The death of [50 Skald] Pille The Empire of Lloth (Orc)

in A Cozy Sleeping Chamber

from the perspective of [56 Thief] Kenway Pwny Express (Barbarian)

<worn as a badge>    a glowing blue crystal [superior]
<worn on head>       an ancient, tribal coif of strength
<worn on eyes>       an enchanted elven eyepatch 'Opticlude' (magic) [87%]             
<worn in ear>        a lightning earring [modified] [70%]             
<worn in ear>        an emerald soul collector (glowing) [87%]             
<worn on face>       the mask of hatred [superior]
<worn around neck>   a necklace of halfling ears [superior] [66%]             
<worn around neck>   a pentagram necklace [modified] (magic)
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    a tight green cloak
<worn as quiver>     a tarnished dematite quiver [modified] [84%]             
<worn about waist>   the ceinture of giant strength [modified] (magic)
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [58%]             
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       some wolf hide sleeves (illuminating)
<worn around wrist>  a spiked dragonskin bracelet of precision (magic)
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn on hands>      some gauntlets of might
<worn on finger>     ring of the past [modified] (magic) (glowing)
<worn on finger>     a ring of the valkyries
<primary weapon>     a MaDMaNs stabber (magic)
<secondary weapon>   an otherworldly stiletto of soul-taking [poor] [82%]             
<worn on legs>       some fur-lined horned ram-skull knee guards [78%]             
<worn on feet>       some gnomish rocket boots (magic) (humming)

A duergar high priest who is close by to your south.
A duergar high priest who is close by to your south.
A duergar guard who is close by to your south.
A duergar guard who is close by to your south.
A duergar guard who is close by to your south.
A duergar guard who is close by to your south.
A duergar guard who is close by to your south.

< 807h/807H 225v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down

< 807h/807H 225v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 807h/807H 224v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 807h/807H 222v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 807h/807H 221v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 807h/807H 220v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 807h/807H 219v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 807h/807H 217v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 807h/807H 216v/246V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 807h/807H 215v/246V Pos: standing >
The Bottom Of A Carved Stairway
   The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up

< 807h/807H 214v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 215v/246V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your north.
A cavern snake who is close by to your north.
The Khildarak Quartermaster who is close by to your north.

< 807h/807H 215v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 807h/807H 217v/246V Pos: standing >
Strongstone Pavilion
   This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East -South -West
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A cavern snake coils and strikes
A cavern snake coils and strikes
The Khildarak Quartermaster stands here.(Red Aura)

< 807h/807H 218v/246V Pos: standing >
Strongstone Circle
   This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East -West

< 807h/807H 217v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 217v/246V Pos: standing >
You quickly scan the area.
A large cave bear who is close by to your east.
A clansdwarf who is close by to your east.
A cavern snake who is close by to your west.
A cavern snake who is close by to your west.
A cavern snake who is not far off to your west.
A duergar inquisitor who is not far off to your west.
A clansdwarf who is a brief walk away to your west.
A large steeder who is a brief walk away to your west.

< 807h/807H 218v/246V Pos: standing >
Southeast Corner of Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West
A clansdwarf sits atop a large cave bear.(Red Aura)

< 807h/807H 218v/246V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South

< 807h/807H 217v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 217v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A duergar merchant who is close by to your north.
A cavern snake who is not far off to your north.
A clansdwarf who is a brief walk away to your north.
A cavern snake who is a brief walk away to your north.
A large cave bear who is close by to your south.
A clansdwarf who is close by to your south.

< 807h/807H 218v/246V Pos: standing >
Northeast Corner of Strongstone Circle
   This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
A clansdwarf watches the area closely(Red Aura)
A duergar merchant watches his cart closely

< 807h/807H 218v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 218v/246V Pos: standing >
You quickly scan the area.
A cavern snake who is close by to your north.
A clansdwarf who is not far off to your north.
A cavern snake who is not far off to your north.
A pregnant duergar who is a brief walk away to your north.
A cavern rat who is not far off to your east.
A cavern rat who is not far off to your east.
A small lizard who is not far off to your east.
A large cave bear who is not far off to your south.
A clansdwarf who is not far off to your south.
A clansdwarf who is close by to your west.
A cavern snake who is a brief walk away to your west.

< 807h/807H 219v/246V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South# -West
A clansdwarf shouts as he pushes his cart(Red Aura)
A clansdwarf scans the area for vermin(Red Aura)

< 807h/807H 219v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 220v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A duergar merchant who is close by to your east.
A cavern rat who is a brief walk away to your east.
A cavern rat who is a brief walk away to your east.
A cavern snake who is not far off to your west.
A cavern snake who is a brief walk away to your west.

< 807h/807H 221v/246V Pos: standing >
Ok.

< 807h/807H 229v/246V Pos: standing >
House of Clan Dark Ingot
   Clan Dark Ingot specializes in the making of coins. The walls of this
foyer are decorated with commemorative coins, created to mark significant
events in the clans history. They vary in size from very large to small.
A thick fungi rug covers the floor, the clan insignia woven into it in the
clans colors. Sculpted molding along the top of the walls adds a formal
look to this room. A hall to the west leads to the bank. There are doors
in the north and west walls. The exit is south.
Obvious exits: -North# -East -South -West#

< 807h/807H 228v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 229v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your south.
A clansdwarf who is close by to your south.

< 807h/807H 230v/246V Pos: standing >
The bank room.
You extend your sights eastward.
Collection Room
   Clan Dark Ingot offers coin storage to the citizens of Khildarak, their
facilities for storage is quite secure. A large tapestry with the insignia
of the clan covers the wall to the east. A large counter has been set up,
behind which sits a clan member to take and store your coins. The exit is
west.
Obvious exits: -West
A large wooden counter is here, with a sign posted on it.
A small leather bag lies here.
A clansdwarf is ready to take your money(Red Aura)

< 807h/807H 232v/246V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South# -West
A clansdwarf shouts as he pushes his cart(Red Aura)
A clansdwarf scans the area for vermin(Red Aura)

< 807h/807H 232v/246V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South -West

< 807h/807H 232v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 233v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your east.
A clansdwarf who is not far off to your east.
A duergar merchant who is not far off to your east.
A cavern rat who is rather far off to your east.
A cavern rat who is rather far off to your east.
Gixnif who is close by to your south.
A cavern snake who is close by to your west.
A cavern snake who is not far off to your west.
A duergar guard who is a brief walk away to your west.

< 807h/807H 233v/246V Pos: standing >
Strongstone Circle
   This street is made of large stones, expertly laid, each carved into the
Strongstone family crest. The stones are of the finest quality, each smooth
and unblemished. The street is wide and spacious, allowing citizens to move
freely about their business mixed in with merchants and their carts. A
featureless stone structure occupies the south side of the street. The
Street of Lost Clans leaves north. Strongstone Circle continues east
and west.
Obvious exits: -North -East -South# -West
A cavern snake coils and strikes

< 807h/807H 235v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 236v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A clansdwarf who is close by to your north.
A duergar merchant who is close by to your north.
A clansdwarf who is close by to your north.
A duergar merchant who is close by to your north.
A clansdwarf who is not far off to your east.
A clansdwarf who is not far off to your east.
A clansdwarf who is a brief walk away to your east.
A duergar merchant who is a brief walk away to your east.
A cavern rat who is in the distance to your east.
A small lizard who is in the distance to your east.
A cavern snake who is close by to your west.
A duergar guard who is not far off to your west.
A duergar guard who is not far off to your west.
A clansdwarf who is a brief walk away to your west.
A large steeder who is a brief walk away to your west.
A clansdwarf who is a brief walk away to your west.

< 807h/807H 237v/246V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South -West

< 807h/807H 237v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 240v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your east.
A clansdwarf who is not far off to your east.
A duergar merchant who is not far off to your east.
A cavern rat who is rather far off to your east.
A small lizard who is rather far off to your east.
Gixnif who is close by to your south.
A cavern snake who is close by to your west.
A cavern snake who is not far off to your west.
A duergar guard who is a brief walk away to your west.
A duergar guard who is a brief walk away to your west.
A clansdwarf who is rather far off to your west.
A large steeder who is rather far off to your west.
A clansdwarf who is rather far off to your west.
A large steeder who is rather far off to your west.

< 807h/807H 240v/246V Pos: standing >
Ok.

< 807h/807H 246v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 246v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your east.
A clansdwarf who is not far off to your east.
A duergar merchant who is not far off to your east.
A cavern rat who is rather far off to your east.
A small lizard who is rather far off to your east.
Gixnif who is close by to your south.
A cavern snake who is close by to your west.
A cavern snake who is not far off to your west.
A duergar guard who is a brief walk away to your west.
A duergar guard who is a brief walk away to your west.
A clansdwarf who is rather far off to your west.
A large steeder who is rather far off to your west.
A clansdwarf who is rather far off to your west.
A large steeder who is rather far off to your west.

< 807h/807H 246v/246V Pos: standing >
The door is open.
The Rock Biters Inn.
You extend your sights northward.
Rock Biters Inn
   This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up

< 807h/807H 246v/246V Pos: standing >
Rock Biters Inn
   This inn has been setup and run by Clan Rock Biter, the Khildarak mining
clan. The various rooms of the inn have been carved from the mountain stone
and furnished to be made quite comfortable. A large desk sits against the
north wall. The second floor has been turned into a place of entertainment,
the commons room is east. The exit is south.
Obvious exits: -East -South -Up

< 807h/807H 244v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 244v/246V Pos: standing >
You quickly scan the area.
Gixnif who is not far off to your south.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.
A clansdwarf who is close by above you.

< 807h/807H 244v/246V Pos: standing >
The commons room.
You extend your sights eastward.
The Commons Room
   This room is provided by the inn to allow citizens a place to leave
each other messages. It is devoid of any furnishing, only a large bulletin
board has been set up against the east wall. The exit is west.
Obvious exits: -West

< 807h/807H 244v/246V Pos: standing >
The entertainment room.
You extend your sights upward.
Biters Bar
   This large room is full of tables and chairs, arranged in a random
pattern all about the room. A large stone bar, decorated with fine carvings,
lines the entire northern wall. Numerous shelves have been built behind the
bar, lined with wooden barrels of spirit and stone cups. The floor is bare,
occasional large blood stains covering its surface. Clan Potent Brew
provides their craft for consuption, the two clans working together in a
way not uncommon to the stronghold. A staircase leads down.
Obvious exits: -Down
A clansdwarf glares at you in anger as she pounds back a brew(Red Aura)
A clansdwarf glares at you in anger as she pounds back a brew(Red Aura)
A clansdwarf stands behind the bar, ready to serve you(Red Aura)

< 807h/807H 244v/246V Pos: standing >
Strongstone Circle
   This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South -West

< 807h/807H 242v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 242v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A cavern rat who is rather far off to your east.
A small lizard who is rather far off to your east.
Gixnif who is close by to your south.
A clansdwarf who is close by to your west.
A cavern snake who is close by to your west.
A cavern snake who is not far off to your west.
A duergar guard who is a brief walk away to your west.
A duergar guard who is a brief walk away to your west.

< 807h/807H 242v/246V Pos: standing >
Strongstone Circle
   This street is made of large stones, expertly laid, each carved into the
Strongstone family crest. The stones are of the finest quality, each smooth
and unblemished. The street is wide and spacious, allowing citizens to move
freely about their business mixed in with merchants and their carts. A
featureless stone structure occupies the south side of the street. The
Street of Lost Clans leaves north. Strongstone Circle continues east
and west.
Obvious exits: -North -East -South# -West
A clansdwarf watches the area closely(Red Aura)
A cavern snake coils and strikes

< 807h/807H 241v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 242v/246V Pos: standing >
You quickly scan the area.
A duergar merchant who is close by to your north.
A clansdwarf who is close by to your north.
A duergar merchant who is close by to your north.
A clansdwarf who is not far off to your east.
A cavern snake who is close by to your west.
A duergar guard who is not far off to your west.
A duergar guard who is not far off to your west.
A clansdwarf who is a brief walk away to your west.
A large steeder who is a brief walk away to your west.
A clansdwarf who is a brief walk away to your west.

< 807h/807H 243v/246V Pos: standing >
Southern End of The Street of Lost Clans
   The stones of this street are carved into the insignia of clans that
have been lost throughout history. Not all the stones are carved, some
smooth stones have yet to receive their memorial design. Sounds of the
city echo softly around, smoothed by the vastness of the cavern. The
occasional smell of prepared gourmet fungi wafts by, teasing you with
an enticing aroma. An occasional shout rises up, some from merchants,
others from conflict. stone buildings line both sides of the street, each
richly decorated by Clan Shatter stone. Strongstone Circle is accessed to
the south. The street continues north.
Obvious exits: -North -South
A duergar merchant watches his cart closely
A clansdwarf watches the area closely(Red Aura)
A duergar merchant watches his cart closely

< 807h/807H 244v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 244v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A clansdwarf who is close by to your south.
A cavern snake who is close by to your south.

< 807h/807H 244v/246V Pos: standing >
Street of Lost Clans
   The stones of this street have been carved to serve as a memorial for the
various clans lost throughout history. The clans insignias serve as a reminder
for friends, and insure that history will not forget any Duergar clan. The
smell of prepared gourmet fungi fills the air. Sounds of the inhabitants of
the stronghold can be heard all around. The door-less wall of a building is
on the north side here, richly decorated with Duergar designs. The entrance
to a large building is east. The street turns here and continues to the
south and west.
Obvious exits: -East# -South -West
A clansdwarf shouts as he pushes his cart(Red Aura)

< 807h/807H 242v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 242v/246V Pos: standing >
You quickly scan the area.
A duergar merchant who is close by to your south.
A clansdwarf who is close by to your south.
A duergar merchant who is close by to your south.
A clansdwarf who is not far off to your south.
A cavern snake who is not far off to your south.

< 807h/807H 243v/246V Pos: standing >
Street of Lost Clans
   The large stones that comprise this street have been carved into the
insignias of the various clans lost throughout history. The memorials are
finely crafted by Clan Shatter stone. Some of the stones remain blank,
awaiting their memorial design. The smell of gourmet fungi is strong from
the west. A building block progress south. The road turns here, leaving to
the north and east.
Obvious exits: -North -East -South -West#

< 807h/807H 243v/246V Pos: standing >
Street of Lost Clans
   This street is constructed of large stones, some carved into the insignia
of various clans that have been lost throughout history. Inhabitants of all
sorts bustle past you, going about their daily business. Merchants shout
descriptions and prices of goods for sale as they push their carts along
the street. A narrow street branches off to the west. The entrance to a
building is east. The street continues to the north and south.
Obvious exits: -North -East# -South -West
A clansdwarf looks through the merchants carts(Red Aura)
A clansdwarf watches the area closely(Red Aura)

< 807h/807H 244v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 244v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A large cave bear who is close by to your north.
A clansdwarf who is close by to your north.
A pregnant duergar who is not far off to your north.
A cavern snake who is not far off to your north.

< 807h/807H 244v/246V Pos: standing >
Alley of The Stalker
   This alley is very narrow, formed by the sides of two buildings to the
north and south. The sides of the buildings are scarred with carvings and
drawings. The floor of the alley seems to be part of the common slab that
was constructed for the two buildings. The alley ends to the east where
the Street Of Lost Clans can be seen. The alley continues west.
This area seems to be exceptionally narrow!
Obvious exits: -East -West

< 807h/807H 242v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 242v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your east.
A clansdwarf who is close by to your east.

< 807h/807H 242v/246V Pos: standing >
Alley of The Stalker
   This alley is very narrow, formed by the sides of buildings to the north
and south. Carvings and some drawings cover the sides of the buildings. The
alley ends to the west where the entrance to a building can be seen. The
alley continues east.
Obvious exits: -East -West#

< 807h/807H 242v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 243v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your east.
A clansdwarf who is not far off to your east.

< 807h/807H 243v/246V Pos: standing >
Ok.

< 807h/807H 246v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 246v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is not far off to your east.
A clansdwarf who is not far off to your east.
A clansdwarf who is not far off to your east.

< 807h/807H 246v/246V Pos: standing >
House of Clan Night Stalker
   This foyer is quite large, the walls to the north and south carved into
semi-circles. A large banner type tapestry hangs from the ceiling, bearing
the clan insignia. Other tapestries drape down from the walls, most depicting
scenes that demonstrate a skill taught to members of the clan. The floor is
made of stone polished to a mirror like shine. A spiral staircase leads up
on the south side of the room. A large hall leaves north. A large wooden door
can be seen in the west wall. The exit is east.
Obvious exits: -North -East -West# -Up

< 807h/807H 244v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 244v/246V Pos: standing >
You quickly scan the area.
A clansdwarf who is a brief walk away to your east.
A clansdwarf who is a brief walk away to your east.

< 807h/807H 244v/246V Pos: standing >
Second Floor Landing
   The walls and floor of this room are made of stone, polished to a mirror
like shine. All corners have been rounded and smoothed giving it an elegant
look and feel. A round fungi rug sits in the center of the floor, bearing
the guild insignia. A polished stone staircase leads down from on the south
side of the landing. Doors can be seen to the north and west.
Obvious exits: -North# -West# -Down
The guildhall of The Empire is here.

< 807h/807H 242v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 242v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 807h/807H 242v/246V Pos: standing >
You peer inside the guildhall...
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South

< 807h/807H 246v/246V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South

< 807h/807H 246v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 246v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 807h/807H 246v/246V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 807h/807H 246v/246V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 807h/807H 245v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 245v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 807h/807H 245v/246V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Cozy Sleeping Chamber
Obvious exits: -East
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
An Orc (medium) Magister Equitum of The Empire stands here.(Red Aura)

< 807h/807H 245v/246V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
[5] A small bandage rests upon the ground here.
A large two-handed sword has been left here.
An Orc (medium) Magister Equitum of The Empire stands here.(Red Aura)

< 807h/807H 244v/246V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 807h/807H 244v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 807h/807H 244v/246V Pos: standing >
This Orc is in excellent condition.
He's medium in size.


< 807h/807H 246v/246V Pos: standing >
You snap into visibility.
You stealthily position yourself behind an Orc, circling him.

< 807h/807H 246v/246V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: An Orc sta EP: excellent >
 You parry an Orc's lunge at you.
You snap into visibility.

< 807h/807H 246v/246V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: An Orc sta EP: excellent >
 You snap into visibility.
An Orc screams in pain as your pierce tears into his flesh
An Orc screams in pain as your pierce tears into his flesh
An Orc screams in pain as your pierce tears into his flesh

< 807h/807H 246v/246V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 You think you noticed an opening in your victim defenses...

< 807h/807H 246v/246V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 You parry an Orc's lunge at you.
You parry an Orc's lunge at you.
You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at an Orc's face!
An Orc seems to be blinded!

< 807h/807H 246v/246V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 An Orc screams in pain as your pierce tears into his flesh
An Orc screams in pain as your pierce tears into his flesh
An Orc screams in pain as your pierce tears into his flesh
An Orc screams in pain as your pierce tears into his flesh

< 807h/807H 246v/246V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You snap into visibility.
You find weakness in an Orc's defenses and land a sneaky surprise attack!

< 807h/807H 246v/246V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You parry an Orc's lunge at you.
You parry an Orc's lunge at you.
You snap into visibility.

< 807h/807H 246v/246V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 An Orc screams in pain as your pierce tears into his flesh
An Orc screams in pain as your pierce tears into his flesh
An Orc screams in pain as your pierce tears into his flesh

< 807h/807H 246v/246V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 Autosaving...

< 807h/807H 246v/246V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 You parry an Orc's lunge at you.
You snap into visibility.

< 807h/807H 246v/246V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 Your powerful pierce strikes an Orc very hard.
Your impressive pierce strikes an Orc hard.
Your powerful pierce seriously wounds an Orc.
Your impressive pierce strikes an Orc very hard.

< 807h/807H 246v/246V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: An Orc sta EP:  awful >
 You think you noticed an opening in your victim defenses...

< 807h/807H 246v/246V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: An Orc sta EP:  awful >
 You parry an Orc's lunge at you.
You parry an Orc's lunge at you.
You snap into visibility.

< 807h/807H 246v/246V Pos: standing >
< T: a rakshasa tribesman TP: sta TC:excellent E: An Orc sta EP:  awful >
 You snap into visibility.
Your powerful pierce enshrouds an Orc in a mist of blood.
Your powerful pierce causes an Orc to grimace in pain.
You successfully stab an Orc in the heart, killing him instantly.
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!