<worn on head> a frozen bark tiara
<worn on eyes> a beautiful leather visor
<worn around neck> an icy crystal amulet
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a diabolical iron mantle
<worn on back> a large leather backpack
<worn about waist> a belt of sewn ratskins
<worn around wrist> an exquisite copper bracer from The Troll Hills
<worn on finger> a hardened hardwood signet
<primary weapon> a masterly-crafted sapphire scythe (magic)
<worn on feet> some crude leather moccasins from Shairak and Smokeveil Forest
Obvious exits: -N
< 358h/358H 112v/115V Pos: standing >
You sit down and relax.
< 358h/358H 113v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - reflection
( 5th circle) 2 - boulder
3 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
1 - levitate
1 - insects
( 3rd circle) 2 - blindness
1 - concealment
2 - mirror image
2 - shadow monster
( 2nd circle) 3 - burning hands
( 1st circle) 1 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
5 seconds: ( 1st) phantom armor
17 seconds: ( 4th) insects
25 seconds: ( 2nd) burning hands
34 seconds: ( 2nd) burning hands
42 seconds: ( 2nd) burning hands
50 seconds: ( 2nd) burning hands
58 seconds: ( 2nd) burning hands
You can memorize 1 6th circle spell(s).
You continue your study.
< 358h/358H 113v/115V Pos: sitting >
You start meditating...
< 358h/358H 114v/115V Pos: sitting >
You have finished memorizing phantom armor.
< 358h/358H 115v/115V Pos: sitting >
< 358h/358H 115v/115V Pos: sitting >
Saving Nikts.
< 358h/358H 115v/115V Pos: sitting >
You have just begun the trek to your next level!
< 358h/358H 115v/115V Pos: sitting >
< 358h/358H 115v/115V Pos: sitting >
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing insects.
< 358h/358H 115v/115V Pos: sitting >
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
< 358h/358H 115v/115V Pos: sitting >
< 358h/358H 115v/115V Pos: sitting >
Saving Nikts.
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
< 358h/358H 115v/115V Pos: sitting >
You stop meditating.
< 358h/358H 115v/115V Pos: sitting >
You start meditating...
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.
< 358h/358H 115v/115V Pos: sitting >
You clamber to your feet.
< 358h/358H 115v/115V Pos: standing >
A Room of Peace
Obvious exits: -N
< 358h/358H 115v/115V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 358h/358H 114v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
< 358h/358H 113v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A wandering adventurer roams here looking for some excitement.
< 358h/358H 112v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
< 358h/358H 109v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
< 358h/358H 106v/115V Pos: standing >
< 358h/358H 106v/115V Pos: standing >
< 358h/358H 115v/115V Pos: standing >
Saving Nikts.
< 358h/358H 115v/115V Pos: standing >
< 358h/358H 115v/115V Pos: standing >
A wandering merchant enters from the north.
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
< 358h/358H 115v/115V Pos: standing >
A village commoner leaves north.
< 358h/358H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 358h/358H 115v/115V Pos: standing >
You start chanting...
You dodge a bash from a wandering merchant, who loses his balance and falls.
< 358h/358H 115v/115V Pos: standing >
< T: Nikts TP: sta TC:excellent E: merchant ass EP: excellent >
-=[a wandering merchant attacks you.]=- [0 hits]
< 358h/358H 115v/115V Pos: standing >
< T: Nikts TP: sta TC:excellent E: merchant ass EP: excellent >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a wandering merchant!
-=[You attack a wandering merchant.]=- [0 hits]
< 358h/358H 115v/115V Pos: standing >
< T: Nikts TP: sta TC:excellent E: merchant ass EP: few scratches >
You attempt to flee...
a Well Traveled Path
Obvious exits: -E -W
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
You flee westward!
< 358h/358H 84v/115V Pos: standing >
The well traveled path continues on.
You extend your sights eastward.
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A swarm of insects stands in mid-air here, fighting a wandering merchant. (minion)
A wandering merchant is lying here, fighting a swarm of insects.
A peasant commoner wanders here with his head held low.
< 358h/358H 86v/115V Pos: standing >
The well traveled path continues on.
You extend your sights eastward.
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A swarm of insects stands in mid-air here, fighting a wandering merchant. (minion)
A wandering merchant is lying here, fighting a swarm of insects.
A peasant commoner wanders here with his head held low.
< 358h/358H 87v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
A swarm of insects stands in mid-air here, fighting a wandering merchant. (minion)
A wandering merchant is lying here, fighting a swarm of insects.
A peasant commoner wanders here with his head held low.
< 358h/358H 86v/115V Pos: standing >
A swarm of insects attacks a wandering merchant. [2 hits]
What should the spell be cast upon? You must specify a target!
< 358h/358H 86v/115V Pos: standing >
You start chanting...
< 358h/358H 86v/115V Pos: standing >
You complete your spell...
[Damage: 144 ] You burned a wandering merchant.
< 358h/358H 87v/115V Pos: standing >
You start chanting...
< 358h/358H 88v/115V Pos: standing >
A peasant commoner leaves north.
< 358h/358H 89v/115V Pos: standing >
You complete your spell...
[Damage: 100 ] You burned a wandering merchant.
< 358h/358H 89v/115V Pos: standing >
A wandering merchant attacks a swarm of insects. [1 hits]
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Your group has been disbanded.
< 358h/358H 89v/115V Pos: standing >
You start chanting...
< 358h/358H 90v/115V Pos: standing >
You complete your spell...
[Damage: 100 ] You burned a wandering merchant.
< 358h/358H 91v/115V Pos: standing >
You start chanting...
< 358h/358H 92v/115V Pos: standing >
A wandering merchant clambers to his feet.
You complete your spell...
[Damage: 118 ] You burned a wandering merchant to death.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wandering merchant's death cry reverberates in your head as he falls to the ground.
< 358h/358H 94v/115V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 12 gold coins.
< 358h/358H 95v/115V Pos: standing >
Ok.
You put 4 platinum, 33 gold, 29 silver, and 38 copper coins into a rugged adventurers satchel.
< 358h/358H 95v/115V Pos: standing >
It appears to be the corpse of a wandering merchant.
Nothing.
< 358h/358H 95v/115V Pos: standing >
Addicted to Blood Kill 30 mobs within 30 minutes EXP and Plat Bonus 66%
< 358h/358H 96v/115V Pos: standing >
Saving Nikts.
< 358h/358H 97v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
< 358h/358H 95v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
< 358h/358H 92v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
< 358h/358H 89v/115V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 358h/358H 87v/115V Pos: standing >
A Room of Peace
Obvious exits: -N
< 358h/358H 87v/115V Pos: standing >
You sit down and relax.
< 358h/358H 87v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - reflection
( 5th circle) 2 - boulder
3 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
1 - levitate
1 - insects
( 3rd circle) 2 - blindness
1 - concealment
2 - mirror image
2 - shadow monster
( 2nd circle) 4 - burning hands
( 1st circle) 1 - minor creation
6 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
11 seconds: ( 4th) insects
20 seconds: ( 2nd) burning hands
28 seconds: ( 2nd) burning hands
36 seconds: ( 2nd) burning hands
44 seconds: ( 2nd) burning hands
You can memorize 1 6th circle spell(s).
You continue your study.
< 358h/358H 87v/115V Pos: sitting >
You start meditating...
< 358h/358H 88v/115V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
phantom armor [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
continual light [in spellbook]
darkness [in spellbook]
dispel magic [in spellbook]
3rd CIRCLE:
blindness [in spellbook]
concealment [in spellbook]
mirror image [in spellbook]
shadow monster [in spellbook]
4th CIRCLE:
farsee [in spellbook]
infravision [in spellbook]
insects [in spellbook]
levitate [in spellbook]
sleep [in spellbook]
5th CIRCLE:
boulder [in spellbook]
illusionary wall [in spellbook]
shadow travel [in spellbook]
6th CIRCLE:
nightmare [in spellbook]
reflection [in spellbook]
stunning visions [in spellbook]
7th CIRCLE:
dispel invisible [in spellbook, but too high level]
hammer [in spellbook, but too high level]
reveal true name [in spellbook, but too high level]
8th CIRCLE:
fly [in spellbook, but too high level]
mask [in spellbook, but too high level]
shadow shield [in spellbook, but too high level]
vanish [in spellbook, but too high level]
9th CIRCLE:
detect illusion [in spellbook, but too high level]
dream travel [in spellbook, but too high level]
mass invisibility [in spellbook, but too high level]
10th CIRCLE:
clone form [in spellbook, but too high level]
delirium [in spellbook, but too high level]
imprisonment [in spellbook, but too high level]
11th CIRCLE:
flicker [in spellbook, but too high level]
nonexistence [in spellbook, but too high level]
titan [in spellbook, but too high level]
12th CIRCLE:
dragon [in spellbook, but too high level]
mirage [in spellbook, but too high level]
< 358h/358H 102v/115V Pos: sitting >
You have finished memorizing insects.
< 358h/358H 106v/115V Pos: sitting >
You are already meditating.
< 358h/358H 107v/115V Pos: sitting >
Pardon?
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
< 358h/358H 115v/115V Pos: sitting >
You are memorizing stunning visions, which will take about 14 seconds.
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
< 358h/358H 115v/115V Pos: sitting >
You are already meditating.
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
Saving Nikts.
< 358h/358H 115v/115V Pos: sitting >
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing stunning visions.
Your studies are complete.
< 358h/358H 115v/115V Pos: sitting >
You clamber to your feet.
< 358h/358H 115v/115V Pos: standing >
A Room of Peace
Obvious exits: -N
< 358h/358H 115v/115V Pos: standing >
You have just begun the trek to your next level!
< 358h/358H 115v/115V Pos: standing >
Addicted to Blood Kill 30 mobs within 30 minutes EXP and Plat Bonus 66%
< 358h/358H 115v/115V Pos: standing >
Saving Nikts.
< 358h/358H 115v/115V Pos: standing >
< 358h/358H 115v/115V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 358h/358H 114v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
< 358h/358H 113v/115V Pos: standing >
A wandering adventurer leaves south.
< 358h/358H 113v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
< 358h/358H 111v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
< 358h/358H 109v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
< 358h/358H 107v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
< 358h/358H 105v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
< 358h/358H 103v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
< 358h/358H 101v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
< 358h/358H 99v/115V Pos: standing >
You start chanting...
< 358h/358H 100v/115V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a traveling merchant!
< 358h/358H 101v/115V Pos: standing >
You start chanting...
< 358h/358H 102v/115V Pos: standing >
You complete your spell...
[Damage: 93 ] You burned a traveling merchant.
< 358h/358H 103v/115V Pos: standing >
You start chanting...
< 358h/358H 104v/115V Pos: standing >
A swarm of insects attacks a traveling merchant. [1 hits]
< 358h/358H 104v/115V Pos: standing >
You complete your spell...
[Damage: 78 ] You burned a traveling merchant.
< 358h/358H 105v/115V Pos: standing >
A traveling merchant hurts her foot on a swarm of insects's tough exterior.
A traveling merchant attacks a swarm of insects. [1 hits]
< 358h/358H 105v/115V Pos: standing >
You start chanting...
< 358h/358H 106v/115V Pos: standing >
You complete your spell...
[Damage: 60 ] You burned a traveling merchant.
< 358h/358H 106v/115V Pos: standing >
A swarm of insects attacks a traveling merchant. [1 hits]
You start chanting...
< 358h/358H 108v/115V Pos: standing >
Casting: burning hands
< 358h/358H 109v/115V Pos: standing >
You complete your spell...
[Damage: 82 ] You burned a traveling merchant.
< 358h/358H 109v/115V Pos: standing >
A swarm of insects bites a traveling merchant!
< 358h/358H 109v/115V Pos: standing >
A traveling merchant attacks a swarm of insects. [1 hits]
< 358h/358H 110v/115V Pos: standing >
You start chanting...
< 358h/358H 110v/115V Pos: standing >
A traveling adventurer enters from the south.
A muscular villager leaves south.
A swarm of insects attacks a traveling merchant. [1 hits]
< 358h/358H 111v/115V Pos: standing >
You complete your spell...
[Damage: 72 ] You burned a traveling merchant to death.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a traveling merchant cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.
< 358h/358H 112v/115V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Your group has been disbanded.
You failed.
< 358h/358H 113v/115V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 9 gold coins.
< 358h/358H 113v/115V Pos: standing >
Ok.
You put 1 platinum, 9 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 358h/358H 113v/115V Pos: standing >
It appears to be the corpse of a traveling merchant.
a frozen ivory bodycloak from Shairak and Smokeveil Forest
< 358h/358H 114v/115V Pos: standing >
Addicted to Blood Kill 30 mobs within 30 minutes EXP and Plat Bonus 70%
< 358h/358H 114v/115V Pos: standing >
You get a frozen ivory bodycloak from Shairak and Smokeveil Forest from the corpse of a traveling merchant.
< 358h/358H 114v/115V Pos: standing >
Saving Nikts.
< 358h/358H 115v/115V Pos: standing >
< 358h/358H 115v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.
< 358h/358H 112v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
< 358h/358H 109v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A traveling adventurer roams here looking for some excitement.
< 358h/358H 106v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
< 358h/358H 103v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
< 358h/358H 100v/115V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.
< 358h/358H 98v/115V Pos: standing >
A Room of Peace
Obvious exits: -N
< 358h/358H 98v/115V Pos: standing >
You do not see that here.
< 358h/358H 101v/115V Pos: standing >
Saving Nikts.
< 358h/358H 101v/115V Pos: standing >
< 358h/358H 102v/115V Pos: standing >
This item is from the zone: Heaven.
'a frozen ivory bodycloak from Shairak and Smokeveil Forest'
Weight 4, Item type: ARMOR
Item will give you following abilities: PROT_ACID
Item is: NOREPAIR FLOAT
AC-apply is 4
This item will also affect your WIS positively.
A frozen ivory bodycloak from Shairak and Smokeveil Forest is made of ivory and appears to be of average quality.
A frozen ivory bodycloak from Shairak and Smokeveil Forest has an item value of 58.
< 358h/358H 105v/115V Pos: standing >
Saving Nikts.
< 358h/358H 106v/115V Pos: standing >
You are carrying: (8/11)
a frozen ivory bodycloak from Shairak and Smokeveil Forest
some stylish steel vambraces
a large diamond
[4] a spellbook
a rugged adventurers satchel (magic) (illuminating)
< 358h/358H 109v/115V Pos: standing >
Saving Nikts.
< 358h/358H 110v/115V Pos: standing >
You sit down and relax.
< 358h/358H 110v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - stunning visions
1 - reflection
( 5th circle) 2 - boulder
3 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
1 - levitate
1 - insects
( 3rd circle) 2 - blindness
1 - concealment
2 - mirror image
2 - shadow monster
( 2nd circle) 3 - burning hands
( 1st circle) 1 - minor creation
6 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
11 seconds: ( 4th) insects
20 seconds: ( 2nd) burning hands
28 seconds: ( 2nd) burning hands
36 seconds: ( 2nd) burning hands
44 seconds: ( 2nd) burning hands
53 seconds: ( 2nd) burning hands
You can memorize no more spells.
You continue your study.
< 358h/358H 110v/115V Pos: sitting >
You start meditating...
< 358h/358H 111v/115V Pos: sitting >
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing insects.
< 358h/358H 115v/115V Pos: sitting >
You stop meditating.
You put 7 items into a rugged adventurers satchel.
< 358h/358H 115v/115V Pos: sitting >
You get a spellbook from a rugged adventurers satchel.
You get a spellbook from a rugged adventurers satchel.
You get a spellbook from a rugged adventurers satchel.
You get a spellbook from a rugged adventurers satchel.
< 358h/358H 115v/115V Pos: sitting >
< 358h/358H 115v/115V Pos: sitting >
You start meditating...
< 358h/358H 115v/115V Pos: sitting >
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
< 358h/358H 115v/115V Pos: sitting >
You tell your racewar '= Nikt = you guys need porting?'
< 358h/358H 115v/115V Pos: sitting >
You are already meditating.
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
< 358h/358H 115v/115V Pos: sitting >
< 358h/358H 115v/115V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.
< 358h/358H 115v/115V Pos: sitting >
You clamber to your feet.
< 358h/358H 115v/115V Pos: standing >
< 358h/358H 115v/115V Pos: standing >
< 358h/358H 115v/115V Pos: standing >
Someone closes the door.
< 358h/358H 115v/115V Pos: standing >
A human merchant dances an amazing maneuver in battle, tripping you.
< 358h/358H 115v/115V Pos: on your ass >
< T: Nikts TP: ass TC:excellent E: a human merchant sta EP: excellent >
-=[a human merchant attacks you.]=- [3 hits]
< 303h/358H 115v/115V Pos: on your ass >
< T: Nikts TP: ass TC: small wounds E: a human merchant sta EP: excellent >
-=[You attack a human merchant.]=- [0 hits]
-=[a human merchant attacks you.]=- [4 hits]
< 239h/358H 115v/115V Pos: on your ass >
< T: Nikts TP: ass TC: few wounds E: a human merchant sta EP: excellent >
OUCH! That really did HURT!
A human merchant's Tiamat's poison tail stinger strikes at you with a blur of speed!
A human merchant's Tiamat's poison tail stinger strikes out in a blur of speed at Nikts.
You feel very sick.
Your body becomes like stone as the paralyzation takes effect.
-=[a human merchant attacks you.]=- [3 hits]
< 175h/358H 115v/115V Pos: on your ass >
OUCH! That really did HURT!
A human merchant slips beneath your guard, dealing you a vicious attack!
OUCH! That really did HURT!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A human merchant's Tiamat's poison tail stinger strikes at you with a blur of speed!
A human merchant's Tiamat's poison tail stinger strikes out in a blur of speed at Nikts.
You wish that your wounds would stop BLEEDING so much!
-=[a human merchant attacks you.]=- [4 hits]
< 24h/358H 115v/115V Pos: on your ass >
You feel your pulse begin to slow and you realize you are mortally
wounded...
You feel even more ill.
Your body becomes like stone as the paralyzation takes effect.