The death of [56 Reaper] Ikhaos (Minotaur)

in A Modest Alcove

from the perspective of [56 Reaper] Ikhaos (Minotaur)

<worn in nose>       a brass nose ring
<worn on body>       a dark black robe
<worn about body>    a reptile skin cloak
<worn on belt buckle>a quill
<attached to belt>   lucky alchemist sack
<held as shield>     a small round wooden shield
<primary weapon>     a death sickle (glowing)

A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 629h/629H 220v/220V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
[2] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
A shady looking youth is standing here, eyeing you with a devious glance.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.
A blazing imp hovers in mid-air here. (minion) 
Digon (Barbarian)(large) stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 629h/629H 220v/220V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A pair of blacksteel boots stand here.
A soft leather jacket has been discarded here.
Some leather leggings were left here.
A small wooden shield is lying on the ground.
a satchel used to hold various items lies here. (illuminating)
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.

< 629h/629H 220v/220V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 629h/629H 220v/220V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.

< 629h/629H 220v/220V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.

< 629h/629H 220v/220V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Some leather leggings were left here.
A pair of blacksteel boots stand here.
A small wooden shield is lying on the ground.

< 629h/629H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 629h/629H 220v/220V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.

< 629h/629H 220v/220V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the area.

< 629h/629H 220v/220V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up

< 629h/629H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 629h/629H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 629h/629H 220v/220V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West

< 629h/629H 220v/220V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.

< 629h/629H 220v/220V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
A large rat is scurrying about here.

< 629h/629H 220v/220V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South

< 629h/629H 220v/220V Pos: standing >
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North

< 629h/629H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 629h/629H 220v/220V Pos: standing >
You find a secret entrance!

< 629h/629H 220v/220V Pos: standing >
Ok.

< 629h/629H 220v/220V Pos: standing >
Entrance Hallway to the Guild of Rogues
   This dark and shadowy hallway is lit but a single torch, which burns
with a very dim flame.  The walls of this hall are covered with literally
hundreds of names, all carved into the wood by daggers or other sharp tools,
probably the names of all those rouges who learned their dark skills here in
this guild.  A trapdoor in the ceiling leads to street level, and the hallway
continues on to the south.
Obvious exits: -South -Up

< 629h/629H 220v/220V Pos: standing >
Ok.

< 629h/629H 220v/220V Pos: standing >
You tell your racewar 'made it'

< 629h/629H 220v/220V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling.  A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West
A rogue in training is standing here, practicing his backstab.

< 629h/629H 220v/220V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, causing the shadows to twist and
writhe in a macabre and unsettling dance.  The hall continues to the east of
here, while a small ladder leads down through a circular opening in the floor
to a lower level of the guild.
Obvious exits: -East -Down

< 629h/629H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 629h/629H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 629h/629H 220v/220V Pos: standing >
Lower Level of the Guild of Rogues
   This dark and unlit chamber is only about ten feet in diameter, with a
thin metal ladder leading upwards to the hallway above.  A metal door is
set into the stone wall here, leading north, with no apparent keyhole
evident.
Obvious exits: -North# -Up

< 629h/629H 220v/220V Pos: standing >
The door seems to be closed.

< 629h/629H 220v/220V Pos: standing >
Ok.

< 629h/629H 220v/220V Pos: standing >
The Secret Training Chamber
   This large circular stone room is nearly a hundred feet in diameter, with a
large leather mat covering the floor.  It is well lit by dozens of torches
mounted all along the walls, and has a single exit in the south wall.  This is
where the rouges of Tharnadia practice their secret and deadly art, nicely
hidden away from the hustle and bustle of the city above.
Obvious exits: -South
The guildhall of The Empire is here.

< 629h/629H 220v/220V Pos: standing >
I see nothing suitable there.

< 629h/629H 220v/220V Pos: standing >
Ok.

< 629h/629H 220v/220V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South

< 629h/629H 220v/220V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 629h/629H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 629h/629H 220v/220V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East -West
A bulletin board stands here.
A beautiful pegasus stands here tossing his mane.

< 629h/629H 220v/220V Pos: standing >
A Modest Alcove
Obvious exits: -East

< 629h/629H 220v/220V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East -West
A bulletin board stands here.
A beautiful pegasus stands here tossing his mane.

< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >
You tell your racewar 'whered ya go gells :o'

< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East -West
A bulletin board stands here.
A beautiful pegasus stands here tossing his mane.

< 629h/629H 220v/220V Pos: standing >
You dismount a silver dracolich.

< 629h/629H 220v/220V Pos: standing >
Easy.

< 629h/629H 220v/220V Pos: standing >
Ok.
A silver dracolich leaves west.

< 629h/629H 220v/220V Pos: standing >
You start chanting...

< 629h/629H 220v/220V Pos: standing >
Casting: protect undead *

< 629h/629H 220v/220V Pos: standing >
Casting: protect undead 

< 629h/629H 220v/220V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.

< 629h/629H 220v/220V Pos: standing >
You throw back your head and cackle with insane glee!

< 629h/629H 220v/220V Pos: standing >

		Score information for Ikhaos

Level: 56   Race: Minotaur   Class: Necromancer / Reaper Sex: Male
Hit points: 629(629)  Moves: 220(220)
Coins carried:    0 platinum     1 gold     9 silver     7 copper
Coins in bank:    5 platinum    24 gold     0 silver     0 copper
Playing time: 0 days / 3 hours/ 57 minutes
Received data: 0.3109 MB this session.
Send data:     0.0073 MB this session.
Compression ratio: 87%
87%
Followers:
   a blazing imp
   a silver dracolich
Status:  Standing.
Epic points: 1  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   4
Detecting:       Invisible
Protected from:  All but High Circle Spells
Enchantments:    Ultravision Fly Haste Invisibility
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse:   19 Spell Pulse:  1.40 
Leaderboard Points:  583 

Active Spells:
--------------
stone skin (10 minutes)
globe of invulnerability (8 minutes)
haste (less than a minute remaining)
improved invisibility (17 minutes)
detect invisibility (11 minutes)
fly (67 minutes)


< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >
You tell your racewar 'so whats this i hear that wrecks ogre got splatted :3?'

< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East -West
A bulletin board stands here.
A beautiful pegasus stands here tossing his mane.

< 629h/629H 220v/220V Pos: standing >

1st CIRCLE:
detect magic               
minor creation             
preserve                   
protection from undead     
slashing darkness          

2nd CIRCLE:
chill touch                
protection from cold       
protection from living     
sleep                      
vampiric touch             

3rd CIRCLE:
animate dead               
dispel magic               
embalm                     
sense follower             

4th CIRCLE:
darkness                   
life leech                 
rejuvenate minor           
strength                   
wither                     

5th CIRCLE:
coldshield                 
concealment                
feeblemind                 
fireshield                 
heal undead                
levitate                   
raise spectre              
teleport                   

6th CIRCLE:
cone of cold               
enervation                 
minor globe of invulnerability  
rejuvenate major           
vitalize undead            

7th CIRCLE:
knock                      
protect undead             
raise wraith               
reveal true name           

8th CIRCLE:
detect invisibility        
dispel invisible           
doom blade                 
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise shadow               
raise vampire              
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
fly                        
mass embalm                
raise lich                 

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >
You tell your racewar 'that his ogre got splatted xD'

< 629h/629H 220v/220V Pos: standing >
The world speeds up around you.

< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >
You start chanting...

< 629h/629H 220v/220V Pos: standing >
Casting: haste *

< 629h/629H 220v/220V Pos: standing >
Casting: haste 

< 629h/629H 220v/220V Pos: standing >
You complete your spell...
You feel your heart start to race REAL FAST!

< 629h/629H 220v/220V Pos: standing >
You are using:
<worn in nose>       a brass nose ring
<worn on body>       a dark black robe
<worn about body>    a reptile skin cloak
<worn about waist>   a belt made from assorted skins
<worn on belt buckle>a quill
<attached to belt>   lucky alchemist sack
<held as shield>     a small round wooden shield
<primary weapon>     a death sickle (glowing)

< 629h/629H 220v/220V Pos: standing >
You say in minotaur 'Breath Of The Night Befalls Us!!'

< 629h/629H 220v/220V Pos: standing >
You start chanting...

< 629h/629H 220v/220V Pos: standing >
Casting: darkness **

< 629h/629H 220v/220V Pos: standing >
Casting: darkness *

< 629h/629H 220v/220V Pos: standing >
Casting: darkness 

< 629h/629H 220v/220V Pos: standing >
Lathander the Morninglord's grace flows down on you restoring the power of darkness.
You complete your spell...
The room is carpeted in darkness!

< 629h/629H 220v/220V Pos: standing >
Your wiggle your bottom.

< 629h/629H 220v/220V Pos: standing >
Proficiencies in languages:
You comprehend common somewhat.
You have a basic understanding of dwarven.
You have a basic understanding of elven.
You have a basic understanding of halfling.
You have a basic understanding of gnome.
You have a basic understanding of barbarian.
You have a basic understanding of duergar.
You have a basic understanding of ogre.
You have a basic understanding of troll.
You have a basic understanding of drow.
You comprehend orc somewhat.
You are a master of thrikreen.
You have a basic understanding of centaur.
You have a basic understanding of githyanki.
You are a master of minotaur.
You are a master of goblin.
Currently speaking: minotaur

< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >
Okay, now speaking troll.

< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >
Autosaving...

< 629h/629H 220v/220V Pos: standing >
Saving Ikhaos.

< 629h/629H 220v/220V Pos: standing >
You tell your racewar 'before yesterday he never left the inn either xD'

< 629h/629H 220v/220V Pos: standing >
You tell your racewar 'ur a bad influence '

< 629h/629H 220v/220V Pos: standing >
You turn green and puke...chunks everywhere!!! 

< 629h/629H 220v/220V Pos: standing >
You tell your racewar ':P'

< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >
You tell your racewar 'thats what i heard'

< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >
You tell your racewar 'i popped over for a bit n played with my crappy orc'

< 629h/629H 220v/220V Pos: standing >
You tell your racewar 'totally wanna try a mino monk/ap combo :Q......'

< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >
You tell your racewar 'lol at him for me :p'

< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >

< 629h/629H 220v/220V Pos: standing >
You tell your racewar 'XD''

< 629h/629H 220v/220V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East -West
A bulletin board stands here.
A beautiful pegasus stands here tossing his mane.

< 629h/629H 220v/220V Pos: standing >
You snap into visibility.
[Damage:  1 ] 
< 629h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:excellent E: pegasus sta EP: few scratches >
 As a beautiful pegasus strikes you, the power of your ancestors fill you with RAGE!
-=[a beautiful pegasus attacks you.]=- [1 hits]

< 628h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 [Damage:  2 ] -=[You attack a beautiful pegasus.]=- [1 hits]

< 628h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[a beautiful pegasus attacks you.]=- [1 hits]

< 627h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[You attack a beautiful pegasus.]=- [0 hits]

< 627h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 -=[a beautiful pegasus attacks you.]=- [0 hits]

< 627h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 -=[You attack a beautiful pegasus.]=- [0 hits]

< 627h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 Pure and shining white, this beast looks back at you with very wise eyes.
He is a full stallion, yet hardly acts like one, standing quietly and ignoring
other equines.  He stands over 18 hands at the shoulder, and fairly ripples
with controlled power.
A beautiful pegasus appears to be Quadruped and is in excellent condition.
He's large in size.
He seems to be moving much faster than normal..
He is glowing with holiness!


< 627h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 -=[a beautiful pegasus attacks you.]=- [1 hits]

< 626h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 -=[You attack a beautiful pegasus.]=- [0 hits]

< 626h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 
< 626h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 -=[a beautiful pegasus attacks you.]=- [1 hits]

< 625h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 [Damage:  2 ] -=[You attack a beautiful pegasus.]=- [1 hits]

< 625h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[a beautiful pegasus attacks you.]=- [1 hits]

< 624h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[You attack a beautiful pegasus.]=- [0 hits]

< 624h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 -=[a beautiful pegasus attacks you.]=- [2 hits]

< 622h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 [Damage:  1 ] Your a death sickle releases a DEATH CLOUD that surrounds a beautiful pegasus!
a beautiful pegasus briefly reveals a red aura!
[Damage:  1 ] -=[You attack a beautiful pegasus.]=- [2 hits]

< 622h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[a beautiful pegasus attacks you.]=- [0 hits]

< 622h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[You attack a beautiful pegasus.]=- [0 hits]

< 622h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 Pure and shining white, this beast looks back at you with very wise eyes.
He is a full stallion, yet hardly acts like one, standing quietly and ignoring
other equines.  He stands over 18 hands at the shoulder, and fairly ripples
with controlled power.
A beautiful pegasus appears to be Quadruped and is in excellent condition.
He's large in size.
He seems to be moving much faster than normal..
He is glowing with holiness!


< 622h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 -=[a beautiful pegasus attacks you.]=- [0 hits]

< 622h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 [Damage:  3 ] -=[You attack a beautiful pegasus.]=- [1 hits]

< 622h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[a beautiful pegasus attacks you.]=- [1 hits]

< 621h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[You attack a beautiful pegasus.]=- [0 hits]

< 621h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[a beautiful pegasus attacks you.]=- [0 hits]

< 621h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 [Damage:  1 ] Your a death sickle releases a DEATH CLOUD that surrounds a beautiful pegasus!
-=[You attack a beautiful pegasus.]=- [1 hits]

< 621h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 A beautiful pegasus crashes wildly around!
-=[a beautiful pegasus attacks you.]=- [0 hits]

< 621h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: excellent >
 You score a DEVASTATING HIT!!!!!
[Damage:  9 ] [Damage:  2 ] -=[You attack a beautiful pegasus.]=- [2 hits]

< 621h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 You tell your racewar '[Damage:  1 ] Your a death sickle releases a DEATH CLOUD that surrounds a beautiful pegasus! a beautiful pegasus briefly reveals a red aura!'

< 621h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[a beautiful pegasus attacks you.]=- [0 hits]

< 621h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 [Damage:  1 ] -=[You attack a beautiful pegasus.]=- [1 hits]

< 621h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[a beautiful pegasus attacks you.]=- [1 hits]

< 620h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 [Damage:  2 ] [Damage:  3 ] -=[You attack a beautiful pegasus.]=- [2 hits]

< 620h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[a beautiful pegasus attacks you.]=- [1 hits]

< 619h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 [Damage:  3 ] -=[You attack a beautiful pegasus.]=- [1 hits]

< 619h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[a beautiful pegasus attacks you.]=- [0 hits]

< 619h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 [Damage:  2 ] As you strike a beautiful pegasus, the power of your ancestors fill you with RAGE!
-=[You attack a beautiful pegasus.]=- [1 hits]

< 619h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[a beautiful pegasus attacks you.]=- [1 hits]

< 618h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 [Damage:  1 ] -=[You attack a beautiful pegasus.]=- [1 hits]

< 618h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[a beautiful pegasus attacks you.]=- [0 hits]

< 618h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 You don't have that spell memorized.

< 618h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[You attack a beautiful pegasus.]=- [0 hits]

< 618h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 A Minotaur enters from the east.

< 618h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 A Minotaur grasps his totem tightly, and begins communing with the spirits.
A Minotaur starts casting an offensive spell.

< 618h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 -=[a beautiful pegasus attacks you.]=- [0 hits]

< 618h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC:few scratches E: pegasus sta EP: few scratches >
 A Minotaur completes his spell...
A Minotaur utters the words 'abrauztg gpahhzfuio uqzbarr'
A Minotaur points at you.
You reel in pain as a Minotaur's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 455h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC: few wounds E: pegasus sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 455h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC: few wounds E: pegasus sta EP: few scratches >
 A Minotaur starts casting an offensive spell.

< 455h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC: few wounds E: pegasus sta EP: few scratches >
 [Damage:  2 ] -=[You attack a beautiful pegasus.]=- [1 hits]

< 455h/629H 220v/220V Pos: standing >
< T: Ikhaos TP: sta TC: few wounds E: pegasus sta EP: few scratches >
 A rakshasa warrior snaps into visibility.
Before you can react a rakshasa warrior suddenly lashes at you.
OUCH!  That really did HURT!
A rakshasa warrior steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!
You feel your skin soften and return to normal.
-=[someone attacks you.]=- [7 hits]

< 301h/629H 220v/220V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 You attempt to flee...
You can't see a damn thing, you're blinded!
You flee westward!

< 301h/629H 192v/220V Pos: standing >
You feel a cloak of blindness dissolve.
A Minotaur enters from the east.

< 301h/629H 199v/220V Pos: standing >
A Minotaur leaves east.

< 301h/629H 200v/220V Pos: standing >
A rakshasa warrior snaps into visibility.
A rakshasa warrior disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 302h/629H 204v/220V Pos: standing >
< T: Ikhaos TP: sta TC: nasty wounds E: a rakshasa warrior sta EP: excellent >
 Ok.

< 302h/629H 205v/220V Pos: standing >
< T: Ikhaos TP: sta TC: nasty wounds E: a rakshasa warrior sta EP: excellent >
 A Minotaur enters from the east.

< 302h/629H 205v/220V Pos: standing >
< T: Ikhaos TP: sta TC: nasty wounds E: a rakshasa warrior sta EP: excellent >
 A rakshasa warrior snaps into visibility.
-=[a rakshasa warrior attacks you.]=- [8 hits]

< 124h/629H 205v/220V Pos: standing >
< T: Ikhaos TP: sta TC:pretty hurt E: a rakshasa warrior sta EP: excellent >
 You attempt to flee...
A Cozy Sleeping Chamber
An unnatural darkness fills this area.
Obvious exits: -East -West
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
A bulletin board stands here.
A beautiful pegasus stands here tossing his mane.
A silver dracolich enters from the west.
You flee eastward!

< 124h/629H 175v/220V Pos: standing >
A Minotaur enters from the west.

< 124h/629H 178v/220V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A silver dracolich enters from the west.

< 124h/629H 178v/220V Pos: standing >
A Minotaur enters from the west.

< 124h/629H 178v/220V Pos: standing >
A Cozy Sleeping Chamber
An unnatural darkness fills this area.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
A bulletin board stands here.
*a rakshasa warrior is standing here, busy with his own matters.
A beautiful pegasus stands here tossing his mane.
A silver dracolich enters from the east.

< 124h/629H 179v/220V Pos: standing >
A Modest Alcove
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
A silver dracolich enters from the east.

< 124h/629H 178v/220V Pos: standing >
Ok.

< 124h/629H 185v/220V Pos: standing >
Ok.

< 124h/629H 187v/220V Pos: standing >
A Minotaur enters from the east.

< 124h/629H 188v/220V Pos: standing >
A Minotaur starts casting an offensive spell.
A rakshasa warrior suddenly attacks YOU!
A rakshasa warrior snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
Ok.
A silver dracolich suddenly attacks a Minotaur!
A silver dracolich snaps into visibility.

< 69h/629H 189v/220V Pos: standing >
< T: Ikhaos TP: sta TC: awful E: a rakshasa warrior sta EP: excellent >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A rakshasa warrior's stab causes massive blood-loss and you fall to the ground, lifeless.
Your belt made from assorted skins was completely destroyed by the massive blow!