The death of [56 Elaphidist] Fleast -=<[ The Thunder ]>=- (Drow Elf)

in Sleeping Quarters

from the perspective of [56 Elaphidist] Fleast -=<[ The Thunder ]>=- (Drow Elf)

<worn on face>       the mask of hatred [superior]
<worn around neck>   a necklace of dancing shadows
<worn around neck>   an amulet of Nine Hells (glowing)
<worn on body>       a magical dragonscale ringmail
<worn about body>    a hooded black cape [superior] (glowing)
<worn as quiver>     a hunters quiver [superior]
<worn on arms>       some wolf hide sleeves
<worn around wrist>  a bracelet of purple mist
<worn on hands>      a pair of hydra's claws
<worn on finger>     Finn's signet ring [superior] [89%]             
<worn on finger>     a bloody dragonscale band
<worn on legs>       some knight's dragonscale leg plates from Krethik Keep


< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S -U
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 384h/384H 107v/107V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your south.
A cavern snake who is not far off to your south.
A clansdwarf who is not far off to your south.
Gixnif who is not far off to your south.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >
You no longer feel like a hero!
You no longer feel like a hero!
You feel the energy seep out of you.

< 384h/384H 107v/107V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >
Autosaving...

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S -U
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >
You start to chant in a deep voice.
Your inner thoughts are in turmoil.

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S -U
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 384h/384H 107v/107V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your south.
A clansdwarf who is not far off to your south.
Gixnif who is not far off to your south.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >
The Commons Room
Obvious exits: -W

< 384h/384H 105v/107V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S -U
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 384h/384H 103v/107V Pos: standing >

< 384h/384H 103v/107V Pos: standing >

< 384h/384H 106v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S -U
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 384h/384H 107v/107V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S -U
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >

< 384h/384H 107v/107V Pos: standing >
A rakshasa tribesman closes the door.

< 384h/384H 107v/107V Pos: standing >
A rakshasa tribesman disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 384h/384H 107v/107V Pos: standing >
< T: Flea TP: sta TC:excellent E: a rakshasa tribesman sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  1 ] [Damage:  1 ] [Damage:  1 ] [Damage:  1 ] You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  1 ] -=[You attack a rakshasa tribesman.]=- [5 hits]

< 384h/384H 107v/107V Pos: standing >
< T: Flea TP: sta TC:excellent E: a rakshasa tribesman sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  1 ] [Damage:  1 ] You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
A rakshasa tribesman begins to sllooowwww down.
[Damage:  1 ] [Damage:  1 ] [Damage:  1 ] [Damage:  1 ] -=[You attack a rakshasa tribesman.]=- [6 hits]

< 384h/384H 107v/107V Pos: standing >
< T: Flea TP: sta TC:excellent E: a rakshasa tribesman sta EP: excellent >
 You attempt to flee...
Biters Bar
Obvious exits: -D
A clansdwarf glares at you in anger as she pounds back a brew(Red Aura)
A clansdwarf glares at you in anger as she pounds back a brew(Red Aura)
A clansdwarf stands behind the bar, ready to serve you(Red Aura)
You flee upward!

< 384h/384H 82v/107V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S# -U
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 384h/384H 81v/107V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 384h/384H 82v/107V Pos: standing >
Before you can react a rakshasa tribesman suddenly lashes at you.
OUCH!  That really did HURT!
OUCH!  That really did HURT!
-=[a rakshasa tribesman attacks you.]=- [2 hits]

< 182h/384H 83v/107V Pos: standing >
< T: Flea TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 182h/384H 83v/107V Pos: standing >
< T: Flea TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 You attempt to flee...
Biters Bar
Obvious exits: -D
A clansdwarf glares at you in anger as she pounds back a brew(Red Aura)
A clansdwarf glares at you in anger as she pounds back a brew(Red Aura)
A clansdwarf stands behind the bar, ready to serve you(Red Aura)
You flee upward!

< 182h/384H 59v/107V Pos: standing >

< 182h/384H 60v/107V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S# -U
A rakshasa tribesman is standing here, busy with his own matters.
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 182h/384H 58v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 182h/384H 59v/107V Pos: standing >
The door seems to be closed.

< 182h/384H 59v/107V Pos: standing >
The door seems to be closed.

< 182h/384H 59v/107V Pos: standing >
The door seems to be closed.

< 182h/384H 59v/107V Pos: standing >
Ok.

< 183h/384H 61v/107V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf shouts as he pushes his cart(Red Aura)
A duergar merchant watches his cart closely

< 184h/384H 60v/107V Pos: standing >
Gixnif's house of Greed
Obvious exits: -N -W -U
A clansdwarf scans the area for vermin(Red Aura)
A clansdwarf shouts as he pushes his cart(Red Aura)
A clansdwarf watches the area closely(Red Aura)
Gixnif, the goblin miner stands here sneering at you.(Red Aura)

< 184h/384H 58v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 184h/384H 58v/107V Pos: standing >

< 185h/384H 59v/107V Pos: standing >
The Hall of Guilds
Obvious exits: -E
A clansdwarf shouts as he pushes his cart(Red Aura)
A clansdwarf watches the area closely(Red Aura)
Zurg, the guildmaster stands here eating some bbq Human.

< 185h/384H 59v/107V Pos: standing >
A clansdwarf enters from the east.

< 186h/384H 59v/107V Pos: standing >
Gixnif's house of Greed
Obvious exits: -N -W -U
A clansdwarf shouts as he pushes his cart(Red Aura)
Gixnif, the goblin miner stands here sneering at you.(Red Aura)

< 187h/384H 60v/107V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf scans the area for vermin(Red Aura)
A clansdwarf shouts as he pushes his cart(Red Aura)
A duergar merchant watches his cart closely

< 187h/384H 60v/107V Pos: standing >
A duergar merchant leaves west.

< 188h/384H 60v/107V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S# -W
A clansdwarf shouts as he pushes his cart(Red Aura)

< 188h/384H 58v/107V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A pregnant duergar looks through the merchants carts

< 188h/384H 56v/107V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S# -W
A clansdwarf shouts as he pushes his cart(Red Aura)

< 188h/384H 55v/107V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S -W
A rakshasa tribesman is standing here, busy with his own matters.
A clansdwarf scans the area for vermin(Red Aura)
A clansdwarf shouts as he pushes his cart(Red Aura)

< 189h/384H 53v/107V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S# -W
A duergar merchant watches his cart closely

< 189h/384H 52v/107V Pos: standing >
Northwest Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A cavern snake stands, apparently asleep.

< 189h/384H 50v/107V Pos: standing >
The Way of the Beast
Obvious exits: -E -S# -W
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)

< 190h/384H 49v/107V Pos: standing >
Road of the Beast
Obvious exits: -N -E -S

< 191h/384H 48v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 192h/384H 50v/107V Pos: standing >

< 194h/384H 52v/107V Pos: standing >

< 195h/384H 54v/107V Pos: standing >

< 195h/384H 54v/107V Pos: standing >
Road of the Beast
Obvious exits: -N -S
A clansdwarf sits atop a large steeder.(Red Aura)

< 195h/384H 53v/107V Pos: standing >
Alas, you cannot go that way. . . .

< 196h/384H 53v/107V Pos: standing >

< 196h/384H 53v/107V Pos: standing >
Road of the Beast
Obvious exits: -N -W

< 197h/384H 52v/107V Pos: standing >
Road of the Beast
Obvious exits: -N# -E -W
A clansdwarf sits atop a large steeder.(Red Aura)
An intent duergar inquisitor searches the town for invaders.(Red Aura)
A clansdwarf sits atop a large cave bear.(Red Aura)

< 198h/384H 52v/107V Pos: standing >
End of the Road
Obvious exits: -N# -E

< 199h/384H 52v/107V Pos: standing >

< 200h/384H 52v/107V Pos: standing >

< 201h/384H 54v/107V Pos: standing >
Ok.

< 202h/384H 55v/107V Pos: standing >
House of Clan Beast Master
Obvious exits: -N -E# -S

< 202h/384H 54v/107V Pos: standing >
You start to chant in a deep voice.
You are already regenerating.

< 204h/384H 56v/107V Pos: standing >

< 205h/384H 57v/107V Pos: standing >
Ok.

< 206h/384H 58v/107V Pos: standing >
Ok.

< 207h/384H 60v/107V Pos: standing >
Living Quarters
Obvious exits: -E -W

< 207h/384H 59v/107V Pos: standing >
Dining Area
Obvious exits: -N# -W
A clansdwarf is busy preparing gourmet fungi(Red Aura)

< 209h/384H 58v/107V Pos: standing >
Pardon?

< 211h/384H 61v/107V Pos: standing >
The door seems to be closed.

< 211h/384H 62v/107V Pos: standing >
I see nothing suitable there.

< 212h/384H 63v/107V Pos: standing >
Ok.

< 214h/384H 65v/107V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 214h/384H 66v/107V Pos: standing >
Sleeping Quarters
Obvious exits: -S
A clansdwarf is stretched out, sound asleep.(Red Aura)
A clansdwarf is stretched out, sound asleep.(Red Aura)

< 214h/384H 64v/107V Pos: standing >
Ok.

< 216h/384H 66v/107V Pos: standing >

< 220h/384H 72v/107V Pos: standing >
A rakshasa tribesman suddenly looks a bit dumb, and madly slams _YOU_!
Wow that smarts... but you manage to recover quickly!

< 218h/384H 74v/107V Pos: on your ass >
< T: Flea TP: ass TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  1 ] [Damage:  1 ] -=[You attack a rakshasa tribesman.]=- [2 hits]

< 218h/384H 74v/107V Pos: on your ass >
< T: Flea TP: ass TC: few wounds E: a rakshasa tribesman sta EP: excellent >
 -=[a rakshasa tribesman attacks you.]=- [4 hits]

< 136h/384H 74v/107V Pos: on your ass >
< T: Flea TP: ass TC: nasty wounds E: a rakshasa tribesman sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage:  1 ] -=[You attack a rakshasa tribesman.]=- [1 hits]

< 136h/384H 74v/107V Pos: on your ass >
< T: Flea TP: ass TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
 The world stops spinning.

< 136h/384H 74v/107V Pos: on your ass >
< T: Flea TP: ass TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  1 ] [Damage:  1 ] [Damage:  1 ] -=[You attack a rakshasa tribesman.]=- [3 hits]
You tuck in your arms, roll away from a rakshasa tribesman's blow, then leap to your feet!
-=[a rakshasa tribesman attacks you.]=- [1 hits]

< 130h/384H 74v/107V Pos: standing >
< T: Flea TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
 
< 130h/384H 74v/107V Pos: standing >
< T: Flea TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
 
< 130h/384H 74v/107V Pos: standing >
< T: Flea TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage:  1 ] [Damage:  1 ] [Damage:  2 ] [Damage:  1 ] [Damage:  1 ] [Damage:  2 ] -=[You attack a rakshasa tribesman.]=- [6 hits]

< 130h/384H 74v/107V Pos: standing >
< T: Flea TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
 -=[a rakshasa tribesman attacks you.]=- [0 hits]

< 130h/384H 74v/107V Pos: standing >
< T: Flea TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
 A rakshasa tribesman's skin seems to turn to stone.

< 130h/384H 74v/107V Pos: standing >
< T: Flea TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage:  1 ] [Damage:  1 ] [Damage:  1 ] [Damage:  1 ] [Damage:  1 ] You sneak in and deliver a strike to a pressure point!
[Damage:  1 ] -=[You attack a rakshasa tribesman.]=- [6 hits]

< 130h/384H 74v/107V Pos: standing >
< T: Flea TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
 
< 130h/384H 74v/107V Pos: standing >
< T: Flea TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 130h/384H 74v/107V Pos: standing >
< T: Flea TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 130h/384H 74v/107V Pos: standing >
< T: Flea TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 130h/384H 74v/107V Pos: standing >
< T: Flea TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 130h/384H 74v/107V Pos: standing >
< T: Flea TP: sta TC: nasty wounds E: a rakshasa tribesman sta EP: few scratches >
 -=[a rakshasa tribesman attacks you.]=- [1 hits]
You are already standing.
A rakshasa tribesman reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!

< 121h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 121h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 121h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  1 ] [Damage:  1 ] [Damage:  2 ] You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  4 ] [Damage:  1 ] [Damage:  1 ] -=[You attack someone.]=- [6 hits]

< 121h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 121h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 
< 121h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 121h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You sneak in and deliver a strike to a pressure point!
You deal a crippling blow to the side of someone's neck.
[Damage:  2 ] [Damage:  1 ] [Damage:  1 ] [Damage:  1 ] You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 89 ] Someone screams as you sink five fingers into soft spots in his shoulder.
[Damage:  4 ] [Damage:  1 ] -=[You attack someone.]=- [6 hits]
You attempt to flee...
PANIC!  You couldn't escape!

< 121h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP:  small wounds >
 -=[someone attacks you.]=- [1 hits]

< 106h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 
< 106h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  1 ] [Damage:  2 ] [Damage:  1 ] Someone's disguise falls apart!
[Damage:  1 ] You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  4 ] -=[You attack someone.]=- [5 hits]

< 106h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 -=[someone attacks you.]=- [4 hits]

< 60h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 60h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 [Damage:  1 ] You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  4 ] [Damage:  1 ] You sneak in and deliver a strike to a pressure point!
[Damage:  2 ] -=[You attack someone.]=- [4 hits]

< 60h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 Your eyes hurt briefly, but the feeling dissipates.

< 60h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP:  small wounds >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[someone attacks you.]=- [2 hits]

< 5h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  4 ] [Damage:  1 ] [Damage:  2 ] You feel your skill in blindfighting improving.
[Damage:  1 ] You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
You deal a crippling blow to the side of someone's neck.
[Damage:  4 ] [Damage:  1 ] -=[You attack someone.]=- [6 hits]

< 5h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP:  small wounds >
 
< 5h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP:  small wounds >
 
< 5h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 83 ] Someone screams as you sink five fingers into soft spots in his shoulder.
[Damage:  5 ] [Damage:  1 ] You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  5 ] [Damage:  1 ] [Damage:  1 ] You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  4 ] You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage:  4 ] -=[You attack someone.]=- [7 hits]

< 5h/384H 74v/107V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP:  few wounds >
 Someone's stab causes massive blood-loss and you fall to the ground, lifeless.
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!