pearl earring hums briefly.
You vanish.

< 954h/954H 180v/180V Pos: standing >
You stop using a black pearl earring.

< 954h/954H 180v/180V Pos: standing >
You wear a surgeon's silver earring enchanted by Daeros on your right ear.

< 954h/954H 180v/180V Pos: standing >
You are carrying: (5/12)
a black pearl earring
[2] a translucent potion
a bottomless bag of the Tinkers (magic)
the pendant of the aboleth (magic)

< 977h/977H 180v/180V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 977h/977H 180v/180V Pos: standing >
Deathli opens the door.

< 977h/977H 180v/180V Pos: standing >
Deathli leaves east.
You follow Deathli.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West -Up
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A woman is standing here, shopping about the town.
A stray tomcat is darting after rodents, here.
Ashyel enters from the west.
Gellz sneaks in from the west.
Orthyn enters from the west.

< 977h/977H 179v/180V Pos: standing >
Deathli closes the door.

< 977h/977H 179v/180V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 977h/977H 179v/180V Pos: standing >
Deathli leaves south.
You follow Deathli.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Ashyel enters from the north.
Gellz sneaks in from the north.
Orthyn enters from the north.

< 977h/977H 178v/180V Pos: standing >
Deathli leaves east.
You follow Deathli.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Sevi (Dwarf)(medium) stands, floating here.(Red Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Gellz sneaks in from the west.
Orthyn enters from the west.

< 977h/977H 177v/180V Pos: standing >
Deathli leaves east.
You follow Deathli.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Ashyel sneaks in from the west.
Gellz sneaks in from the west.
Grotar sneaks in from the west.
Orthyn enters from the west.

< 977h/977H 175v/180V Pos: standing >
Deathli leaves east.
You follow Deathli.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A young man in leather armor seems to be patrolling outside the gates.
Sevi sneaks in from the west.
Orthyn enters from the west.

< 977h/977H 174v/180V Pos: standing >
Deathli leaves east.
You follow Deathli.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
Ashyel sneaks in from the west.
Sevi sneaks in from the west.
Orthyn enters from the west.

< 977h/977H 173v/180V Pos: standing >
Alarm bells sound, signalling an invasion!

< 977h/977H 174v/180V Pos: standing >
Deathli leaves north.
You follow Deathli.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
The corpse of a militia guard is lying here.
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Sevi sneaks in from the south.
Orthyn enters from the south.

< 977h/977H 173v/180V Pos: standing >
Deathli leaves east.
You follow Deathli.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A troll mercenary rests at the side of the bridge. (minion) (Red Aura)
(Q)A small wizened old man is here wondering what your up to. (minion) (Gold Aura)
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Kobold (tiny) Disciple of Lloth stands in mid-air here.
A Drow Elf (medium) Disciple of Lloth stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling outside the gates.
There is a slight disturbance in the spirit realm here.
Ashyel sneaks in from the west.
Gellz sneaks in from the west.
Grotar sneaks in from the west.
Orthyn enters from the west.

< 977h/977H 172v/180V Pos: standing >
Gellz suddenly attacks a Drow Elf!
Gellz snaps into visibility.
Gellz's bludgeon grazes a Drow Elf.
Deathli leaves east.
You follow Deathli.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
*Deathli (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Sevi sneaks in from the west.
Orthyn enters from the west.

< 977h/977H 170v/180V Pos: standing >

< 977h/977H 170v/180V Pos: standing >
A homeless peasant enters from above.

< 977h/977H 172v/180V Pos: standing >
A Drow Elf enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A blue dracolich enters from the west.
A troll mercenary enters from the west.
Grotar suddenly attacks a Drow Elf!
Grotar's weak slash grazes a Drow Elf.
Grotar's pierce grazes a Drow Elf.

< 977h/977H 173v/180V Pos: standing >
A halo of white light settles over Orthyn as he charges into battle.
A Drow Elf is knocked to the ground by Orthyn's mighty bash!
A Drow Elf avoids being bashed by Deathli, who loses his balance and falls.

< 977h/977H 174v/180V Pos: standing >
Orthyn's crush grazes a Drow Elf.
Orthyn's weak crush grazes a Drow Elf.
Orthyn's weak crush grazes a Drow Elf.
Sevi sneaks west.

< 977h/977H 174v/180V Pos: standing >
You start chanting...
You snap into visibility.

< 977h/977H 175v/180V Pos: standing >
A blue dracolich suddenly attacks Grotar!
A blue dracolich's claw grazes Grotar.

< 977h/977H 175v/180V Pos: standing >
Ashyel starts casting an offensive spell.

< 977h/977H 175v/180V Pos: standing >
You complete your spell...
You point at a Drow Elf.
The sphere circling a Drow Elf's body darts in front of your assault!
A troll mercenary suddenly attacks Grotar!
A troll mercenary's feeble maul grazes Grotar.
Sevi sneaks in from the west.

< 977h/977H 176v/180V Pos: standing >
A militia guard enters from the west.

< 977h/977H 176v/180V Pos: standing >
A militia guard leaves up.
Sevi seems to dance with a Drow Elf, but winds up flat on her ass.

< 977h/977H 177v/180V Pos: standing >
A militia guard enters from above.
Sevi misses a Drow Elf.
Sevi's fine pierce grazes a Drow Elf.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 977h/977H 177v/180V Pos: standing >
A militia guard suddenly attacks a Drow Elf!
A militia guard misses a Drow Elf.
You start chanting...

< 977h/977H 177v/180V Pos: standing >
Alarm bells sound, signalling an invasion!

< 977h/977H 178v/180V Pos: standing >
Ashyel completes her spell...
Ashyel utters the word 'gjifal'
Ashyel unleashes light in a focused, searing ray at a Drow Elf!

< 977h/977H 178v/180V Pos: standing >
You complete your spell...
You point at a Drow Elf.
[Damage: 110 ] Your iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
A Drow Elf's enchanted earring of intelligence is weakened from the intense cold!

< 977h/977H 179v/180V Pos: standing >
Grotar's fine slash grazes a Drow Elf.
Grotar's attack glances off of a Drow Elf's stone hide!
Grotar's pierce grazes a Drow Elf.
Grotar's slash wounds a Drow Elf.
Grotar's weak slash grazes a Drow Elf.
Grotar's weak slash grazes a Drow Elf.
Grotar's impressive slash wounds a Drow Elf.
Grotar's impressive pierce wounds a Drow Elf.

< 977h/977H 180v/180V Pos: standing >
Grotar parries a Drow Elf's lunge at him.

< 977h/977H 180v/180V Pos: standing >
You start chanting...

< 977h/977H 180v/180V Pos: standing >
Ashyel starts casting an offensive spell.

< 977h/977H 180v/180V Pos: standing >
Orthyn's impressive crush wounds a Drow Elf.
Orthyn's decent crush grazes a Drow Elf.
Orthyn's decent crush grazes a Drow Elf.

< 977h/977H 180v/180V Pos: standing >
You complete your spell...
You point at a Drow Elf.
[Damage: 100 ] Your iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
A blue dracolich's claw grazes Grotar.
Grotar parries a blue dracolich's lunge at him.
Grotar dodges a blue dracolich's attack.

< 977h/977H 180v/180V Pos: standing >
Grotar brandishes their weapons in a formal stance...

< 977h/977H 180v/180V Pos: standing >
Sevi misses a Drow Elf.
Sevi misses a Drow Elf.
Grotar turns into a blur of blades as he charges at his foes!

< 977h/977H 180v/180V Pos: standing >
Grotar parries a troll mercenary's lunge at him.
A troll mercenary's feeble maul grazes Grotar.
A troll mercenary's feeble maul grazes Grotar.
A troll mercenary misses Grotar.

< 977h/977H 180v/180V Pos: standing >
You start chanting...

< 977h/977H 180v/180V Pos: standing >
Ashyel completes her spell...
Ashyel utters the word 'gjifal'
Ashyel's spell flows around a Drow Elf, leaving him unharmed!

< 977h/977H 180v/180V Pos: standing >
A militia guard misses a Drow Elf.
A militia guard misses a Drow Elf with a clumsy kick.

< 977h/977H 180v/180V Pos: standing >
You complete your spell...
You point at a Drow Elf.
Your spell flows around a Drow Elf, leaving him unharmed!

< 977h/977H 180v/180V Pos: standing >
Grotar's slash wounds a Drow Elf.
With a swift turn Grotar lashes at a troll mercenary.
Grotar's impressive pierce grazes a troll mercenary.
Grotar's powerful pierce strikes a Drow Elf.
Grotar's powerful slash strikes a Drow Elf.
Grotar's slash strikes a Drow Elf.
Grotar's powerful slash strikes a Drow Elf.
Grotar's attack glances off of a Drow Elf's stone hide!
Grotar's weak slash grazes a Drow Elf.
Grotar's mighty pierce strikes a Drow Elf hard.

< 977h/977H 180v/180V Pos: standing >
You start chanting...
Ashyel starts casting an offensive spell.

< 977h/977H 180v/180V Pos: standing >
Grotar parries a Drow Elf's lunge at him.

< 977h/977H 180v/180V Pos: standing >
A blue dracolich heroically rescues a Drow Elf.
You complete your spell...
You point at a Drow Elf.
[Damage: 110 ] Your iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.

< 977h/977H 180v/180V Pos: standing >
Sevi misses a Drow Elf.
Sevi's attack glances off of a Drow Elf's stone hide!
Sevi's weak pierce grazes a Drow Elf.
Orthyn misses a Drow Elf.
Orthyn's decent crush wounds a Drow Elf.
Orthyn's fine crush wounds a Drow Elf.
A Drow Elf clambers to his feet.

< 977h/977H 180v/180V Pos: standing >
Deathli clambers to his feet.

< 977h/977H 180v/180V Pos: standing >
Grotar parries a blue dracolich's lunge at him.
A blue dracolich's claw grazes Grotar.
Grotar parries a blue dracolich's lunge at him.
Deathli snaps into visibility.
A Drow Elf is knocked to the ground by Deathli's skillful bash!

< 977h/977H 180v/180V Pos: standing >
Grotar becomes a FLuRrY of weapons as they begin their onslaught...
Grotar's fine slash wounds a Drow Elf.
Grotar's Sunblade, longsword of Justice explodes in a torrent of pure flame!
Grotar's spell flows around a Drow Elf, leaving him unharmed!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from Grotar into Grotar's body!
Grotar's mighty pierce strikes a Drow Elf very hard.
Grotar's fine slash wounds a Drow Elf.
Grotar's mighty pierce seriously wounds a Drow Elf.
Grotar's impressive slash strikes a Drow Elf.
Ashyel completes her spell...
Ashyel utters the word 'gjifal'
Ashyel's spell flows around a Drow Elf, leaving him unharmed!
Grotar's powerful slash strikes a Drow Elf hard.
Grotar's powerful pierce strikes a Drow Elf hard.
Grotar's attack glances off of a Drow Elf's stone hide!
Grotar's slash grazes a Drow Elf.
Grotar's impressive slash strikes a Drow Elf hard.
With a swift turn Grotar lashes at a militia guard.
Grotar stabs viciously at a militia guard, whose lifeless body falls to the ground.
A militia guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
Grotar's impressive slash strikes a Drow Elf.
Grotar's attack glances off of a Drow Elf's stone hide!
Grotar's weak slash grazes a Drow Elf.
With a swift turn Grotar lashes at a troll mercenary.
Grotar's fine pierce grazes a troll mercenary.
Grotar's impressive slash strikes a Drow Elf hard.
Grotar's slash strikes a Drow Elf.
Grotar's impressive pierce strikes a Drow Elf hard.
Grotar's fine pierce strikes a Drow Elf.
With a swift turn Grotar lashes at a troll mercenary.
Grotar's fine slash grazes a troll mercenary.
You don't have that spell memorized.

< 977h/977H 180v/180V Pos: standing >
You don't have that spell memorized.

< 977h/977H 180v/180V Pos: standing >
You don't have that spell memorized.

< 977h/977H 180v/180V Pos: standing >
Grotar parries a troll mercenary's lunge at him.
A troll mercenary misses Grotar.
Grotar parries a troll mercenary's lunge at him.
Sevi clambers to her feet.
You start chanting...

< 977h/977H 180v/180V Pos: standing >
Grotar's skin seems to turn to stone.

< 977h/977H 180v/180V Pos: standing >
You complete your spell...
You point at a Drow Elf.
[Damage: 117 ] With a gasp, a Drow Elf realizes his soul will disturb him no more.
A Drow Elf's kharma mind beads enchanted by Kesk shattered in bits as the tortured body spasms and quivers!
A Drow Elf's ring of charisma shattered in bits as the tortured body spasms and quivers!
A Drow Elf's leggings of red flames enchanted by Kesk shattered in bits as the tortured body spasms and quivers!
A Drow Elf's mask of stone form shattered in bits as the tortured body spasms and quivers!
A Drow Elf makes a magical gesture, sending a black dracolich back to the nether plane.
A Drow Elf makes a magical gesture, sending a blue dracolich back to the nether plane.
A blue dracolich stops following a Drow Elf.
A Drow Elf makes a magical gesture, sending the caretaker back to the nether plane.
A Drow Elf makes a magical gesture, sending a troll mercenary back to the nether plane.
A troll mercenary stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!