The death of [56 Necrolyte] Kesk The Resistance (Githzerai)

in The Room of Sorcerers

from the perspective of [56 Necrolyte] Kesk The Resistance (Githzerai)

<held>               a spellbook
<held>               a quill


< 130h/130H 116v/120V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a quill.
You drop a spellbook.
You drop a light blue scarf.
You drop a light blue scarf.
You drop an amber-colored rod.
You drop a shabby alligator skin jerkin.
You drop a pair of tight black slippers.
You drop a spellbook.
You drop a quill.
You drop a soft skin cloak.
You drop an elfskin belt.
You drop a large wooden torch.
You drop a large wooden torch.
You drop a small green cloth sack.
You drop a scroll made from treebark.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.

< 130h/130H 118v/120V Pos: standing >
A quill crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A light blue scarf crumbles to dust and blows away.
A shabby alligator skin jerkin crumbles to dust and blows away.
A pair of tight black slippers crumbles to dust and blows away.
A quill crumbles to dust and blows away.
A soft skin cloak crumbles to dust and blows away.
An elfskin belt crumbles to dust and blows away.
A small green cloth sack crumbles to dust and blows away.
A scroll made from treebark crumbles to dust and blows away.

< 130h/130H 118v/120V Pos: standing >
You get a spellbook.

< 130h/130H 119v/120V Pos: standing >
Talerenn Way
   Talerenn Way branches off from the market here, leading north.
Quaint little houses line the busy street, full of those making
their way towards the market or on some chore.  A few can still be
found here and there.  The noise of the market is audible to the
south, while the inn lies just to the east.  The great towers of the
palace are visible to the north.
Obvious exits: -North -East -South

< 130h/130H 119v/120V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies south.
Obvious exits: -North -East -South -West

< 130h/130H 118v/120V Pos: standing >
A young girl enters from the south.

< 130h/130H 118v/120V Pos: standing >
You hold a spellbook.

< 130h/130H 120v/120V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies southwest.
Obvious exits: -South -West
A halfling stands here, smiling and showing you his fine fruit.

< 130h/130H 119v/120V Pos: standing >
The Market
   Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods.  Vendors walk about shouting out
or showing off their wares.  Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy.  Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt.  On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago.  Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned.  This same market was once used to catering to triple the number
of merchants, sailors, and visitors.  The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
An old sailor looks uneasy on land here.

< 130h/130H 118v/120V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West

< 130h/130H 117v/120V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
A spellbook lies here, discarded.
A spellbook has been tossed aside here.

< 130h/130H 116v/120V Pos: standing >
You get a spellbook.
You get a spellbook.
You got 2 items.

< 130h/130H 118v/120V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up

< 130h/130H 118v/120V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 130h/130H 117v/120V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 130h/130H 117v/120V Pos: standing >
The Room of Necromancers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -Down
A red dracolich is here, with flesh hanging off its rotting bones.
A blue dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.

< 130h/130H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/130H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/130H 116v/120V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down

< 130h/130H 116v/120V Pos: standing >
The Room of Sorcerers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -West
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[3] An amber-colored metallic rod lies here.
[15] A small bandage rests upon the ground here.
A giraffe looks about for a nearby tree.
A sturdy looking mount is here, all saddled up and ready to ride.
The powerful sorcerer, Nirrel, practices his arcane magic.

< 130h/130H 115v/120V Pos: standing >
You sit down and relax.

< 130h/130H 115v/120V Pos: sitting >
Attempting to scribe 'blink'...
Nirrel says in halfling 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'power word stun'...

< 130h/130H 119v/120V Pos: sitting >
Nirrel starts casting a spell.

< 130h/130H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 130h/130H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 130h/130H 120v/120V Pos: sitting >
Nirrel completes his spell...
A giraffe starts to move with uncanny speed!
You complete another page of the spell into your spellbook..

< 130h/130H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 130h/130H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 130h/130H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 130h/130H 120v/120V Pos: sitting >
You finish scribing the spell 'power word stun' into a spellbook.
The spell uses 7 pages in a spellbook, leaving 70 more pages free.
You feel your skill in scribe improving.
Attempting to scribe 'blink'...
Nirrel says 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'reveal true name'...

< 130h/130H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 130h/130H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 130h/130H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 130h/130H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 130h/130H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 130h/130H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 130h/130H 120v/120V Pos: sitting >
You finish scribing the spell 'reveal true name' into a spellbook.
The spell uses 7 pages in a spellbook, leaving 63 more pages free.
Attempting to scribe 'blink'...
Nirrel says in halfling 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Nirrel says in halfling 'You have everything I will teach you scribed!'

< 130h/130H 120v/120V Pos: sitting >
You are already resting.

< 130h/130H 120v/120V Pos: sitting >
You are currently memorizing the following spells:
    5 seconds:  ( 1st) magic missile
   11 seconds:  ( 1st) magic missile
   19 seconds:  ( 2nd) chill touch
   27 seconds:  ( 2nd) chill touch
   35 seconds:  ( 2nd) chill touch
   43 seconds:  ( 2nd) chill touch
   48 seconds:  ( 1st) minor creation
   58 seconds:  ( 3rd) agility
   66 seconds:  ( 2nd) strength
   77 seconds:  ( 4th) lightning bolt
   88 seconds:  ( 4th) lightning bolt
  100 seconds:  ( 4th) lightning bolt
  112 seconds:  ( 5th) cone of cold
  125 seconds:  ( 5th) cone of cold
  137 seconds:  ( 5th) cone of cold
  150 seconds:  ( 5th) cone of cold
  161 seconds:  ( 4th) lightning bolt
  172 seconds:  ( 4th) lightning bolt
  183 seconds:  ( 4th) lightning bolt
  189 seconds:  ( 1st) detect magic
  197 seconds:  ( 2nd) burning hands
  205 seconds:  ( 2nd) burning hands
  213 seconds:  ( 2nd) burning hands
  221 seconds:  ( 2nd) burning hands
  226 seconds:  ( 1st) magic missile
  232 seconds:  ( 1st) magic missile
  237 seconds:  ( 1st) magic missile
  251 seconds:  ( 6th) fireball
  257 seconds:  ( 1st) magic missile
  270 seconds:  ( 6th) fireball
  283 seconds:  ( 5th) dimension door
  295 seconds:  ( 5th) dimension door
  307 seconds:  ( 4th) levitate
  320 seconds:  ( 6th) fireball
  335 seconds:  ( 7th) bigbys clenched fist
  349 seconds:  ( 6th) fireball
  364 seconds:  ( 7th) bigbys clenched fist

You can memorize 2 1st and 7 3rd circle spell(s).
You continue your study.

< 130h/130H 120v/120V Pos: sitting >
You start meditating...

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 130h/130H 120v/120V Pos: sitting >
You have just passed the half-way point on the way towards your next level.

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 130h/130H 120v/120V Pos: sitting >
Nirrel says, 'You aren't travelling to the land of Frost Giants are you?'
Nirrel continues, 'I need to get there to meet the famous Mimir'
You have finished memorizing chill touch.

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing chill touch.

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing chill touch.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing chill touch.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing minor creation.

< 130h/130H 120v/120V Pos: sitting >
Nirrel says, 'You aren't travelling to the land of Frost Giants are you?'
Nirrel continues, 'I need to get there to meet the famous Mimir'

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing agility.

< 130h/130H 120v/120V Pos: sitting >
Nirrel says, 'You aren't travelling to the land of Frost Giants are you?'
Nirrel continues, 'I need to get there to meet the famous Mimir'

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing strength.

< 130h/130H 120v/120V Pos: sitting >
Saving Kesk.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 130h/130H 120v/120V Pos: sitting >
A tower guard enters from the west.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 130h/130H 120v/120V Pos: sitting >
Nirrel starts casting a spell.

< 130h/130H 120v/120V Pos: sitting >
Nirrel completes his spell...
Shadows start to swirl around and cover Nirrel's skin.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >
Nirrel sighs, 'I wish there was someone able to replace me here. I finally need to learn blizzard.'

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >
Nirrel sighs, 'I wish there was someone able to replace me here. I finally need to learn blizzard.'

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.

< 130h/130H 120v/120V Pos: sitting >
Nirrel starts casting a spell.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >
Nirrel completes his spell...
a tower guard begins to shimmer.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 130h/130H 120v/120V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing lightning bolt.

< 130h/130H 120v/120V Pos: sitting >
Nirrel says, 'You aren't travelling to the land of Frost Giants are you?'
Nirrel continues, 'I need to get there to meet the famous Mimir'

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing detect magic.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 130h/130H 120v/120V Pos: sitting >
Nirrel sighs, 'I wish there was someone able to replace me here. I finally need to learn blizzard.'

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing burning hands.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 130h/130H 120v/120V Pos: sitting >
A giraffe leaves west.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 130h/130H 120v/120V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing magic missile.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing fireball.

< 130h/130H 120v/120V Pos: sitting >
Nirrel starts casting a spell.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing magic missile.

< 130h/130H 120v/120V Pos: sitting >
Nirrel completes his spell...
Nirrel begins to shimmer.

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >
Nirrel says, 'You aren't travelling to the land of Frost Giants are you?'
Nirrel continues, 'I need to get there to meet the famous Mimir'

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing fireball.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing dimension door.

< 130h/130H 120v/120V Pos: sitting >
You stop meditating.

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing dimension door.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing levitate.

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >
Nirrel sighs, 'I wish there was someone able to replace me here. I finally need to learn blizzard.'

< 130h/130H 120v/120V Pos: sitting >
A tower guard leaves west.

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing fireball.

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 130h/130H 120v/120V Pos: sitting >

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing fireball.

< 130h/130H 120v/120V Pos: sitting >
You are already resting.

< 130h/130H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - bigbys clenched fist
( 6th circle)  4 - fireball
( 5th circle)  4 - cone of cold
               2 - dimension door
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - agility
( 2nd circle)  4 - burning hands
               4 - chill touch
               1 - strength
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    7 seconds:  ( 7th) bigbys clenched fist

You can memorize 2 1st and 7 3rd circle spell(s).

< 130h/130H 120v/120V Pos: sitting >
You start meditating...

< 130h/130H 120v/120V Pos: sitting >
Nirrel says, 'You aren't travelling to the land of Frost Giants are you?'
Nirrel continues, 'I need to get there to meet the famous Mimir'

< 130h/130H 120v/120V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 130h/130H 120v/120V Pos: sitting >
You clamber to your feet.

< 130h/130H 120v/120V Pos: standing >
The Room of Sorcerers
Obvious exits: -West
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[3] An amber-colored metallic rod lies here.
[15] A small bandage rests upon the ground here.
A sturdy looking mount is here, all saddled up and ready to ride.
The powerful sorcerer, Nirrel, practices his arcane magic.

< 130h/130H 120v/120V Pos: standing >
Nirrel says, 'You aren't travelling to the land of Frost Giants are you?'
Nirrel continues, 'I need to get there to meet the famous Mimir'

< 130h/130H 120v/120V Pos: standing >
Nirrel says, 'You aren't travelling to the land of Frost Giants are you?'
Nirrel continues, 'I need to get there to meet the famous Mimir'

< 130h/130H 120v/120V Pos: standing >
Nirrel sighs, 'I wish there was someone able to replace me here. I finally need to learn blizzard.'
A Kobold enters from the west.

< 130h/130H 120v/120V Pos: standing >
A Kobold starts casting an offensive spell called 'slashing darkness'.

< 130h/130H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'gragpuio eabratizgg'
You resist the effects of a Kobold's spell!

< 130h/130H 120v/120V Pos: standing >
A Kobold starts casting an offensive spell.

< 130h/130H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'gragpuio eabratizgg'
You resist the effects of a Kobold's spell!

< 130h/130H 120v/120V Pos: standing >
A Kobold starts casting an offensive spell called 'slashing darkness'.

< 130h/130H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'slashing darkness'
A Kobold utters a word of dark speech, and a shadowy hand coalesces near YOU!
You stagger as the shadowy hand conjured by a Kobold slashes you with its sharp claws.

< 108h/130H 120v/120V Pos: standing >
A Kobold starts casting an offensive spell.

< 108h/130H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'gragpuio eabratizgg'
You resist the effects of a Kobold's spell!

< 108h/130H 120v/120V Pos: standing >
A Kobold starts casting an offensive spell called 'slashing darkness'.

< 108h/130H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'slashing darkness'
You resist the effects of a Kobold's spell!

< 108h/130H 120v/120V Pos: standing >
A Kobold starts casting an offensive spell.

< 108h/130H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'gragpuio eabratizgg'
A Kobold utters a word of dark speech, and a shadowy hand coalesces near YOU!
You stagger as the shadowy hand conjured by a Kobold slashes you with its sharp claws.

< 83h/130H 120v/120V Pos: standing >
A Kobold starts casting an offensive spell called 'slashing darkness'.

< 83h/130H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'gragpuio eabratizgg'
You resist the effects of a Kobold's spell!

< 83h/130H 120v/120V Pos: standing >
A Kobold starts casting an offensive spell.

< 83h/130H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'gragpuio eabratizgg'
A Kobold utters a word of dark speech, and a shadowy hand coalesces near YOU!
You stagger as the shadowy hand conjured by a Kobold slashes you with its sharp claws.

< 59h/130H 120v/120V Pos: standing >
Autosaving...

< 60h/130H 120v/120V Pos: standing >
A Kobold starts casting an offensive spell.

< 60h/130H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
You resist the effects of a Kobold's spell!
The cold goes right to the bone, you feel yourself weakening!

< 60h/130H 120v/120V Pos: standing >
You feel less cold.

< 60h/130H 120v/120V Pos: standing >
A Kobold starts casting an offensive spell.

< 60h/130H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
A blast of cold sent by a Kobold strikes you dead on, freezing up your limbs! BRRR.
YIKES!  Another hit like that, and you've had it!!
The cold goes right to the bone, you feel yourself weakening!

< 18h/130H 120v/120V Pos: standing >
You feel less cold.

< 19h/130H 120v/120V Pos: standing >
A Kobold starts casting an offensive spell called 'cone of cold'.

< 19h/130H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qaiz ay qare'
Your body turns to ice as a Kobold fires a blast of cold at you, AARRGHGHHGH!!