<worn as a badge> a ball of crackling energy [modified] (magic) (glowing) [76%]
<worn on head> a crown of despair [modified] [82%]
<worn on eyes> the essence of evermore (glowing)
<worn in ear> the earring of the gods [superior] [79%]
<worn in ear> an earring of entwined roots [superior] (magic) [50%]
<worn on face> the beak of the Queen of Chaos [superior] (magic) [82%]
<worn around neck> a psionicist locket of power [superior] (magic) (glowing) [85%]
<worn around neck> the fang of inhabitation [superior] (magic) [87%]
<worn on body> the Living Necroplasm (invis) (magic)[147h 46m 33s]
<worn about body> Daganar's cloak of stealth (magic) (glowing) [74%]
<worn on back> a large leather backpack [60%]
<worn as quiver> a well-crafted pouch of spidersilk [poor] [80%]
<worn about waist> a transparent ectoplasmatic belt
<worn on belt buckle>a tome of immeasurable knowledge (magic) (glowing) (humming)
<worn on arms> some sleeves of stretched drow-skin [poor] [70%]
<held as shield> the shield of the earthwyrm [superior] (magic)
<worn around wrist> a bracelet of wizardry (magic) (glowing) [65%]
<worn around wrist> a wisp of total and utter blackness (magic) (glowing)
<worn on hands> the gloves of magic fingertips [superior] (magic) [78%]
<worn on finger> the ring of the mind flayer [modified] (magic) (glowing)
<worn on finger> a bone band [poor] (magic) (humming)
<held> the bone wand of Ny'Neth [superior] enchanted by Laz (magic) (humming)
<worn on legs> the leggings of the pyre lord [modified] (magic) [45%]
<worn on feet> some enchanted boots [superior] (magic)
,,
,, ,,MM
,,,,,,,,MMMM
MMMM,,,,,,,
MM@MM,,,,
MMMMM
Beneath a Steep, Rocky Passage
Obvious exits: -North -East -West -Up
< 626h/626H 248v/257V Pos: standing >
You quickly scan the area.
You see nothing.
< 626h/626H 249v/257V Pos: standing >
You quickly scan the area.
You see nothing.
< 626h/626H 250v/257V Pos: standing >
M,,
,,
,,, ,,MM
,,,,,,,,MMMM
MMMM@,,,,,,
MM^MM,,,,
MMMMM
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West
< 626h/626H 252v/257V Pos: standing >
M,,
M,,
,,
,,, ,,MM
,,,,,,@,MMMM
MMMM,,,,,,,
MM^MM,,,,
MMMMM
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West
< 626h/626H 252v/257V Pos: standing >
MM,
M,,
M,,
,,
,,, ,@MM
,,,,,,,,MMMM
MMMM,,,,,,,
MM^MM,,,
MMMM
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West
< 626h/626H 251v/257V Pos: standing >
M,,
MM,
M,,
M,,
,@
,,, ,,MM
,,,,,,,,MMMM
MMMM,,,,,,
MM^MM,,
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West
< 626h/626H 250v/257V Pos: standing >
,M,
M,,
MM,
M,,
M,@
,,
,,, ,,MM
,,,,,,,MMMM
MMMM,,,,,
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West
< 626h/626H 249v/257V Pos: standing >
,M,
,M,
M,,
MM,
M,@
M,,
,,
,, ,,MM
,,,,,,MMM
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West
< 626h/626H 248v/257V Pos: standing >
M,, MM
,M,
,M,
M,,
MM@
M,,
M,,
,,
, ,,MM
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West
< 626h/626H 247v/257V Pos: standing >
..o.MMMMM
MM,, MM
M ,M,
,M,
M,@
MM,
M,,
M,,
,,
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West
< 626h/626H 246v/257V Pos: standing >
M..o.MMMM
MMM,, MM
MM ,M,
,M,
M@,
MM,
M,,
M,,
,,
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West
< 626h/626H 245v/257V Pos: standing >
......,,,
oM..o.MMMMM
MMMM,, MM
MM ,M,
,@,
M,,
MM,
M,,
M,,
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West
A large purple worm looks really hungry.
< 626h/626H 245v/257V Pos: standing >
ooooMMo.M
o......,,,M
.oM..o.MMMMM
MMMM,, MM
MM ,M@
,M,
M,,
MM,
M,,
An Intricate Network of Purple Worm Tunnels
Obvious exits: -South -West
< 626h/626H 244v/257V Pos: standing >
oooooMMo.
.o......,,,
M.oM..o.MMMMM
MMMMM,, MM
MMM ,@,
,M,
M,,
MM,
M,,
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -East -South -West
An adolescent purple worm is searching for an easy meal.
< 626h/626H 243v/257V Pos: standing >
oooMoM.M.
.oooooMMo.M
..o......,,,M
M.oM..o.MMMMM
MMMMM,@ MM
MMM ,M,
,M,
M,,
MM,
An Intricate Network of Purple Worm Tunnels
Obvious exits: -North -South -West
< 626h/626H 242v/257V Pos: standing >
ooooooo..
ooooMoM.M.
o.oooooMMo.MM
..o......,,,M
M.oM..@.MMMMM
MMMMM,, MM
MMM ,M,
,M,
M,,
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West
< 626h/626H 241v/257V Pos: standing >
Mooooooo.
oooooMoM.M.
oo.oooooMMo.M
...o......,,,
^M.oM.@o.MMMM
MMMMMM,, MM
MMMM ,M,
,M,
M,,
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 626h/626H 244v/257V Pos: standing >
....MoooM
MMooooooo..
.oooooMoM.M.
oo.oooooMMo.M
...o..@...,,,
^M.oM..o.MMMM
MMMMMM,, MM
MMM ,M,
,M,
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 626h/626H 243v/257V Pos: standing >
M....Mooo
.MMooooooo.
..oooooMoM.M.
.oo.oooooMMo.
M...o.@....,,
M^M.oM..o.MMM
MMMMMMM,, M
MMMM ,M,
,M,
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 626h/626H 242v/257V Pos: standing >
.M....Moo
o.MMooooooo
M..oooooMoM.M
M.oo.oooooMMo
MM...o@.....,
MM^M.oM..o.MM
MMMMMMMM,,
MMMM ,M,
,M
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 626h/626H 241v/257V Pos: standing >
..M....Mo
Mo.MMoooooo
MM..oooooMoM.
M.oo.oooooMM
MMM...@......
MMM^M.oM..o.M
MMMMMMMM,,
MMMM ,M,
,
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West
< 626h/626H 240v/257V Pos: standing >
M..M....M
,Mo.MMooooo
MMM..oooooMoM
M.oo.oooooM
MMM..@o.....
MMM^M.oM..o.
MMMMMMMM,,
MMMM ,M
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 626h/626H 239v/257V Pos: standing >
MM..M....
,,Mo.MMoooo
MMMM..oooooMo
M.oo.ooooo
MMM.@.o....
MMM^M.oM..o
MMMMMMMM,,
MMMM ,
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 626h/626H 238v/257V Pos: standing >
MMM..M...
,,,Mo.MMooo
MMMM..oooooM
M.oo.oooo
MMM@..o...
MMM^M.oM..
MMMMMMMM,
MMMM
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 626h/626H 237v/257V Pos: standing >
You quickly scan the area.
The Morg's Tavern bouncer who is close by to your south.
< 626h/626H 240v/257V Pos: standing >
You quickly scan the area.
The Morg's Tavern bouncer who is close by to your south.
< 626h/626H 241v/257V Pos: standing >
Before a Large Door
A small alcove has been cut out of the rock here, providing some space
for a guard to stand sentinel. A large set of wooden doors are set within
the eastern wall of the alcove A huge iron ring, mounted upon a backplate
with an engraved face of a tusked ogre adorns the face of the door.
The doors are mounted with full-length, black iron hinges that are bolted
directly into the rock walls.
Obvious exits: -North -East#
A huge troll bouncer stands here, blocking your way.
< 626h/626H 245v/257V Pos: standing >
Ok.
< 626h/626H 251v/257V Pos: standing >
A Large Chamber
The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area. The high ceiling is supported by thick oaken beams. Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere. A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space. A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate. Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well. Along the far eastern wall, the bar itself can be seen, as
well as the bartender. A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
An ogre sits here, staring drunkenly at nothing.
< 626h/626H 251v/257V Pos: standing >
You quickly scan the area.
An ogress serving wench who is close by to your north.
A drunken ogre who is close by to your north.
A troll patron who is not far off to your north.
A troll patron who is a brief walk away to your north.
An ogress serving wench who is not far off to your east.
The bartender who is not far off to your east.
A troll patron who is close by to your south.
A troll patron who is close by to your south.
A drunken ogre who is close by to your south.
The Morg's Tavern bouncer who is close by to your west.
< 626h/626H 252v/257V Pos: standing >
A Large Chamber
The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area. The high ceiling is supported by thick oaken beams. Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere. A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space. A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate. Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well. Along the far eastern wall, the bar itself can be seen, as
well as the bartender. A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
< 626h/626H 256v/257V Pos: standing >
You quickly scan the area.
An ogress serving wench who is close by to your east.
The bartender who is close by to your east.
A troll patron who is close by to your south.
A drunken ogre who is close by to your west.
The Morg's Tavern bouncer who is not far off to your west.
< 626h/626H 256v/257V Pos: standing >
You quickly scan the area.
An ogress serving wench who is close by to your east.
The bartender who is close by to your east.
A troll patron who is close by to your south.
A drunken ogre who is close by to your west.
The Morg's Tavern bouncer who is not far off to your west.
< 626h/626H 256v/257V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
Next to the Bar
The oaken bar of the tavern blocks any travel attempts to the east, as even
climbing the bar would prove daunting, given the size and demeanor of the thing
behind it. The rest of the bar is a cacaphony of sounds, colors and flashing
bits of light as the patrons comingle and move about in their own raucous and
inebriated ways. Dark stains from spilled mugs mottle the stone floor of the
cavern and help to keep the everpresent rats from going hungry.
Obvious exits: -North -South -West
An ogress stands here, ready to take your order.
An ogre bartender stands here, serving drinks.
< 606h/626H 255v/257V Pos: standing >
You quickly scan the area.
An ogre bouncer who is close by to your north.
A troll patron who is close by to your north.
A drunken ogre who is close by to your south.
A drunken ogre who is not far off to your west.
The Morg's Tavern bouncer who is a brief walk away to your west.
< 606h/626H 256v/257V Pos: standing >
You quickly scan the area.
An ogre bouncer who is close by to your north.
A troll patron who is close by to your north.
A drunken ogre who is close by to your south.
A drunken ogre who is not far off to your west.
The Morg's Tavern bouncer who is a brief walk away to your west.
< 607h/626H 257v/257V Pos: standing >
< 626h/626H 257v/257V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 606h/626H 257v/257V Pos: standing >
You start chanting...
< 606h/626H 257v/257V Pos: standing >
You complete your spell...
You feel your heart start to race REAL FAST!
< 606h/626H 257v/257V Pos: standing >
The bartender is overwhelmed with HATRED, and begins to grow to enormous proportions!
< 608h/626H 257v/257V Pos: standing >
You sit down and relax.
< 609h/626H 257v/257V Pos: sitting >
You aren't trained in magic.
< 610h/626H 257v/257V Pos: sitting >
You start meditating...
< 611h/626H 257v/257V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 6 of 8 ( 2 seconds)
6th circle: 7 of 7
7th circle: 5 of 6 ( 1 seconds)
8th circle: 5 of 5
9th circle: 5 of 5
10th circle: 4 of 4
11th circle: 2 of 2
You begin to invoke evil and assimilate the powers of darkness.
< 626h/626H 257v/257V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 626h/626H 257v/257V Pos: sitting >
You feel infused by 5th circle DARK powers!
< 626h/626H 257v/257V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 626h/626H 257v/257V Pos: sitting >
The bartender lets loose with a powerful SCREAM!!
the bartender becomes alert and ready to fight.
< 626h/626H 257v/257V Pos: sitting >
You clamber to your feet.
< 626h/626H 257v/257V Pos: standing >
Next to the Bar
Obvious exits: -North -South -West
An ogress stands here, ready to take your order.
An ogre bartender stands here, serving drinks.
< 626h/626H 257v/257V Pos: standing >
A Large Chamber
The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area. The high ceiling is supported by thick oaken beams. Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere. A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space. A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate. Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well. Along the far eastern wall, the bar itself can be seen, as
well as the bartender. A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
An ogre sits here, staring drunkenly at nothing.
< 626h/626H 256v/257V Pos: standing >
A Large Chamber
The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area. The high ceiling is supported by thick oaken beams. Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere. A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space. A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate. Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well. Along the far eastern wall, the bar itself can be seen, as
well as the bartender. A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
A troll sits here, eyeing his drink.
An ogre sits here, staring drunkenly at nothing.
< 626h/626H 255v/257V Pos: standing >
Before a Large Door
A small alcove has been cut out of the rock here, providing some space
for a guard to stand sentinel. A large set of wooden doors are set within
the eastern wall of the alcove A huge iron ring, mounted upon a backplate
with an engraved face of a tusked ogre adorns the face of the door.
The doors are mounted with full-length, black iron hinges that are bolted
directly into the rock walls.
Obvious exits: -North -East
A Kobold (small) stands here.
A huge troll bouncer stands here, blocking your way.
< 626h/626H 254v/257V Pos: standing >
Alas, you cannot go that way. . . .
< 626h/626H 255v/257V Pos: standing >
A Kobold leaves east.
< 626h/626H 257v/257V Pos: standing >
< 626h/626H 257v/257V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 606h/626H 257v/257V Pos: standing >
You failed.
< 606h/626H 257v/257V Pos: standing >
Ok.
< 606h/626H 257v/257V Pos: standing >
A Large Chamber
The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area. The high ceiling is supported by thick oaken beams. Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere. A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space. A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate. Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well. Along the far eastern wall, the bar itself can be seen, as
well as the bartender. A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
A troll sits here, eyeing his drink.
An ogre sits here, staring drunkenly at nothing.
< 606h/626H 256v/257V Pos: standing >
Ok.
< 606h/626H 256v/257V Pos: standing >
You failed.
< 607h/626H 256v/257V Pos: standing >
You quickly scan the area.
A drunken ogre who is not far off to your north.
An ogress serving wench who is not far off to your north.
A troll patron who is not far off to your north.
A drunken ogre who is close by to your east.
A drunken ogre who is not far off to your east.
The bartender who is not far off to your east.
A troll patron who is close by to your south.
< 611h/626H 256v/257V Pos: standing >
You quickly scan the area.
A drunken ogre who is not far off to your north.
An ogress serving wench who is not far off to your north.
A troll patron who is not far off to your north.
A drunken ogre who is close by to your east.
A drunken ogre who is not far off to your east.
The bartender who is not far off to your east.
A troll patron who is close by to your south.
< 612h/626H 256v/257V Pos: standing >
You quickly scan the area.
A drunken ogre who is not far off to your north.
An ogress serving wench who is not far off to your north.
A troll patron who is not far off to your north.
A drunken ogre who is close by to your east.
A drunken ogre who is not far off to your east.
The bartender who is not far off to your east.
A troll patron who is close by to your south.
< 613h/626H 256v/257V Pos: standing >
A Large Chamber
The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area. The high ceiling is supported by thick oaken beams. Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere. A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space. A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate. Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well. Along the far eastern wall, the bar itself can be seen, as
well as the bartender. A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
An ogre sits here, staring drunkenly at nothing.
< 617h/626H 255v/257V Pos: standing >
You quickly scan the area.
A troll patron who is close by to your east.
A drunken ogre who is close by to your east.
The bartender who is close by to your east.
A troll patron who is close by to your south.
A troll patron who is close by to your west.
A drunken ogre who is close by to your west.
< 618h/626H 255v/257V Pos: standing >
You quickly scan the area.
A troll patron who is close by to your east.
A drunken ogre who is close by to your east.
The bartender who is close by to your east.
A troll patron who is close by to your south.
A troll patron who is close by to your west.
A drunken ogre who is close by to your west.
< 619h/626H 256v/257V Pos: standing >
Next to the Bar
The oaken bar of the tavern blocks any travel attempts to the east, as even
climbing the bar would prove daunting, given the size and demeanor of the thing
behind it. The rest of the bar is a cacaphony of sounds, colors and flashing
bits of light as the patrons comingle and move about in their own raucous and
inebriated ways. Dark stains from spilled mugs mottle the stone floor of the
cavern and help to keep the everpresent rats from going hungry.
Obvious exits: -North -South -West
A troll sits here, eyeing his drink.
An ogre sits here, staring drunkenly at nothing.
An ogre bartender stands here, serving drinks.
< 622h/626H 256v/257V Pos: standing >
You quickly scan the area.
An ogress serving wench who is close by to your north.
A Kobold who is not far off to your south.
A duergar dwarf who is not far off to your south.
A duergar dwarf who is not far off to your south.
An angry derro who is not far off to your south.
An angry derro who is not far off to your south.
A drunken ogre who is close by to your west.
A troll patron who is not far off to your west.
A drunken ogre who is not far off to your west.
< 623h/626H 256v/257V Pos: standing >
You quickly scan the area.
An ogress serving wench who is close by to your north.
A Kobold who is not far off to your south.
A duergar dwarf who is not far off to your south.
A duergar dwarf who is not far off to your south.
An angry derro who is not far off to your south.
An angry derro who is not far off to your south.
A drunken ogre who is close by to your west.
A troll patron who is not far off to your west.
A drunken ogre who is not far off to your west.
< 624h/626H 256v/257V Pos: standing >
You failed.
< 626h/626H 256v/257V Pos: standing >
A Large Chamber
The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area. The high ceiling is supported by thick oaken beams. Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere. A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space. A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate. Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well. Along the far eastern wall, the bar itself can be seen, as
well as the bartender. A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East# -South -West
< 626h/626H 255v/257V Pos: standing >
A Private Room
This is one of the many private rooms available to patrons for use.
The furnishings in the room are mostly dark duskwood, contrasting well
with the barren dirt floor. Only a few candles burn behind dirty shades
of nearly translucent snake skin. Deep red curtains of frayed and dirty
velvet line the walls, adding to the cozy and dark atmosphere. The
duskwood table and chairs, along with three wooden benches along the
walls provide adequate seating for a group wishing to convene in private.
Obvious exits: -North
A Kobold (small) stands here, fighting an angry derro. (casting)
A duergar lurks in the shadows here.
A duergar lurks in the shadows here.
An angry derro stands here, fighting a Kobold.
A derro sits here, angry at your intrusion.
< 626h/626H 254v/257V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'waouq wuggurz'
A Kobold throws a magic missile at an angry derro, who staggers under the blow.
A Kobold throws a magic missile at an angry derro, who staggers under the blow.
A Kobold throws a magic missile at an angry derro, who staggers under the blow.
A Kobold throws a magic missile at an angry derro, who staggers under the blow.
A Kobold throws a magic missile at an angry derro, who staggers under the blow.
You start chanting...
You snap into visibility.
< 626h/626H 256v/257V Pos: standing >
An angry derro dodges a Kobold's attack.
A Kobold starts casting an offensive spell.
< 626h/626H 257v/257V Pos: standing >
Casting: bigbys crushing hand
< 626h/626H 257v/257V Pos: standing >
You complete your spell...
[Damage: 157 ] Your fist crushes a Kobold, leaving nothing but a smear of blood on the ground.
A Kobold's jeweled bone talons from Mazzolin was completely destroyed by the massive blow!
A Kobold's frost-rimed bark veil was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.