The death of [27 Illusionist] Nikts (Kobold)

in A Room of Peace

from the perspective of [56 Wildmage] Nib The Resistance (Gnome)

<worn as a badge>    a royal badge of Arcium [modified]
<worn on head>       a crown of burning flames (invis)
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a crystalized angel tear [modified] (magic) (glowing)
<worn in ear>        a bone pick [superior]
<worn on face>       a lifebane mask [86%]             
<worn around neck>   an amulet of the Neogi Lords of intelligence (magic)
<worn around neck>   a necklace of dangling bones and relics [superior] (magic) (humming)
<worn on body>       a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body>    a mithril breastplate with a golden cross of constitution (magic) (glowing)
<worn on back>       a stylish silken backpack (illuminating)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies of strength (magic) (glowing)
<worn about waist>   the spiked circles of bloodletting (humming)
<worn on belt buckle>an emerald nose ring of health (magic)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[61h 17m 10s]
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a blackened bluestone bracelet (magic)
<worn around wrist>  a bracelet of purple mist of dexterity
<worn on hands>      a pair of pale, misty gloves[78h 28m 0s]
<worn on finger>     a ring of the Neogi Lords [superior] enchanted by Ixy (glowing)
<worn on finger>     a ring of tortured souls of agility (magic)
<primary weapon>     Tiamat's poison tail stinger (magic)[78h 28m 0s]
<secondary weapon>   the fabled electrum dagger named 'Ra' (magic) [69%]             
<worn on legs>       some barbed leggings oozing slime (magic)
<worn on feet>       the boots of the war giant Torg (magic) (humming)

 *.***  
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 483h/483H 128v/178V Pos: standing >
 
 *****  
 **@**  
 .****  
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 483h/483H 127v/178V Pos: standing >
 
 *****  
 **@**  
 *****  
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 483h/483H 126v/178V Pos: standing >
 
 ****.  
 **@**  
 *****  
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 483h/483H 124v/178V Pos: standing >
 
 ***.M  
 **@*.  
 ****.  
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 483h/483H 123v/178V Pos: standing >
 
 **.MM  
 **@.M  
 ***..  
The Dark Forest of Howling
Obvious exits: -N -E -S -W

< 483h/483H 121v/178V Pos: standing >
 
   .MM            
  *..MMMM         
 ****..MMM        
 ******.MMMMMM    
 *******@MMMMMMM  
 .******..MMMMM.  
 ...****..^..^.^  
  .^M^^^^^..M.^   
   ^MMMM.^^.^^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 483h/483H 120v/178V Pos: standing >
 
   ..MMMM         
  ***..MMM        
 ******.MMMMMM    
 *******.MMMMMMM  
 .******@.MMMMM.  
 ...****..^..^.^  
 ..^M^^^^^..M.^.  
  ^^MMMM.^^.^^^   
   MMMMMMM^^^^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 483h/483H 120v/178V Pos: standing >
 
   **M.MMM        
  *****.MMMMMM    
 *******.MMMMMMM  
 .******..MMMMM.  
 ...****@.^..^.^  
 ..^M^^^^^..M.^.  
 .^^MMMM.^^.^^^^  
  MMMMMMMM^^^^^   
   MMMMMMMMMMM    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 483h/483H 118v/178V Pos: standing >
 
   ****.MMMMMM    
  ******.MMMMMM   
 .******..MMMMM.  
 ...****..^..^.^  
 ..^M^^^@^..M.^.  
 .^^MMMM.^^.^^^^  
 MMMMMMMMM^^^^^^  
  MMMMMMMMMMMMM   
   MMM^^MMMMMM    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 483h/483H 117v/178V Pos: standing >
 
   ***.MMMMMM     
  *****.MMMMMMM   
 ******..MMMMM.^  
 ..****..^..^.^^  
 .^M^^^^@..M.^..  
 ^^MMMM.^^.^^^^^  
 MMMMMMMM^^^^^^^  
  MMMMMMMMMMMM^   
   MM^^MMMMMMM    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 483h/483H 115v/178V Pos: standing >
 
   **.MMMMMM      
  ****.MMMMMMMM   
 *****..MMMMM.^.  
 .****..^..^.^^^  
 ^M^^^^^@.M.^..^  
 ^MMMM.^^.^^^^^^  
 MMMMMMM^^^^^^^*  
  MMMMMMMMMMM^^   
   M^^MMMMMMMM    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 483h/483H 114v/178V Pos: standing >
 
   *.MMMMMM       
  ***.MMMMMMMMM   
 ****..MMMMM.^.^  
 ****..^..^.^^^^  
 M^^^^^.@M.^..^*  
 MMMM.^^.^^^^^^*  
 MMMMMM^^^^^^^**  
  MMMMMMMMMM^^^   
   ^^MMMMMMMM^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 483h/483H 112v/178V Pos: standing >
 
   .MMMMMM   M    
  **.MMMMMMMMM.   
 ***..MMMMM.^.^^  
 ***..^..^.^^^^*  
 ^^^^^..@.^..^*^  
 MMM.^^.^^^^^^*   
 MMMMM^^^^^^^**   
  MMMMMMMMM^^^^   
   ^MMMMMMMM^^    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
A large crocodile wanders through the area in search of a meal.

< 483h/483H 111v/178V Pos: standing >
 
   MMMMMM   MM    
  *.MMMMMMMMM..   
 **..MMMMM.^.^^^  
 **..^..^.^^^^**  
 ^^^^..M@^..^*^.  
 MM.^^.^^^^^^*    
 MMMM^^^^^^^**    
  MMMMMMMM^^^^*   
   MMMMMMMM^^^    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 483h/483H 110v/178V Pos: standing >
 
   MMMMM   MMM    
  .MMMMMMMMM..^   
 *..MMMMM.^.^^^*  
 *..^..^.^^^^***  
 ^^^..M.@..^*^..  
 M.^^.^^^^^^*  *  
 MMM^^^^^^^**     
  MMMMMMM^^^^*    
   MMMMMMM^^^.    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 483h/483H 108v/178V Pos: standing >
 
   MMMM   MMM.    
  MMMMMMMMM..^^   
 ..MMMMM.^.^^^**  
 ..^..^.^^^^****  
 ^^..M.^@.^*^...  
 .^^.^^^^^^*  **  
 MM^^^^^^^**   *  
  MMMMMM^^^^* M   
   MMMMMM^^^.*    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 483h/483H 107v/178V Pos: standing >
 
   MMM   MMM.M    
  MMMMMMMM..^^^   
 .MMMMM.^.^^^***  
 .^..^.^^^^*****  
 ^..M.^.@^*^....  
 ^^.^^^^^^*  ***  
 M^^^^^^^**   **  
  MMMMM^^^^* M*   
   MMMMM^^^.**    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 483h/483H 105v/178V Pos: standing >
 
   MM   MMM.M^    
  MMMMMMM..^^^^   
 MMMMM.^.^^^****  
 ^..^.^^^^******  
 ..M.^..@*^.....  
 ^.^^^^^^*  ****  
 ^^^^^^^**   ***  
  MMMM^^^^* M**   
   MMMM^^^.***    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 483h/483H 104v/178V Pos: standing >
 
 ^^^M*  
 .^@^.  
 ^^*    
Within the Light and Spacious Smokeveil Forest
Obvious exits: -N -S -W

< 483h/483H 102v/178V Pos: standing >
 
         MMMMM    
  MM   MMM.M^M^   
 MMMMMMM..^^^^^*  
 MMMM.^.^^^*****  
 ..^.^^^@*******  
 .M.^..^*^......  
 .^^^^^^*  *****  
  ^^^^^**   ***   
   MM^^^^* M**    
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 483h/483H 102v/178V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
 
 .^^^*  
 ^^@**  
 ^*^..  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -N -E -W
A mature male leucrotta sniffs the air in search of prey.

< 483h/483H 100v/178V Pos: standing >
 
 ^^^**  
 ^M@**  
 *^...  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -N -E -S -W

< 483h/483H 99v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 99v/178V Pos: standing >
Your group consists of ( 6/30):
( Head)                                Laz
(Front)                                Qad
(Front)                                Bryken
(Front)   483/483   hit,  101/178  move Nib
(Front)                                a magnificent heavy warhorse
(Front)   692/692   hit,  171/255  move Someone

< 483h/483H 101v/178V Pos: standing >
 
    MMM.M^M^    
  MMM..^^^^^*   
 M.^.^^^******  
 .^^^^*******.  
 ^..^*^@......  
 ^^^^*  ******  
 ^^^**   *****  
  ^^^^* M****   
   ^^^.*****    
Along a Small Path in the Smokeveil Forest
Obvious exits: -N -E -S -W

< 483h/483H 100v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 101v/178V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)

< 483h/483H 103v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 103v/178V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[110] A tiny green plant is on the ground here.
A small sparrow flaps his wings frantically.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)

< 483h/483H 103v/178V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A charred plant lays on the ground here.
A majestic bluejay circles here looking for food.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)

< 483h/483H 102v/178V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[110] A tiny green plant is on the ground here.
A dangerous looking warthog roams about here.
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
An evil looking crow circles here looking for a victim.(Red Aura)
A weevil walks on the ground here looking for food.(Gold Aura)

< 483h/483H 100v/178V Pos: standing >
An evil looking crow leaves south.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 101v/178V Pos: standing >
You quickly scan the area.
A humming bird who is close by to your north.
A weevil who is close by to your north.
A small sparrow who is close by to your north.
A cute fuzzy squirrel who is close by to your north.
A majestic bluejay who is close by to your east.
A majestic bluejay who is close by to your east.
A rather buff looking deer who is close by to your east.
A doe who is close by to your east.
A small sparrow who is not far off to your east.
A swift who is not far off to your east.
A mistgrave hare who is not far off to your east.
A majestic bluejay who is not far off to your east.
A ravenous chipmunk who is close by to your south.
A hostile woodchuck who is close by to your south.
A small sparrow who is close by to your west.
A humming bird who is close by to your west.
A cute fuzzy squirrel who is close by to your west.
A battle scarred seagull who is not far off to your west.

< 483h/483H 102v/178V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S -W
A small sparrow flaps his wings frantically.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)

< 483h/483H 102v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 102v/178V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S
A battle scarred seagull circles here looking for a fight.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)

< 483h/483H 101v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 102v/178V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
A mother deer is looking for her wayward child.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
A doe moves about here looking for her mother.(Gold Aura)
A mother deer is looking for her wayward child.(Gold Aura)

< 483h/483H 101v/178V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 483h/483H 100v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 101v/178V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a traveling merchant is lying here.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 483h/483H 101v/178V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A village commoner wanders here in search of something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 483h/483H 100v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 100v/178V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A rather buff looking deer who is a brief walk away to your north.
A deadly looking wolf who is a brief walk away to your north.
A doe who is a brief walk away to your north.
A battle scarred seagull who is rather far off to your north.
A majestic bluejay who is rather far off to your north.
A peasant commoner who is close by to your south.

< 483h/483H 103v/178V Pos: standing >

< 483h/483H 108v/178V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
You sense a lifeform nearby.
A village commoner wanders here in search of something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 483h/483H 112v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 112v/178V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A traveling adventurer who is close by to your north.
A rather buff looking deer who is a brief walk away to your north.
A doe who is a brief walk away to your north.
A battle scarred seagull who is rather far off to your north.
A majestic bluejay who is rather far off to your north.
A pudgy commoner who is close by to your south.

< 483h/483H 113v/178V Pos: standing >

< 483h/483H 114v/178V Pos: standing >
A muscular villager enters from the north.

< 483h/483H 115v/178V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
[3] The corpse of a wandering merchant is lying here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 483h/483H 113v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 114v/178V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your north.
A small villager who is close by to your north.
A peasant commoner who is close by to your north.
A deadly looking wolf who is rather far off to your north.
A doe who is rather far off to your north.
A mother deer who is in the distance to your north.
A wandering adventurer who is close by to your west.
A young villager who is close by to your west.

< 483h/483H 115v/178V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 483h/483H 116v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 116v/178V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your east.

< 483h/483H 117v/178V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.

< 483h/483H 117v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 118v/178V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)

< 483h/483H 118v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 119v/178V Pos: standing >
You quickly scan the area.
A tiny infant who is close by above you.

< 483h/483H 119v/178V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 483h/483H 119v/178V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 119v/178V Pos: standing >

< 483h/483H 124v/178V Pos: standing >

< 483h/483H 129v/178V Pos: standing >

< 483h/483H 135v/178V Pos: standing >
A Room of Peace
Obvious exits: -N
A Kobold (small) stands, floating here.(Red Aura)

< 483h/483H 137v/178V Pos: standing >
Ok.

< 483h/483H 139v/178V Pos: standing >

< 483h/483H 142v/178V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Kobold.

< 483h/483H 143v/178V Pos: standing >
< T: a human merchant TP: sta TC:excellent E: A Kobold ass EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 21 ] Your impressive pierce strikes a Kobold.
[Damage: 20 ] Your impressive pierce strikes a Kobold.
[Damage: 14 ] Your impressive pierce strikes a Kobold.

< 483h/483H 143v/178V Pos: standing >
< T: a human merchant TP: sta TC:excellent E: A Kobold ass EP:  small wounds >
 You parry a Kobold's lunge at you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
[Damage: 16 ] Your pierce strikes a Kobold.
[Damage: 19 ] Your impressive pierce strikes a Kobold.
[Damage: 21 ] Your impressive pierce strikes a Kobold.
[Damage:  8 ] Your fine pierce strikes a Kobold.

< 483h/483H 143v/178V Pos: standing >
< T: a human merchant TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 42 ] Your mighty pierce seriously wounds a Kobold.
[Damage: 10 ] Your fine pierce strikes a Kobold.
[Damage: 12 ] Your pierce strikes a Kobold.
Your Tiamat's poison tail stinger lashes out in a blur of speed at a Kobold.
A Kobold shivers slightly.
A Kobold ceases to move.. still and lifeless.

< 483h/483H 143v/178V Pos: standing >
<Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 41 ] Your mighty pierce seriously wounds a Kobold.
You slip beneath a Kobold's guard dealing a vicious attack!
You score a CRITICAL HIT!!!!!
[Damage: 43 ] Your mighty pierce enshrouds a Kobold in a mist of blood.
[Damage: 17 ] Your impressive pierce seriously wounds a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 43 ] Your mighty pierce causes a Kobold to grimace in pain.
Your Tiamat's poison tail stinger lashes out in a blur of speed at a Kobold.
[Damage: 10 ] Your fine pierce seriously wounds a Kobold.

< 483h/483H 143v/178V Pos: standing >
<Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 38 ] Your powerful pierce hits a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.
Your Tiamat's poison tail stinger lashes out in a blur of speed at a Kobold.
A Kobold shivers slightly.
A Kobold ceases to move.. still and lifeless.
You score a CRITICAL HIT!!!!!
[Damage: 38 ] Your stab cuts a vital artery and causes a Kobold to fall before your feet.
A Kobold's human-made hardwood claws was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.