<worn on head> a sparkling brass circlet
<worn in ear> a stylish sapphire stud
<worn around neck> a sparkling emerald medallion
<worn about body> a diabolical emerald cloak
<worn on back> a large leather backpack
<worn as quiver> a bloody emerald quiver
<worn on arms> some pitted sapphire arm plates
<held as shield> a pitted bronze heater shield
<worn around wrist> a jeweled iron bracelet
<worn on finger> a boreal granite signet
<primary weapon> a sharp steel dagger
<worn on legs> some boreal bronze leggings
<worn on feet> some drow-made crystal shoes
Your mighty pierce seriously wounds a traveling merchant.]=-
You score a CRITICAL HIT!!!!!
[Damage: 36 ] -=[Your awesome pierce grievously wounds a traveling merchant.]=-
< 231h/249H 86v/114V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: merchant sta EP: awful >
You parry a traveling merchant's lunge at you.
< 231h/249H 86v/114V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: merchant sta EP: awful >
A traveling adventurer enters from the west.
< 231h/249H 86v/114V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: merchant sta EP: awful >
[Damage: 6 ] -=[Your impressive pierce enshrouds a traveling merchant in a mist of blood.]=-
A traveling merchant is stunned!
[Damage: 11 ] You successfully stab a traveling merchant in the heart, killing her instantly.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
As your body absorbs the experience, you seem to feel a bit more epic!
You feel the bloodlust in your heart as you hear the death cry of a traveling merchant.
< 231h/249H 86v/114V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 10 gold coins.
< 231h/249H 86v/114V Pos: standing >
You stop using a large leather backpack.
< 231h/249H 86v/114V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 231h/249H 86v/114V Pos: standing >
You strap a large leather backpack on your back.
< 231h/249H 86v/114V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 231h/249H 87v/114V Pos: standing >
Addicted to Blood Kill 30 mobs within 30 minutes EXP and Plat Bonus 80%
< 232h/249H 87v/114V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
A peasant commoner wanders here with his head held low.
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
< 232h/249H 86v/114V Pos: standing >
A pudgy commoner leaves west.
[Damage: 150 ] A wandering merchant makes a strange sound as you place a sharp steel dagger in his back.
< 234h/249H 89v/114V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: merchant sta EP: few wounds >
You parry a wandering merchant's lunge at you.
A wandering merchant's kick hits you directly in the face.
< 223h/249H 89v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: merchant sta EP: few wounds >
[Damage: 8 ] -=[Your impressive pierce wounds a wandering merchant.]=-
[Damage: 18 ] -=[Your mighty pierce strikes a wandering merchant.]=-
< 223h/249H 89v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: merchant sta EP: few wounds >
You parry a wandering merchant's lunge at you.
< 223h/249H 89v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: merchant sta EP: few wounds >
You attempt to flee...
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A bracer marking a lieutenant's rank lies here.
A buckler is on the ground here gathering dust and dirt.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
An obsidian and steel shield lies here.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
You flee westward!
< 223h/249H 73v/114V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a wandering merchant is lying here.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
< 223h/249H 71v/114V Pos: standing >
[Damage: 150 ] A wandering merchant makes a strange sound as you place a sharp steel dagger in his back.
< 223h/249H 71v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
[Damage: 13 ] -=[Your pierce strikes a wandering merchant very hard.]=-
[Damage: 6 ] -=[Your impressive pierce strikes a wandering merchant.]=-
< 223h/249H 71v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A wandering merchant dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 36 ] -=[Your awesome pierce enshrouds a wandering merchant in a mist of blood.]=-
< 223h/249H 71v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: merchant sta EP: awful >
You parry a wandering merchant's lunge at you.
-=[A wandering merchant's weak punch wounds you.]=-
You dodge a bash from a wandering merchant, who loses his balance and falls.
< 218h/249H 71v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: merchant ass EP: awful >
A small villager leaves west.
< 218h/249H 71v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: merchant ass EP: awful >
[Damage: 22 ] -=[Your mighty pierce enshrouds a wandering merchant in a mist of blood.]=-
You score a CRITICAL HIT!!!!!
[Damage: 56 ] You successfully stab a wandering merchant in the heart, killing him instantly.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wandering merchant's death cry reverberates in your head as he falls to the ground.
< 218h/249H 71v/114V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 11 gold coins.
< 218h/249H 71v/114V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
You stop using a large leather backpack.
< 218h/249H 71v/114V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 218h/249H 71v/114V Pos: standing >
You strap a large leather backpack on your back.
< 218h/249H 71v/114V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 218h/249H 72v/114V Pos: standing >
A peasant commoner leaves west.
Addicted to Blood Kill 30 mobs within 30 minutes EXP and Plat Bonus 83%
< 219h/249H 72v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
< 219h/249H 73v/114V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
< 219h/249H 71v/114V Pos: standing >
[Damage: 10 ] -=[Your pierce strikes a muscular villager.]=-
< 223h/249H 76v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: few scratches >
You dodge a muscular villager's vicious attack.
You block a muscular villager's feeble kick with your arm.
< 224h/249H 77v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: few scratches >
[Damage: 4 ] -=[Your fine pierce wounds a muscular villager.]=-
< 224h/249H 77v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: few scratches >
A wandering merchant enters from the north.
< 224h/249H 77v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: few scratches >
You parry a muscular villager's lunge at you.
< 224h/249H 77v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: few scratches >
You attempt to flee...
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
You flee westward!
< 224h/249H 65v/114V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
< 224h/249H 63v/114V Pos: standing >
[Damage: 14 ] -=[Your powerful pierce strikes a muscular villager.]=-
< 224h/249H 64v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: small wounds >
[Damage: 10 ] -=[Your powerful pierce strikes a muscular villager.]=-
< 225h/249H 64v/114V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: muscular sta EP: small wounds >
[Damage: 4 ] -=[Your fine pierce wounds a muscular villager.]=-
A muscular villager dodges your futile attack.
< 225h/249H 64v/114V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: muscular sta EP: small wounds >
You parry a muscular villager's lunge at you.
You parry a muscular villager's lunge at you.
A muscular villager's kick crashes into your chest.
< 218h/249H 64v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 218h/249H 64v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: small wounds >
[Damage: 8 ] -=[Your impressive pierce strikes a muscular villager.]=-
< 218h/249H 64v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 218h/249H 64v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: small wounds >
A muscular villager misses you.
You parry a muscular villager's lunge at you.
< 218h/249H 64v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: small wounds >
[Damage: 16 ] -=[Your pierce strikes a muscular villager.]=-
[Damage: 15 ] -=[Your powerful pierce strikes a muscular villager.]=-
< 218h/249H 64v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: few wounds >
You attempt to flee...
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
You flee westward!
< 218h/249H 51v/114V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
< 218h/249H 49v/114V Pos: standing >
[Damage: 150 ] A muscular villager makes a strange sound as you place a sharp steel dagger in his back.
< 218h/249H 49v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: awful >
[Damage: 4 ] -=[Your pierce strikes a muscular villager hard.]=-
[Damage: 18 ] -=[Your pierce enshrouds a muscular villager in a mist of blood.]=-
< 218h/249H 49v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: awful >
You dodge a muscular villager's vicious attack.
You dodge a muscular villager's vicious attack.
You duck under a muscular villager's lame kick.
< 218h/249H 49v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: awful >
[Damage: 11 ] -=[Your pierce enshrouds a muscular villager in a mist of blood.]=-
a Well Traveled Path
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A muscular villager stands here, fighting YOU!
A traveling adventurer roams here looking for some excitement.
< 218h/249H 49v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: awful >
You parry a muscular villager's lunge at you.
Character attributes for Mefilus
Level: 28 Race: Kobold Class: Rogue
Age: 17 yrs / 5 mths Height: 44 inches Weight: 51 lbs Size: small
Actual (Base) Actual (Base)
Str: 89 (104) Pow: 56 ( 80)
Dex: 107 ( 89) Int: 104 ( 80)
Agi: 89 ( 74) Wis: 84 ( 80)
Con: 104 (109) Cha: 56 ( 80) Luc: 73 ( 81)
Equipped Items: 16 Carried weight: 29
Armor Points: -122 Reduces melee damage taken by 12.2%
Melee Critical Percentage(int): 20%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 20%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 200%
Hitroll: 18 Damroll: 31
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[52] FEA[52]
BRE[52] SPE[52]
Load carried: Paltry
< 218h/249H 49v/114V Pos: standing >
< T: Mefilus TP: sta TC: small wounds E: muscular sta EP: awful >
You score a CRITICAL HIT!!!!!
[Damage: 36 ] Your stab cuts a vital artery and causes a muscular villager to fall before your feet.
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a muscular villager.
< 218h/249H 49v/114V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 7 gold coins, 14 silver coins, 17 copper coins.
< 218h/249H 49v/114V Pos: standing >
You stop using a large leather backpack.
< 218h/249H 49v/114V Pos: standing >
Ok.
You put 0 platinum, 7 gold, 14 silver, and 17 copper coins into a large leather backpack.
< 218h/249H 49v/114V Pos: standing >
You strap a large leather backpack on your back.
< 218h/249H 49v/114V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 218h/249H 50v/114V Pos: standing >
Addicted to Blood Kill 30 mobs within 30 minutes EXP and Plat Bonus 86%
< 219h/249H 50v/114V Pos: standing >
You are using:
<worn on head> a sparkling brass circlet
<worn in ear> a stylish sapphire stud
<worn around neck> a sparkling emerald medallion
<worn around neck> a well-used steel choker from Traoul's Lair
<worn on body> a shimmering clay tunic
<worn about body> a diabolical emerald cloak
<worn on back> a large leather backpack
<worn as quiver> a bloody emerald quiver
<worn on arms> some pitted sapphire arm plates
<held as shield> a pitted bronze heater shield
<worn around wrist> a jeweled iron bracelet
<worn on hands> some gauntlets of rending
<worn on finger> a boreal granite signet
<primary weapon> a sharp steel dagger
<worn on legs> some boreal bronze leggings
<worn on feet> some drow-made crystal shoes
< 219h/249H 51v/114V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
< 219h/249H 49v/114V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A bracer marking a lieutenant's rank lies here.
A buckler is on the ground here gathering dust and dirt.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
An obsidian and steel shield lies here.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
< 220h/249H 47v/114V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A buckler is on the ground here gathering dust and dirt.
The corpse of a wandering merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
< 220h/249H 46v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 221h/249H 47v/114V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
A small chunk of glasssteel has been left here.
A tiny infant has been abandoned here, left to die.
< 221h/249H 46v/114V Pos: standing >
Ok.
< 222h/249H 47v/114V Pos: standing >
A Room of Peace
This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere. The walls seem to be made of a strange magical stone
the like of which you have never seen before. The floor here is smooth and
very soothing to the touch. This seems to be some sort of place to meditate or
to commune with the dead. A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon. This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
A steel dagger has been tossed aside here.
[7] A steel dagger about a foot in length lies here.
A HUGE sapphire lays here, sparkling brilliantly.
A spellbook has been tossed aside here.
A small pouch of intergalactic dust floats here.
A small round shield has been dropped here.
[4] Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
< 223h/249H 47v/114V Pos: standing >
Ok.
< 223h/249H 47v/114V Pos: standing >
You drop to your belly.
< 225h/249H 49v/114V Pos: on your ass >
You drift off to sleep.
< 225h/249H 49v/114V Pos: on your ass >
< 226h/249H 52v/114V Pos: on your ass >
< 227h/249H 57v/114V Pos: on your ass >
Addicted to Blood Kill 30 mobs within 30 minutes EXP and Plat Bonus 86%
< 230h/249H 67v/114V Pos: on your ass >
< 230h/249H 70v/114V Pos: on your ass >
< 231h/249H 72v/114V Pos: on your ass >
< 232h/249H 77v/114V Pos: on your ass >
You are close to the half-way point in the journey towards your next level.
< 233h/249H 85v/114V Pos: on your ass >
< 234h/249H 87v/114V Pos: on your ass >
< 236h/249H 97v/114V Pos: on your ass >
< 237h/249H 105v/114V Pos: on your ass >
< 239h/249H 112v/114V Pos: on your ass >
< 240h/249H 114v/114V Pos: on your ass >
< 241h/249H 114v/114V Pos: on your ass >
In your dreams, or what?
Sorry, you can't do that while laying around.
< 243h/249H 114v/114V Pos: on your ass >
You wake up.
< 245h/249H 114v/114V Pos: on your ass >
You clamber to your feet.
< 245h/249H 114v/114V Pos: standing >
Ok.
< 246h/249H 114v/114V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
A small chunk of glasssteel has been left here.
A tiny infant has been abandoned here, left to die.
< 246h/249H 113v/114V Pos: standing >
Ok.
< 247h/249H 113v/114V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A buckler is on the ground here gathering dust and dirt.
The corpse of a wandering merchant is lying here.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
< 248h/249H 112v/114V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A bracer marking a lieutenant's rank lies here.
A buckler is on the ground here gathering dust and dirt.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
An obsidian and steel shield lies here.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
< 249h/249H 110v/114V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
< 249h/249H 111v/114V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
Fresh blood covers everything in the area.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
< 249h/249H 111v/114V Pos: standing >
[Damage: 150 ] A wandering merchant makes a strange sound as you place a sharp steel dagger in his back.
< 249h/249H 113v/114V Pos: standing >
< T: Mefilus TP: sta TC:excellent E: merchant sta EP: few wounds >
You parry a wandering merchant's lunge at you.
A wandering merchant misses you.
< 249h/249H 114v/114V Pos: standing >
< T: Mefilus TP: sta TC:excellent E: merchant sta EP: few wounds >
Someone suddenly attacks YOU!
A Minotaur snaps into visibility.
-=[A Minotaur's fine slash strikes you.]=-
< 229h/249H 114v/114V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: merchant sta EP: few wounds >
A peasant commoner enters from the north.
< 229h/249H 114v/114V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: merchant sta EP: few wounds >
A wandering merchant dodges your futile attack.
[Damage: 10 ] -=[Your powerful pierce strikes a wandering merchant.]=-
< 229h/249H 114v/114V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: merchant sta EP: few wounds >
You parry a wandering merchant's lunge at you.
< 229h/249H 114v/114V Pos: standing >
< T: Mefilus TP: sta TC:few scratches E: merchant sta EP: few wounds >
You parry a Minotaur's lunge at you.
-=[A Minotaur's fine slash strikes you.]=-
-=[A Minotaur's impressive slash strikes you very hard.]=-
OUCH! That really did HURT!
You dodge a Minotaur's vicious attack.
You attempt to flee...
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
[2] The corpse of a wandering merchant is lying here.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
You flee westward!
< 185h/249H 99v/114V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A bracer marking a lieutenant's rank lies here.
A buckler is on the ground here gathering dust and dirt.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
An obsidian and steel shield lies here.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
< 185h/249H 98v/114V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A buckler is on the ground here gathering dust and dirt.
The corpse of a wandering merchant is lying here.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
< 186h/249H 96v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 186h/249H 97v/114V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
A small chunk of glasssteel has been left here.
A tiny infant has been abandoned here, left to die.
< 186h/249H 95v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 187h/249H 95v/114V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!
< 187h/249H 96v/114V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!
< 189h/249H 98v/114V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A buckler is on the ground here gathering dust and dirt.
The corpse of a wandering merchant is lying here.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
< 190h/249H 99v/114V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A bracer marking a lieutenant's rank lies here.
A buckler is on the ground here gathering dust and dirt.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
An obsidian and steel shield lies here.
A Minotaur (large) - The Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Minotaur's head.
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.
< 190h/249H 97v/114V Pos: standing >
Alas, you cannot go that way. . . .
A Minotaur charges into you! You hear a crunching noise as bones break!
Your stagger as a Minotaur charges into you.
OUCH! That really did HURT!
< 153h/249H 98v/114V Pos: standing >
< T: Mefilus TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
A Minotaur parries your futile lunge at him.
A Minotaur parries your futile lunge at him.
< 153h/249H 98v/114V Pos: standing >
< T: Mefilus TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
A traveling adventurer leaves north.
< 153h/249H 98v/114V Pos: standing >
< T: Mefilus TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
A Halfling snaps into visibility.
< 153h/249H 98v/114V Pos: standing >
< T: Mefilus TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
A Halfling completes her spell...
A Halfling utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.
Your gauntlets of rending was completely destroyed by the massive blow!
Your shimmering clay tunic was completely destroyed by the massive blow!
Your well-used steel choker from Traoul's Lair was completely destroyed by the massive blow!