<worn as a badge> an unique glass badge [87%]
<worn on head> a red cap [superior] (magic)
<worn on eyes> a fragile flesh eyepatch from Rift Valley Jungle [80%]
<worn in ear> a small copper colored earring [poor] (magic)
<worn in ear> a mithril and gold earring [poor]
<worn on face> a masterly-crafted steel mask from Arcium, the Plagued Kingdom [82%]
<worn around neck> an unique gem necklace from Dragonnia
<worn on body> some beautiful flesh cuirass from The Great Realm of Duris
<worn about body> a ghastly diamond bodycloak
<worn as quiver> a decent brass quiver [74%]
<worn about waist> a tool belt [superior] (magic)
<worn on belt buckle>a glowing quill (glowing)
<worn on arms> some masterly-crafted platinum sleeves from The Great Realm of Duris
<worn around wrist> a spiked brace of armageddon
<worn around wrist> a mithril-studded bracer
<worn on finger> an angelic obsidian signet
<worn on finger> an acrobats ring (magic)
<primary weapon> an astral forged kris [modified] (magic) (glowing) (humming) [76%]
<held> a plain wooden lyre
<worn on legs> some frost-rimed dragonscale pants from Plane of Fire [88%]
Nuz enters from the south.
You flee northward!
< 19h/312H 94v/100V Pos: standing >
You are already standing.
< 19h/312H 94v/100V Pos: standing >
You attempt to flee...
Western Castle Wall Road
Obvious exits: -N -S
Fresh blood splatters cover the area.
Nuz enters from the south.
You flee northward!
< 19h/312H 93v/100V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
Fresh blood splatters cover the area.
Nuz enters from the south.
< 19h/312H 92v/100V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
Nuz enters from the south.
< 19h/312H 91v/100V Pos: standing >
Entrance to the North Western Parapet
Obvious exits: -E -S
Fresh blood splatters cover the area.
A visiting noble looks around with utter disdain.
Nuz enters from the south.
< 19h/312H 90v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/312H 90v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 19h/312H 91v/100V Pos: standing >
You start playing your plain wooden lyre and singing aloud.
< 19h/312H 91v/100V Pos: standing >
Entrance to the North Western Parapet
Obvious exits: -E -S
Fresh blood splatters cover the area.
Nuz (Halfling)(small) stands, floating here.
A visiting noble looks around with utter disdain.
< 19h/312H 93v/100V Pos: standing >
Entrance to the North Western Parapet
Obvious exits: -E -S
Fresh blood splatters cover the area.
Nuz (Halfling)(small) stands, floating here.
A visiting noble looks around with utter disdain.
< 19h/312H 95v/100V Pos: standing >
You sit down and relax.
< 20h/312H 97v/100V Pos: sitting >
You have memorized the following spells:
( 7th circle) 4 - fireball
( 6th circle) 5 - lightning bolt
1 - dispel magic
( 4th circle) 3 - minor creation
( 3rd circle) 8 - magic missile
You can memorize 10 1st, 9 2nd, 4 4th and 6 5th circle spell(s).
< 20h/312H 98v/100V Pos: sitting >
A visiting noble leaves south.
< 20h/312H 99v/100V Pos: sitting >
You start meditating...
< 20h/312H 100v/100V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 77h/312H 100v/100V Pos: sitting >
< 79h/312H 100v/100V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 135h/312H 100v/100V Pos: sitting >
< 137h/312H 100v/100V Pos: sitting >
A Du'Maathe castle guard enters from the east.
< 137h/312H 100v/100V Pos: sitting >
You stop meditating.
Entrance to the North Western Parapet
Obvious exits: -E -S
Fresh blood splatters cover the area.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
Nuz (Halfling)(small) stands, floating here.
< 138h/312H 100v/100V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 194h/312H 100v/100V Pos: sitting >
You clamber to your feet.
< 194h/312H 100v/100V Pos: standing >
Entrance to the North Western Parapet
Obvious exits: -E -S
Fresh blood splatters cover the area.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
Nuz (Halfling)(small) stands, floating here.
< 194h/312H 100v/100V Pos: standing >
[Damage: 252 ] A Du'Maathe castle guard makes a strange sound as you place an astral forged kris [modified] in his back.
< 195h/312H 100v/100V Pos: standing >
< T: Fary TP: sta TC: few wounds E: guard sta EP: few wounds >
A Du'Maathe castle guard's impressive punch strikes you very hard.
You parry a Du'Maathe castle guard's lunge at you.
You play with a Du'Maathe castle guard before lunging into an offensive routine!
[Damage: 8 ] Your pierce wounds a Du'Maathe castle guard.
An astral forged kris [modified] slices through the air with incredible ease!
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your powerful pierce strikes a Du'Maathe castle guard.
You suddenly see a Du'Maathe castle guard's foot in your chest.
< 161h/312H 100v/100V Pos: standing >
< T: Fary TP: sta TC: few wounds E: guard sta EP: few wounds >
Your improved dexterity grants you an additional attack!
You miss a Du'Maathe castle guard.
You miss a Du'Maathe castle guard.
You miss a Du'Maathe castle guard.
< 161h/312H 100v/100V Pos: standing >
< T: Fary TP: sta TC: few wounds E: guard sta EP: few wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 217h/312H 100v/100V Pos: standing >
< T: Fary TP: sta TC: few wounds E: guard sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Du'Maathe castle guard.
You score a CRITICAL HIT!!!!!
[Damage: 32 ] Your pierce strikes a Du'Maathe castle guard hard.
[Damage: 7 ] Your fine pierce wounds a Du'Maathe castle guard.
[Damage: 8 ] Your fine pierce wounds a Du'Maathe castle guard.
< 217h/312H 100v/100V Pos: standing >
< T: Fary TP: sta TC: few wounds E: guard sta EP: nasty wounds >
A Du'Maathe castle guard's fine punch strikes you.
A Du'Maathe castle guard's weak punch wounds you.
< 201h/312H 100v/100V Pos: standing >
< T: Fary TP: sta TC: few wounds E: guard sta EP: nasty wounds >
Nuz starts casting an offensive spell called 'fireball'.
< 201h/312H 100v/100V Pos: standing >
< T: Fary TP: sta TC: few wounds E: guard sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You miss a Du'Maathe castle guard.
[Damage: 12 ] Your impressive pierce strikes a Du'Maathe castle guard.
You miss a Du'Maathe castle guard.
You start chanting...
< 201h/312H 100v/100V Pos: standing >
< T: Fary TP: sta TC: few wounds E: guard sta EP: nasty wounds >
Nuz completes his spell...
Nuz utters the word 'yufzbarr'
The heat from Nuz's fireball turns a Du'Maathe castle guard into a charred corpse.
A Du'Maathe castle guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a Du'Maathe castle guard dies in agony.
You abort your spell before it's done!
< 201h/312H 100v/100V Pos: standing >
It appears to be the corpse of a Du'Maathe castle guard.
a few coins
< 201h/312H 100v/100V Pos: standing >
Nuz gets something from the corpse of a Du'Maathe castle guard.
the corpse of a Du'Maathe castle guard appears to be empty.
< 201h/312H 100v/100V Pos: standing >
Entrance to the North Western Parapet
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
The corpse of a Du'Maathe castle guard is lying here.
Nuz (Halfling)(small) stands, floating here.
< 201h/312H 100v/100V Pos: standing >
Nuz puts a small pile of coins into a rugged adventurers satchel.
< 201h/312H 100v/100V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 257h/312H 100v/100V Pos: standing >
=-=-=-=-=-=-=-=-=-=--= Duris Mud Achievements for Fary =-=-=-=-=-=-=-=-=-=-=-
(PvP)
Achievement Requirement Affect/Reward
----------- ------------- -------------
Soul Reaper Obtain 20 Frags Access to the soulbind ability
Serial Killer Obtain 10.00 Frags Gain 2 points in every attribute
Let's Get Dirty! Obtain 1.00 Frags Gain 2 CON points
(PvE)
The Journey Begins Gain level 5 a rugged adventurers satchel
Dragon Slayer Kill 1000 Dragons 10% damage increase vs Dragons 0%
You Strahd Me At Hello see help achievements an unknown reward
May I Heals You? Heal 1,000,000 points of player damage Access to the salvation command 0%
Master of Deception Successfully use 500 disguise kits Disguise without disguise kits 0%
=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
< 257h/312H 100v/100V Pos: standing >
Addicted to Blood Kill 30 mobs within 30 minutes EXP and Plat Bonus 6%
< 257h/312H 100v/100V Pos: standing >
You sit down and relax.
< 257h/312H 100v/100V Pos: sitting >
You have memorized the following spells:
( 7th circle) 4 - fireball
( 6th circle) 5 - lightning bolt
1 - dispel magic
( 4th circle) 3 - minor creation
( 3rd circle) 8 - magic missile
You can memorize 10 1st, 9 2nd, 4 4th and 6 5th circle spell(s).
< 257h/312H 100v/100V Pos: sitting >
You start meditating...
< 257h/312H 100v/100V Pos: sitting >
Nuz sits down in a comfortable spot.
< 258h/312H 100v/100V Pos: sitting >
Nuz opens a spellbook and begins studying it intently.
< 258h/312H 100v/100V Pos: sitting >
You stop meditating.
Entrance to the North Western Parapet
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
The corpse of a Du'Maathe castle guard is lying here.
Nuz (Halfling)(small) sits resting.
< 259h/312H 100v/100V Pos: sitting >
You have just passed the half-way point on the way towards your next level.
< 259h/312H 100v/100V Pos: sitting >
Entrance to the North Western Parapet
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
The corpse of a Du'Maathe castle guard is lying here.
Nuz (Halfling)(small) sits resting.
< 259h/312H 100v/100V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 310h/312H 100v/100V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 312h/312H 100v/100V Pos: sitting >
Entrance to the North Western Parapet
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
The corpse of a Du'Maathe castle guard is lying here.
Nuz (Halfling)(small) sits resting.
< 312h/312H 100v/100V Pos: sitting >
Nuz closes his book and smiles broadly.
You have just passed the half-way point on the way towards your next level.
< 312h/312H 100v/100V Pos: sitting >
Nuz clambers to his feet.
< 312h/312H 100v/100V Pos: sitting >
Score information for Fary
Level: 35 Race: Gnome Class: Bard / Scoundrel Sex: Male
Hit points: 312(312) Moves: 100(100)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 705 platinum 4932 gold 2488 silver 1432 copper
Playing time: 0 days / 20 hours/ 25 minutes
Received data: 0.1046 MB this session.
Send data: 0.0044 MB this session.
Compression ratio: 84%
84%
Followers:
Nuz
Status: Sitting around, resting.
Singing
Epic points: 14 Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 3
Consenting: Fary
Detecting: Evil Magic Heat
Protected from: Good Fire Undead
Enchantments: Ultravision Farsee Fly Levitation Waterbreathing Listen
Bartender Quests Remaining: 2
Combat Pulse: 8 Spell Pulse: 0.60
Leaderboard Points: 353
< 312h/312H 100v/100V Pos: sitting >
You have just passed the half-way point on the way towards your next level.
< 312h/312H 100v/100V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 312h/312H 100v/100V Pos: sitting >
< 312h/312H 100v/100V Pos: sitting >
Entrance to the North Western Parapet
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
The corpse of a Du'Maathe castle guard is lying here.
Nuz (Halfling)(small) stands, floating here.
< 312h/312H 100v/100V Pos: sitting >
You clamber to your feet.
< 312h/312H 100v/100V Pos: standing >
Entrance to the North Western Parapet
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
The corpse of a Du'Maathe castle guard is lying here.
Nuz (Halfling)(small) stands, floating here.
< 312h/312H 100v/100V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A visiting noble looks around with utter disdain.
Nuz enters from the north.
< 312h/312H 99v/100V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
Fresh blood covers everything in the area.
Nuz enters from the north.
< 312h/312H 98v/100V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 312h/312H 98v/100V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
Fresh blood splatters cover the area.
Nuz enters from the north.
< 312h/312H 97v/100V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
An elite Du'Maathe castle guard stares at you with malice in his eyes.
Nuz enters from the north.
< 312h/312H 97v/100V Pos: standing >
You dodge a bash from an elite Du'Maathe castle guard, who loses his balance and falls.
< 312h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC:excellent E: elite kne EP: few scratches >
[Damage: 7 ] Your fine pierce grazes an elite Du'Maathe castle guard.
[Damage: 15 ] Your impressive pierce wounds an elite Du'Maathe castle guard.
< 312h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC:excellent E: elite kne EP: few scratches >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 36 ] Your powerful pierce wounds an elite Du'Maathe castle guard.
[Damage: 10 ] Your fine pierce grazes an elite Du'Maathe castle guard.
You parry an elite Du'Maathe castle guard's lunge at you.
< 312h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC:excellent E: elite kne EP: few scratches >
You are already standing.
< 312h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC:excellent E: elite kne EP: few scratches >
A Du'Maathe castle guard assists an elite Du'Maathe castle guard heroically.
You dodge a bash from a Du'Maathe castle guard, who loses his balance and falls.
< 312h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC:excellent E: elite kne EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 4 ] Your pierce grazes an elite Du'Maathe castle guard.
You miss an elite Du'Maathe castle guard.
[Damage: 11 ] Your impressive pierce grazes an elite Du'Maathe castle guard.
< 312h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC:excellent E: elite kne EP: few scratches >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You finish your song.
< 312h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC:excellent E: elite kne EP: few scratches >
An elite Du'Maathe castle guard's weak punch wounds you.
You start chanting...
< 304h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: elite kne EP: few scratches >
A Du'Maathe castle guard's punch strikes you.
You parry a Du'Maathe castle guard's lunge at you.
< 294h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: elite kne EP: few scratches >
An elite Du'Maathe castle guard rises to his feet.
< 294h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: elite sta EP: few scratches >
Casting: fireball
< 294h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: elite sta EP: few scratches >
You complete your spell...
[Damage: 194 ] You throw a fireball at an elite Du'Maathe castle guard and have the satisfaction of seeing him enveloped in flames.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss an elite Du'Maathe castle guard.
[Damage: 14 ] Your impressive pierce wounds an elite Du'Maathe castle guard.
You miss an elite Du'Maathe castle guard.
[Damage: 3 ] Your crude pierce grazes an elite Du'Maathe castle guard.
< 294h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: elite sta EP: small wounds >
You start playing your plain wooden lyre and singing aloud.
< 294h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: elite sta EP: small wounds >
You play with an elite Du'Maathe castle guard before lunging into an offensive routine!
You miss an elite Du'Maathe castle guard.
An astral forged kris [modified] slices through the air with incredible ease!
You miss an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard's decent punch strikes you.
With superb grace and ease, you intercept an elite Du'Maathe castle guard's attack with astral forged kris [modified] and counter-attack!
You miss an elite Du'Maathe castle guard.
An astral forged kris [modified] slices through the air with incredible ease!
You miss an elite Du'Maathe castle guard.
You parry an elite Du'Maathe castle guard's lunge at you.
< 276h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC: small wounds E: elite sta EP: small wounds >
You miss an elite Du'Maathe castle guard.
[Damage: 15 ] Your pierce wounds an elite Du'Maathe castle guard.
< 276h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC: small wounds E: elite sta EP: small wounds >
You parry a Du'Maathe castle guard's lunge at you.
You parry a Du'Maathe castle guard's lunge at you.
< 276h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC: small wounds E: elite sta EP: small wounds >
A Duergar enters from the north.
A white rabbit enters from the north.
< 276h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC: small wounds E: elite sta EP: small wounds >
A Duergar starts casting a spell.
< 276h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC: small wounds E: elite sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 8 ] Your fine pierce grazes an elite Du'Maathe castle guard.
An elite Du'Maathe castle guard dodges your futile attack.
You miss an elite Du'Maathe castle guard.
[Damage: 8 ] Your fine pierce grazes an elite Du'Maathe castle guard.
< 276h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC: small wounds E: elite sta EP: few wounds >
Nuz leaves south.
< 276h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC: small wounds E: elite sta EP: few wounds >
A Duergar stops chanting abruptly!
< 276h/312H 98v/100V Pos: standing >
< T: Fary TP: sta TC: small wounds E: elite sta EP: few wounds >
You attempt to flee...
Western Castle Wall Road
Obvious exits: -N -S
You flee northward!
< 276h/312H 97v/100V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
< 276h/312H 97v/100V Pos: standing >
Western Castle Wall Road
Obvious exits: -N -S
A visiting noble looks around with utter disdain.
< 276h/312H 96v/100V Pos: standing >
Entrance to the North Western Parapet
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
The corpse of a Du'Maathe castle guard is lying here.
< 276h/312H 95v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/312H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/312H 96v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 276h/312H 96v/100V Pos: standing >
Northern Castle Wall Road
Obvious exits: -E -S -W
A visiting noble looks around with utter disdain.
< 276h/312H 95v/100V Pos: standing >
Northern Castle Wall Road
Obvious exits: -E -S -W
< 276h/312H 95v/100V Pos: standing >
Northern Castle Wall Road
Obvious exits: -E -W
A visitor to the Du'Maathe castle hopes to get a look from the spire.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
< 276h/312H 95v/100V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 308h/312H 95v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 308h/312H 95v/100V Pos: standing >
Northern Castle Wall Road
Obvious exits: -E -S -W
< 308h/312H 95v/100V Pos: standing >
Du'Maathe Castle Blacksmith
Obvious exits: -N
An elite Du'Maathe castle guard stares at you with malice in his eyes.
Carmotee the Du'Maathe castle blacksmith stands here repairing armor.
< 309h/312H 94v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 309h/312H 94v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 309h/312H 94v/100V Pos: standing >
Northern Castle Wall Road
Obvious exits: -E -S -W
< 309h/312H 94v/100V Pos: standing >
Northern Castle Wall Road
Obvious exits: -E -W
A visitor to the Du'Maathe castle hopes to get a look from the spire.
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
< 309h/312H 93v/100V Pos: standing >
Northern Castle Wall Road
Obvious exits: -E -S -W
A white rabbit hops around here, wiggling its nose.(Red Aura)
A Duergar (medium) Pontifex Maximus of The Empire stands in mid-air here.
< 309h/312H 93v/100V Pos: standing >
A Duergar leaves east.
A white rabbit leaves east.
Northern Castle Wall Road
Obvious exits: -E -S -W
A visiting noble looks around with utter disdain.
< 309h/312H 92v/100V Pos: standing >
Guardwalk Lane
Obvious exits: -N -S
< 309h/312H 91v/100V Pos: standing >
Guardwalk Lane
Obvious exits: -N -S
The corpse of a Du'Maathe castle guard is lying here.
< 309h/312H 91v/100V Pos: standing >
Guardwalk Lane
Obvious exits: -N -E -S
< 309h/312H 90v/100V Pos: standing >
A Small Abode in Castle Grounds
Obvious exits: -N
The corpse of an elite Du'Maathe castle guard is lying here.
[2] The corpse of an off-duty guard is lying here.
< 309h/312H 89v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 309h/312H 89v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 309h/312H 90v/100V Pos: standing >
Autosaving...
Alas, you cannot go that way. . . .
< 309h/312H 90v/100V Pos: standing >
Guardwalk Lane
Obvious exits: -N -E -S
< 309h/312H 89v/100V Pos: standing >
Guardwalk Lane
Obvious exits: -N -E -S -W
< 310h/312H 89v/100V Pos: standing >
A Small Abode in Castle Grounds
Obvious exits: -S
< 310h/312H 88v/100V Pos: standing >
You attempt to hide yourself.
< 310h/312H 91v/100V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 310h/312H 91v/100V Pos: standing >
A Duergar enters from the south.
A white rabbit enters from the south.
Someone suddenly attacks YOU!
A Duergar knee's you right in the stomach, knocking the wind out of you.
A Duergar's impressive crush strikes you.
< 290h/312H 94v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: excellent >
A white rabbit suddenly attacks YOU!
A white rabbit misses you.
< 290h/312H 94v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: excellent >
A Duergar leaves south.
< 290h/312H 94v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: excellent >
A Duergar enters from the south.
< 290h/312H 94v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: excellent >
Your improved dexterity grants you an additional attack!
You miss a Duergar.
You score a CRITICAL HIT!!!!!
[Damage: 8 ] Your fine pierce grazes a Duergar.
You miss a Duergar.
< 290h/312H 94v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
A Duergar starts casting a spell.
< 290h/312H 94v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: someone sta EP: few scratches >
You parry a white rabbit's lunge at you.
< 290h/312H 94v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: someone sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Someone blocks your futile lunge at him.
Sparks... flashing lights... you cannot concentrate!
You miss someone.
You miss someone.
You parry a Duergar's lunge at you.
< 290h/312H 94v/100V Pos: standing >
< T: Fary TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
A Duergar completes his spell...
A Duergar utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 165h/312H 94v/100V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
Uh oh.. how did the song go, anyway?
Your cheeks are burning.
Someone's crude punch grazes you.
< 164h/312H 94v/100V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
Someone blocks your futile lunge at him.
You miss someone.
< 164h/312H 94v/100V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
Someone completes his spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
< 39h/312H 94v/100V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
Someone completes her spell...
Someone utters the words 'ghjiilla zuguaig'
Someone causes visions to dance before your eyes, bewildering you!.
The world starts spinning, and your ears are ringing!
< 39h/312H 94v/100V Pos: standing >
Someone's crude crush strikes you.
You wish that your wounds would stop BLEEDING so much!
You can't see a thing, you're blinded!
< 36h/312H 94v/100V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
You try to overcome your woozy feeling.
< 36h/312H 94v/100V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
You can't see a damn thing, you're blinded!
< 36h/312H 94v/100V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
You try to overcome your woozy feeling.
< 36h/312H 94v/100V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss someone.
Someone's something blocks your futile attack.
Someone's something blocks your futile attack.
You are already standing.
< 36h/312H 94v/100V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
You can't see a damn thing, you're blinded!
< 36h/312H 94v/100V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
You are already standing.
< 36h/312H 94v/100V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
You try to overcome your woozy feeling.
< 36h/312H 94v/100V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
Someone completes his spell...
Someone utters the word 'gjifal'
You see a fatally blinding light!
Your something melted from the intense heat!
Your something melted from the intense heat!