<worn as a badge> a glowing blue crystal [superior]
<worn on head> a hardened dragonscale skull from Arcium, the Plagued Kingdom [77%]
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic) [87%]
<worn in ear> an emerald soul collector (glowing) [87%]
<worn in ear> a lightning earring [modified] [70%]
<worn on face> a dark cured leather mask from Arcium, the Plagued Kingdom [89%]
<worn around neck> a well-used dragonscale pendant from Arcium, the Plagued Kingdom [85%]
<worn around neck> a necklace of halfling ears [superior] [66%]
<worn on body> the chameleon suit of transformation [poor]
<worn about body> a tight green cloak
<worn as quiver> a drow-made gem quiver from Arcium, the Plagued Kingdom
<worn about waist> a legendary bronze belt from Arcium, the Plagued Kingdom [73%]
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [61%]
<attached to belt> a disguise kit
<worn on arms> the pauldrons of the tide [superior] (glowing)
<worn around wrist> a bracer of might (magic) [69%]
<worn around wrist> a carved diorite bracer (magic)
<worn on hands> some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger> a ring of the valkyries
<worn on finger> a pulsating jade ring [superior]
<primary weapon> an otherworldly stiletto of soul-taking [poor] [82%]
<secondary weapon> a MaDMaNs stabber (magic)
<worn on legs> some fur-lined horned ram-skull knee guards [78%]
<worn on feet> some tight black shoes with durithalite buckles [65%]
< 825h/811H 164v/164V Pos: standing >
Slayers Path
The cavern floor has been smoothed to create this wide path, which is covered
with a thick layer of rock chips and dust. The tops of many buildings can be
seen to the northwest, a large wall of dried bones blocks any view to the east.
The cavern floor rises sharply to the north, making progress in that direction
impossible. The path makes a turn here, continuing to the south and west.
Obvious exits: -South -West
< 825h/811H 162v/164V Pos: standing >
Slayers Path
The uneven floor of the cavern has been smoothed to create this wide path,
which winds its way through an otherwise unaccessible area. Many buildings can
be seen to the north and west, fewer to the east where the cavern floor has
yet to be cleared. The end of a large stone structure can be seen to the south.
Strongstone circle can be seen to the west. The path continues east.
Obvious exits: -East -South# -West
< 825h/811H 160v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 825h/811H 160v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is a brief walk away to your west.
Someone who is a brief walk away to your west.
< 825h/811H 160v/164V Pos: standing >
Northeast Corner of Strongstone Circle
This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
A pregnant duergar looks through the merchants carts
A clansdwarf shouts as he pushes his cart(Red Aura)
< 825h/811H 159v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 825h/811H 160v/164V Pos: standing >
A clansdwarf rides in on a large cave bear from the north.
You quickly scan the area.
Someone who is close by to your north.
Someone who is a brief walk away to your north.
Someone who is a brief walk away to your north.
Someone who is a brief walk away to your north.
A cavern snake who is not far off to your south.
Someone who is not far off to your west.
Someone who is not far off to your west.
Someone who is a brief walk away to your west.
< 825h/811H 160v/164V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South# -West
< 825h/811H 160v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 825h/811H 160v/164V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A large cave bear who is close by to your east.
A pregnant duergar who is close by to your east.
A clansdwarf who is close by to your east.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is a brief walk away to your west.
< 825h/811H 161v/164V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West
A clansdwarf shouts as he pushes his cart(Red Aura)
A duergar merchant watches his cart closely
< 825h/811H 160v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 825h/811H 161v/164V Pos: standing >
You quickly scan the area.
A Goblin who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your north.
A clansdwarf who is not far off to your east.
A large cave bear who is not far off to your east.
A pregnant duergar who is not far off to your east.
A clansdwarf who is not far off to your east.
A clansdwarf who is close by to your south.
A clansdwarf who is close by to your south.
A clansdwarf who is close by to your south.
Gixnif who is close by to your south.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is a brief walk away to your west.
Someone who is a brief walk away to your west.
< 825h/811H 161v/164V Pos: standing >
The door is open.
The Rock Biters Inn.
You extend your sights northward.
Rock Biters Inn
This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
A Goblin (small) Legionnaire of The Empire stands in mid-air here.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
< 825h/811H 164v/164V Pos: standing >
Saving Kenway.
< 825h/811H 164v/164V Pos: standing >
Rock Biters Inn
This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up
A Goblin (small) Legionnaire of The Empire stands in mid-air here.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
< 825h/811H 162v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 825h/811H 162v/164V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your south.
A duergar merchant who is close by to your south.
Gixnif who is not far off to your south.
Someone who is close by above you.
Someone who is close by above you.
Someone who is close by above you.
< 825h/811H 162v/164V Pos: standing >
Ok.
< 825h/811H 162v/164V Pos: standing >
You stealthily position yourself behind a Goblin, circling her.
< 825h/811H 162v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Goblin sta EP: excellent >
A Goblin's feeble punch grazes you.
A Goblin misses you.
A Goblin's feeble punch grazes you.
A Goblin's feeble punch grazes you.
A Goblin's punch grazes you.
A Goblin's feeble punch grazes you.
You dodge a Goblin's vicious attack.
< 820h/811H 162v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Goblin sta EP: excellent >
You think you noticed an opening in your victim defenses...
< 820h/811H 162v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Goblin sta EP: excellent >
A Goblin's feeble punch grazes you.
A Goblin's feeble punch grazes you.
You feel yourself slowing down.
You feel your skin soften and return to normal.
A Goblin's feeble punch grazes you.
A Goblin misses you.
A Goblin's feeble punch grazes you.
A Goblin's feeble punch grazes you.
A Goblin's punch grazes you.
< 814h/811H 162v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Goblin sta EP: excellent >
A Goblin attempts to flee.
A Goblin leaves up.
< 814h/811H 162v/164V Pos: standing >
Toss it at who?
< 814h/811H 162v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 814h/811H 162v/164V Pos: standing >
A Goblin enters from above.
You quickly scan the area.
Someone who is close by above you.
Someone who is close by above you.
Someone who is close by above you.
< 814h/811H 162v/164V Pos: standing >
You find weakness in a Goblin's defenses and land a sneaky surprise attack!
A Goblin screams in pain as your pierce tears into her flesh
A Goblin gracefully whirls around your attack.
You score a CRITICAL HIT!!!!!
A Goblin screams in pain as your pierce tears into her flesh
< 814h/811H 162v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
You feel your induced slowness dissipate.
< 814h/811H 162v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
A Goblin attempts to flee.
A Goblin leaves up.
< 814h/811H 162v/164V Pos: standing >
You feel your skin harden to stone.
The spirits of Arcium, the Plagued Kingdom grant you their protection.
< 814h/811H 162v/164V Pos: standing >
A Goblin enters from above.
< 814h/811H 164v/164V Pos: standing >
< 814h/811H 164v/164V Pos: standing >
A Goblin opens the door.
< 814h/811H 164v/164V Pos: standing >
A Goblin leaves south.
< 814h/811H 164v/164V Pos: standing >
Backstab who?
< 814h/811H 164v/164V Pos: standing >
< 814h/811H 164v/164V Pos: standing >
Backstab who?
< 814h/811H 164v/164V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West
A clansdwarf scans the area for vermin(Red Aura)
A clansdwarf shouts as he pushes his cart(Red Aura)
< 814h/811H 162v/164V Pos: standing >
A Goblin enters from the east.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 814h/811H 162v/164V Pos: standing >
A Goblin leaves west.
You quickly scan the area.
A duergar guard who is close by to your north.
A duergar guard who is close by to your north.
Someone who is close by to your east.
Someone who is not far off to your east.
A clansdwarf who is close by to your south.
Gixnif who is close by to your south.
A Goblin who is close by to your west.
Someone who is close by to your west.
Someone who is not far off to your west.
Someone who is a brief walk away to your west.
Someone who is a brief walk away to your west.
< 814h/811H 162v/164V Pos: standing >
Backstab who?
< 814h/811H 162v/164V Pos: standing >
A clansdwarf enters from the south.
< 813h/811H 163v/164V Pos: standing >
Backstab who?
< 813h/811H 164v/164V Pos: standing >
Strongstone Circle
This street is made of large stones, expertly laid, each carved into the
Strongstone family crest. The stones are of the finest quality, each smooth
and unblemished. The street is wide and spacious, allowing citizens to move
freely about their business mixed in with merchants and their carts. A
featureless stone structure occupies the south side of the street. The
Street of Lost Clans leaves north. Strongstone Circle continues east
and west.
Obvious exits: -North -East -South# -West
A clansdwarf looks through the merchants carts(Red Aura)
A duergar merchant watches his cart closely
< 813h/811H 162v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 813h/811H 162v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is not far off to your north.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your east.
Someone who is a brief walk away to your east.
Someone who is close by to your west.
Someone who is not far off to your west.
A Goblin who is a brief walk away to your west.
< 813h/811H 162v/164V Pos: standing >
Northwest Corner of Strongstone Circle
This street is constructed from large stones, each carved into the shape of
the Strongstone family crest. Various sounds echo in the vastness of the
cavern, hammers forging weapons, chisels cutting stone, vendors shouting out
trying to attract customers and the occasional final cry of someone losing
a conflict. The path of the Bloody Axe starts north. The Way of the Beast
starts to the west. Strongstone Circle continues to the east and south.
Obvious exits: -North -East -South -West
A cavern snake stands, apparently asleep.
< 813h/811H 160v/164V Pos: standing >
The Way of the Beast
This street is more of a wide passage between buildings, serving to
connect Road of the Beast to the west, with Strongstone Circle to the east.
The western section of a clan house borders the street to the north, a plain
stone structure borders to the south. The buildings add to the echo of the
cavern, any steps on the stone chips that cover the cavern floor in this
area would loudly resound.
Obvious exits: -East -South# -West
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
< 813h/811H 158v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 813h/811H 158v/164V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your east.
A clansdwarf who is not far off to your east.
A duergar merchant who is not far off to your east.
A clansdwarf who is a brief walk away to your east.
A clansdwarf who is a brief walk away to your east.
A clansdwarf who is a brief walk away to your east.
Someone who is in the distance to your east.
A Goblin who is close by to your west.
< 813h/811H 159v/164V Pos: standing >
Road of the Beast
This road is wide, double the width of most roads. Large boulders, rocks
and other cavern debris have been stacked on both sides of the road to form
walls. Strange sounds can be heard from behind the wall to the west, the
height of the wall preventing any from seeing what actually lies beyond. The
surface of the road is covered with a thin layer of dry dung, fresh piles
also dot the surface. The Way of the Beast leaves east from here, the road
continues to the north and south.
Obvious exits: -North -East -South
A Goblin (small) Legionnaire of The Empire stands in mid-air here.(Red Aura)
< 813h/811H 158v/164V Pos: standing >
A Goblin leaves south.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 813h/811H 158v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your north.
Someone who is close by to your north.
A duergar guard who is close by to your east.
A duergar guard who is close by to your east.
A cavern snake who is not far off to your east.
Someone who is a brief walk away to your east.
Someone who is a brief walk away to your east.
Someone who is a brief walk away to your east.
A clansdwarf who is rather far off to your east.
A clansdwarf who is rather far off to your east.
A clansdwarf who is rather far off to your east.
A Goblin who is close by to your south.
Someone who is close by to your south.
Someone who is close by to your south.
< 813h/811H 159v/164V Pos: standing >
Backstab who?
< 813h/811H 159v/164V Pos: standing >
Road of the Beast
This road is wide, double the width of most roads. Large boulders, rocks
and other cavern debris have been stacked on both sides of the road to form
walls. Strange sounds can be heard from behind the wall to the west, the
height of the wall preventing any from seeing what actually lies beyond. The
surface of the road is covered with a thin layer of dry dung, fresh piles
also dot the surface. The road continues to the north and south.
Obvious exits: -North -South
A clansdwarf sits atop a large steeder.(Red Aura)
< 813h/811H 162v/164V Pos: standing >
Backstab who?
< 813h/811H 162v/164V Pos: standing >
Road of the Beast
This road is wide, double the width of most roads. Large boulders, rocks
and other cavern debris have been stacked on both sides of the road to form
walls. Strange sounds can be heard from behind the wall to the west, the
height of the wall preventing any from seeing what actually lies beyond. The
surface of the road is covered with a thin layer of dry dung, fresh piles
also dot the surface. The road makes a turn here, leaving to the north and
west.
Obvious exits: -North -West
< 813h/811H 160v/164V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/811H 160v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 813h/811H 160v/164V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A large steeder who is close by to your north.
Someone who is a brief walk away to your north.
Someone who is a brief walk away to your north.
Someone who is a brief walk away to your north.
Someone who is a brief walk away to your north.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is close by to your west.
Someone who is close by to your west.
A Goblin who is not far off to your west.
< 813h/811H 161v/164V Pos: standing >
Road of the Beast
The road widens even more at this point with an indention to the north
leading to a large iron gate. The southern cavern wall rises up on the
south side of the road, its rough surface seems to rise to no limits. A
building of some sort can be seen further up the road to the west. The
road continues east.
Obvious exits: -North# -East -West
A clansdwarf sits atop a large steeder.(Red Aura)
An intent duergar inquisitor searches the town for invaders.(Red Aura)
A clansdwarf sits atop a large cave bear.(Red Aura)
< 813h/811H 160v/164V Pos: standing >
End of the Road
The road ends here in a large circular area. The western cavern wall can
be seen over a small section of impassable cavern floor to the north. The
southern cavern wall rises up out of sight to the south. The entrance to the
house used by the animal masters of the stronghold can be seen to the north.
The road continues east.
Obvious exits: -North# -East
A Goblin (small) Legionnaire of The Empire stands in mid-air here.(Red Aura)
< 813h/811H 159v/164V Pos: standing >
A Goblin opens the door.
< 813h/811H 160v/164V Pos: standing >
Smirk. I don't believe you could sneak behind to stab it.
< 813h/811H 161v/164V Pos: standing >
A Goblin leaves north.
< 813h/811H 162v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 813h/811H 164v/164V Pos: standing >
< 813h/811H 164v/164V Pos: standing >
Ok.
< 813h/811H 164v/164V Pos: standing >
The door is open.
The House of Clan Beast Master.
You extend your sights northward.
House of Clan Beast Master
This wide hallway runs the entire length of the house, dividing it into
two equal halves. The walls and floor are bare stone with no carvings or
decorations of any sort visible. A thick layer of dried animal dung and
dust cover the floor, numerous bare spots appear to be fresh animal tracks.
Doors can be seen in the east and south walls. The hall continues north.
Obvious exits: -North -East -South
< 813h/811H 164v/164V Pos: standing >
House of Clan Beast Master
This wide hallway runs the entire length of the house, dividing it into
two equal halves. The walls and floor are bare stone with no carvings or
decorations of any sort visible. A thick layer of dried animal dung and
dust cover the floor, numerous bare spots appear to be fresh animal tracks.
Doors can be seen in the east and south walls. The hall continues north.
Obvious exits: -North -East -South
< 813h/811H 162v/164V Pos: standing >
Ok.
< 813h/811H 162v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 813h/811H 162v/164V Pos: standing >
You quickly scan the area.
A Goblin who is not far off to your east.
Someone who is not far off to your east.
< 813h/811H 162v/164V Pos: standing >
Living Quarters
stone benches have been built into each of the walls of this room, running
continuously along their entire length. A large wooden table and chairs sits
in the center of the room, its surface covered with old parchments and dust.
A door can be seen in the west wall. The room continues east.
Obvious exits: -East -West
< 813h/811H 160v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 813h/811H 160v/164V Pos: standing >
You quickly scan the area.
A Goblin who is close by to your east.
Someone who is close by to your east.
< 813h/811H 160v/164V Pos: standing >
Dining Area
A large stone oven sits in the southeast corner of this room, pots steaming
on its surface. A round dining table and chairs occupies the center of the
room, its surface covered with various utensils and scraps of food. A door
can be seen in the north wall. The room continues west.
Obvious exits: -North# -West
A Goblin (small) Legionnaire of The Empire stands in mid-air here.(Red Aura)
A clansdwarf is busy preparing gourmet fungi(Red Aura)
< 813h/811H 159v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 813h/811H 160v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 813h/811H 160v/164V Pos: standing >
A Goblin opens the door.
< 803h/801H 161v/164V Pos: standing >
A Goblin leaves north.
< 803h/801H 161v/164V Pos: standing >
< 803h/801H 164v/164V Pos: standing >
Ok.
< 803h/801H 164v/164V Pos: standing >
Sleeping Quarters
feather beds are set up in rows in this room, with a small walking space
between each of them. The walls and floor are bare stone, devoid of any
decorations or carvings. The exit is south.
Obvious exits: -South
A Goblin (small) Legionnaire of The Empire stands in mid-air here.(Red Aura)
A clansdwarf is stretched out, sound asleep.(Red Aura)
A clansdwarf is stretched out, sound asleep.(Red Aura)
< 803h/801H 162v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 803h/801H 162v/164V Pos: standing >
You mindlessly slam her with your mass!
A Goblin is momentarily dazed...
< 803h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Goblin ass EP: few wounds >
A Goblin misses you.
A Goblin's punch grazes you.
A Goblin misses you.
A Goblin's feeble punch grazes you.
< 801h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Goblin ass EP: few wounds >
Your pierce strikes a Goblin.
Your pierce strikes a Goblin very hard.
Your impressive pierce strikes a Goblin.
Your powerful pierce strikes a Goblin very hard.
< 801h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: A Goblin ass EP: nasty wounds >
A Goblin misses you.
A Goblin's feeble punch grazes you.
A Goblin misses you.
< 800h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Goblin ass EP: nasty wounds >
A Goblin's punch grazes you.
A Goblin's feeble punch grazes you.
A Goblin's feeble punch grazes you.
A Goblin misses you.
A Goblin tucks in her arms, rolls away from a rakshasa tribesman's attack, then thrust her feet skywards, and leaps to her feet!
Your pierce strikes a Goblin.
You miss a Goblin.
A Goblin gracefully whirls around your attack.
< 797h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Goblin sta EP: nasty wounds >
A Goblin's feeble punch grazes you.
You feel your skin soften and return to normal.
A Goblin's feeble punch grazes you.
A Goblin's weak punch grazes you.
A Goblin's punch grazes you.
A Goblin's feeble punch grazes you.
A Goblin's weak punch grazes you.
< 789h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Goblin sta EP: nasty wounds >
A Goblin nimbly swivels out of the path of your attack.
A Goblin gracefully whirls around your attack.
A Goblin gracefully whirls around your attack.
< 789h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Goblin sta EP: nasty wounds >
You feel your skin harden to stone.
The spirits of Arcium, the Plagued Kingdom grant you their protection.
< 789h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Goblin sta EP: nasty wounds >
A Goblin's punch grazes you.
A Goblin's feeble punch grazes you.
A Goblin's feeble punch grazes you.
A Goblin's feeble punch grazes you.
A Goblin's feeble punch grazes you.
A Goblin's feeble punch grazes you.
< 783h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Goblin sta EP: nasty wounds >
You think you noticed an opening in your victim defenses...
< 783h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Goblin sta EP: nasty wounds >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 783h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Goblin sta EP: nasty wounds >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 783h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Goblin sta EP: nasty wounds >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 783h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Goblin sta EP: nasty wounds >
You miss a Goblin.
A Goblin gracefully whirls around your attack.
Your fine pierce strikes a Goblin.
You reach for the ground, quickly tossing a clump of dirt at a Goblin's face!
A Goblin seems to be blinded!
< 783h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Goblin sta EP: nasty wounds >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 783h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Goblin sta EP: nasty wounds >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 783h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:few scratches E: A Goblin sta EP: nasty wounds >
You feel yourself slowing down.
A Goblin's feeble punch grazes you.
You feel your skin soften and return to normal.
A Goblin's feeble punch grazes you.
A Goblin misses you.
A Goblin's weak punch grazes you.
You have been blinded!
Someone's weak punch grazes you.
Someone's feeble punch grazes you.
Someone's feeble punch grazes you.
< 773h/801H 132v/164V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: nasty wounds >
Um.. you don't see any such target here?
< 773h/801H 132v/164V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: nasty wounds >
Someone's weak punch grazes you.
Someone's punch grazes you.
Someone's punch grazes you.
Someone's feeble punch grazes you.
Someone misses you.
You feel on fire as someone's hard fingers strike a nerve in your shoulder.
OUCH! That really did HURT!
Someone's weak punch grazes you.
Someone's feeble punch grazes you.
< 674h/801H 132v/164V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: nasty wounds >
Your pierce strikes someone very hard.
Someone nimbly swivels out of the path of your attack.
< 674h/801H 132v/164V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: pretty hurt >
You feel your induced slowness dissipate.
< 674h/801H 132v/164V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: pretty hurt >
You feel a cloak of blindness dissolve.
< 674h/801H 132v/164V Pos: standing >
< T: a rakshasa tribesman TP: sta TC: small wounds E: A Goblin sta EP: pretty hurt >
A Goblin's feeble punch grazes you.
A Goblin misses you.
A Goblin's weak punch grazes you.
A Goblin's punch grazes you.
Your disguise falls apart!
A Goblin's feeble punch grazes you.
A Goblin's weak punch grazes you.
A Goblin misses you.
A Goblin misses you.
< 665h/801H 132v/164V Pos: standing >
< T: Kenway TP: sta TC: small wounds E: A Goblin sta EP: pretty hurt >
Your impressive pierce strikes a Goblin hard.
Your powerful pierce seriously wounds a Goblin.
Your impressive pierce strikes a Goblin very hard.
Your pierce strikes a Goblin.
< 665h/801H 132v/164V Pos: standing >
< T: Kenway TP: sta TC: small wounds E: A Goblin sta EP: pretty hurt >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 665h/801H 132v/164V Pos: standing >
< T: Kenway TP: sta TC: small wounds E: A Goblin sta EP: pretty hurt >
Sleeping Quarters
Obvious exits: -South#
A Goblin (small) Legionnaire of The Empire stands in mid-air here, fighting YOU!(Red Aura)
A clansdwarf is stretched out, sound asleep.(Red Aura)
A clansdwarf is stretched out, sound asleep.(Red Aura)
< 665h/801H 132v/164V Pos: standing >
< T: Kenway TP: sta TC: small wounds E: A Goblin sta EP: pretty hurt >
Sleeping Quarters
Obvious exits: -South#
A Goblin (small) Legionnaire of The Empire stands in mid-air here, fighting YOU!(Red Aura)
A clansdwarf is stretched out, sound asleep.(Red Aura)
A clansdwarf is stretched out, sound asleep.(Red Aura)
< 665h/801H 132v/164V Pos: standing >
< T: Kenway TP: sta TC: small wounds E: A Goblin sta EP: pretty hurt >
A Goblin's feeble punch grazes you.
A Goblin's weak punch grazes you.
You dodge a Goblin's vicious attack.
A Goblin's feeble punch grazes you.
You feel yourself slowing down.
A Goblin's weak punch grazes you.
< 657h/801H 132v/164V Pos: standing >
< T: Kenway TP: sta TC: small wounds E: A Goblin sta EP: pretty hurt >
You think you noticed an opening in your victim defenses...
< 657h/801H 132v/164V Pos: standing >
< T: Kenway TP: sta TC: small wounds E: A Goblin sta EP: pretty hurt >
You reach for the ground, quickly tossing a clump of dirt at a Goblin's face!
A Goblin is already blind as a bat!
< 657h/801H 132v/164V Pos: standing >
< T: Kenway TP: sta TC: small wounds E: A Goblin sta EP: pretty hurt >
You score a CRITICAL HIT!!!!!
Your pierce grievously wounds a Goblin.
Your impressive pierce causes a Goblin to grimace in pain.
< 657h/801H 132v/164V Pos: standing >
< T: Kenway TP: sta TC: small wounds E: A Goblin sta EP: awful >
You dodge a Goblin's vicious attack.
A Goblin misses you.
You have been blinded!
Someone's punch grazes you.
Someone's punch grazes you.
Someone's weak punch grazes you.
Someone's feeble punch grazes you.
Someone's weak punch grazes you.
Someone's feeble punch grazes you.
< 644h/801H 132v/164V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: awful >
You feel your induced slowness dissipate.
< 644h/801H 132v/164V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: awful >
Um.. you don't see any such target here?
< 644h/801H 132v/164V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: awful >
You feel on fire as someone's hard fingers strike a nerve in your shoulder.
OUCH! That really did HURT!
Someone's punch grazes you.
Someone's feeble punch grazes you.
Someone misses you.
Someone's crude punch grazes you.
Someone's feeble punch grazes you.
Someone's feeble punch grazes you.
Someone's weak punch grazes you.
Someone's punch grazes you.
< 540h/801H 132v/164V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: awful >
Your stab cuts a vital artery and causes someone to fall before your feet.
Your stiletto glows with power as it devours another soul!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!