The death of [56 Necrolyte] Kesk The Resistance (Githzerai)

in A Cobblestone Road

from the perspective of [54 Enslaver] Iniz The Empire of Lloth (Drow Elf)

<worn as a badge>    badge of the Darvanu
<worn on head>       a small copper helmet
<worn in ear>        a steel earring hanging from an obsidian post
<worn in ear>        a human-made emerald stud from Storm Port
<worn on face>       a well-crafted silver mask from Sarmiz'Duul
<worn around neck>   an angelic glass medallion
<worn around neck>   a cracked bone gorget from Storm Port
<worn on body>       an alligator hide [superior]
<worn about body>    a jeweled dragonscale bodycloak
<worn about waist>   a knight's black and silver belt [modified] (magic)
<worn on arms>       some battered adamantium sleeves
<worn around wrist>  a lieutenant's bracer [poor]
<worn around wrist>  a lieutenant's bracer
<worn on hands>      some patched emerald mitts from The Surface Realm of Duris
<primary weapon>     a crystal-tipped dagger [superior]
<secondary weapon>   a whip of maiming [superior]
<worn on legs>       some icy adamantium leg plates
<worn on feet>       a pair of shiny magical boots (magic)

The unmistakable scent of fresh blood can be smelled as a sleeping commoner dies in agony.

< 405h/494H 133v/133V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a sleeping commoner is made of flesh and appears to be of slightly above average quality.
The corpse of a sleeping commoner has an item value of 1.
It appears to be the corpse of a sleeping commoner.
a few coins

< 422h/494H 133v/133V Pos: standing >
Hodd leaves east riding on a deadly nightmare.
You follow Hodd.

A Commoners Dwelling
   This is a simple commoners dwelling.  All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself.  Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -South -West
Hodd (Orc)(medium) sits atop a deadly nightmare.
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.

< 424h/494H 132v/133V Pos: standing >

< 427h/494H 132v/133V Pos: standing >
Hodd leaves south riding on a deadly nightmare.
You follow Hodd.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
Hodd (Orc)(medium) sits atop a deadly nightmare.

< 429h/494H 131v/133V Pos: standing >
Hodd leaves east riding on a deadly nightmare.
You follow Hodd.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Hodd (Orc)(medium) sits atop a deadly nightmare.

< 430h/494H 131v/133V Pos: standing >
Hodd leaves east riding on a deadly nightmare.
You follow Hodd.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
Hodd (Orc)(medium) sits atop a deadly nightmare.
A half-orc warrior stands here, staring ominously.

< 430h/494H 131v/133V Pos: standing >
Hodd leaves east riding on a deadly nightmare.
You follow Hodd.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -West
Hodd (Orc)(medium) sits atop a deadly nightmare.

< 430h/494H 131v/133V Pos: standing >
Hodd leaves north riding on a deadly nightmare.
You follow Hodd.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -North -South -West
Hodd (Orc)(medium) sits atop a deadly nightmare.
A beggar leader stands here, sneering at everyone.
An aging but brawny half-orc stands here enjoying life.

< 430h/494H 131v/133V Pos: standing >

< 430h/494H 132v/133V Pos: standing >
Hodd leaves west riding on a deadly nightmare.
You follow Hodd.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Hodd (Orc)(medium) sits atop a deadly nightmare.
A male commoner stands here.

< 433h/494H 132v/133V Pos: standing >
Hodd leaves north riding on a deadly nightmare.
You follow Hodd.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South
Hodd (Orc)(medium) sits atop a deadly nightmare.

< 434h/494H 131v/133V Pos: standing >
Hodd leaves north riding on a deadly nightmare.
You follow Hodd.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Hodd (Orc)(medium) sits atop a deadly nightmare.

< 434h/494H 131v/133V Pos: standing >
Hodd leaves west riding on a deadly nightmare.
You follow Hodd.

A Commoners Dwelling
   This is a simple commoners dwelling.  All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself.  Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -East
Hodd (Orc)(medium) sits atop a deadly nightmare.

< 434h/494H 132v/133V Pos: standing >
Hodd leaves east riding on a deadly nightmare.
You follow Hodd.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Hodd (Orc)(medium) sits atop a deadly nightmare.

< 434h/494H 131v/133V Pos: standing >
Hodd leaves north riding on a deadly nightmare.
You follow Hodd.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Hodd (Orc)(medium) sits atop a deadly nightmare.

< 434h/494H 130v/133V Pos: standing >
Hodd leaves west riding on a deadly nightmare.
You follow Hodd.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
Hodd (Orc)(medium) sits atop a deadly nightmare.

< 434h/494H 129v/133V Pos: standing >
Hodd leaves west riding on a deadly nightmare.
You follow Hodd.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
Hodd (Orc)(medium) sits atop a deadly nightmare.

< 434h/494H 128v/133V Pos: standing >
Hodd leaves west riding on a deadly nightmare.
You follow Hodd.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Hodd (Orc)(medium) sits atop a deadly nightmare.

< 434h/494H 128v/133V Pos: standing >

< 434h/494H 128v/133V Pos: standing >
Hodd leaves west riding on a deadly nightmare.
You follow Hodd.

Learett's Fast Deals
   This building is more of a hovel than a shop.  It's obvious that Learett
lives here as well as keep shop.  There is a cornucopia of items here, with
no rhyme or reason as to what he is willing to buy or sell.  There is a long
counter divding the room, and a heavy curtain behind it.  On the counter are
various items for sale.
Obvious exits: -East -Down#
Hodd (Orc)(medium) sits atop a deadly nightmare.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Learett, the fast-deals man, stands here.

< 434h/494H 128v/133V Pos: standing >

< 434h/494H 129v/133V Pos: standing >

< 446h/494H 133v/133V Pos: standing >
Learett's Fast Deals
Obvious exits: -East -Down#
Hodd (Orc)(medium) sits atop a deadly nightmare.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Learett, the fast-deals man, stands here.

< 453h/494H 133v/133V Pos: standing >
Learett's Fast Deals
Obvious exits: -East -Down#
Hodd (Orc)(medium) sits atop a deadly nightmare.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Learett, the fast-deals man, stands here.

< 461h/494H 133v/133V Pos: standing >
You can buy:
 1) A large medicated bandage                for 25 platinum, 3 gold, and 5 silver.
 2) A gauze tourniquet bandage               for 9 platinum, 8 gold, 3 silver, and 9 copper.
 3) A gauze bandage                          for 2 platinum, 4 gold, 5 silver, and 9 copper.
 4) An obsidian and steel longsword [poor]   for 15 platinum, 1 gold, and 5 copper.
 5) An obsidian and steel helm [poor]        for 9 platinum, 2 gold, 8 silver, and 6 copper.
 6) An obsidian and steel bullseye lantern   for 6 platinum, 3 gold, 3 silver, and 7 copper.
 7) A drinking boda [superior] of wine       for 2 copper.
 8) A obsidian ring with steel engravings [superior] for 13 platinum, 7 gold, 7 silver, and 4 copper.
 9) A belt pouch [superior]                  for 2 copper.

< 463h/494H 133v/133V Pos: standing >

< 468h/494H 133v/133V Pos: standing >
You nod.

< 474h/494H 133v/133V Pos: standing >
You are carrying: (7/11)
an alligator hide
a knight's black and silver belt [superior] (magic)
an obsidian belt with a shadowsteel buckle
an iron rod (magic)
[2] a large snakeskin bag
a large leather backpack

< 477h/494H 133v/133V Pos: standing >
The shopkeeper says 'I'll give you 4 platinum, 2 gold, 4 silver, and 8 copper for that!'

< 489h/494H 133v/133V Pos: standing >
You don't have anything to put in it.

< 494h/494H 133v/133V Pos: standing >
You are carrying: (7/11)
an alligator hide
a knight's black and silver belt [superior] (magic)
an obsidian belt with a shadowsteel buckle
an iron rod (magic)
[2] a large snakeskin bag
a large leather backpack

< 494h/494H 133v/133V Pos: standing >
This sturdy leather belt has no buckle; rather, it has a large silver hoop
that the belt is laced through, then tied around to secure. The ends of the
belt are capped with ornate silver tips.
 (magic)
A knight's black and silver belt [superior] is made of silver and appears to be of average quality.
A knight's black and silver belt [superior] has an item value of 9.

< 494h/494H 133v/133V Pos: standing >
   The hide is thick and tough, making for good armor and a bad rash.

An alligator hide is made of hide and appears to be of slightly above average quality.
An alligator hide has an item value of 1.

< 494h/494H 133v/133V Pos: standing >
Hodd opens the trapdoor.

< 494h/494H 133v/133V Pos: standing >
You are already standing.

< 494h/494H 133v/133V Pos: standing >
You quickly scan the area.
You see nothing.

< 494h/494H 133v/133V Pos: standing >
Learett's Fast Deals
Obvious exits: -East -Down
Hodd (Orc)(medium) sits atop a deadly nightmare.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Learett, the fast-deals man, stands here.

< 494h/494H 133v/133V Pos: standing >
This half-orc is wearing the livery of the Sarmiz'Duul Peacekeepers.  His eyes
dart around looking for potential trouble to start, his hand never leaving
the sword at his side.  His long experience handling the multitude of races
that pass through Sarmiz'Duul make him ideal to stand guard without letting
personal feeling get in the way of his job.
A Sarmiz'Duul peacekeeper appears to be Half Orc and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..

<held as shield>     an obsidian and steel round shield [superior]
<primary weapon>     an obsidian and steel longsword [superior]

< 494h/494H 133v/133V Pos: standing >
Someone dismounts a displacer beast.

< 494h/494H 133v/133V Pos: standing >
A displacer beast suddenly attacks Hodd!
A displacer beast's crude bite wounds Hodd.
A dark shroud encases Hodd as he charges into battle.

< 494h/494H 133v/133V Pos: standing >
Consider killing who?

< 494h/494H 133v/133V Pos: standing >
[Damage: 150 ] A displacer beast makes a strange sound as you place a crystal-tipped dagger [superior] in its back.

< 494h/494H 133v/133V Pos: standing >
< T: Hodd TP: sta TC:excellent E: displacer sta EP:  few wounds >
 Hodd parries a displacer beast's lunge at him.
A displacer beast misses a kick at Hodd due to his small size.

< 494h/494H 133v/133V Pos: standing >
< T: Hodd TP: sta TC:excellent E: displacer sta EP:  few wounds >
 Hodd's slash strikes a displacer beast.
Hodd's slash strikes a displacer beast.

< 494h/494H 133v/133V Pos: standing >
< T: Hodd TP: sta TC:excellent E: displacer sta EP:  few wounds >
 Hodd hits a displacer beast with an impressive kick from behind.

< 494h/494H 133v/133V Pos: standing >
< T: Hodd TP: sta TC:excellent E: displacer sta EP:  nasty wounds >
 [Damage: 16 ] Your powerful pierce strikes a displacer beast hard.
A displacer beast dodges your futile attack.
[Damage: 18 ] Your powerful pierce strikes a displacer beast hard.
Hodd parries a displacer beast's lunge at him.
A displacer beast's weak bite grazes a deadly nightmare.

< 494h/494H 133v/133V Pos: standing >
< T: Hodd TP: sta TC:excellent E: displacer sta EP:  nasty wounds >
 A Sarmiz'Duul peacekeeper watches the area, making sure the battle does not get out of hand.

< 494h/494H 133v/133V Pos: standing >
< T: Hodd TP: sta TC:excellent E: displacer sta EP:  nasty wounds >
 You are already standing.

< 494h/494H 133v/133V Pos: standing >
< T: Hodd TP: sta TC:excellent E: displacer sta EP:  nasty wounds >
 Hodd misses a displacer beast.
Hodd's powerful slash strikes a displacer beast hard.
[Damage: 206 ] You slam a displacer beast with your head, destroying it completely!
A displacer beast is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a displacer beast's gurgling and choking signals its demise.

< 494h/494H 133v/133V Pos: standing >
Headbutt whom?

< 494h/494H 133v/133V Pos: standing >
Headbutt whom?

< 494h/494H 133v/133V Pos: standing >
You are already standing.

< 494h/494H 133v/133V Pos: standing >
Headbutt whom?

< 494h/494H 133v/133V Pos: standing >
Backstab who?

< 494h/494H 133v/133V Pos: standing >
Learett's Fast Deals
Obvious exits: -East -Down
Fresh blood covers everything in the area.
The corpse of a displacer beast is lying here.
Hodd (Orc)(medium) sits atop a deadly nightmare.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Learett, the fast-deals man, stands here.
Hodd says in orc 'yo'

< 494h/494H 133v/133V Pos: standing >
Learett's Fast Deals
Obvious exits: -East -Down
Fresh blood covers everything in the area.
The corpse of a displacer beast is lying here.
Hodd (Orc)(medium) sits atop a deadly nightmare.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Learett, the fast-deals man, stands here.

< 494h/494H 133v/133V Pos: standing >
Hodd peers around intently, looking for something.

< 494h/494H 133v/133V Pos: standing >
Headbutt whom?

< 494h/494H 133v/133V Pos: standing >
Headbutt whom?

< 494h/494H 133v/133V Pos: standing >

< 494h/494H 133v/133V Pos: standing >
Learett's Fast Deals
Obvious exits: -East -Down
Fresh blood covers everything in the area.
The corpse of a displacer beast is lying here.
Hodd (Orc)(medium) sits atop a deadly nightmare.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Learett, the fast-deals man, stands here.

< 494h/494H 133v/133V Pos: standing >

< 494h/494H 133v/133V Pos: standing >
Learett's Fast Deals
Obvious exits: -East -Down
Fresh blood covers everything in the area.
The corpse of a displacer beast is lying here.
Hodd (Orc)(medium) sits atop a deadly nightmare.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Learett, the fast-deals man, stands here.

< 494h/494H 133v/133V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a displacer beast is made of flesh and appears to be of average quality.
The corpse of a displacer beast has an item value of 1.
It appears to be the corpse of a displacer beast.
Nothing.

< 494h/494H 133v/133V Pos: standing >

< 494h/494H 133v/133V Pos: standing >
Learett's Fast Deals
Obvious exits: -East -Down
Fresh blood covers everything in the area.
The corpse of a displacer beast is lying here.
Hodd (Orc)(medium) sits atop a deadly nightmare.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Learett, the fast-deals man, stands here.

< 494h/494H 133v/133V Pos: standing >
You nod.

< 494h/494H 133v/133V Pos: standing >

< 494h/494H 133v/133V Pos: standing >
A Sarmiz'Duul peacekeeper leaves east.
A Sarmiz'Duul peacekeeper leaves east.

< 494h/494H 133v/133V Pos: standing >
A Sarmiz'Duul peacekeeper enters from the east.
A Sarmiz'Duul peacekeeper enters from the east.

< 494h/494H 133v/133V Pos: standing >

< 494h/494H 133v/133V Pos: standing >
Slay whom?

< 494h/494H 133v/133V Pos: standing >
Slay whom?

< 494h/494H 133v/133V Pos: standing >
Learett's Fast Deals
Obvious exits: -East -Down
Fresh blood covers everything in the area.
The corpse of a displacer beast is lying here.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Hodd (Orc)(medium) sits atop a deadly nightmare.
Learett, the fast-deals man, stands here.

< 494h/494H 133v/133V Pos: standing >
You are already standing.

< 494h/494H 133v/133V Pos: standing >
Looks like an exit.

< 494h/494H 133v/133V Pos: standing >
You are already standing.

< 494h/494H 133v/133V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your east.

< 494h/494H 133v/133V Pos: standing >
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by a Grey Elf - OUCH!
OUCH!  That really did HURT!

< 372h/494H 133v/133V Pos: standing >
A Sarmiz'Duul peacekeeper leaves down.
A Sarmiz'Duul peacekeeper leaves down.

< 372h/494H 133v/133V Pos: standing >
Headbutt whom?

< 372h/494H 133v/133V Pos: standing >
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by a Grey Elf - OUCH!
OUCH!  That really did HURT!

< 309h/494H 133v/133V Pos: standing >
I see nothing suitable there.

< 309h/494H 133v/133V Pos: standing >
Hodd leaves east riding on a deadly nightmare.
You follow Hodd.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Hodd (Orc)(medium) sits atop a deadly nightmare.
A Grey Elf (medium) stands in mid-air here. (casting) 

< 309h/494H 132v/133V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by a Grey Elf - OUCH!
OUCH!  That really did HURT!

< 198h/494H 132v/133V Pos: standing >
<[Damage: 71 ] You leave a huge, red swollen lump on a Grey Elf's temple.

< 198h/494H 132v/133V Pos: standing >
< T: Jixad TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 Hodd sizes up a Grey Elf with a quick glance.

< 198h/494H 132v/133V Pos: standing >
< T: Jixad TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 You parry a Grey Elf's lunge at you.
You parry a Grey Elf's lunge at you.
Hodd leaves west riding on a deadly nightmare.

< 198h/494H 132v/133V Pos: standing >
< T: Jixad TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 [Damage:  1 ] Your weak pierce grazes a Grey Elf.
A Grey Elf dodges your futile attack.
You miss a Grey Elf.
Hodd rides in on a deadly nightmare from the west.

< 198h/494H 132v/133V Pos: standing >
< T: Jixad TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 The sun starts to set in the south.
Arrgg! The sun! It burnss!!
Hodd dismounts a deadly nightmare.

< 184h/494H 132v/133V Pos: standing >
< T: Jixad TP: sta TC: nasty wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf starts casting an offensive spell.
A dark shroud encases Hodd as he charges into battle.
A Grey Elf is knocked to the ground by Hodd's mighty bash!

< 184h/494H 132v/133V Pos: standing >
< T: Jixad TP: sta TC: nasty wounds E: A Grey Elf sit EP:  small wounds >
 A deadly nightmare suddenly attacks a Grey Elf!
A deadly nightmare misses a Grey Elf.

< 184h/494H 132v/133V Pos: standing >
< T: Jixad TP: sta TC: nasty wounds E: A Grey Elf sit EP:  small wounds >
 A Grey Elf stops invoking abruptly!
You parry a Grey Elf's lunge at you.

< 184h/494H 132v/133V Pos: standing >
< T: Jixad TP: sta TC: nasty wounds E: A Grey Elf sit EP:  small wounds >
 You miss a Grey Elf.
[Damage:  1 ] Your weak pierce grazes a Grey Elf.
You attempt to flee...
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
You flee eastward!

< 184h/494H 103v/133V Pos: standing >
A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Hodd (Orc)(medium) stands here, fighting a Grey Elf.
A deadly nightmare stands here, fighting a Grey Elf. (minion) 
A Grey Elf (medium) sits in mid-air here.

< 184h/494H 102v/133V Pos: standing >
Hodd's weak slash grazes a Grey Elf.
Hodd's impressive slash strikes a Grey Elf.
You attempt to stab a Grey Elf in the back, but their shadow shield quickly absorbs the impact before fading away!
[Damage:  1 ] A Grey Elf makes a strange sound as you place a crystal-tipped dagger [superior] in his back.

< 184h/494H 104v/133V Pos: standing >
< T: Hodd TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 A deadly nightmare's weak thrash wounds a Grey Elf.

< 184h/494H 104v/133V Pos: standing >
< T: Hodd TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 Hodd parries a Grey Elf's lunge at him.

< 184h/494H 104v/133V Pos: standing >
< T: Hodd TP: sta TC:excellent E: A Grey Elf sit EP:  few wounds >
 A Grey Elf clambers to his feet.

< 184h/494H 104v/133V Pos: standing >
< T: Hodd TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 Hodd misses a Grey Elf.
Hodd's impressive slash strikes a Grey Elf.
A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 184h/494H 104v/133V Pos: standing >
A Grey Elf enters from the east.

< 184h/494H 104v/133V Pos: standing >
Headbutt whom?

< 184h/494H 104v/133V Pos: standing >
You are already standing.

< 184h/494H 104v/133V Pos: standing >
You miss a Grey Elf.

< 184h/494H 104v/133V Pos: standing >
< T: Jixad TP: sta TC: nasty wounds E: A Grey Elf sta EP:  few wounds >
 [Damage:  2 ] Your decent pierce grazes a Grey Elf.
You feel your skill in 1h flaying improving.
[Damage:  2 ] Your decent whip grazes a Grey Elf.
[Damage:  5 ] Your fine pierce wounds a Grey Elf.

< 184h/494H 104v/133V Pos: standing >
< T: Jixad TP: sta TC: nasty wounds E: A Grey Elf sta EP:  few wounds >
 A Grey Elf avoids being bashed by Hodd, who loses his balance and falls.
A dark shroud encases Hodd as he charges into battle.

< 184h/494H 104v/133V Pos: standing >
< T: Jixad TP: sta TC: nasty wounds E: A Grey Elf sta EP:  few wounds >
 A Grey Elf attempts to flee.
A Grey Elf leaves west.

< 184h/494H 104v/133V Pos: standing >
A Grey Elf enters from the west.

< 184h/494H 104v/133V Pos: standing >
A Grey Elf leaves east.

< 184h/494H 104v/133V Pos: standing >
Backstab who?

< 184h/494H 106v/133V Pos: standing >
A Grey Elf enters from the east.

< 184h/494H 107v/133V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 184h/494H 108v/133V Pos: standing >
[Damage: 77 ] You leave a huge, red swollen lump on a Grey Elf's temple.

< 184h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: nasty wounds E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 86h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 You parry a Grey Elf's lunge at you.
You play with a Grey Elf before lunging into an offensive routine!
You miss a Grey Elf.
A crystal-tipped dagger [superior] slices through the air with incredible ease!
[Damage:  6 ] Your pierce strikes a Grey Elf.

< 86h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 Hodd rises to his feet.

< 86h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 Arrgg! The sun! It burnss!!
A dark shroud encases Hodd as he charges into battle.
A Grey Elf is knocked to the ground by Hodd's mighty bash!

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sit EP:  nasty wounds >
 [Damage:  1 ] Your weak pierce grazes a Grey Elf.
You miss a Grey Elf.
[Damage:  6 ] Your impressive pierce strikes a Grey Elf.

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sit EP:  nasty wounds >
 You parry a Grey Elf's lunge at you.

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sit EP:  nasty wounds >
 Hodd's slash strikes a Grey Elf.
Hodd's fine slash strikes a Grey Elf.
Headbutt requires you to be able to reach his head!

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sit EP:  nasty wounds >
 A deadly nightmare suddenly attacks a Grey Elf!
A deadly nightmare's weak thrash wounds a Grey Elf.

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sit EP:  nasty wounds >
 Headbutt requires you to be able to reach his head!

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sit EP:  nasty wounds >
 [Damage:  4 ] Your fine pierce strikes a Grey Elf.
[Damage:  8 ] Your whip strikes a Grey Elf.
You miss a Grey Elf.

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sit EP:  nasty wounds >
 Headbutt requires you to be able to reach his head!

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sit EP:  nasty wounds >
 You dodge a Grey Elf's vicious attack.

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sit EP:  nasty wounds >
 Headbutt requires you to be able to reach his head!

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sit EP:  nasty wounds >
 Hodd's impressive slash strikes a Grey Elf very hard.
Hodd's slash strikes a Grey Elf.

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sit EP: pretty hurt >
 A Grey Elf clambers to his feet.

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf dodges a deadly nightmare's attack.

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sta EP: pretty hurt >
 [Damage: 82 ] You leave a huge, red swollen lump on a Grey Elf's temple.

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sta EP:  awful >
 You miss a Grey Elf.
A Grey Elf dodges your futile attack.
You miss a Grey Elf.

< 68h/494H 109v/133V Pos: standing >
< T: Jixad TP: sta TC: awful E: A Grey Elf sta EP:  awful >
 With superb grace and ease, you intercept a Grey Elf's attack with whip of maiming [superior] and counter-attack!
[Damage:  3 ] Your decent pierce enshrouds a Grey Elf in a mist of blood.
A Grey Elf is incapacitated and will slowly die, if not aided.
A crystal-tipped dagger [superior] slices through the air with incredible ease!
[Damage:  7 ] Your stab cuts a vital artery and causes a Grey Elf to fall before your feet.
A Grey Elf's gleaming marble shield from the Behemoth Herders was completely destroyed by the massive blow!
A Grey Elf's ghastly dragonscale mantle from the Behemoth Herders was completely destroyed by the massive blow!
A Grey Elf's ring of citizenship [poor] was completely destroyed by the massive blow!
A Grey Elf's icy limestone shoes was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!