Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 178h/274H 165v/170V Pos: standing >
A member of the Storage Locker Safety Commission escorts Sevy to a private room.
< 178h/274H 170v/170V Pos: standing >
No-one by that name here...
< 179h/274H 170v/170V Pos: standing >
Sevy gives you a greater orb of Magic.
< 180h/274H 170v/170V Pos: standing >
Sevy gives you a greater orb of Magic.
< 180h/274H 170v/170V Pos: standing >
< 180h/274H 170v/170V Pos: standing >
You say in elven 'ty ty'
< 181h/274H 170v/170V Pos: standing >
You are carrying: (4/11)
[2] a greater orb of Magic (glowing)
a magical essence of Move Regen
a two-handed black minotaur axe [poor] (glowing)
< 181h/274H 170v/170V Pos: standing >
Your uglier side seems to eminate as you call forth your minion.
You utter a quick incantation, calling forth a red shape who softly says 'Your wish is my command, master!'
Sa'Dah the labyrinthmaster starts following you.
< 182h/274H 170v/170V Pos: standing >
You are carrying: (4/11)
[2] a greater orb of Magic (glowing)
a magical essence of Move Regen
a two-handed black minotaur axe [poor] (glowing)
< 182h/274H 170v/170V Pos: standing >
< 182h/274H 170v/170V Pos: standing >
You say in elven 'didnt use'
< 183h/274H 170v/170V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Wrecka
An unnatural silence fills this area.
Obvious exits: -North#
An ornate chest bearing items that are unsorted.
The escort says 'You have 0 items, this cost you 1 copper'
< 183h/274H 170v/170V Pos: standing >
You drop a greater orb of Magic.
< 183h/274H 170v/170V Pos: standing >
You drop a greater orb of Magic.
< 183h/274H 170v/170V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 183h/274H 170v/170V Pos: standing >
Ok.
< 183h/274H 170v/170V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search. (minion)
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 183h/274H 169v/170V Pos: standing >
Sevy looks at Sa'Dah the labyrinthmaster.
< 183h/274H 169v/170V Pos: standing >
You feel your skin soften and return to normal.
< 183h/274H 169v/170V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 183h/274H 169v/170V Pos: standing >
< 183h/274H 170v/170V Pos: standing >
< 183h/274H 170v/170V Pos: standing >
Sa'Dah the labyrinthmaster is now a member of your group.
< 183h/274H 170v/170V Pos: standing >
Ok.
Sa'Dah the labyrinthmaster says 'I have 0 (0) hits, and 154 (154) movement points.'
< 184h/274H 170v/170V Pos: standing >
You fall down laughing.
< 185h/274H 170v/170V Pos: standing >
Sevy says in elven 'oh'
< 185h/274H 170v/170V Pos: standing >
Sevy says in elven 'so with pet'
< 186h/274H 170v/170V Pos: standing >
Sevy says in elven 'pets'
< 186h/274H 170v/170V Pos: standing >
< 187h/274H 170v/170V Pos: standing >
Tharnadian Bank
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search. (minion)
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 187h/274H 170v/170V Pos: standing >
Sevy says in elven 'normally you wanna give them a shield and sword'
< 188h/274H 170v/170V Pos: standing >
You say in elven 'necro pets get full hp'
< 188h/274H 170v/170V Pos: standing >
You do not see that here.
< 190h/274H 170v/170V Pos: standing >
Sevy says in elven 'can just minor create weapon/shield for them'
< 190h/274H 170v/170V Pos: standing >
Sevy says in elven 'think it's just chaos shit'
You don't have that spell memorized.
< 191h/274H 170v/170V Pos: standing >
You sit down and relax.
< 192h/274H 170v/170V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - group stornogs spheres
(11th circle) 2 - prismatic cube
(10th circle) 2 - stornogs shimmering starshell
( 9th circle) 1 - relocate
4 - gate
( 8th circle) 1 - detect invisibility
1 - disintegrate
( 7th circle) 3 - fireball
1 - haste
2 - dimension door
( 6th circle) 3 - stone skin
( 5th circle) 3 - identify
2 - contain being
You can memorize 12 1st, 11 2nd, 10 3rd, 9 4th, 3 5th, 4 6th, 4 8th, 3 10th and 2 11th circle spell(s).
< 192h/274H 170v/170V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 192h/274H 170v/170V Pos: sitting >
Sevy says in elven 'normally he would have 2-3k hp'
< 194h/274H 170v/170V Pos: sitting >
That spell is beyond your comprehension.
< 194h/274H 170v/170V Pos: sitting >
You are memorizing minor creation, which will take about 1 seconds.
< 197h/274H 170v/170V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.
< 199h/274H 170v/170V Pos: sitting >
You are memorizing minor creation, which will take about 1 seconds.
< 199h/274H 170v/170V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 199h/274H 170v/170V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)
< 199h/274H 170v/170V Pos: standing >
You sit down and relax.
< 200h/274H 170v/170V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - group stornogs spheres
(11th circle) 2 - prismatic cube
(10th circle) 2 - stornogs shimmering starshell
( 9th circle) 1 - relocate
4 - gate
( 8th circle) 1 - detect invisibility
1 - disintegrate
( 7th circle) 3 - fireball
1 - haste
2 - dimension door
( 6th circle) 3 - stone skin
( 5th circle) 3 - identify
2 - contain being
( 1st circle) 1 - minor creation
And you are currently memorizing the following spells:
1 seconds: ( 1st) minor creation [not in spell book]
You can memorize 10 1st, 11 2nd, 10 3rd, 9 4th, 3 5th, 4 6th, 4 8th, 3 10th and 2 11th circle spell(s).
You continue your study.
< 200h/274H 170v/170V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 200h/274H 170v/170V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.
< 201h/274H 170v/170V Pos: sitting >
You are memorizing minor creation, which will take about 1 seconds.
< 201h/274H 170v/170V Pos: sitting >
You are memorizing minor creation, which will take about 1 seconds.
< 201h/274H 170v/170V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 201h/274H 170v/170V Pos: standing >
You start chanting...
< 202h/274H 170v/170V Pos: standing >
Sevy says in elven 'and yeah, sa'dah is just a great tank'
< 202h/274H 170v/170V Pos: standing >
Labelas Enoreth's grace flows down on you restoring the power of minor creation.
You complete your spell...
A small round wooden shield suddenly appears.
< 202h/274H 170v/170V Pos: standing >
Ok.
Sa'Dah the labyrinthmaster gets a small round wooden shield.
< 202h/274H 170v/170V Pos: standing >
Ok.
Sa'Dah the labyrinthmaster straps a small round wooden shield to its arm.
< 203h/274H 170v/170V Pos: standing >
The taste of blood slowly fades from your body.
< 204h/274H 170v/170V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
< 204h/274H 170v/170V Pos: standing >
You say in elven 'does he vamp at all?'
< 205h/274H 170v/170V Pos: standing >
You say in elven 'does he vamp at all?'
< 205h/274H 170v/170V Pos: standing >
You say in elven 'oops'
< 205h/274H 170v/170V Pos: standing >
Tharnadian Bank
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search. (minion)
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 205h/274H 170v/170V Pos: standing >
Sevy says in elven 'if you make him spell up'
< 206h/274H 170v/170V Pos: standing >
Sevy says in elven 'order followers cast 'hellfire''
< 207h/274H 170v/170V Pos: standing >
Sevy says in elven 'order followers cast 'battle e''
< 207h/274H 170v/170V Pos: standing >
You say in elven 'how does he spell up?'
< 208h/274H 170v/170V Pos: standing >
Sevy says in elven 'order followers inn aura_of_battle'
< 208h/274H 170v/170V Pos: standing >
Ok.
Sa'Dah the labyrinthmaster starts casting a spell.
< 209h/274H 170v/170V Pos: standing >
Sa'Dah the labyrinthmaster completes its spell...
Sa'Dah the labyrinthmaster utters the word 'pzrryufz'
Sa'Dah the labyrinthmaster bursts into a flaming mass!!
< 210h/274H 170v/170V Pos: standing >
You start chanting...
< 210h/274H 170v/170V Pos: standing >
You complete your spell...
A steel bastard sword suddenly appears.
< 210h/274H 170v/170V Pos: standing >
Ok.
Sa'Dah the labyrinthmaster gets a steel bastard sword.
< 211h/274H 170v/170V Pos: standing >
Ok.
Sa'Dah the labyrinthmaster wields a steel bastard sword.
< 211h/274H 170v/170V Pos: standing >
Ok.
Sa'Dah the labyrinthmaster recites a chant and a blood-red glow radiates from its finger tips.
You are surrounded by a blood-red glow.
< 213h/274H 170v/170V Pos: standing >
< 214h/274H 170v/170V Pos: standing >
Ok.
< 214h/274H 170v/170V Pos: standing >
Ok.
Sa'Dah the labyrinthmaster starts casting a spell.
< 215h/274H 170v/170V Pos: standing >
< 216h/274H 170v/170V Pos: standing >
< 216h/274H 170v/170V Pos: standing >
Tharnadian Bank
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search. (minion) (casting)
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 216h/274H 170v/170V Pos: standing >
Sa'Dah the labyrinthmaster completes its spell...
Sa'Dah the labyrinthmaster utters the words 'bahhrz zqghagl'
Sa'Dah the labyrinthmaster begins to drool, a bloodthirsty look passing over its face.
< 217h/274H 170v/170V Pos: standing >
You say in elven 'now hes a god!'
< 218h/274H 170v/170V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
< 219h/274H 170v/170V Pos: standing >
You say in elven 'can we contain good healers too?'
< 219h/274H 170v/170V Pos: standing >
Tharnadian Bank
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search. (minion)
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 219h/274H 170v/170V Pos: standing >
Sevy says in elven 'or would be if it weren't chaos:P'
< 219h/274H 170v/170V Pos: standing >
What's bothering you?
< 220h/274H 170v/170V Pos: standing >
Your group consists of ( 2/30):
( Head) 221/274 hit, 170/170 move Wrecka
(Front) 0/0 hit, 154/154 move Sa'Dah the labyrinthmaster
< 221h/274H 170v/170V Pos: standing >
You say in elven 'who do we use for pvp?'
< 222h/274H 170v/170V Pos: standing >
Tharnadian Bank
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search. (minion)
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 222h/274H 170v/170V Pos: standing >
Sevy says in elven 'yeah but i haven't found any 51+ that don't require orbs'
< 223h/274H 170v/170V Pos: standing >
Sevy says in elven 'which isn't necessarily a problem'
< 224h/274H 170v/170V Pos: standing >
Sevy says in elven 'for pvp i dunno what is best right now'
< 225h/274H 170v/170V Pos: standing >
You say in elven 'how rare are orbs? i rarely see soul shards drop'
< 226h/274H 170v/170V Pos: standing >
Sevy says in elven 'since GEG is downed'
< 227h/274H 170v/170V Pos: standing >
Tharnadian Bank
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search. (minion)
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 227h/274H 170v/170V Pos: standing >
You say in elven 'do any of my pets auto bash?'
< 229h/274H 170v/170V Pos: standing >
Sevy says in elven 'soul shards drop like 2% of the time from level 50+ mobs i think'
< 229h/274H 170v/170V Pos: standing >
Sevy says in elven 'no'
< 229h/274H 170v/170V Pos: standing >
Tharnadian Bank
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search. (minion)
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
A greedy looking banker stands behind the counter, eyeing you curiously.
< 229h/274H 170v/170V Pos: standing >
Sa'Dah stands nearly twelve feet tall and is built
better than most warriors you have seen. His bulging
muscles and broad shoulders hint at the pain one would
face if you sought this beasts demise.
Sa'Dah the labyrinthmaster appears to be Minotaur and is bleeding awfully from big wounds.
It's giant in size.
It is in the front rank.
It seems to be moving much faster than normal..
Its hands glow blood red!
It is surrounded by a blood-red glow.
<held as shield> a small round wooden shield
<primary weapon> a steel bastard sword
< 231h/274H 170v/170V Pos: standing >
Sevy says in elven 'anyway, you get 2 shards'
< 232h/274H 170v/170V Pos: standing >
You follow Sevy.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
Sa'Dah the labyrinthmaster enters from the north.
< 232h/274H 169v/170V Pos: standing >
You follow Sevy.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
Sa'Dah the labyrinthmaster enters from the east.
< 232h/274H 168v/170V Pos: standing >
You follow Sevy.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
Sa'Dah the labyrinthmaster enters from the east.
< 232h/274H 167v/170V Pos: standing >
You follow Sevy.
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
Sa'Dah the labyrinthmaster enters from the south.
< 233h/274H 167v/170V Pos: standing >
You follow Sevy.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
A street sweeper is cleaning here, singing songs of labor.
Sa'Dah the labyrinthmaster enters from the east.
< 233h/274H 166v/170V Pos: standing >
You follow Sevy.
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
Sa'Dah the labyrinthmaster enters from the east.
< 233h/274H 166v/170V Pos: standing >
You follow Sevy.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
Sa'Dah the labyrinthmaster enters from the east.
< 233h/274H 166v/170V Pos: standing >
You follow Sevy.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
Sa'Dah the labyrinthmaster enters from the north.
< 233h/274H 168v/170V Pos: standing >
You follow Sevy.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
Sa'Dah the labyrinthmaster enters from the north.
< 233h/274H 167v/170V Pos: standing >
You follow Sevy.
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
The town crier is standing here, eagerly awaiting to perform his duties.
Sa'Dah the labyrinthmaster enters from the east.
< 233h/274H 167v/170V Pos: standing >
You follow Sevy.
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West -Up
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
Jodnan, the blacksmith stands here working his metals.
Sa'Dah the labyrinthmaster enters from the south.
< 233h/274H 166v/170V Pos: standing >
You follow Sevy.
Kannard's Secret Shop of Intrigue
Formed by a light blue, glowing mist, this room seems to pulsate
in and out of existence. Various artifacts from reaches far beyond our own realm
slowly phase into view, providing a glimpse into other-worldy realms. A
cloaked, hooded figure hovers in the center of the room, beckoning you closer.
Obvious exits: -Up -Down
a wooden item information sign is here.
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
Kannard, the traveller of Realms hovers here.
Sa'Dah the labyrinthmaster enters from below.
< 233h/274H 167v/170V Pos: standing >
You follow Sevy.
A Waterfall Of Blood
As if formed by an extradimensional pocket, this room fluxes in and out of
reality. Seemingly from nowhere, thick crimson waves of blood flow from an
unknown source creating the confines of the room, which disappear into a
series of bleach white skulls which line the floor, creating a soft crackle
beneath your feet as you walk into the room. A solitary figure hovers about
the center of the room, clothed in black, arms outstretched.
Obvious exits: -Down
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
The Harvester, collector of souls hovers about the room.
Sa'Dah the labyrinthmaster enters from below.
< 233h/274H 167v/170V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 233h/274H 170v/170V Pos: standing >
Sevy says in elven 'and then with 2 shards in your inv'
< 233h/274H 170v/170V Pos: standing >
the Harvester is suddenly surrounded by a green mist!
< 233h/274H 170v/170V Pos: standing >
Sevy says in elven 'type buy 1 here'
< 233h/274H 170v/170V Pos: standing >
You see nothing special about it.
The Harvester appears to be Lich and is in excellent condition.
It's medium in size.
Its body is surrounded in a a green mist!
Its hands glow blood red!
It is glowing with malevolent power!
< 233h/274H 170v/170V Pos: standing >
Sevy says in elven 'it says you need 6'
< 233h/274H 170v/170V Pos: standing >
The Harvester fills your mind with words...'
The Harvester says 'Welcome combatant. I offer exotic items to those who have proven themselves in the arts of mortal combat.'
The Harvester says 'Only those who have collected the necessary amount frags of may purchase these items..'
The Harvester says 'Additionally, I offer a reward for 6 ethereal soul shards from beings who have fallen in battle..'
The Harvester says 'Simply have them in your inventory and buy the item from the list below..'
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| Item Name Frags Required |
| 1) a greater orb of Magic 0 |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
< 233h/274H 170v/170V Pos: standing >
Sevy says in elven 'but only requires 1'
< 233h/274H 170v/170V Pos: standing >
The Harvester says 'I'm sorry, but you do not seem to have the 6 ethereal soul shards required to purchase that item.
< 233h/274H 170v/170V Pos: standing >
Sevy says in elven 'err 2'
< 233h/274H 170v/170V Pos: standing >
Autosaving...
< 233h/274H 170v/170V Pos: standing >
You are carrying: (2/11)
a magical essence of Move Regen
a two-handed black minotaur axe [poor] (glowing)
< 233h/274H 170v/170V Pos: standing >
You say in elven 'i have no shards'
< 233h/274H 170v/170V Pos: standing >
The Harvester fills your mind with words...'
The Harvester says 'Welcome combatant. I offer exotic items to those who have proven themselves in the arts of mortal combat.'
The Harvester says 'Only those who have collected the necessary amount frags of may purchase these items..'
The Harvester says 'Additionally, I offer a reward for 6 ethereal soul shards from beings who have fallen in battle..'
The Harvester says 'Simply have them in your inventory and buy the item from the list below..'
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| Item Name Frags Required |
| 1) a greater orb of Magic 0 |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
< 233h/274H 170v/170V Pos: standing >
The Harvester says 'I'm sorry, but you do not seem to have the 6 ethereal soul shards required to purchase that item.
< 233h/274H 170v/170V Pos: standing >
Sevy gets an ethereal soul shard from her silvery sack.
< 233h/274H 170v/170V Pos: standing >
Sevy gets an ethereal soul shard from her silvery sack.
< 233h/274H 170v/170V Pos: standing >
Sevy gives you an ethereal soul shard.
< 233h/274H 170v/170V Pos: standing >
Sevy gives you an ethereal soul shard.
< 233h/274H 170v/170V Pos: standing >
The Harvester says 'Excellent, mortal.'
The Harvester takes the shards from you and tightly grasps them with his hands. After a moment, a large grin appears across it's face.
Moments later, The Harvester makes a strange gesture about your body.
You now have a greater orb of Magic!
< 233h/274H 170v/170V Pos: standing >
You say in elven 'weird need 2 nore 6?'
< 233h/274H 170v/170V Pos: standing >
Sevy says in elven 'correct'
< 233h/274H 170v/170V Pos: standing >
You are carrying: (3/11)
a greater orb of Magic (glowing)
a magical essence of Move Regen
a two-handed black minotaur axe [poor] (glowing)
< 233h/274H 170v/170V Pos: standing >
A Waterfall Of Blood
Obvious exits: -Down
A few drops of fresh blood are scattered around the area.
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search. (minion)
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
The Harvester, collector of souls hovers about the room.
< 233h/274H 170v/170V Pos: standing >
Sevy says in elven 'they changed it and didnt change the message:P'
< 233h/274H 170v/170V Pos: standing >
Sevy says in elven 'and by they, i mean drannak of course heh'
< 233h/274H 170v/170V Pos: standing >
You say in elven 'does summoning become a pain do to needing shards?'
< 233h/274H 170v/170V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 233h/274H 170v/170V Pos: standing >
An aura of malevolency forms around the Harvester!
< 233h/274H 170v/170V Pos: standing >
Sevy says in elven 'dunno why i still say they'
< 233h/274H 170v/170V Pos: standing >
A Waterfall Of Blood
Obvious exits: -Down
A few drops of fresh blood are scattered around the area.
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search. (minion)
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
The Harvester, collector of souls hovers about the room.
< 233h/274H 170v/170V Pos: standing >
The Harvester fills your mind with words...'
The Harvester says 'Welcome combatant. I offer exotic items to those who have proven themselves in the arts of mortal combat.'
The Harvester says 'Only those who have collected the necessary amount frags of may purchase these items..'
The Harvester says 'Additionally, I offer a reward for 6 ethereal soul shards from beings who have fallen in battle..'
The Harvester says 'Simply have them in your inventory and buy the item from the list below..'
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| Item Name Frags Required |
| 1) a greater orb of Magic 0 |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
< 233h/274H 170v/170V Pos: standing >
Sevy says in elven 'shrug i mostly just use a bard pet and sa'dah'
< 233h/274H 170v/170V Pos: standing >
An uglier side of Sevy seems to eminate as they call forth their minion.
Sevy utters a quick incantation, calling forth a red shape who softly says 'Your wish is my command, Sevy!'
An elderly engineer now follows Sevy.
< 233h/274H 170v/170V Pos: standing >
You say in elven 'can have a lvl 56+ and a lvl 46?'
< 233h/274H 170v/170V Pos: standing >
An elderly engineer is now a member of Sevy's group.
< 233h/274H 170v/170V Pos: standing >
Sevy says in elven 'yep'
< 233h/274H 170v/170V Pos: standing >
A Waterfall Of Blood
Obvious exits: -Down
(Q)An elderly engineer, on break from the shipyards, checks out some books. (minion)
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search. (minion)
*Sevy Legionary of The Empire (Grey Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Sevy's head.
The Harvester, collector of souls hovers about the room.
< 233h/274H 170v/170V Pos: standing >
Sevy says in elven 'when you are 51+'
< 233h/274H 170v/170V Pos: standing >
You say in elven 'any bard will do?'
< 233h/274H 170v/170V Pos: standing >
Sevy says in elven 'you can have a 51+ pet and a <50 pet'
< 233h/274H 170v/170V Pos: standing >
Sevy says in elven 'nod'
< 233h/274H 170v/170V Pos: standing >
A half-elf bard snaps into visibility.
A half-elf bard dances an amazing maneuver in battle, tripping you.
< 233h/274H 170v/170V Pos: on your ass >
< T: Wrecka TP: ass TC: small wounds E: a half-elf bard sta EP: excellent >
Sevy says in elven 'this one from ultarium is good'
< 233h/274H 170v/170V Pos: on your ass >
< T: Wrecka TP: ass TC: small wounds E: a half-elf bard sta EP: excellent >
OUCH! That really did HURT!
YIKES! Another hit like that, and you've had it!!
A half-elf bard slips beneath your guard, dealing you a vicious attack!
A half-elf bard stabs you directly in the heart, killing you instantly.
Your group has been disbanded.
The blood-red glow surrounding you fades away.