<worn in ear> a gloomwing feather [superior] (magic) [87%]
<worn in ear> a dwarven-made dragonscale stud from The Behemoth Herders
<worn on face> a dark dragonscale mask from The Behemoth Herders
<worn around neck> a beautiful flesh choker from The Behemoth Herders
<worn around neck> a boreal dragonscale pendant from The Behemoth Herders
<worn on body> the robe of the underworld mages (magic)
<worn on back> a large leather backpack
<worn as quiver> a human-made brass quiver
<worn about waist> a drow-made adamantium belt from The Behemoth Herders
<worn on belt buckle>a gleaming dragonscale belt buckle from The Behemoth Herders
<attached to belt> a tome of mysticism (magic) (glowing)
<worn on arms> the sleeves of the swamp troll [superior]
<worn around wrist> a sinister dragonscale bracer from The Behemoth Herders
<worn around wrist> a trollskin wrist band [superior] (magic)
<worn on hands> some drow-made dragonscale mitts from The Behemoth Herders
<worn on finger> a ring of citizenship [modified] (magic)
<worn on legs> some diabolical marble greaves from The Behemoth Herders
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
An acolyte who is not far off to your north.
A commoner who is a brief walk away to your north.
A commoner who is a brief walk away to your north.
An orcish adventurer who is rather far off to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
An acolyte who is not far off to your north.
A commoner who is a brief walk away to your north.
A commoner who is a brief walk away to your north.
An orcish adventurer who is rather far off to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
An acolyte who is not far off to your north.
A commoner who is a brief walk away to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
An acolyte who is not far off to your north.
A commoner who is a brief walk away to your north.
A commoner who is a brief walk away to your north.
An orcish adventurer who is rather far off to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
An acolyte who is not far off to your north.
A commoner who is a brief walk away to your north.
A commoner who is a brief walk away to your north.
An orcish adventurer who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
An acolyte who is not far off to your north.
A commoner who is a brief walk away to your north.
A commoner who is a brief walk away to your north.
An orcish adventurer who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
An acolyte who is not far off to your north.
A commoner who is a brief walk away to your north.
A commoner who is a brief walk away to your north.
An orcish adventurer who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
An acolyte who is not far off to your north.
A commoner who is a brief walk away to your north.
A commoner who is a brief walk away to your north.
An orcish adventurer who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An acolyte who is not far off to your north.
An orcish adventurer who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An acolyte who is not far off to your north.
An orcish adventurer who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An acolyte who is not far off to your north.
An orcish adventurer who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An acolyte who is not far off to your north.
An orcish adventurer who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An acolyte who is not far off to your north.
A commoner who is close by to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An acolyte who is not far off to your north.
An orcish adventurer who is in the distance to your north.
A commoner who is close by to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An acolyte who is not far off to your north.
An orcish adventurer who is in the distance to your north.
A commoner who is close by to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A half-orc warrior who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An acolyte who is not far off to your north.
A commoner who is close by to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A commoner who is not far off to your south.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A half-orc warrior who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An acolyte who is not far off to your north.
An orcish adventurer who is rather far off to your north.
A commoner who is close by to your east.
A commoner who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A retired soldier who is not far off to your south.
The beggar leader who is a brief walk away to your south.
A half-orc warrior who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Troll who is rather far off to your west.
An Orc who is rather far off to your west.
A deadly nightmare who is rather far off to your west.
Learett who is rather far off to your west.
< 322h/322H 131v/131V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
< 322h/322H 131v/131V Pos: standing >
You dismount a displacer beast.
< 322h/322H 131v/131V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
< 322h/322H 130v/131V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
< 322h/322H 129v/131V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 322h/322H 131v/131V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
< 322h/322H 130v/131V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 322h/322H 130v/131V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.
< 322h/322H 130v/131V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your east.
A dirty beggar who is rather far off to your east.
A dirty beggar who is rather far off to your east.
A dirty beggar who is rather far off to your east.
Carrick who is close by to your south.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
An Orc who is not far off to your west.
A deadly nightmare who is not far off to your west.
< 322h/322H 130v/131V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your east.
A dirty beggar who is rather far off to your east.
A dirty beggar who is rather far off to your east.
A dirty beggar who is rather far off to your east.
Carrick who is close by to your south.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Troll who is not far off to your west.
An Orc who is not far off to your west.
A deadly nightmare who is not far off to your west.
Learett who is not far off to your west.
< 322h/322H 130v/131V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
< 322h/322H 129v/131V Pos: standing >
You start chanting...
You snap into visibility.
< 322h/322H 129v/131V Pos: standing >
You complete your spell...
[Damage: 122 ] You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.
< 322h/322H 130v/131V Pos: standing >
You start chanting...
< 322h/322H 131v/131V Pos: standing >
You complete your spell...
[Damage: 63 ] You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.
< 322h/322H 131v/131V Pos: standing >
You start chanting...
< 322h/322H 131v/131V Pos: standing >
An Orc rides in on a deadly nightmare from the west.
A Troll enters from the west.
< 322h/322H 131v/131V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 111 ] You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.
< 322h/322H 131v/131V Pos: standing >
Everything is blurry after a Troll's head came crashing into your skull.
OUCH! That really did HURT!
< 251h/322H 131v/131V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: A Troll sta EP: nasty wounds >
An Orc sizes you up with a quick glance.
< 251h/322H 131v/131V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: A Troll sta EP: nasty wounds >
A Troll parries your futile lunge at him.
A Troll parries your futile lunge at him.
An Orc leaves west riding on a deadly nightmare.
< 251h/322H 131v/131V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: A Troll sta EP: nasty wounds >
A Troll's weak pierce grazes you.
You dodge a Troll's vicious attack.
A Troll misses you.
An Orc rides in on a deadly nightmare from the west.
< 250h/322H 131v/131V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: A Troll sta EP: nasty wounds >
The sun starts to set in the south.
An Orc dismounts a deadly nightmare.
< 250h/322H 131v/131V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: A Troll sta EP: nasty wounds >
You start chanting...
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!
< 249h/322H 131v/131V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Troll sta EP: nasty wounds >
A deadly nightmare suddenly attacks YOU!
A deadly nightmare misses you.
< 249h/322H 131v/131V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Troll sta EP: nasty wounds >
You can't do this sitting!
You abort your spell before it's done!
A Troll parries your futile lunge at him.
< 249h/322H 131v/131V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Troll sta EP: nasty wounds >
A Troll misses you.
A Troll's weak pierce grazes you.
A Troll attempts to flee.
A Troll leaves east.
< 248h/322H 131v/131V Pos: sitting >
A Troll enters from the east.
< 248h/322H 131v/131V Pos: sitting >
An Orc's weak slash grazes you.
An Orc's impressive slash strikes you.
A Troll attempts to stab you in the back, but your shadow shield quickly absorbs the impact before fading away!
Out of nowhere, a Troll stabs you in the back.
< 235h/322H 131v/131V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: An Orc sta EP: excellent >
A deadly nightmare's weak thrash wounds you.
< 232h/322H 131v/131V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: An Orc sta EP: excellent >
An Orc parries your futile lunge at him.
< 232h/322H 131v/131V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: An Orc sta EP: excellent >
You clamber to your feet.
< 232h/322H 131v/131V Pos: standing >
< T: Kesk TP: sta TC: few wounds E: An Orc sta EP: excellent >
An Orc misses you.
An Orc's impressive slash strikes you.
You attempt to flee...
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
You flee eastward!
< 223h/322H 102v/131V Pos: standing >
You attempt to flee...
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
A Troll (large) stands here.(Red Aura)
An Orc (medium) stands here.(Red Aura)
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
You flee westward!
< 223h/322H 81v/131V Pos: standing >
Saving Kesk.
< 223h/322H 81v/131V Pos: standing >
Saving Kesk.
< 223h/322H 81v/131V Pos: standing >
A Troll misses you.
Sorry, you aren't allowed to do that in combat.
< 223h/322H 82v/131V Pos: standing >
< T: Kesk TP: sta TC: few wounds E: A Troll sta EP: nasty wounds >
The red aura around you flashes blue and is gone.
A Troll's decent pierce grazes you.
A Troll's decent whip grazes you.
A Troll's fine pierce wounds you.
Sorry, you aren't allowed to do that in combat.
< 214h/322H 82v/131V Pos: standing >
< T: Kesk TP: sta TC: few wounds E: A Troll sta EP: nasty wounds >
You dodge a bash from an Orc, who loses his balance and falls.
You are briefly surrounded by a red aura!
< 214h/322H 82v/131V Pos: standing >
< T: Kesk TP: sta TC: few wounds E: A Troll sta EP: nasty wounds >
You attempt to flee...
Learett's Fast Deals
This building is more of a hovel than a shop. It's obvious that Learett
lives here as well as keep shop. There is a cornucopia of items here, with
no rhyme or reason as to what he is willing to buy or sell. There is a long
counter divding the room, and a heavy curtain behind it. On the counter are
various items for sale.
Obvious exits: -East -Down
Fresh blood covers everything in the area.
The corpse of a displacer beast is lying here.
Learett, the fast-deals man, stands here.
You flee westward!
< 214h/322H 54v/131V Pos: standing >
Saving Kesk.
< 214h/322H 54v/131V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
A Troll (large) stands here.(Red Aura)
An Orc (medium) crouches here.(Red Aura)
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
< 214h/322H 54v/131V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -South -West
< 214h/322H 53v/131V Pos: standing >
The red aura around you flashes blue and is gone.
< 214h/322H 53v/131V Pos: standing >
You failed.
< 214h/322H 56v/131V Pos: standing >
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
A Troll (large) stands here.(Red Aura)
An Orc (medium) crouches here.(Red Aura)
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
< 214h/322H 55v/131V Pos: standing >
You start chanting...
< 214h/322H 56v/131V Pos: standing >
Everything is blurry after a Troll's head came crashing into your skull.
OUCH! That really did HURT!
< 138h/322H 57v/131V Pos: standing >
< T: Kesk TP: sta TC: nasty wounds E: A Troll sta EP: nasty wounds >
Casting: bigbys clenched fist
< 138h/322H 57v/131V Pos: standing >
< T: Kesk TP: sta TC: nasty wounds E: A Troll sta EP: nasty wounds >
You complete your spell...
[Damage: 98 ] Your giant fist of force causes a Troll to stagger in agony!
< 138h/322H 57v/131V Pos: standing >
< T: Kesk TP: sta TC: nasty wounds E: A Troll sta EP: pretty hurt >
A Troll parries your futile lunge at him.
A Troll's skillfully shifts his stance and crystal-tipped dagger [superior] glistens with insane speed to thwart your attack!
A Troll misses you.
A crystal-tipped dagger [superior] slices through the air with incredible ease!
A Troll's pierce strikes you.
< 132h/322H 57v/131V Pos: standing >
< T: Kesk TP: sta TC: nasty wounds E: A Troll sta EP: pretty hurt >
An Orc rises to his feet.
< 132h/322H 57v/131V Pos: standing >
< T: Kesk TP: sta TC: nasty wounds E: A Troll sta EP: pretty hurt >
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!
< 131h/322H 57v/131V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Troll sta EP: awful >
A Troll's weak pierce grazes you.
A Troll misses you.
A Troll's impressive pierce strikes you.
< 124h/322H 57v/131V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Troll sta EP: awful >
A Troll parries your futile lunge at him.
< 124h/322H 57v/131V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Troll sta EP: awful >
An Orc's slash strikes you.
An Orc's fine slash strikes you.
A Troll attempted to headbutt you.
< 114h/322H 57v/131V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Troll sta EP: awful >
A deadly nightmare suddenly attacks YOU!
A deadly nightmare's weak thrash wounds you.
< 111h/322H 57v/131V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Troll sta EP: awful >
A Troll attempted to headbutt you.
< 111h/322H 57v/131V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Troll sta EP: awful >
A Troll's fine pierce strikes you.
A Troll's whip strikes you.
A Troll misses you.
< 99h/322H 57v/131V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Troll sta EP: awful >
A Troll attempted to headbutt you.
< 99h/322H 57v/131V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Troll sta EP: awful >
A Troll dodges your futile attack.
< 99h/322H 57v/131V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Troll sta EP: awful >
A Troll attempted to headbutt you.
< 99h/322H 57v/131V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Troll sta EP: awful >
An Orc's impressive slash strikes you very hard.
An Orc's slash strikes you.
You can't do this sitting!
< 81h/322H 57v/131V Pos: sitting >
< T: Kesk TP: sit TC:pretty hurt E: A Troll sta EP: awful >
You clamber to your feet.
< 81h/322H 57v/131V Pos: standing >
< T: Kesk TP: sta TC:pretty hurt E: A Troll sta EP: awful >
You dodge a deadly nightmare's vicious attack.
You are already standing.
< 81h/322H 57v/131V Pos: standing >
< T: Kesk TP: sta TC:pretty hurt E: A Troll sta EP: awful >
Everything is blurry after a Troll's head came crashing into your skull.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< -1h/322H 57v/131V Pos: standing >
< T: Kesk TP: sta TC: awful E: A Troll sta EP: awful >
A Troll misses you.
You dodge a Troll's vicious attack.
A Troll misses you.
< -1h/322H 57v/131V Pos: standing >
< T: Kesk TP: sta TC: awful E: A Troll sta EP: awful >
With unbelievable speed, a Troll's whip of maiming [superior] intercepts your attack, and then a Troll steps wide to deliver a graceful counter-attack!
A Troll's decent pierce enshrouds you in a mist of blood.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.