<floating about head>a LARGE blue ioun stone[209h 22m 4s]
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of health enchanted by Nibl (magic)
<worn on head> a crown of burning flames [88%]
<worn on eyes> a foggy visor of damage
<worn in ear> a sparkling golden hoop earring enchanted by Nibl (magic)
<worn in ear> a black pearl earring enchanted by Nibl
<worn on face> mask of the flayed mind enchanted by Nibl (invis) (magic)
<worn around neck> a necklace of dangling bones and relics (magic) (humming)
<worn around neck> the cloak of sacred speed enchanted by Nibl (magic) (glowing)
<worn on body> a suit of wickedly-barbed devil hide bearing the soul of Nibl (magic) (humming)
<worn about body> a mithril breastplate with a golden cross enchanted by Nibl (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a quiver smeared with blood enchanted by Nibl [71%]
<worn about waist> a woven dragon scale belt
<worn on belt buckle>a rough glowing stone (glowing)
<attached to belt> an obsidian buckle named "Rage" (magic) (glowing) (humming)[188h 14m 37s]
<worn on arms> some slime-covered aboleth skin enchanted by Nibl (magic) (glowing)
<worn around wrist> a dracolich-bone bracelet of intelligence (magic) (humming)
<worn around wrist> a blackened bluestone bracelet enchanted by Nibl (magic)
<worn on hands> a pair of pale, misty gloves[163h 51m 15s]
<worn on finger> an enchanted ring of balor bone enchanted by Nibl
<worn on finger> a ring of tortured souls of precision enchanted by Nibl (magic)
<primary weapon> a gladius called 'Backstabber' (magic) (glowing)[161h 48m 51s]
<secondary weapon> the fabled electrum dagger named 'Ra' (magic) [83%]
<worn on legs> some heavily-spiked blood crystal leg plates enchanted by Nibl (magic)
<worn on feet> the cubes of protection enchanted by Nibl (humming)
A tharnadian thief-hunter who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is close by to your west.
< 686h/686H 190v/191V Pos: standing >
You quickly scan the area.
Sarn, the banker who is close by to your north.
A stray cat who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A stray dog who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A militia guard who is close by to your west.
< 686h/686H 190v/191V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.
< 686h/686H 189v/191V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
< 686h/686H 188v/191V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
Fresh blood covers everything in the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 686h/686H 187v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 188v/191V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
< 686h/686H 188v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 189v/191V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
< 686h/686H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 189v/191V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your east.
A human merchant who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is rather far off to your west.
A militia guard who is rather far off to your west.
< 686h/686H 190v/191V Pos: standing >
The Tharnadian Stables
Obvious exits: -N
< 686h/686H 190v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 190v/191V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
< 686h/686H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 189v/191V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A few drops of fresh blood are scattered around the area.
< 686h/686H 188v/191V Pos: standing >
Keats Street
Obvious exits: -N -S -W
< 686h/686H 190v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 190v/191V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 686h/686H 190v/191V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
< 686h/686H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 686h/686H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 189v/191V Pos: standing >
Keats Street
Obvious exits: -N -S -W
< 686h/686H 189v/191V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
< 686h/686H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 190v/191V Pos: standing >
A militia guard leaves west.
You quickly scan the area.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
The town crier who is close by to your west.
A cat burglar who is not far off to your west.
The shady youth who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A large rat who is rather far off to your west.
A street sweeper who is rather far off to your west.
A young cleric who is rather far off to your west.
The doctor who is in the distance to your west.
< 686h/686H 191v/191V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 686h/686H 190v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 190v/191V Pos: standing >
You faintly hear A Grey Elf say the words 'shsug i nosvly (mumble) usi a (mumble) pev apd ta'fah'.
< 686h/686H 190v/191V Pos: standing >
You quickly scan the area.
A cat burglar who is close by to your west.
The shady youth who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A large rat who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 686h/686H 190v/191V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 686h/686H 190v/191V Pos: standing >
A militia guard leaves east.
< 686h/686H 190v/191V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 686h/686H 190v/191V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 686h/686H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 189v/191V Pos: standing >
You quickly scan the area.
The town crier who is close by to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 686h/686H 190v/191V Pos: standing >
You quickly scan the area.
The town crier who is close by to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 686h/686H 190v/191V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 686h/686H 190v/191V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
< 686h/686H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 189v/191V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.
< 686h/686H 190v/191V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of the receptionist is lying here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 686h/686H 190v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 190v/191V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 686h/686H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 189v/191V Pos: standing >
You quickly scan the area.
The town crier who is close by to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 686h/686H 189v/191V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 686h/686H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 189v/191V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
The shady youth who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A large rat who is not far off to your west.
A cat burglar who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A young cleric who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 686h/686H 191v/191V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
< 686h/686H 190v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 190v/191V Pos: standing >
A militia guard enters from the west.
You quickly scan the area.
The baker who is close by to your north.
The town crier who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is close by to your west.
A cat burglar who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A young cleric who is not far off to your west.
The doctor who is a brief walk away to your west.
< 686h/686H 190v/191V Pos: standing >
A stray cat leaves east.
< 686h/686H 190v/191V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A stray cat who is close by to your east.
The town crier who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is close by to your west.
A cat burglar who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A young cleric who is not far off to your west.
The doctor who is a brief walk away to your west.
< 686h/686H 190v/191V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A stray cat who is close by to your east.
The town crier who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is close by to your west.
A cat burglar who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A young cleric who is not far off to your west.
The doctor who is a brief walk away to your west.
< 686h/686H 190v/191V Pos: standing >
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
The baker looks at you calmly, wiping flour from his face with one hand.(Gold Aura)
< 686h/686H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 189v/191V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
The shady youth who is close by to your south.
A militia guard who is close by to your south.
The baker's kid who is close by above you.
The baker's kid who is close by above you.
The baker's kid who is close by above you.
The baker's kid who is close by above you.
The baker's wife who is close by above you.
< 686h/686H 189v/191V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
The shady youth who is close by to your south.
A militia guard who is close by to your south.
The baker's kid who is close by above you.
The baker's kid who is close by above you.
The baker's kid who is close by above you.
The baker's kid who is close by above you.
The baker's wife who is close by above you.
< 686h/686H 190v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 190v/191V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the walls.
< 686h/686H 190v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 190v/191V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A stray cat who is close by to your east.
The town crier who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is close by to your west.
A cat burglar who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
A young cleric who is not far off to your west.
The doctor who is a brief walk away to your west.
< 686h/686H 190v/191V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
A devious looking cat burglar is standing here, ready to cut your throat out.(Red Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
< 686h/686H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 189v/191V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
The shady youth who is close by to your east.
A militia guard who is close by to your east.
A stray cat who is not far off to your east.
The town crier who is not far off to your east.
A militia guard who is a brief walk away to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
A militia guard who is close by to your west.
A young cleric who is close by to your west.
The doctor who is not far off to your west.
< 686h/686H 189v/191V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the walls.
< 686h/686H 190v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 190v/191V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A militia guard who is close by to your east.
A stray cat who is close by to your east.
The town crier who is close by to your east.
A large rat who is close by to your west.
A cat burglar who is close by to your west.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
A militia guard who is not far off to your west.
A young cleric who is not far off to your west.
The doctor who is a brief walk away to your west.
< 686h/686H 190v/191V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 686h/686H 189v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 189v/191V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
A militia guard who is close by to your west.
A large rat who is not far off to your west.
A cat burglar who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is not far off to your west.
A stray cat who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A young cleric who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 686h/686H 190v/191V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.(Gold Aura)
< 686h/686H 190v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 686h/686H 190v/191V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A stray cat who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
An elderly engineer who is not far off above you.
Sa'Dah the labyrinthmaster who is not far off above you.
A Grey Elf who is not far off above you.
A Grey Elf who is not far off above you.
The Harvester who is not far off above you.
< 686h/686H 190v/191V Pos: standing >
You faintly hear A Grey Elf say the words 'ana berd wiml fo?'.
< 686h/686H 190v/191V Pos: standing >
You faintly hear A Grey Elf say the words 'yoy cen javi a 51+ pit end a <50 pev'.
< 686h/686H 190v/191V Pos: standing >
Looks like an exit.
You extend your sights upward.
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.(Red Aura)
< 686h/686H 190v/191V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A stray cat who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
An elderly engineer who is not far off above you.
Sa'Dah the labyrinthmaster who is not far off above you.
A Grey Elf who is not far off above you.
A Grey Elf who is not far off above you.
The Harvester who is not far off above you.
< 686h/686H 190v/191V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A stray cat who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
An elderly engineer who is not far off above you.
Sa'Dah the labyrinthmaster who is not far off above you.
A Grey Elf who is not far off above you.
A Grey Elf who is not far off above you.
The Harvester who is not far off above you.
< 686h/686H 190v/191V Pos: standing >
You faintly hear A Grey Elf say the words 'nof'.
< 686h/686H 190v/191V Pos: standing >
Kannard's Secret Shop of Intrigue
Obvious exits: -U -D
a wooden item information sign is here.
Kannard, the traveller of Realms hovers here.(Red Aura)
< 686h/686H 189v/191V Pos: standing >
A Waterfall Of Blood
Obvious exits: -D
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search. (minion) (Red Aura)
A Grey Elf (medium) stands in mid-air here.(Gold Aura)
*A Grey Elf (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Grey Elf's head.
The Harvester, collector of souls hovers about the room.(Red Aura)
< 686h/686H 188v/191V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Grey Elf.
< 686h/686H 188v/191V Pos: standing >
< T: a half-elf bard TP: sta TC:excellent E: A Grey Elf ass EP: small wounds >
A Grey Elf says 'thos une frum ylteriym os hoof'
< 686h/686H 189v/191V Pos: standing >
< T: a half-elf bard TP: sta TC:excellent E: A Grey Elf ass EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 42 ] Your mighty pierce seriously wounds a Grey Elf.
You score a DEVASTATING HIT!!!!!
[Damage: 104 ] Your awesome pierce causes a Grey Elf to grimace in pain.
[Damage: 12 ] Your impressive pierce strikes a Grey Elf very hard.
You score a DEVASTATING HIT!!!!!
You slip beneath a Grey Elf's guard dealing a vicious attack!
[Damage: 20 ] Your pierce seriously wounds a Grey Elf.
[Damage: 105 ] You successfully stab a Grey Elf in the heart, killing him instantly.
A Grey Elf makes a magical gesture, sending Sa'Dah the labyrinthmaster back to the nether plane.
Sa'Dah the labyrinthmaster stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!