<worn as a badge> a four leaf clover
<worn on head> a black executioner's hood
<worn on eyes> a troll-skin eyepatch of intelligence [66%]
<worn in ear> an emerald earring
<worn in ear> a mithril and gold earring [superior] [79%]
<worn on face> an exquisite ivory mask from Rift Valley Jungle [72%]
<worn around neck> a necklace of strength
<worn around neck> a frozen granite necklace from The Great Realm of Duris
<worn on body> a spiked suit of fluted dragonscale of constitution [87%]
<worn about body> the cloak of the battledancer [superior]
<worn on tail> a fragile gem tail protector from Du'Maathe Castle
<worn as quiver> an unearthly gem quiver
<worn about waist> a shimmering chain-linked belt of Awareness [superior] made by Rukkus (glowing)
<worn on belt buckle>an icy platinum belt buckle [85%]
<attached to belt> a rugged adventurers satchel (illuminating) [85%]
<worn on arms> some masterly-crafted platinum sleeves from The Great Realm of Duris
<worn around wrist> a bracer made of ogre parts
<worn around wrist> a wristbow [67%]
<worn on hands> a pair of thick hydra-hide gloves [modified]
<worn on finger> a lustrous golden-red ring (invis)
<worn on finger> a knight's marble signet
<primary weapon> a vorpal blade (humming) [70%]
<secondary weapon> a slender blood-red sword (glowing)
< 199h/673H 131v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 199h/673H 131v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 199h/673H 131v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/673H 132v/244V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.
< 200h/673H 131v/244V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
A small snake swims in the swamp.
< 200h/673H 130v/244V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
A Path of Dirt
Obvious exits: -E -W
< 200h/673H 130v/244V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 200h/673H 129v/244V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
< 200h/673H 128v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/673H 128v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/673H 129v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/673H 129v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/673H 129v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/673H 129v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/673H 130v/244V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 200h/673H 129v/244V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 200h/673H 128v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/673H 128v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/673H 129v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 200h/673H 129v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 201h/673H 129v/244V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 201h/673H 129v/244V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 201h/673H 128v/244V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 201h/673H 127v/244V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
< 201h/673H 126v/244V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 201h/673H 126v/244V Pos: standing >
A Turning
Obvious exits: -N -E -W#
< 201h/673H 125v/244V Pos: standing >
The door seems to be closed.
< 201h/673H 125v/244V Pos: standing >
The door seems to be closed.
< 201h/673H 126v/244V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
< 201h/673H 125v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.
An agitated commoner walks the road.
< 201h/673H 125v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
< 201h/673H 124v/244V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 201h/673H 123v/244V Pos: standing >
A Large Charcoal Mass
Obvious exits: -E -W
An agitated commoner walks the road.
< 202h/673H 124v/244V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
< 202h/673H 123v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 202h/673H 122v/244V Pos: standing >
The taste of blood slowly fades from your body.
Bank of Nax'Varan
Obvious exits: -E
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 202h/673H 122v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 202h/673H 121v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 202h/673H 120v/244V Pos: standing >
A Meat Shop
Obvious exits: -E
An commoner walks the road, intent on his destination.
Brukish, the meat grinder, chops some meat.
< 202h/673H 120v/244V Pos: standing >
You can buy:
1) A high quality mining pick [poor] for 4 platinum, 2 gold, 8 silver, and 4 copper.
2) A leather waterskin of water for 3 gold, 9 silver, and 9 copper.
3) A large oak barrel of water for 7 gold, 2 silver, and 1 copper.
4) An iron ration for 4 silver, and 6 copper.
5) Some venison strips for 9 gold, and 3 copper.
6) A sausage for 9 gold, 4 silver, and 9 copper.
< 204h/673H 126v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 204h/673H 126v/244V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
< 204h/673H 125v/244V Pos: standing >
You can buy:
1) A large medicated bandage for 10 platinum, 3 gold, and 1 copper.
2) A gauze tourniquet bandage for 4 platinum, and 8 silver.
3) A gauze bandage for 9 gold, 8 silver, and 9 copper.
4) Some henbane leaves and flowers for 6 copper.
5) A sack of strange herbs [superior] for 9 gold, 5 silver, and 9 copper.
6) A bunch of dried herbs for 1 silver.
7) A green herb for 6 silver, and 6 copper.
8) A pile of herb true-love roots for 8 copper.
9) A marbled quartz totem for 4 platinum, 4 gold, 3 silver, and 7 copper.
10) A squat obsidian totem for 3 platinum, 4 gold, 2 silver, and 7 copper.
11) A firwood bear totem for 2 platinum, 4 gold, 1 silver, and 5 copper.
< 204h/673H 126v/244V Pos: standing >
You stop using a rugged adventurers satchel.
< 204h/673H 128v/244V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 140 platinum coins, 736 gold coins, 35 silver coins, 57 copper coins.
< 205h/673H 128v/244V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 205h/673H 128v/244V Pos: standing >
You give A reeling minotaur shaman 10 platinum, 3 gold, and 1 copper.
You now have a large medicated bandage.
< 207h/673H 138v/244V Pos: standing >
You give A reeling minotaur shaman 10 platinum, 3 gold, and 1 copper.
You now have a large medicated bandage.
< 207h/673H 139v/244V Pos: standing >
large : You can't carry that many items.
< 207h/673H 139v/244V Pos: standing >
You can't carry that many items.
< 208h/673H 142v/244V Pos: standing >
Into what?
< 208h/673H 142v/244V Pos: standing >
You do not seem to have the 'satchel'.
< 208h/673H 143v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
Oops, trying to juggle too many loose coins, you drop a few.
< 208h/673H 142v/244V Pos: standing >
A Meat Shop
Obvious exits: -E
An commoner walks the road, intent on his destination.
Brukish, the meat grinder, chops some meat.
Oops, trying to juggle too many loose coins, you drop a few.
< 208h/673H 141v/244V Pos: standing >
Brukish gets a few coins.
< 208h/673H 143v/244V Pos: standing >
You do not see a coins here.
< 208h/673H 143v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 209h/673H 146v/244V Pos: standing >
Pardon?
< 210h/673H 149v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A small pile of coins lies here.
Oops, trying to juggle too many loose coins, you drop a few.
< 210h/673H 150v/244V Pos: standing >
You can't carry any more.
< 211h/673H 152v/244V Pos: standing >
You are carrying: (11/11)
[2] a large medicated bandage
a rapier [poor]
a rapier [superior]
a rapier [modified]
a rapier
a rapier [poor]
a steel club [modified]
a moneychangers belt [poor]
an acrobats ring
a masterly-crafted dragonscale horn
< 211h/673H 154v/244V Pos: standing >
You drop an acrobats ring.
< 213h/673H 161v/244V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 213h/673H 162v/244V Pos: standing >
You stop using a rugged adventurers satchel.
< 213h/673H 163v/244V Pos: standing >
You are not using it.
< 213h/673H 165v/244V Pos: standing >
Ok.
You put 144 platinum, 480 gold, 0 silver, and 5 copper coins into a rugged adventurers satchel.
< 214h/673H 165v/244V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 214h/673H 165v/244V Pos: standing >
You get a small pile of coins.
There were: 60 gold coins.
< 214h/673H 166v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A plain metal ring has been left here.
< 214h/673H 166v/244V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
You are carrying: (10/11)
[2] a large medicated bandage
a rapier [poor]
a rapier [superior]
a rapier [modified]
a rapier
a rapier [poor]
a steel club [modified]
a moneychangers belt [poor]
a masterly-crafted dragonscale horn
< 214h/673H 167v/244V Pos: standing >
You get an acrobats ring.
< 214h/673H 168v/244V Pos: standing >
A Meat Shop
Obvious exits: -E
An commoner walks the road, intent on his destination.
Brukish, the meat grinder, chops some meat.
< 214h/673H 168v/244V Pos: standing >
You are carrying: (11/11)
an acrobats ring
[2] a large medicated bandage
a rapier [poor]
a rapier [superior]
a rapier [modified]
a rapier
a rapier [poor]
a steel club [modified]
a moneychangers belt [poor]
a masterly-crafted dragonscale horn
< 215h/673H 169v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 215h/673H 171v/244V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is rather far off to your south.
An agitated minotaur who is rather far off to your south.
An commoner who is rather far off to your south.
Brukish who is close by to your west.
< 215h/673H 171v/244V Pos: standing >
A Meat Shop
Obvious exits: -E
An commoner walks the road, intent on his destination.
Brukish, the meat grinder, chops some meat.
< 215h/673H 171v/244V Pos: standing >
You attempt to bandage yourself.
< 216h/673H 174v/244V Pos: standing >
You continue bandaging yourself.
< 255h/673H 175v/244V Pos: standing >
You continue bandaging yourself.
< 294h/673H 177v/244V Pos: standing >
You continue bandaging yourself.
< 333h/673H 180v/244V Pos: standing >
You continue bandaging yourself.
< 372h/673H 181v/244V Pos: standing >
You continue bandaging yourself.
< 411h/673H 182v/244V Pos: standing >
You continue bandaging yourself.
< 450h/673H 184v/244V Pos: standing >
You continue bandaging yourself.
< 489h/673H 187v/244V Pos: standing >
You continue bandaging yourself.
< 528h/673H 189v/244V Pos: standing >
You continue bandaging yourself.
< 567h/673H 191v/244V Pos: standing >
You continue bandaging yourself.
< 588h/673H 193v/244V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
< 588h/673H 194v/244V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.
< 589h/673H 197v/244V Pos: standing >
A Meat Shop
Obvious exits: -E
An commoner walks the road, intent on his destination.
Brukish, the meat grinder, chops some meat.
< 589h/673H 198v/244V Pos: standing >
You are already standing.
< 589h/673H 199v/244V Pos: standing >
A Meat Shop
Obvious exits: -E
An commoner walks the road, intent on his destination.
Brukish, the meat grinder, chops some meat.
< 589h/673H 199v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
< 589h/673H 198v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 589h/673H 198v/244V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 589h/673H 197v/244V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for The Resistance
Obvious exits: -N#
a satchel used to hold various items lies here. (illuminating) [79%]
a satchel used to hold various items lies here. (illuminating)
[6] A rather large leather backpack lies here.
[3] A basin of water is lost and forelorn. (glowing) (humming) (illuminating)
A small leather backpack has been discarded here.
A bag full of goodies is here.
Some disgusting, life-changing to witness baby guts lie here in a little heap.
An ornate chest bearing items that are unsorted.
The escort says 'You have 259 items, this cost you 2 gold, and 6 silver'
WARNING: This isn't your own locker. Therefore, you'll be ejected if
you are idle for more then 2 minutes.
< 590h/673H 201v/244V Pos: standing >
The Storage Locker for The Resistance
Obvious exits: -N#
a satchel used to hold various items lies here. (illuminating) [79%]
a satchel used to hold various items lies here. (illuminating)
[6] A rather large leather backpack lies here.
[3] A basin of water is lost and forelorn. (glowing) (humming) (illuminating)
A small leather backpack has been discarded here.
A bag full of goodies is here.
Some disgusting, life-changing to witness baby guts lie here in a little heap.
An ornate chest bearing items that are unsorted.
< 590h/673H 206v/244V Pos: standing >
Frr appears to be Centaur and has some small wounds and bruises.
He's large in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
<worn as a badge> a four leaf clover
<worn on head> a black executioner's hood
<worn on eyes> a troll-skin eyepatch of intelligence [66%]
<worn in ear> an emerald earring
<worn in ear> a mithril and gold earring [superior] [79%]
<worn on face> an exquisite ivory mask from Rift Valley Jungle [72%]
<worn around neck> a necklace of strength
<worn around neck> a frozen granite necklace from The Great Realm of Duris
<worn on body> a spiked suit of fluted dragonscale of constitution [87%]
<worn about body> the cloak of the battledancer [superior]
<worn on tail> a fragile gem tail protector from Du'Maathe Castle
<worn as quiver> an unearthly gem quiver
<worn about waist> a shimmering chain-linked belt of Awareness [superior] made by Rukkus (glowing)
<worn on belt buckle>an icy platinum belt buckle [85%]
<attached to belt> a rugged adventurers satchel (illuminating) [85%]
<worn on arms> some masterly-crafted platinum sleeves from The Great Realm of Duris
<worn around wrist> a bracer made of ogre parts
<worn around wrist> a wristbow [67%]
<worn on hands> a pair of thick hydra-hide gloves [modified]
<worn on finger> a lustrous golden-red ring (invis)
<worn on finger> a knight's marble signet
<primary weapon> a vorpal blade (humming) [70%]
<secondary weapon> a slender blood-red sword (glowing)
< 590h/673H 207v/244V Pos: standing >
Autosaving...
< 590h/673H 208v/244V Pos: standing >
A small gremlin appears out of no where, quickly arranging your belongings before disappearing into thin air.
< 590h/673H 211v/244V Pos: standing >
the burnt full plate of a death knight [poor]
some skin-wrapped crystal cuirass
an exquisite obsidian helm
< 590h/673H 215v/244V Pos: standing >
You get the burnt full plate of a death knight [poor] from a large wooden chest.
< 590h/673H 227v/244V Pos: standing >
Ok.
< 590h/673H 228v/244V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Bank of Nax'Varan
Obvious exits: -E
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 590h/673H 228v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 590h/673H 228v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A Minotaur (huge) stands here.(Red Aura)
An commoner walks the road, intent on his destination.
< 590h/673H 227v/244V Pos: standing >
A Meat Shop
Obvious exits: -E
Brukish, the meat grinder, chops some meat.
< 590h/673H 226v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
An commoner walks the road, intent on his destination.
< 590h/673H 229v/244V Pos: standing >
Slay whom?
< 591h/673H 230v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 591h/673H 229v/244V Pos: standing >
Slay whom?
< 591h/673H 230v/244V Pos: standing >
You quickly scan the area.
An commoner who is close by to your north.
A Minotaur who is not far off to your north.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
An agitated minotaur who is a brief walk away to your south.
An agitated minotaur who is a brief walk away to your south.
Gonx who is close by to your west.
< 591h/673H 230v/244V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
Gonx, the banker, settles his eyes upon his new patrons.
< 591h/673H 230v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
< 592h/673H 232v/244V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
An commoner walks the road, intent on his destination.
< 592h/673H 231v/244V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A Minotaur (huge) stands here.(Red Aura)
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
< 592h/673H 230v/244V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/673H 230v/244V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 13 ] [Damage: 13 ]
< 592h/673H 231v/244V Pos: standing >
< T: Frr TP: sta TC: small wounds E: A Minotaur sta EP: small wounds >
[Damage: 4 ] [Damage: 7 ] A Minotaur's reptile skin cloak was damaged from the massive blow!
You attack a Minotaur. [2 hits]
< 592h/673H 232v/244V Pos: standing >
< T: Frr TP: sta TC: small wounds E: A Minotaur sta EP: small wounds >
A Minotaur attacks you. [0 hits]
< 592h/673H 232v/244V Pos: standing >
< T: Frr TP: sta TC: small wounds E: A Minotaur sta EP: small wounds >
You tense up and prepare to rearkick a Minotaur with your hind legs!
[Damage: 26 ] You shift your weight and viciously slam your rear hooves into a Minotaur with a stunning force!
< 592h/673H 232v/244V Pos: standing >
< T: Frr TP: sta TC: small wounds E: A Minotaur sta EP: few wounds >
[Damage: 14 ] [Damage: 15 ] You attack a Minotaur. [2 hits]
< 592h/673H 232v/244V Pos: standing >
< T: Frr TP: sta TC: small wounds E: A Minotaur sta EP: nasty wounds >
You deflect a Minotaur's blow and strike back at him!
[Damage: 14 ] A Minotaur attacks you. [0 hits]
< 592h/673H 232v/244V Pos: standing >
< T: Frr TP: sta TC: small wounds E: A Minotaur sta EP: nasty wounds >
[Damage: 4 ] [Damage: 6 ] [Damage: 9 ] [Damage: 6 ] You attack a Minotaur. [4 hits]
< 592h/673H 232v/244V Pos: standing >
< T: Frr TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
You concentrate and charge at your foes with insane speed.. alas, your coordination fails!
< 592h/673H 212v/244V Pos: standing >
< T: Frr TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
A Minotaur attacks you. [0 hits]
< 592h/673H 212v/244V Pos: standing >
< T: Frr TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
Your mind goes blank and the world slows down as you become one with the fight.
< 592h/673H 212v/244V Pos: standing >
< T: Frr TP: sta TC: small wounds E: A Minotaur sta EP: pretty hurt >
[Damage: 4 ] You score a CRITICAL HIT!!!!!
[Damage: 31 ] [Damage: 12 ] A Minotaur is stunned!
[Damage: 14 ] You beautifully slash a Minotaur into two parts - both dead.
A Minotaur's thick leather gloves was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.