<worn on head> the crown of Lords (magic)
<worn on eyes> an eyepatch of Dagon [poor] (magic)
<worn in ear> a shimmering earring of many colors [superior]
<worn in ear> a shimmering earring of many colors [superior]
<worn on face> a mask of the lazy [superior] (magic)
<worn around neck> a carnelian and ruby inlaid gorget [modified] (magic)
<worn around neck> the wooden amulet of the ancient tree spirit [modified]
<worn on body> a suit of soulstone plate [superior] (magic)
<worn about body> the ancient mantle of Oberon, the elven king (humming)
<worn as quiver> a dwarven-made clay quiver [78%]
<worn about waist> a belt of elven stamina (magic)
<worn on arms> some rune covered electrum sleeves (magic)
<held as shield> a scale from the elder golden wyrm [modified]
<worn around wrist> a glistening bracelet [modified]
<worn around wrist> a sparkling diamond bracelet (glowing) [82%]
<worn on hands> the claws of a wyvern [modified] (magic)
<worn on finger> the ring of the dragonlords [modified] (magic)
<worn on finger> a ring of leaves [modified] (magic)
<primary weapon> a blackened dreamwalker's staff (magic)
<worn on legs> a pair of shadow leggings (magic)
<worn on feet> boots of the traveler [superior] (magic)
A fierce mountain lion sits atop a large rock.
< 823h/823H 198v/281V Pos: standing >
Grof stops following you.
Grof starts following you.
< 823h/823H 199v/281V Pos: standing >
Score information for Zyrl
Level: 51 Race: Duergar Class: Druid / Storm Druid Sex: Male
Hit points: 823(823) Moves: 201(281)
Coins carried: 13 platinum 2 gold 6 silver 7 copper
Coins in bank: 6 platinum 8 gold 0 silver 0 copper
Playing time: 3 days / 9 hours/ 39 minutes
Received data: 0.9953 MB this session.
Send data: 0.0027 MB this session.
Compression ratio: none
Title: Pontifex Maximus of The Empire
Followers:
Grof
Status: Standing.
Epic points: 40 Skill points: 5 Current task: find runestone of Githzerai Stronghold
Epic Bonus: Epic Points Bonus (7.42%)
Frags: -0.55 Deaths: 40
Detecting: Invisible Magic Life
Protected from: Fire Cold Lightning Gas Acid Animals
Protected by: Slow Poison
Enchantments: Ultravision Farsee Fly Aware Haste
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse: 17 Spell Pulse: 0.85
Leaderboard Points: 1040
Active Spells:
--------------
aid (50 minutes)
regeneration (4 minutes)
fortitude (10 minutes)
pass without trace (6 minutes)
storm shield (6 minutes)
elemental aura (21 minutes)
barkskin (10 minutes)
pulchritude (36 minutes)
protection from animals (36 minutes)
animal vision (57 minutes)
natures blessing (57 minutes)
mielikki vitality (6 minutes)
< 823h/823H 201v/281V Pos: standing >
By A Huge Rock, In The Swamp
Obvious exits: -W -U
< 823h/823H 200v/281V Pos: standing >
The Back Of A Large Swamp
Obvious exits: -E -S
< 823h/823H 198v/281V Pos: standing >
Grof stops following you.
Grof starts following you.
< 823h/823H 199v/281V Pos: standing >
You quickly scan the area.
You see nothing.
< 823h/823H 199v/281V Pos: standing >
Beside the Tower, In the Swamp
Obvious exits: -N -E -W -D
< 823h/823H 199v/281V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your east.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
A huge alligator who is close by to your west.
< 823h/823H 200v/281V Pos: standing >
An alligator burrow lies towards the west.
You extend your sights eastward.
A Large Alligator Burrow In The Swamp
Obvious exits: -W
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
< 823h/823H 203v/281V Pos: standing >
An alligator burrow lies towards the west.
You extend your sights westward.
A Small Alligator Burrow In The Swamp
Obvious exits: -E
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
< 823h/823H 203v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 823h/823H 205v/281V Pos: standing >
Below The Swamp
Obvious exits: -N -S -U
A small leather bag lies here.
A fine silver heater shield lies here on the ground.
< 823h/823H 204v/281V Pos: standing >
You begin to hold your breath...
A large cave lies toward the south.
You extend your sights southward.
A Large, Slimy Cave
Obvious exits: -N -S
A patrolling guard walks through the halls of the tower.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
< 823h/823H 206v/281V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Opening in the Alligator Marsh
Obvious exits: -S -D
< 823h/823H 206v/281V Pos: standing >
You quickly scan the area.
A huge alligator who is close by to your south.
A vicious kuo-toan guard who is not far off to your south.
< 823h/823H 206v/281V Pos: standing >
A Large, Slimy Cave
Obvious exits: -N -S
A patrolling guard walks through the halls of the tower.
A huge alligator makes his home in the swamp.
A huge alligator makes his home in the swamp.
< 823h/823H 204v/281V Pos: standing >
Below a Mucky Pool
Obvious exits: -N -U
A vicious kuo-toan guard protects the pool.
< 823h/823H 203v/281V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A huge alligator who is close by to your north.
A huge alligator who is close by to your north.
A patrolling guard who is close by above you.
A vicious kuo-toan guard who is close by above you.
< 823h/823H 203v/281V Pos: standing >
< 823h/823H 207v/281V Pos: standing >
A Slimy Room Containing a Muck-Filled Pool
Obvious exits: -W -D
A patrolling guard walks through the halls of the tower.
A vicious kuo-toan guard protects the pool.
< 823h/823H 206v/281V Pos: standing >
< 823h/823H 211v/281V Pos: standing >
A Side Hallway, On the Eastern Side
Obvious exits: -N -E -S -W
< 823h/823H 213v/281V Pos: standing >
The weapons training room lies towards the south.
You extend your sights southward.
A Dark Room, Filled With Rusty Weapons
Obvious exits: -N
A young swordsman practices his skills here.
A young swordsman practices his skills here.
A young swordsman practices his skills here.
< 823h/823H 214v/281V Pos: standing >
A moldy and disgusting room lies towards the north.
You extend your sights northward.
A Warm, Moldy Room
Obvious exits: -S
An ogre initiate rests in the filth after a heated match.
An ogre initiate rests in the filth after a heated match.
An ogre initiate rests in the filth after a heated match.
< 823h/823H 215v/281V Pos: standing >
< 823h/823H 215v/281V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S -W
A patrolling guard walks through the halls of the tower.
< 823h/823H 215v/281V Pos: standing >
< 823h/823H 216v/281V Pos: standing >
The hallway continues.
You extend your sights southward.
A Poorly-Lit Hallway
Obvious exits: -N -E -S#
< 823h/823H 216v/281V Pos: standing >
A Poorly-Lit Hallway
Obvious exits: -N -E -S#
< 823h/823H 218v/281V Pos: standing >
The First Floor Guard Room
Obvious exits: -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
[2] A suit of blood-red leather armor lies here.
Flog, the troll guardian sits in his small room.
< 823h/823H 218v/281V Pos: standing >
< 823h/823H 224v/281V Pos: standing >
You start chanting...
< 823h/823H 225v/281V Pos: standing >
Casting: moonwell ****
< 823h/823H 227v/281V Pos: standing >
Casting: moonwell ***
< 823h/823H 229v/281V Pos: standing >
Casting: moonwell **
< 823h/823H 231v/281V Pos: standing >
Casting: moonwell *
< 823h/823H 233v/281V Pos: standing >
Casting: moonwell
< 823h/823H 235v/281V Pos: standing >
You complete your spell...
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 823h/823H 235v/281V Pos: standing >
< 823h/823H 241v/281V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...
< 823h/823H 242v/281V Pos: standing >
< 823h/823H 249v/281V Pos: standing >
A moonwell suddenly glows brightly!
Grof enters a moonwell and disappears among the mist.
< 823h/823H 255v/281V Pos: standing >
It hasn't solidified again yet...
< 823h/823H 256v/281V Pos: standing >
It hasn't solidified again yet...
< 823h/823H 258v/281V Pos: standing >
Autosaving...
It hasn't solidified again yet...
< 823h/823H 260v/281V Pos: standing >
It hasn't solidified again yet...
< 823h/823H 261v/281V Pos: standing >
You enter a moonwell and reappear elsewhere...
A Small Abode in Castle Grounds
Obvious exits: -S
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
*Grof Legionnaire of The Empire (Duergar)(medium) stands in mid-air here.
A white rabbit hops around here, wiggling its nose.
< 823h/823H 265v/281V Pos: standing >
A white rabbit starts following you.
< 823h/823H 269v/281V Pos: standing >
A white rabbit says 'go'
< 823h/823H 272v/281V Pos: standing >
A white rabbit says 'go'
< 823h/823H 273v/281V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is not far off to your south.
< 823h/823H 275v/281V Pos: standing >
A Small Abode in Castle Grounds
Obvious exits: -S
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
*Grof Legionnaire of The Empire (Duergar)(medium) stands in mid-air here.
A white rabbit hops around here, wiggling its nose.
< 823h/823H 275v/281V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 823h/823H 276v/281V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is not far off to your south.
< 823h/823H 276v/281V Pos: standing >
A white rabbit says in goblin 's w n n w'
< 823h/823H 278v/281V Pos: standing >
Guardwalk Lane
Obvious exits: -N -E -S -W
A white rabbit enters from the north.
Grof sneaks in from the north.
< 823h/823H 280v/281V Pos: standing >
Guardwalk Lane
Obvious exits: -N -E -S
A white rabbit enters from the east.
Grof sneaks in from the east.
< 823h/823H 279v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 823h/823H 279v/281V Pos: standing >
You quickly scan the area.
A visiting noble who is not far off to your north.
A wild stallion who is not far off to your east.
A Du'Maathe castle guard who is a brief walk away to your east.
An elite Du'Maathe castle guard who is in the distance to your east.
< 823h/823H 280v/281V Pos: standing >
Guardwalk Lane
Obvious exits: -N -S
The corpse of a Du'Maathe castle guard is lying here.
A white rabbit enters from the south.
< 823h/823H 280v/281V Pos: standing >
Guardwalk Lane
Obvious exits: -N -S
A visiting noble looks around with utter disdain.
A white rabbit enters from the south.
< 823h/823H 279v/281V Pos: standing >
You quickly scan the area.
You see nothing.
< 823h/823H 279v/281V Pos: standing >
Northern Castle Wall Road
Obvious exits: -E -S -W
A white rabbit enters from the south.
< 823h/823H 279v/281V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is not far off to your east.
A visiting traveller who is a brief walk away to your east.
A Du'Maathe castle guard who is rather far off to your east.
A visiting noble who is close by to your south.
< 823h/823H 279v/281V Pos: standing >
Entrance to the North Western Parapet
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
The corpse of a Du'Maathe castle guard is lying here.
A white rabbit enters from the east.
< 823h/823H 280v/281V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is a brief walk away to your east.
A visiting traveller who is rather far off to your east.
A Du'Maathe castle guard who is in the distance to your east.
A visiting noble who is close by to your south.
A Halfling who is rather far off to your south.
A Gnome who is rather far off to your south.
A Du'Maathe castle guard who is rather far off to your south.
An elite Du'Maathe castle guard who is rather far off to your south.
A Du'Maathe castle guard who is in the distance to your south.
< 823h/823H 280v/281V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A visiting noble looks around with utter disdain.
A white rabbit enters from the north.
< 823h/823H 279v/281V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
Fresh blood covers everything in the area.
A white rabbit enters from the north.
< 823h/823H 278v/281V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
Fresh blood splatters cover the area.
A white rabbit enters from the north.
< 823h/823H 278v/281V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 823h/823H 279v/281V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A Halfling (small) stands, floating here.
A Gnome (small) stands in mid-air here, fighting an elite Du'Maathe castle guard.
A Du'Maathe castle guard is lying in mid-air here, fighting a Gnome.
An elite Du'Maathe castle guard stands in mid-air here, fighting a Gnome.
A white rabbit enters from the north.
< 823h/823H 279v/281V Pos: standing >
You start chanting...
Grof starts casting a spell.
< 823h/823H 281v/281V Pos: standing >
A Gnome attacks an elite Du'Maathe castle guard. [2 hits]
< 823h/823H 281v/281V Pos: standing >
A Halfling leaves south.
< 823h/823H 281v/281V Pos: standing >
Grof stops chanting abruptly!
You abort your prayer before it's done!
< 823h/823H 281v/281V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves north.
< 823h/823H 281v/281V Pos: standing >
You failed.
< 823h/823H 281v/281V Pos: standing >
You failed.
< 823h/823H 281v/281V Pos: standing >
You failed.
< 823h/823H 281v/281V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
A white rabbit enters from the south.
< 823h/823H 280v/281V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
A white rabbit enters from the south.
< 823h/823H 279v/281V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
A visiting noble looks around with utter disdain.
A white rabbit enters from the south.
< 823h/823H 278v/281V Pos: standing >
Entrance to the North Western Parapet
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
The corpse of a Du'Maathe castle guard is lying here.
A white rabbit enters from the south.
< 823h/823H 278v/281V Pos: standing >
Northern Castle Wall Road
Obvious exits: -E -S -W
A visiting noble looks around with utter disdain.
A white rabbit enters from the west.
< 823h/823H 277v/281V Pos: standing >
You quickly scan the area.
A Gnome who is not far off to your east.
A visiting traveller who is not far off to your east.
A Du'Maathe castle guard who is not far off to your east.
A Du'Maathe castle guard who is rather far off to your east.
< 823h/823H 279v/281V Pos: standing >
Guardwalk Lane
Obvious exits: -N -S
A white rabbit enters from the north.
< 823h/823H 280v/281V Pos: standing >
Northern Castle Wall Road
Obvious exits: -E -S -W
A visiting noble looks around with utter disdain.
A white rabbit enters from the south.
< 823h/823H 279v/281V Pos: standing >
Northern Castle Wall Road
Obvious exits: -E -S -W
A white rabbit enters from the west.
A Gnome enters from the east.
< 823h/823H 278v/281V Pos: standing >
Northern Castle Wall Road
Obvious exits: -E -W
A visitor to the Du'Maathe castle hopes to get a look from the spire.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
A white rabbit enters from the west.
< 823h/823H 277v/281V Pos: standing >
Northern Castle Wall Road
Obvious exits: -E -S -W
A white rabbit enters from the east.
< 823h/823H 277v/281V Pos: standing >
Northern Castle Wall Road
Obvious exits: -E -S -W
A visiting noble looks around with utter disdain.
A white rabbit enters from the east.
< 823h/823H 277v/281V Pos: standing >
A visiting noble leaves south.
< 823h/823H 277v/281V Pos: standing >
You quickly scan the area.
A visiting traveller who is not far off to your east.
A Du'Maathe castle guard who is not far off to your east.
A Du'Maathe castle guard who is rather far off to your east.
A Du'Maathe castle guard who is rather far off to your east.
A visiting noble who is close by to your south.
A Gnome who is rather far off to your south.
< 823h/823H 278v/281V Pos: standing >
Guardwalk Lane
Obvious exits: -N -S
A visiting noble looks around with utter disdain.
A white rabbit enters from the north.
< 823h/823H 280v/281V Pos: standing >
Guardwalk Lane
Obvious exits: -N -S
The corpse of a Du'Maathe castle guard is lying here.
A white rabbit enters from the north.
< 823h/823H 279v/281V Pos: standing >
Guardwalk Lane
Obvious exits: -N -E -S
A white rabbit enters from the north.
< 823h/823H 278v/281V Pos: standing >
A Small Abode in Castle Grounds
Obvious exits: -N
The corpse of an elite Du'Maathe castle guard is lying here.
[2] The corpse of an off-duty guard is lying here.
A white rabbit enters from the north.
< 823h/823H 277v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 823h/823H 277v/281V Pos: standing >
You quickly scan the area.
A visiting noble who is a brief walk away to your north.
< 823h/823H 278v/281V Pos: standing >
Guardwalk Lane
Obvious exits: -N -E -S
A white rabbit enters from the south.
< 823h/823H 280v/281V Pos: standing >
Guardwalk Lane
Obvious exits: -N -E -S -W
A white rabbit enters from the west.
< 823h/823H 279v/281V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
A wild stallion who is close by to your east.
An elite Du'Maathe castle guard who is in the distance to your east.
An elite Du'Maathe castle guard who is in the distance to your east.
The innkeep of the Du'Maathe castle inn who is in the distance to your east.
A Du'Maathe castle guard who is close by to your south.
< 823h/823H 279v/281V Pos: standing >
A Small Abode in Castle Grounds
Obvious exits: -S
A Gnome (small) stands in mid-air here.
A white rabbit enters from the south.
Grof sneaks in from the south.
Grof suddenly attacks a Gnome!
Grof snaps into visibility.
Grof knee's a Gnome's stomach, knocking the wind out of him.
< 823h/823H 280v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 823h/823H 280v/281V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is not far off to your south.
A white rabbit suddenly attacks a Gnome!
< 823h/823H 280v/281V Pos: standing >
Guardwalk Lane
Obvious exits: -N -E -S -W
< 823h/823H 279v/281V Pos: standing >
A Small Abode in Castle Grounds
Obvious exits: -S
Grof Legionnaire of The Empire (Duergar)(medium) stands in mid-air here, fighting a Gnome.
A white rabbit hops around here, wiggling its nose.
A Gnome (small) stands in mid-air here, fighting Grof.
< 823h/823H 278v/281V Pos: standing >
A Gnome attacks Grof. [1 hits]
< 823h/823H 278v/281V Pos: standing >
You start chanting...
< 823h/823H 280v/281V Pos: standing >
A white rabbit attacks a Gnome. [0 hits]
< 823h/823H 280v/281V Pos: standing >
Casting: sunray
< 823h/823H 281v/281V Pos: standing >
A Gnome suddenly appears a bit confused!
Grof snaps into visibility.
A Gnome attacks Grof. [0 hits]
Grof attacks a Gnome. [0 hits]
< 823h/823H 281v/281V Pos: standing >
You complete your spell...
A Gnome seems to be blinded!
[Damage: 125 ] You unleash light in a focused, searing ray at a Gnome!
< 823h/823H 281v/281V Pos: standing >
Grof looks at a Gnome.
< 823h/823H 281v/281V Pos: standing >
A Gnome stutters in his song, and falls silent.
A Gnome blushes furiously, his cheeks red with embarrassment.
A white rabbit attacks a Gnome. [1 hits]
< 823h/823H 281v/281V Pos: standing >
You start chanting...
< 823h/823H 281v/281V Pos: standing >
A white rabbit starts casting an offensive spell.
< 823h/823H 281v/281V Pos: standing >
Grof snaps into visibility.
A Gnome attacks Grof. [0 hits]
< 823h/823H 281v/281V Pos: standing >
Casting: sunray
< 823h/823H 281v/281V Pos: standing >
You complete your spell...
[Damage: 125 ] You unleash light in a focused, searing ray at a Gnome!
< 823h/823H 281v/281V Pos: standing >
A white rabbit completes her spell...
A white rabbit utters the words 'ghjiilla zuguaig'
A white rabbit's stunning visions seem to slightly mesmerize a Gnome!
A Gnome is stunned!
< 823h/823H 281v/281V Pos: standing >
Grof attacks a Gnome. [1 hits]
< 823h/823H 281v/281V Pos: standing >
A Gnome seems to be trying to shake off his woozy feeling.
< 823h/823H 281v/281V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
You start chanting...
< 823h/823H 281v/281V Pos: standing >
A Gnome seems to be trying to shake off his woozy feeling.
Grof starts casting an offensive spell.
Grof snaps into visibility.
< 823h/823H 281v/281V Pos: standing >
A Gnome attacks Grof. [0 hits]
< 823h/823H 281v/281V Pos: standing >
Casting: sunray
A Gnome seems to be trying to shake off his woozy feeling.
< 823h/823H 281v/281V Pos: standing >
Grof snaps into visibility.
< 823h/823H 281v/281V Pos: standing >
You complete your spell...
[Damage: 116 ] A Gnome is struck by your ray of sunlight, and is destroyed instantly!
A Gnome's gloves of arcane power [modified] melted from the intense heat!
A Gnome's magical cured leather pendant from Rift Valley Jungle melted from the intense heat!
A Gnome is dead! R.I.P.
You receive your share of experience.