The death of [56 Pyrokinetic] Om The Empire of Lloth (Githyanki)

in Tvlar Street

from the perspective of [56 Pyrokinetic] Om The Empire of Lloth (Githyanki)

<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic) [84%]             
<worn on head>       a polished mithril and dragonscale helmet (magic) [85%]             
<worn on eyes>       an eyepatch of a cRazY MaN [superior] [88%]             
<worn in ear>        a sphere of entrapped souls (magic) [74%]             
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a frost-covered braided necklace (magic)[292h 59m 1s]
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn on body>       the robe of lords of damage (glowing) [80%]             
<worn as quiver>     a majestic bluejay feather (illuminating)
<worn about waist>   the threads of astral projection of intelligence (glowing)
<held as shield>     a crude dragonscale heater shield
<worn around wrist>  a ceremonial brass bracelet (magic) [83%]             
<worn around wrist>  a bracelet of finger bones of agility
<worn on hands>      a pair of royal blacksmith gloves (magic)
<worn on finger>     a bone band (magic) (humming)
<worn on finger>     a ring of twisted gray mist
<primary weapon>     an unhatched platinum dragon egg (magic) (glowing) (illuminating)
<worn on legs>       some tempered mithril leg plates (magic)
<worn on feet>       some gnomish rocket boots (magic) (humming)

Obvious exits: -N# -S#

< 460h/523H 187v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 461h/523H 188v/193V Pos: standing >
Your body vibrates as you fan out your molecules.
Tvlar Street
Obvious exits: -N -E -S# -W#

< 461h/523H 187v/193V Pos: standing >
Your body vibrates as you fan out your molecules.
A Quiet Barracks
Obvious exits: -E# -W
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)

< 461h/523H 185v/193V Pos: standing >
A Quiet Barracks
Obvious exits: -E -W#
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)

< 461h/523H 184v/193V Pos: standing >
Your body vibrates as you fan out your molecules.
A Sergeant's Quarters
Obvious exits: -E#
The corpse of a flind sergeant is lying here.

< 461h/523H 182v/193V Pos: standing >
You quickly scan the area.
A flind warrior who is close by to your east.
A flind warrior who is close by to your east.
A flind warrior who is close by to your east.
A flind warrior who is close by to your east.
A flind warrior who is not far off to your east.
A flind warrior who is not far off to your east.
A flind warrior who is not far off to your east.
A drow warrior who is rather far off to your east.
A drow warrior who is rather far off to your east.
A drow warrior who is rather far off to your east.
A drow guard who is in the distance to your east.
A drow warrior who is in the distance to your east.
A drow warrior who is in the distance to your east.

< 461h/523H 183v/193V Pos: standing >
Your body vibrates as you fan out your molecules.
A Quiet Barracks
Obvious exits: -E -W#
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)

< 462h/523H 182v/193V Pos: standing >
Now where did that chicken go?

< 463h/523H 187v/193V Pos: standing >
A Quiet Barracks
Obvious exits: -E# -W
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
A flind warrior is stretched out, sound asleep.(Red Aura)
There are residual brain waves in the area.

< 463h/523H 185v/193V Pos: standing >
Your body vibrates as you fan out your molecules.
Tvlar Street
Obvious exits: -N -E -S# -W#

< 463h/523H 185v/193V Pos: standing >
You quickly scan the area.
A drow guard who is close by to your north.
A gnoll commoner who is close by to your north.
A gnoll commoner who is not far off to your north.
A drow warrior who is close by to your east.
A drow warrior who is close by to your east.
A drow warrior who is close by to your east.
A drow guard who is not far off to your east.
A drow warrior who is not far off to your east.
A drow warrior who is not far off to your east.
A drow warrior who is not far off to your east.
A drow warrior who is not far off to your east.
A drow sergeant who is a brief walk away to your east.
A warrior who is a brief walk away to your south.
A warrior who is a brief walk away to your south.
The general's priestess who is in the distance to your south.
The general who is in the distance to your south.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is close by to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.
A flind warrior who is not far off to your west.

< 463h/523H 185v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W#
A drow guard watches the area for signs of trouble.(Red Aura)
A gnoll commoner is stretched out, sound asleep.(Red Aura)

< 464h/523H 184v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W#
A gnoll commoner is stretched out, sound asleep.(Red Aura)

< 464h/523H 183v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W#

< 464h/523H 182v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W
A gnoll commoner stands, apparently asleep.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)

< 464h/523H 181v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W

< 464h/523H 180v/193V Pos: standing >
The Stables of BogenTok
Obvious exits: -E
A gnoll commoner walks about the city.(Red Aura)
A fat orc stablekeeper tends the horses.(Red Aura)
A steeder sits at the stables.(Red Aura)
A steeder sits at the stables.(Red Aura)
A steeder sits at the stables.(Red Aura)
A steeder sits at the stables.(Red Aura)
A steeder sits at the stables.(Red Aura)
A steeder sits at the stables.(Red Aura)

< 465h/523H 180v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 465h/523H 180v/193V Pos: standing >
A gnoll commoner suddenly attacks YOU!

< 466h/523H 182v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: commoner sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 466h/523H 182v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: commoner sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 466h/523H 182v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: commoner sta EP: excellent >
 You begin to focus your will...

< 466h/523H 182v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: commoner sta EP: excellent >
 Casting: psychic crush 

< 466h/523H 182v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: commoner sta EP: excellent >
 Your mental manipulations become a reality...
A gnoll commoner suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 330 ] A gnoll commoner crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A gnoll commoner is dead! R.I.P.
You receive your share of experience.
The last gasps of a gnoll commoner cause a sickening chill to run up your spine.

< 466h/523H 182v/193V Pos: standing >
It appears to be the corpse of a gnoll commoner.
a few coins

< 466h/523H 182v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W

< 466h/523H 180v/193V Pos: standing >
A Back Alley
Obvious exits: -E -W
A goblin mercenary lurks here.(Red Aura)

< 466h/523H 178v/193V Pos: standing >
You quickly scan the area.
An orc mercenary who is close by to your east.
A small child who is close by to your east.
A goblin mercenary who is close by to your east.
An ogre mercenary who is not far off to your east.
A fat orc stablekeeper who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.

< 466h/523H 178v/193V Pos: standing >
You begin to focus your will...

< 467h/523H 183v/193V Pos: standing >
Casting: psychic crush 

< 467h/523H 185v/193V Pos: standing >
Your mental manipulations become a reality...
A goblin mercenary suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 330 ] A goblin mercenary's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A goblin mercenary's kick hits you in your side.
A goblin mercenary attacks you. [0 hits]

< 467h/523H 186v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: goblin sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 15 ] [Damage:  1 ] You score a CRITICAL HIT!!!!!
[Damage: 14 ] You attack a goblin mercenary. [3 hits]
You begin to focus your will...

< 467h/523H 186v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: goblin sta EP:  nasty wounds >
 A small child enters from the east.
Casting: psychic crush 

< 467h/523H 186v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: goblin sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 332 ] A goblin mercenary crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A goblin mercenary is dead! R.I.P.
You receive your share of experience.
The last gasps of a goblin mercenary cause a sickening chill to run up your spine.

< 467h/523H 186v/193V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 467h/523H 186v/193V Pos: standing >
It appears to be the corpse of a goblin mercenary.
a few coins

< 467h/523H 186v/193V Pos: standing >
You get a few coins from the corpse of a goblin mercenary.
There were: 3 platinum coins, 12 gold coins. 

< 467h/523H 186v/193V Pos: standing >
Ok.
You put 3 platinum, 12 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.

< 467h/523H 186v/193V Pos: standing >
A Back Alley
Obvious exits: -N -E -S -W
An orc mercenary lurks here.(Red Aura)
A goblin mercenary lurks here.(Red Aura)

< 467h/523H 184v/193V Pos: standing >
You feel a wrenching sensation.
A Back Alley
Obvious exits: -N
A goblin mercenary lurks here.(Red Aura)
An ogre mercenary lurks here.(Red Aura)

< 467h/523H 184v/193V Pos: standing >
You begin to focus your will...

< 468h/523H 187v/193V Pos: standing >
Casting: psychic crush 

< 468h/523H 189v/193V Pos: standing >
Your mental manipulations become a reality...
An ogre mercenary suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 358 ] An ogre mercenary's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
An ogre mercenary's kick hits you in your side.
An ogre mercenary attacks you. [1 hits]

< 467h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  small wounds >
 You begin to focus your will...

< 467h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  small wounds >
 Casting: psychic crush 

< 467h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 358 ] An ogre mercenary's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 467h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  small wounds >
 You begin to focus your will...

< 467h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  small wounds >
 An ogre mercenary attacks you. [2 hits]

< 465h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  small wounds >
 Casting: psychic crush 

< 465h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  small wounds >
 An orc mercenary enters from the north.
Your mental manipulations become a reality...
[Damage: 357 ] An ogre mercenary's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 465h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  few wounds >
 You begin to focus your will...

< 465h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  few wounds >
 You feel a wrenching sensation.

< 465h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  few wounds >
 Casting: psychic crush 

< 465h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 343 ] An ogre mercenary's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 465h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  few wounds >
 An ogre mercenary's sweep catches you in the side and you almost stumble.
An ogre mercenary attacks you. [1 hits]

< 461h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  few wounds >
 You begin to focus your will...

< 461h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  few wounds >
 Casting: psychic crush 

< 461h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 374 ] An ogre mercenary's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 461h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  nasty wounds >
 Autosaving...
You begin to focus your will...

< 461h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  nasty wounds >
 Casting: psychic crush 
An ogre mercenary attacks you. [2 hits]

< 454h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 358 ] An ogre mercenary's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 454h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  nasty wounds >
 You begin to focus your will...

< 454h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  nasty wounds >
 Casting: psychic crush 

< 454h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 172 ] An ogre mercenary's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 454h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  nasty wounds >
 An ogre mercenary attacks you. [1 hits]
You begin to focus your will...

< 438h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  nasty wounds >
 Casting: psychic crush 

< 438h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 185 ] An ogre mercenary's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 438h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP: pretty hurt >
 You begin to focus your will...

< 438h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP: pretty hurt >
 Casting: psychic crush 

< 438h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP: pretty hurt >
 An ogre mercenary attacks you. [2 hits]

< 434h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 174 ] An ogre mercenary's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 434h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP: pretty hurt >
 You begin to focus your will...

< 434h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP: pretty hurt >
 Casting: psychic crush 

< 434h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 175 ] An ogre mercenary's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 434h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP: pretty hurt >
 You begin to focus your will...

< 434h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP: pretty hurt >
 He THOUGHT his was going to hit you...
An ogre mercenary attacks you. [2 hits]

< 430h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP: pretty hurt >
 Casting: psychic crush 

< 430h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP: pretty hurt >
 A bugbear mercenary enters from the north.

< 430h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 182 ] An ogre mercenary's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 430h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  awful >
 You begin to focus your will...

< 430h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  awful >
 A goblin mercenary leaves north.
Casting: psychic crush 

< 430h/523H 191v/193V Pos: standing >
< T: Om TP: sta TC: small wounds E: ogre sta EP:  awful >
 Your mental manipulations become a reality...
[Damage: 372 ] An ogre mercenary crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
An ogre mercenary is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an ogre mercenary dies in agony.

< 430h/523H 191v/193V Pos: standing >
You failed.

< 430h/523H 191v/193V Pos: standing >
You failed.

< 430h/523H 191v/193V Pos: standing >
You failed.

< 430h/523H 191v/193V Pos: standing >
You get a few coins from the corpse of an ogre mercenary.
There were: 3 platinum coins, 17 gold coins. 

< 430h/523H 191v/193V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 430h/523H 191v/193V Pos: standing >
It appears to be the corpse of an ogre mercenary.
Nothing.

< 430h/523H 191v/193V Pos: standing >
You feel sated already.

< 430h/523H 191v/193V Pos: standing >
the corpse of an ogre mercenary does not contain the coins.

< 430h/523H 192v/193V Pos: standing >
A bugbear mercenary enters from the north.
Ok.
You put 3 platinum, 17 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.

< 430h/523H 192v/193V Pos: standing >
A Back Alley
Obvious exits: -N
Fresh blood splatters cover the area.
The corpse of an ogre mercenary is lying here.
A bugbear mercenary roams the back alley.(Red Aura)
A bugbear mercenary roams the back alley.(Red Aura)
An orc mercenary lurks here.(Red Aura)

< 430h/523H 193v/193V Pos: standing >
You sit down and relax.

< 430h/523H 193v/193V Pos: sitting >
The gods ignore you.

< 430h/523H 193v/193V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 430h/523H 193v/193V Pos: sitting >
A bugbear mercenary leaves north.

< 455h/523H 193v/193V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 468h/523H 193v/193V Pos: standing >
You are already about as tense as you can get.

< 468h/523H 193v/193V Pos: standing >
A Back Alley
Obvious exits: -N -E -S -W

< 468h/523H 191v/193V Pos: standing >
A Back Alley
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a goblin mercenary is lying here.
A bugbear mercenary roams the back alley.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
A goblin mercenary lurks here.(Red Aura)

< 468h/523H 189v/193V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your east.
An orc mercenary who is not far off to your east.
An ogre mercenary who is not far off to your east.
A fat orc stablekeeper who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.
A steeder who is not far off to your west.

< 468h/523H 189v/193V Pos: standing >
Saving Om.

< 468h/523H 189v/193V Pos: standing >
Alas, you cannot go that way. . . .

< 469h/523H 190v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W

< 469h/523H 189v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W
A gnoll commoner stands, apparently asleep.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)
There are residual brain waves in the area.

< 469h/523H 187v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W#
*a swarm of insects stands, apparently asleep.(Red Aura)
A rakshasa guard is standing here, busy with his own matters.(Gold Aura)

< 469h/523H 185v/193V Pos: standing >
A swarm of insects is stunned!
A swarm of insects slumps to the ground.
A swarm of insects has a RUDE awakening!
A swarm of insects awakens.
Tvlar Street
Obvious exits: -N -E# -S -W#
A gnoll commoner is stretched out, sound asleep.(Red Aura)

< 469h/523H 184v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W#
A drow guard watches the area for signs of trouble.(Red Aura)
A gnoll commoner is stretched out, sound asleep.(Red Aura)

< 469h/523H 182v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S# -W#

< 469h/523H 181v/193V Pos: standing >
Your body vibrates as you fan out your molecules.
Entrance to the Army Training Grounds
Obvious exits: -N# -S#

< 469h/523H 179v/193V Pos: standing >
Your body vibrates as you fan out your molecules.
The Training Grounds
Obvious exits: -N# -E -S -W

< 469h/523H 178v/193V Pos: standing >
The Training Grounds
Obvious exits: -N -E -S -W
A warrior in the army walks about from instructor to instructor.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)
A warrior in the army walks about from instructor to instructor.(Red Aura)

< 470h/523H 176v/193V Pos: standing >
The Training Grounds
Obvious exits: -N# -E -S -W

< 471h/523H 181v/193V Pos: standing >
Your body vibrates as you fan out your molecules.
Entrance to the Army Training Grounds
Obvious exits: -N# -S#

< 471h/523H 179v/193V Pos: standing >
Your body vibrates as you fan out your molecules.
Tvlar Street
Obvious exits: -N -E -S# -W#

< 471h/523H 178v/193V Pos: standing >
Your inertial barrier fades away.

< 472h/523H 178v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W#
A drow guard watches the area for signs of trouble.(Red Aura)
A gnoll commoner is stretched out, sound asleep.(Red Aura)

< 472h/523H 177v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W#
A rakshasa guard is standing here, busy with his own matters.(Gold Aura)
A gnoll commoner is stretched out, sound asleep.(Red Aura)
A swarm of insects sneaks in from the north.

< 472h/523H 176v/193V Pos: standing >
A swarm of insects sneaks south.
A rakshasa guard sneaks south.

< 472h/523H 176v/193V Pos: standing >
A rakshasa guard sneaks in from the south.

< 472h/523H 177v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E# -S -W#

< 472h/523H 175v/193V Pos: standing >
A swarm of insects sneaks in from the south.
A rakshasa guard sneaks in from the south.

< 472h/523H 176v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W
A gnoll commoner stands, apparently asleep.(Red Aura)
A steeder walks around here making clicking-sounds.(Red Aura)

< 473h/523H 174v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -E -S -W

< 473h/523H 173v/193V Pos: standing >
Tvlar Street
Obvious exits: -N -S
A gnoll commoner walks about the city.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)

< 473h/523H 171v/193V Pos: standing >
A gnoll commoner suddenly attacks YOU!

< 473h/523H 173v/193V Pos: standing >
< T: Om TP: sta TC:few scratches E: commoner sta EP: excellent >
 You're too busy fighting!

< 473h/523H 173v/193V Pos: standing >
< T: Om TP: sta TC:few scratches E: commoner sta EP: excellent >
 A rakshasa guard sneaks in from the south.

< 473h/523H 173v/193V Pos: standing >
< T: Om TP: sta TC:few scratches E: commoner sta EP: excellent >
 A rakshasa guard suddenly looks a bit dumb, and madly slams _YOU_!

< 470h/523H 173v/193V Pos: on your ass >
< T: Om TP: ass TC: small wounds E: commoner sta EP: excellent >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 470h/523H 173v/193V Pos: on your ass >
< T: Om TP: ass TC: small wounds E: commoner sta EP: excellent >
 You duck under a gnoll commoner's lame kick.
A gnoll commoner attacks you. [0 hits]

< 470h/523H 173v/193V Pos: on your ass >
< T: Om TP: ass TC: small wounds E: commoner sta EP: excellent >
 A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!
[Damage:  7 ] [Damage:  6 ] You attack a gnoll commoner. [2 hits]

< 354h/523H 173v/193V Pos: on your ass >
< T: Om TP: ass TC: few wounds E: commoner sta EP: few scratches >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 354h/523H 173v/193V Pos: on your ass >
< T: Om TP: ass TC: few wounds E: commoner sta EP: few scratches >
 He THOUGHT his was going to hit you...
A rakshasa guard attacks you. [3 hits]

< 350h/523H 173v/193V Pos: on your ass >
< T: Om TP: ass TC: few wounds E: commoner sta EP: few scratches >
 A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 236h/523H 173v/193V Pos: on your ass >
< T: Om TP: ass TC: nasty wounds E: commoner sta EP: few scratches >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 236h/523H 173v/193V Pos: on your ass >
< T: Om TP: ass TC: nasty wounds E: commoner sta EP: few scratches >
 A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
A gnoll commoner attacks you. [1 hits]

< 115h/523H 173v/193V Pos: on your ass >
< T: Om TP: ass TC:pretty hurt E: commoner sta EP: few scratches >
 [Damage:  6 ] [Damage:  9 ] You attack a gnoll commoner. [2 hits]

< 115h/523H 173v/193V Pos: on your ass >
< T: Om TP: ass TC:pretty hurt E: commoner sta EP:  small wounds >
 A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.

< 115h/523H 173v/193V Pos: on your ass >
< T: Om TP: ass TC:pretty hurt E: commoner sta EP:  small wounds >
 You feel a wrenching sensation.
A rakshasa guard attacks you. [3 hits]

< 108h/523H 173v/193V Pos: on your ass >
< T: Om TP: ass TC:pretty hurt E: commoner sta EP:  small wounds >
 A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects's massive hammer is the last thing you ever see.
Your cloak of swirling mist was completely destroyed by the massive blow!
Your glowing dragonscale vambraces was completely destroyed by the massive blow!
Your butterfly earring was completely destroyed by the massive blow!