<worn as a badge> a glowing blue crystal [superior]
<worn on head> a hardened dragonscale skull from Arcium, the Plagued Kingdom [77%]
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic) [87%]
<worn in ear> a lightning earring [modified] [70%]
<worn in ear> an emerald soul collector (glowing) [87%]
<worn on face> a dark cured leather mask from Arcium, the Plagued Kingdom [89%]
<worn around neck> a necklace of halfling ears [superior] [66%]
<worn around neck> a well-used dragonscale pendant from Arcium, the Plagued Kingdom [85%]
<worn on body> the chameleon suit of transformation [poor]
<worn about body> a tight green cloak
<worn on back> a big big bag for a little person
<worn as quiver> a drow-made gem quiver from Arcium, the Plagued Kingdom
<worn about waist> a legendary bronze belt from Arcium, the Plagued Kingdom [73%]
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [61%]
<attached to belt> a disguise kit
<worn on arms> some wolf hide sleeves
<worn around wrist> a bracelet of purple mist
<worn around wrist> a bracer of might (magic) [69%]
<worn on hands> some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger> Finn's signet ring [superior] (magic) [89%]
<worn on finger> a ring of the valkyries
<primary weapon> an otherworldly stiletto of soul-taking [poor] [82%]
<secondary weapon> a MaDMaNs stabber (magic)
<worn on legs> some fur-lined horned ram-skull knee guards [78%]
<worn on feet> some tight black shoes with durithalite buckles [65%]
Obvious exits: -North -East -South -West
A HUGE purple worm burrows through the underdark here.(Red Aura)
< 840h/803H 132v/164V Pos: standing >
^.Mo.M
MMM.oooM
M.ooo.MM
MM.o@MMM
MM.ooM^M
M..MMMM
,
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 840h/803H 133v/164V Pos: standing >
MM...
^.Mo.M
MMM.oooM
M.o@o.MM
MM.o.MMM
MM.ooM^M
..MMMM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 840h/803H 132v/164V Pos: standing >
M..
MM...
^.Mo.M
MMM@oooM
M.ooo.MM
MM.o.MMM
M.ooM^M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 840h/803H 130v/164V Pos: standing >
MM.
M..
MM...
^@Mo.M
MMM.oooM
M.ooo.MM
MM.o.MMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 840h/803H 129v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 840h/803H 130v/164V Pos: standing >
You quickly scan the area.
A HUGE purple worm who is rather far off to your south.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
Someone who is a brief walk away to your west.
Someone who is rather far off to your west.
Someone who is rather far off to your west.
< 840h/803H 130v/164V Pos: standing >
Before the East Gates of BogenTok
These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark. The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges. All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
< 840h/803H 129v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 840h/803H 130v/164V Pos: standing >
You quickly scan the area.
Someone who is not far off to your north.
Someone who is not far off to your north.
Someone who is a brief walk away to your north.
A HUGE purple worm who is not far off to your east.
Someone who is close by to your south.
Someone who is close by to your south.
Someone who is not far off to your south.
Someone who is a brief walk away to your south.
Someone who is a brief walk away to your south.
Someone who is not far off to your west.
Someone who is a brief walk away to your west.
Someone who is a brief walk away to your west.
< 840h/803H 130v/164V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
< 840h/803H 131v/164V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
A small child skips about the area, watching people go by.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
< 840h/803H 130v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 840h/803H 130v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is not far off to your north.
Someone who is a brief walk away to your north.
A burly duergar guard who is not far off to your south.
A burly duergar guard who is not far off to your south.
A burly duergar guard who is not far off to your south.
A burly duergar guard who is not far off to your south.
A burly duergar guard who is not far off to your south.
Someone who is a brief walk away to your south.
Someone who is rather far off to your south.
< 840h/803H 131v/164V Pos: standing >
Ok.
< 840h/803H 133v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 840h/803H 134v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is not far off to your north.
A burly duergar guard who is not far off to your south.
A burly duergar guard who is not far off to your south.
A burly duergar guard who is not far off to your south.
A burly duergar guard who is not far off to your south.
Someone who is a brief walk away to your south.
Someone who is rather far off to your south.
Someone who is close by to your west.
Someone who is close by to your west.
< 840h/803H 135v/164V Pos: standing >
The door is open.
You extend your sights westward.
A Small Home
This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at. However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home. Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -East
A noble rests in his home, counting his money.(Red Aura)
A noble rests in his luxurious home.(Red Aura)
< 840h/803H 136v/164V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
< 840h/803H 137v/164V Pos: standing >
Before the East Gates of BogenTok
These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark. The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges. All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
< 840h/803H 135v/164V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A small child skips about the area, watching people go by.(Red Aura)
< 840h/803H 134v/164V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
A drow guard watches the area for signs of trouble.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
< 840h/803H 133v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 840h/803H 133v/164V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A burly duergar guard who is not far off to your north.
A small child who is rather far off to your north.
A steeder who is rather far off to your north.
Someone who is in the distance to your north.
Someone who is close by to your south.
Someone who is close by to your south.
< 840h/803H 134v/164V Pos: standing >
Ok.
< 840h/803H 137v/164V Pos: standing >
The door is open.
You extend your sights westward.
A Small Home
This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at. However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home. Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -East
A noble rests in his home, counting his money.(Red Aura)
A noble rests in his luxurious home.(Red Aura)
< 840h/803H 139v/164V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A small child skips about the area, watching people go by.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
< 840h/803H 138v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 840h/803H 139v/164V Pos: standing >
You quickly scan the area.
A drow guard who is close by to your north.
A small child who is not far off to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A burly duergar guard who is a brief walk away to your north.
A small child who is in the distance to your north.
A steeder who is in the distance to your north.
< 840h/803H 140v/164V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
< 840h/803H 139v/164V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
< 840h/803H 138v/164V Pos: standing >
The Outer Wall
The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in. In either case, mose of the citizens in the city
feel safer with an outer wall around the town. The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West
< 840h/803H 136v/164V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
< 840h/803H 135v/164V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -South -West
An orc mercenary lurks here.(Red Aura)
A bugbear mercenary roams the back alley.(Red Aura)
An ogre mercenary lurks here.(Red Aura)
< 840h/803H 134v/164V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -East -South -West
A goblin mercenary lurks here.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
< 840h/803H 133v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 840h/803H 134v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is a brief walk away to your north.
Someone who is a brief walk away to your north.
An orc mercenary who is close by to your east.
A bugbear mercenary who is close by to your east.
An ogre mercenary who is close by to your east.
A bugbear mercenary who is close by to your south.
A bugbear mercenary who is close by to your south.
An orc mercenary who is close by to your south.
A Githyanki who is close by to your south.
A steeder who is a brief walk away to your west.
A steeder who is a brief walk away to your west.
A steeder who is a brief walk away to your west.
A steeder who is a brief walk away to your west.
A steeder who is a brief walk away to your west.
< 840h/803H 134v/164V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a goblin mercenary is lying here.
< 840h/803H 134v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 840h/803H 136v/164V Pos: standing >
You quickly scan the area.
A goblin mercenary who is close by to your east.
A small child who is close by to your east.
An orc mercenary who is not far off to your east.
A bugbear mercenary who is not far off to your east.
An ogre mercenary who is not far off to your east.
A fat orc stablekeeper who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
< 840h/803H 137v/164V Pos: standing >
< 840h/803H 144v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 840h/803H 145v/164V Pos: standing >
You quickly scan the area.
A goblin mercenary who is close by to your east.
A small child who is close by to your east.
An orc mercenary who is not far off to your east.
A bugbear mercenary who is not far off to your east.
A fat orc stablekeeper who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
< 840h/803H 145v/164V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North -East -South -West
A goblin mercenary lurks here.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
< 840h/803H 145v/164V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 840h/803H 145v/164V Pos: standing >
You quickly scan the area.
Someone who is close by to your north.
Someone who is a brief walk away to your north.
Someone who is a brief walk away to your north.
An orc mercenary who is close by to your east.
A bugbear mercenary who is close by to your east.
An ogre mercenary who is close by to your east.
A bugbear mercenary who is close by to your south.
An orc mercenary who is close by to your south.
A Githyanki who is close by to your south.
A fat orc stablekeeper who is a brief walk away to your west.
A steeder who is a brief walk away to your west.
A steeder who is a brief walk away to your west.
A steeder who is a brief walk away to your west.
A steeder who is a brief walk away to your west.
A steeder who is a brief walk away to your west.
< 840h/803H 146v/164V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -North
Fresh blood splatters cover the area.
The corpse of an ogre mercenary is lying here.
A bugbear mercenary roams the back alley.(Red Aura)
A bugbear mercenary roams the back alley.(Red Aura)
An orc mercenary lurks here.(Red Aura)
A Githyanki (medium) Legionnaire of The Empire sits resting.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
< 840h/803H 152v/164V Pos: standing >
A Back Alley
Obvious exits: -North -East -South -West
A goblin mercenary lurks here.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
< 840h/803H 153v/164V Pos: standing >
< 840h/803H 153v/164V Pos: standing >
A goblin mercenary leaves west.
< 840h/803H 154v/164V Pos: standing >
A Back Alley
This back alley is home to all the thieves and assassins of
the city. Even in an evil town, the thieves and assassins aren't
looked too well upon, mainly the public being in fear of being one
of their targets, so of course most of them like to hang in the
back alleys. Not too many people come in the back alleys in
fear of getting stabbed in the back.
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a goblin mercenary is lying here.
A goblin mercenary lurks here.(Red Aura)
< 839h/803H 155v/164V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The stables of
BogenTok lie to the east.
Obvious exits: -North -East -South -West
< 839h/803H 154v/164V Pos: standing >
< 839h/803H 156v/164V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
A gnoll commoner stands, apparently asleep.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
< 839h/803H 156v/164V Pos: standing >
< 839h/803H 159v/164V Pos: standing >
Tvlar Street
Obvious exits: -North -East -South -West
A gnoll commoner stands, apparently asleep.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
< 839h/803H 162v/164V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East# -South -West#
< 839h/803H 162v/164V Pos: standing >
< 839h/803H 162v/164V Pos: standing >
Tvlar Street
Obvious exits: -North -East# -South -West#
< 839h/803H 162v/164V Pos: standing >
A swarm of insects falls asleep.
< 839h/803H 162v/164V Pos: standing >
Tvlar Street
Obvious exits: -North -East# -South -West#
*a swarm of insects stands, apparently asleep.(Red Aura)
< 839h/803H 162v/164V Pos: standing >
A Githyanki enters from the north.
< 839h/803H 162v/164V Pos: standing >
A swarm of insects is stunned!
A swarm of insects slumps to the ground.
A swarm of insects has a RUDE awakening!
A swarm of insects awakens.
A Githyanki leaves south.
< 839h/803H 162v/164V Pos: standing >
Bodyslam who?
< 839h/803H 162v/164V Pos: standing >
Bodyslam who?
< 839h/803H 162v/164V Pos: standing >
Bodyslam who?
< 839h/803H 162v/164V Pos: standing >
A swarm of insects rises to his feet.
< 839h/803H 162v/164V Pos: standing >
Bodyslam who?
< 839h/803H 162v/164V Pos: standing >
Bodyslam who?
< 839h/803H 162v/164V Pos: standing >
Bodyslam who?
< 839h/803H 162v/164V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East# -South -West#
A gnoll commoner is stretched out, sound asleep.(Red Aura)
< 838h/803H 160v/164V Pos: standing >
Bodyslam who?
< 838h/803H 160v/164V Pos: standing >
You feel your skin soften and return to normal.
< 838h/803H 161v/164V Pos: standing >
A Githyanki enters from the south.
< 838h/803H 163v/164V Pos: standing >
You follow a swarm of insects.
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East# -South -West#
*A swarm of insects flies through the air.(Red Aura)
A drow guard watches the area for signs of trouble.(Red Aura)
A gnoll commoner is stretched out, sound asleep.(Red Aura)
< 838h/803H 162v/164V Pos: standing >
You feel your skin harden to stone.
The spirits of Arcium, the Plagued Kingdom grant you their protection.
< 838h/803H 162v/164V Pos: standing >
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East# -South -West#
A Githyanki (medium) Legionnaire of The Empire stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
A gnoll commoner is stretched out, sound asleep.(Red Aura)
< 838h/803H 160v/164V Pos: standing >
A Githyanki leaves north.
< 838h/803H 160v/164V Pos: standing >
Bodyslam who?
< 838h/803H 161v/164V Pos: standing >
You follow a swarm of insects.
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East# -South -West#
*A swarm of insects flies through the air.(Red Aura)
A Githyanki (medium) Legionnaire of The Empire stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
< 838h/803H 160v/164V Pos: standing >
A Githyanki leaves north.
< 838h/803H 160v/164V Pos: standing >
Bodyslam who?
A swarm of insects sneaks south.
You follow a swarm of insects.
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East# -South -West#
*A swarm of insects flies through the air.(Red Aura)
A gnoll commoner is stretched out, sound asleep.(Red Aura)
< 838h/803H 160v/164V Pos: standing >
You follow a swarm of insects.
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East# -South -West#
*A swarm of insects flies through the air.(Red Aura)
< 838h/803H 160v/164V Pos: standing >
Bodyslam who?
You follow a swarm of insects.
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East -South -West
*A swarm of insects flies through the air.(Red Aura)
A gnoll commoner stands, apparently asleep.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
< 838h/803H 158v/164V Pos: standing >
Bodyslam who?
< 838h/803H 160v/164V Pos: standing >
Bodyslam who?
< 838h/803H 161v/164V Pos: standing >
You follow a swarm of insects.
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The stables of
BogenTok lie to the east.
Obvious exits: -North -East -South -West
*A swarm of insects flies through the air.(Red Aura)
< 838h/803H 160v/164V Pos: standing >
Bodyslam who?
< 838h/803H 160v/164V Pos: standing >
You follow a swarm of insects.
Tvlar Street
Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city. Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South
*A swarm of insects flies through the air.(Red Aura)
A Githyanki (medium) Legionnaire of The Empire stands in mid-air here, fighting a gnoll commoner.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
A gnoll commoner stands here, fighting a Githyanki.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
< 838h/803H 160v/164V Pos: standing >
You mindlessly slam him with your mass!
< 838h/803H 130v/164V Pos: standing >
< T: commoner TP: sta TC:excellent E: A Githyanki ass EP: small wounds >
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
< 838h/803H 131v/164V Pos: standing >
< T: commoner TP: sta TC:excellent E: A Githyanki ass EP: small wounds >
A gnoll commoner misses a Githyanki.
A gnoll commoner misses a Githyanki.
A Githyanki easily ducks under a gnoll commoner's lame kick.
< 838h/803H 131v/164V Pos: standing >
< T: commoner TP: sta TC:excellent E: A Githyanki ass EP: small wounds >
A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into a Githyanki, bits of flesh and bone fly everywhere!
A Githyanki's fine crush strikes a gnoll commoner.
A Githyanki's decent crush strikes a gnoll commoner.
< 838h/803H 131v/164V Pos: standing >
< T: commoner TP: sta TC:few scratches E: A Githyanki ass EP: few wounds >
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
< 838h/803H 131v/164V Pos: standing >
< T: commoner TP: sta TC:few scratches E: A Githyanki ass EP: few wounds >
Your weak pierce grazes a Githyanki.
The aura of displacement around a Githyanki absorbs most of the assault!
Your weak pierce grazes a Githyanki.
Your weak pierce grazes a Githyanki.
You miss a Githyanki.
< 838h/803H 131v/164V Pos: standing >
< T: commoner TP: sta TC:few scratches E: A Githyanki ass EP: few wounds >
A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into a Githyanki, bits of flesh and bone fly everywhere!
< 838h/803H 131v/164V Pos: standing >
< T: commoner TP: sta TC:few scratches E: A Githyanki ass EP: nasty wounds >
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
< 838h/803H 131v/164V Pos: standing >
< T: commoner TP: sta TC:few scratches E: A Githyanki ass EP: nasty wounds >
A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into a Githyanki, bits of flesh and bone fly everywhere!
A gnoll commoner's weak punch grazes a Githyanki.
A gnoll commoner misses a Githyanki.
A gnoll commoner misses a Githyanki.
< 838h/803H 131v/164V Pos: standing >
< T: commoner TP: sta TC:few scratches E: A Githyanki ass EP: pretty hurt >
A Githyanki's decent crush strikes a gnoll commoner.
A Githyanki's fine crush strikes a gnoll commoner.
< 838h/803H 131v/164V Pos: standing >
< T: commoner TP: sta TC: small wounds E: A Githyanki ass EP: pretty hurt >
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
< 838h/803H 131v/164V Pos: standing >
< T: commoner TP: sta TC: small wounds E: A Githyanki ass EP: pretty hurt >
Your pierce grazes a Githyanki.
Your fine pierce strikes a Githyanki.
Your weak pierce grazes a Githyanki.
< 838h/803H 131v/164V Pos: standing >
< T: commoner TP: sta TC: small wounds E: A Githyanki ass EP: pretty hurt >
A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects's hammer strikes a Githyanki smashing him into the ground!
A Githyanki's cloak of swirling mist was completely destroyed by the massive blow!
A Githyanki's glowing dragonscale vambraces was completely destroyed by the massive blow!
A Githyanki's butterfly earring was completely destroyed by the massive blow!
A Githyanki is dead! R.I.P.
You receive your share of experience.
You raise a level!
Autosaving...
The smell of fresh blood enters your body, infusing you with power!