The death of [56 Dark Dreamer] Hudini The Empire of Lloth (Kobold)

in A Private Room

from the perspective of [56 Dark Dreamer] Hudini The Empire of Lloth (Kobold)

<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel (illuminating)
<held as shield>     an icy hardwood heater shield
<primary weapon>     a steel dagger
<worn on legs>       some cracked bark leggings
<worn on feet>       a pair of light rothe-hide boots

   This side cave was once fully connected to the level of the cave system
below, but the goblins have built a large trapdoor to keep the livestock penned
in below.  The cave was originally just one part of the area that the pootata
inhabited, but when the goblins came in and took over, they herded the animals
into the lower cave and then promptly shut them in.  Many goblins died a very
terrible death when they tried to over run the caves during the pootata's
mating season.  The blood has long since dried and the goblins have grown old.
There are many winches and pullies in this section of cave, used to pull the
pootata out of the lower caves.  One may travel down into the pootata pens or
east into the butcher room.
Obvious exits: -East -Down#

< 111h/111H 89v/143V Pos: standing >
Ok.

< 111h/111H 90v/143V Pos: standing >
The Center of the Pootata Pens
   These pens hold the large pootata that the goblins use for food.  The
large rat-like creatures are very docile but get more than a little crazy when
the females go into heat.  There is a very sturdy trapdoor in the ceiling that
remains unopened during the mating season.  The smooth stone of the caves floor
is kept very clean by the animals themselves.  The creatures are known to eat
their own waste and therefore can survive for many weeks without food.  There
are many smaller caves used by the goblins to raise these creatures.  The
goblins occasionally throw some food down to the creatures, but more often
than not, the goblins come to take one of the pootata away to be slaughtered.
One may travel in any direction.
Obvious exits: -North -East -South -West -Up
A large pootata wanders aimlessly around the pens.
A large pootata wanders aimlessly around the pens.

< 111h/111H 89v/143V Pos: standing >
Ok.

< 111h/111H 90v/143V Pos: standing >
You would need a lot of luck and great equipment!

< 111h/111H 92v/143V Pos: standing >
In a Crowded Pootata Pen
   This small cave is used as a pen but does not fit very many creatures.
The ceiling hangs very low and there are few goblins who could even stand up
here.  The place smells very odd, seeming like a combination of wet dog fur and
moldy bread.  The air is very humid here but the temperature is not too bad.
There are some small bits of grain on the floor but they appear to have spoiled
long ago.  The cave is used as a place to raise the large, rat-like pootata
that the goblins use as one of their primary food sources.  Many great goblins
have been raised on such a meat.  One may travel back to the center of the
pootata pens by traveling east.
Obvious exits: -East

< 111h/111H 91v/143V Pos: standing >
You quickly scan the area.
A large Pootata who is close by to your east.
A large Pootata who is not far off to your east.

< 111h/111H 92v/143V Pos: standing >
The Center of the Pootata Pens
   These pens hold the large pootata that the goblins use for food.  The
large rat-like creatures are very docile but get more than a little crazy when
the females go into heat.  There is a very sturdy trapdoor in the ceiling that
remains unopened during the mating season.  The smooth stone of the caves floor
is kept very clean by the animals themselves.  The creatures are known to eat
their own waste and therefore can survive for many weeks without food.  There
are many smaller caves used by the goblins to raise these creatures.  The
goblins occasionally throw some food down to the creatures, but more often
than not, the goblins come to take one of the pootata away to be slaughtered.
One may travel in any direction.
Obvious exits: -North -East -South -West -Up#
A large pootata wanders aimlessly around the pens.

< 111h/111H 90v/143V Pos: standing >
The trap seems to be closed.

< 111h/111H 91v/143V Pos: standing >
Ok.

< 111h/111H 92v/143V Pos: standing >
In the Cave That Leads to the Pootata Pens
   This side cave was once fully connected to the level of the cave system
below, but the goblins have built a large trapdoor to keep the livestock penned
in below.  The cave was originally just one part of the area that the pootata
inhabited, but when the goblins came in and took over, they herded the animals
into the lower cave and then promptly shut them in.  Many goblins died a very
terrible death when they tried to over run the caves during the pootata's
mating season.  The blood has long since dried and the goblins have grown old.
There are many winches and pullies in this section of cave, used to pull the
pootata out of the lower caves.  One may travel down into the pootata pens or
east into the butcher room.
Obvious exits: -East -Down

< 111h/111H 90v/143V Pos: standing >
Ok.

< 111h/111H 90v/143V Pos: standing >
The Slaughter Room of the Gagga'Jobo Cave System
   This large and spacious cave is used by the goblins of Malch'hor Ganl to
slaughter their livestock before sending the meat back to the main populance.
There are many large slabs of meat hanging on large meat hooks from the rocky
ceiling.  Blood is splattered everywhere and large pools have formed on the
caves floor.  There are many smaller tables, but the one large table that gets
the primary usage is in the center of the room.  There are many piles of the
guts of the animals waiting to be carried out of the Gagga'Jobo cave system.
There are also piles of bones located to the south and the leathery hide of the
animals piled to the north. There are many goblins scurrying about, doing their
assigned tasks.  This room is the domain of the head butcher and he rules this
cave with an iron fist.  One may travel north to the leatherworkers cave, south
to the bone workers cave, west to the pootata pens, east to the chothe pens, or
up to the caves that lead out of the complex.
Obvious exits: -North -East -South -West -Up
A piece of meat lies here upon the ground.
A large wooden butcher table rests in the center of the room.
The goblin slaughter-master prepares to kill some livestock.(Red Aura)
A chothe has been chained down here and awaits its slaughter.

< 111h/111H 89v/143V Pos: standing >
In the Cave that Leads to the Chothe Pens
   The cave narrows considerably as it stretches out to the east.  This part
of the cave system of Gagga'Jobo has been cleaned recently and his one of the
nicest parts of any goblin land holding.  There are many small benches carved
into the wall of the cave, the only carving the goblins did here.  The benches
are used to give the workers a place to rest after their shift.  For many, such
as the butcher, this is their home and the goblins spend all their spare time
here.  Their are some large leather blankets and pillows that offer a small
degree of comfort.  Make no mistake, this part of the cave is still used
primarily for the transportation of livestock.  There are several long and
black stalactites hanging from the ceiling making the cave entrance below
look like one large, gaping maw, ready to devour any of those who enter.  In
reality all that's further into the pen are the blind chothe.  One may travel
down or west.
Obvious exits: -West -Down
A goblin warrior patrols the Gagga'Jobo cave system.(Red Aura)
A goblin warrior patrols the Gagga'Jobo cave system.(Red Aura)

< 111h/111H 87v/143V Pos: standing >
In Front of the Iron Gate of the Chothe Pens
   A large iron gate has been brought from Malch'hor Ganl to prevent the
large and stupid chothe from wandering out of their pens.  They are blind and
very hard to handle.  The goblins used to have a problem with the chothe 
wandering into the caves that lead out of the Gagga'Jobo cave comples and then
just standing there.  This prevented the goblins from leaving the complex.
They were forced to kill and cut apart the chothe right there in the tunnel.
It took hours to fully cut apart the large creature.  Even today there is a
big blood stain on the rocks there.  The iron gate entirely fills the chothe
pen entrance.  The air is hot and humid from the body heat of the large animals
in the pens.  There are some tools used by the goblins to move the chothe that
have been leaned up against the wall.  They appear to be prods to move them
along.  One may travel up or east.
Obvious exits: -East# -Up

< 111h/111H 87v/143V Pos: standing >
The gate seems to be closed.

< 111h/111H 88v/143V Pos: standing >
Ok.

< 111h/111H 89v/143V Pos: standing >
The Entrance To the Chothe Pens
   The entrance to the chothe pens is the first partition of caves in the
multiple caves that holds the creatures.  The creatures being raised in these
pens are a amalgamation of between two and five different races of creatures.
They have been engineered by the goblin livestock experts to produce the most
and best tasting meat possible.  The combination of the genetically perfect
meat, and the fact the creatures are born blind, makes them perfect for the
goblins livestock needs.  The cave is large and spacious and was formed without
any natural stalamites, so the floor is quite flat and safe for the blind
chothe.  There is a large iron gate located to the west that separates the pens
from the rest of the Gagga'Jobo cave system.  The pens themselves are located
to the east.
Obvious exits: -East -West
A large and blind chothe waits to be fed here.
A large and blind chothe waits to be fed here.

< 111h/111H 87v/143V Pos: standing >
Ok.

< 111h/111H 87v/143V Pos: standing >
Are you mad!?

< 111h/111H 91v/143V Pos: standing >
The Entrance To the Chothe Pens
Obvious exits: -East -West#
A large and blind chothe waits to be fed here.
A large and blind chothe waits to be fed here.

< 111h/111H 92v/143V Pos: standing >
Ok.

< 111h/111H 94v/143V Pos: standing >
In Front of the Iron Gate of the Chothe Pens
   A large iron gate has been brought from Malch'hor Ganl to prevent the
large and stupid chothe from wandering out of their pens.  They are blind and
very hard to handle.  The goblins used to have a problem with the chothe 
wandering into the caves that lead out of the Gagga'Jobo cave comples and then
just standing there.  This prevented the goblins from leaving the complex.
They were forced to kill and cut apart the chothe right there in the tunnel.
It took hours to fully cut apart the large creature.  Even today there is a
big blood stain on the rocks there.  The iron gate entirely fills the chothe
pen entrance.  The air is hot and humid from the body heat of the large animals
in the pens.  There are some tools used by the goblins to move the chothe that
have been leaned up against the wall.  They appear to be prods to move them
along.  One may travel up or east.
Obvious exits: -East -Up

< 111h/111H 92v/143V Pos: standing >
Ok.

< 111h/111H 93v/143V Pos: standing >
In the Cave that Leads to the Chothe Pens
   The cave narrows considerably as it stretches out to the east.  This part
of the cave system of Gagga'Jobo has been cleaned recently and his one of the
nicest parts of any goblin land holding.  There are many small benches carved
into the wall of the cave, the only carving the goblins did here.  The benches
are used to give the workers a place to rest after their shift.  For many, such
as the butcher, this is their home and the goblins spend all their spare time
here.  Their are some large leather blankets and pillows that offer a small
degree of comfort.  Make no mistake, this part of the cave is still used
primarily for the transportation of livestock.  There are several long and
black stalactites hanging from the ceiling making the cave entrance below
look like one large, gaping maw, ready to devour any of those who enter.  In
reality all that's further into the pen are the blind chothe.  One may travel
down or west.
Obvious exits: -West -Down
A goblin warrior patrols the Gagga'Jobo cave system.(Red Aura)

< 111h/111H 90v/143V Pos: standing >
The Slaughter Room of the Gagga'Jobo Cave System
   This large and spacious cave is used by the goblins of Malch'hor Ganl to
slaughter their livestock before sending the meat back to the main populance.
There are many large slabs of meat hanging on large meat hooks from the rocky
ceiling.  Blood is splattered everywhere and large pools have formed on the
caves floor.  There are many smaller tables, but the one large table that gets
the primary usage is in the center of the room.  There are many piles of the
guts of the animals waiting to be carried out of the Gagga'Jobo cave system.
There are also piles of bones located to the south and the leathery hide of the
animals piled to the north. There are many goblins scurrying about, doing their
assigned tasks.  This room is the domain of the head butcher and he rules this
cave with an iron fist.  One may travel north to the leatherworkers cave, south
to the bone workers cave, west to the pootata pens, east to the chothe pens, or
up to the caves that lead out of the complex.
Obvious exits: -North -East -South -West -Up
A piece of meat lies here upon the ground.
A large wooden butcher table rests in the center of the room.
A goblin warrior patrols the Gagga'Jobo cave system.(Red Aura)
A goblin warrior patrols the Gagga'Jobo cave system.(Red Aura)
A goblin warrior patrols the Gagga'Jobo cave system.(Red Aura)
The goblin slaughter-master prepares to kill some livestock.(Red Aura)
A chothe has been chained down here and awaits its slaughter.

< 111h/111H 88v/143V Pos: standing >
You quickly scan the area.
An apprentice leather worker who is close by to your north.
A goblin leatherworker who is close by to your north.
A goblin warrior who is close by to your east.
A goblin bone-worker who is close by to your south.

< 111h/111H 89v/143V Pos: standing >
Are you mad!?

< 111h/111H 92v/143V Pos: standing >
A goblin warrior leaves up.
The Slaughter Room of the Gagga'Jobo Cave System
Obvious exits: -North -East -South -West -Up
A piece of meat lies here upon the ground.
A large wooden butcher table rests in the center of the room.
A goblin warrior patrols the Gagga'Jobo cave system.(Red Aura)
A goblin warrior patrols the Gagga'Jobo cave system.(Red Aura)
The goblin slaughter-master prepares to kill some livestock.(Red Aura)
A chothe has been chained down here and awaits its slaughter.

< 111h/111H 93v/143V Pos: standing >
Approaching the Work Area of the Goblin Livestock Caves
   The cave system of Gagga'Jobo continues here as it approaches the workers
area below.  The caves below are used more for the raising and then butchering
of the livestock, whereas the other caves that lead to the caverns of the wild
Underdark serve only as a transportation route for the meat and other goods.
The goblins who first found this part of the caves were a bit cautious about
lowering themselves into the lower caves, for fear of the unknown.  The goblins
have learned the cave system perfectly now and don't think twice about jumping
down into the slaughter cave below.  The caves continue to the south and there
is a downward opening to the lower caves.
Obvious exits: -South -Down
A goblin warrior patrols the Gagga'Jobo cave system.(Red Aura)

< 111h/111H 90v/143V Pos: standing >
You quickly scan the area.
A goblin warrior who is close by below you.
A goblin warrior who is close by below you.
The goblin butcher who is close by below you.
A chained chothe who is close by below you.

< 111h/111H 91v/143V Pos: standing >
A Turn in the Gagga'Jobo Cave System
   This section of the cave is the first time the goblins ever saw a pootata.
They were frightened at first, but when the realized how docile the creature it
was, they quickly fell upon and killed it.  The leader of the expedition, a
goblin shaman named Gagga'Jobo, drank the blood of the pootata and proclaimed
these tunnels as property of Malch'hor Ganl.  The shaman then had a vision of
the potential this place had for his people.  He quickly returned with a larger
war party and secured this place for his people.  They have held it in their
grasp ever since.  In the years that followed they learned much about the many
creatures that lived here.  They killed off many of the creatures before they
realized the importance of conservation.  In the many decades after, only two
of the races are still alive, the chothe and the pootata.  One may travel north
or west.
Obvious exits: -North -West

< 111h/111H 90v/143V Pos: standing >
In the Twisting Passageways of the Goblin Cave System
   The Gagga'Jobo cave system has been used for a very long time by the goblin
people.  This section of the cave is very tight, much like a tunnel.  The caves
twist and turn through the darkness as they approach the actual livestock pens
of the lower levels.  The floor is very rough and uneven making travel here a
challenge, especially with a pack full of meat.  The goblins think of this cave
complex as both a source of food and as a testament to the power of their minds
and combined wisdom.  There have been many savage battles in these tunnels as
the goblin forces have worked furiously to battle back any aggressors who have
tried to steal their livestock.  The goblins have yet to lose the Gagga'Jobo
cave complex, but maybe one day they will.  They keep a very watchful guard as
they go about their day to day work.  One may travel south or east.
Obvious exits: -East -South

< 111h/111H 89v/143V Pos: standing >
A Lower Layer of the Gagga'Jobo Cave System
   The cave system continues here but upon a lower level.  The cave system
has twisted and turned through the black stone of the Underdark.  This lower
level is warmer and more humid than the caves located one level above.  The
caves walls are very rough and natural, for the goblins have not had to perform
any tunneling activities because the caves suits their livestock needs to
perfection.  There are many odd sounds echoing off the stone walls, coming from
the livestock one would assume.  These caves are most often used by the goblin
workers who carry the meat from the livestock back to Malch'hor Ganl.  The
caves continue to the north or one may travel up to the nest level of the cave
system.
Obvious exits: -North -Up

< 111h/111H 87v/143V Pos: standing >
In the Twisting Caves of Gagga'Jobo
   The cave continues to wind its way through the dark stone of the cavern
wall.  There are many reasons the goblins decided to use this cavern for their
livestock.  It was located relatively close to their city, Malch'hor Ganl, so
they would no longer have to travel a great distance for fresh or new livestock
or meat.  They found that they no longer needed to keep the livestock in their
city, so they promptly moved everything here.  The period of prosperity after
the goblins figured out an effective way to raise their livestock lasted many
generations and continues today.  The cavern is also relatively easy to protect
from invading war parties of Orc or Flind, so the livestock are safe.  The cave
system also has quite flat surfaces, making the livestock less prone to injury
or death because of a broken appendage.  The cave continues to the east and
downward.
Obvious exits: -East -Down
A goblin worker goes about its business in the livestock caves.(Red Aura)
A goblin warrior patrols the Gagga'Jobo cave system.(Red Aura)

< 111h/111H 85v/143V Pos: standing >
You quickly scan the area.
You see nothing.

< 111h/111H 86v/143V Pos: standing >
Just Inside the Goblin Livestock Caves
   These caves appear just as they did a millenium ago.  The stone walls and
floor are cool to the touch, yet the air is hot and humid.  There are many
strange sounds coming from somewhere deeper in the caves, probably from the
livestock herds.  The goblins have used this cave complex for several
generations after it was found that they worked quite well in providing the
livestock a place to be tended to.  The animals just took up far too much room
in the goblin city of Malch'hor Ganl.  There are many types of animals in these
caves but, from the smell of it, they is just one, big, smelly creature giving
this place have a very repulsive odor.  One may travel north or west in the
goblin caves.
Obvious exits: -North -West

< 111h/111H 84v/143V Pos: standing >
You quickly scan the area.
A goblin worker who is close by to your west.

< 111h/111H 85v/143V Pos: standing >
The Entrance to the Gagga'Jobo Cave Complex
   The darkness of the Underdark continues in this tight cave entrance.  The
cave is called the Gagga'Jobo caves, named after the goblin leader who first
thought of the idea of using these caves for their current purpose.  The entire
cave complex is naturally formed and used by the goblins of Malch'hor Ganl to
raise the animals they use for food.  There is a bad smell wafting out of the
dark caves below.  The cave entrance appears to be quite unspectacular and
abandoned but it is safe to assume there are quite a few goblin warriors that
have been ordered to guard the livestock.  One may travel south into the cave
complex or west into the Underdark.
Obvious exits: -South -West

< 111h/111H 84v/143V Pos: standing >
You quickly scan the area.
You see nothing.

< 111h/111H 84v/143V Pos: standing >
 
     ,,MM       
    ,,,MMM      
    ,,MMMMM     
 M  M,..MMM     
 MM ,..@^MM     
 M......MMM     
 ...o.o.MMM  ,  
  MooMo.MMMM,   
   ooo..,,,,    
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West

< 111h/111H 83v/143V Pos: standing >
You quickly scan the area.
You see nothing.

< 111h/111H 84v/143V Pos: standing >
 
      ,,MM      
     ,,,MMM     
     ,,MMMMM    
  M  M,..MMM    
 MMM ,.@.^MM    
 MM......MMM    
 M...o.o.MMM    
  .MooMo.MMMM   
   oooo..,,,    
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West

< 111h/111H 83v/143V Pos: standing >
 
       ,,MM     
      ,,,MMM    
      ,,MMMMM   
   M  M,..MMM   
 MMMM ,@..^MM   
 MMM......MMM   
 MM...o.o.MMM   
  ..MooMo.MMM   
   ooooo..,,    
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West

< 111h/111H 81v/143V Pos: standing >
 
      ,,,MMM    
      ,,MMMMM   
   M  M,..MMM   
 MMMM ,...^MM   
 MMM...@..MMM   
 MM...o.o.MMM   
 ...MooMo.MMMM  
  oooooo..,,,   
   oMMM.M.      
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West

< 111h/111H 80v/143V Pos: standing >
 
       ,,,MM    
       ,,MMMM   
    M  M,..MMM  
  MMMM ,...^MM  
 MMMM..@...MMM  
 MMM...o.o.MMM  
 ....MooMo.MMM  
  ooooooo..,,   
   ooMMM.M.     
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West

< 111h/111H 78v/143V Pos: standing >
 
        ,,,M    
        ,,MMM   
     M  M,..MM  
   MMMM ,...^M  
 MMMMM.@....MM  
 MMMM...o.o.MM  
 M....MooMo.MM  
  Mooooooo..,   
   oooMMM.M.    
An Immense Chasm, Deep Within the Underdark
Obvious exits: -East -South -West

< 111h/111H 76v/143V Pos: standing >
 
         ,,,    
         ,,MM   
      M  M,..M  
    MMMM ,...^  
 MMMMMM@.....M  
 MMMMM...o.o.M  
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  oMooooooo..   
   ooooMMM.M    
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West

< 111h/111H 75v/143V Pos: standing >
 
         ,,M    
      M  M,..   
    MMMM ,...^  
 MMMMMM......M  
 MMMMM.@.o.o.M  
 .M....MooMo.M  
 .oMooooooo..,  
  oooooMMM.M.   
   .oooMooMo    
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West

< 111h/111H 73v/143V Pos: standing >
 
          ,,    
       M  M,.   
     MMMM ,...  
 MMMMMMM......  
 MMMMMM@..o.o.  
 ..M....MooMo.  
 o.oMooooooo..  
  .oooooMMM.M   
   o.oooMooM    
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West

< 111h/111H 71v/143V Pos: standing >
 
       M  M,    
     MMMM ,..   
 MMMMMMM......  
 MMMMMM...o.o.  
 ..M...@MooMo.  
 o.oMooooooo..  
 ..ooooooMM.M.  
  oo.oooMooMo   
   ..o.....M    
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West

< 111h/111H 70v/143V Pos: standing >
 
        M  M    
      MMMM ,.   
 MMMMMMMM.....  
 MMMMMMM...o.o  
 M..M..@.MooMo  
 Mo.oMooooooo.  
 M..oooooMMM.M  
  .oo.ooooooM   
   ...o.....    
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West

< 111h/111H 68v/143V Pos: standing >
 
      MMMM ,    
  MMMMMMM....   
 MMMMMMM...o.o  
 M..M....MooMo  
 Mo.oMo@ooooo.  
 M..oooooMMM.M  
 M.oo.ooooooMo  
  M...o.....M   
   ^M.o...o.    
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West

< 111h/111H 66v/143V Pos: standing >
 
       MMMM     
  MMMMMMMM...   
 MMMMMMMM...o.  
 MM..M....MooM  
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A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West

< 111h/111H 64v/143V Pos: standing >
 
   MMMMMMM..    
  MMMMMMM...o   
 MM..M....MooM  
 ,Mo.oMooooooo  
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  M.oo.ooooooM  
 MMM...o.....M  
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   MMMMMMM,,    
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West

< 111h/111H 61v/143V Pos: standing >
 
   MMMMMMMM.    
  MMMMMMMM...   
 MMM..M....Moo  
 ,,Mo.oMoooooo  
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  MMM^M.o...o   
   MMMMMMMM,    
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West

< 111h/111H 58v/143V Pos: standing >
 
   MMMMMMM..    
  MM..M....Mo   
 ,,Mo.oMoooooo  
 MMM..oooooMMM  
   M.oo@oooooo  
  MMM...o.....  
  MMM^M.o...o.  
   MMMMMMMM,,   
     MMMM  ,    
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West

< 111h/111H 57v/143V Pos: standing >
 
   MMMMMMMM.    
  MMM..M....M   
 ,,,Mo.oMooooo  
 MMMM..oooooMM  
    M.o@.ooooo  
   MMM...o....  
   MMM^M.o...o  
    MMMMMMMM,   
      MMMM      
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West

< 111h/111H 55v/143V Pos: standing >
 
   MM..M....    
  ,,Mo.oMoooo   
 MMMM..oooooMM  
    M.oo.ooooo  
   MMM.@.o....  
   MMM^M.o...o  
    MMMMMMMM,,  
      MMMM  ,   
                
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West

< 111h/111H 53v/143V Pos: standing >
 
   MMM..M...    
  ,,,Mo.oMooo   
  MMMM..oooooM  
     M.oo.oooo  
    MMM@..o...  
    MMM^M.o...  
     MMMMMMMM,  
       MMMM     
                
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West

< 111h/111H 52v/143V Pos: standing >
Before a Large Door
   A small alcove has been cut out of the rock here, providing some space
for a guard to stand sentinel.  A large set of wooden doors are set within
the eastern wall of the alcove  A huge iron ring, mounted upon a backplate
with an engraved face of a tusked ogre adorns the face of the door.
The doors are mounted with full-length, black iron hinges that are bolted
directly into the rock walls.
Obvious exits: -North -East
A huge troll bouncer stands here, blocking your way.(Red Aura)

< 111h/111H 51v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 111h/111H 52v/143V Pos: standing >
It's already open!

< 111h/111H 53v/143V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
A troll sits here, eyeing his drink.(Red Aura)
An ogre sits here, staring drunkenly at nothing.(Red Aura)

< 111h/111H 52v/143V Pos: standing >
Ok.

< 111h/111H 53v/143V Pos: standing >
You quickly scan the area.
A drunken ogre who is close by to your north.
An ogress serving wench who is not far off to your north.
A troll patron who is not far off to your north.
A drunken ogre who is close by to your east.
An ogress serving wench who is not far off to your east.
The bartender who is not far off to your east.
A troll patron who is close by to your south.
A troll patron who is close by to your south.

< 111h/111H 53v/143V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
An ogre sits here, staring drunkenly at nothing.(Red Aura)

< 111h/111H 53v/143V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South# -West

< 111h/111H 52v/143V Pos: standing >
A Large Chamber
   The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area.  The high ceiling is supported by thick oaken beams.  Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere.  A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space.  A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate.  Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well.  Along the far eastern wall, the bar itself can be seen, as
well as the bartender.  A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East# -South# -West

< 111h/111H 51v/143V Pos: standing >
Ok.

< 111h/111H 53v/143V Pos: standing >
A Private Room
   This is one of the many private rooms available to patrons for use.
The furnishings in the room are mostly dark duskwood, contrasting well
with the barren dirt floor.  Only a few candles burn behind dirty shades
of nearly translucent snake skin.  Deep red curtains of frayed and dirty
velvet line the walls, adding to the cozy and dark atmosphere.  The
duskwood table and chairs, along with three wooden benches along the
walls provide adequate seating for a group wishing to convene in private.
Obvious exits: -North
A duergar lurks in the shadows here.(Red Aura)
A duergar lurks in the shadows here.(Red Aura)
A derro sits here, angry at your intrusion.(Red Aura)
A derro sits here, angry at your intrusion.(Red Aura)

< 111h/111H 52v/143V Pos: standing >
Are you mad!?

< 111h/111H 55v/143V Pos: standing >
You quickly scan the area.
A drunken ogre who is not far off to your north.
The bartender who is not far off to your north.
An ogre bouncer who is a brief walk away to your north.
A troll patron who is a brief walk away to your north.

< 111h/111H 56v/143V Pos: standing >
Dirty and grubby, this derro looks as if he's been at the bar for days.
Smelling of a confused collection of dirt, alcohol, and smoke, the dwarf is
could quite possibly cause a passerby to pass out faster from his stench than
from Morg's potent brews.  The scowl upon the creature's face indicates it is
not only upset at your intrusion, but that it means to do something about it.
An angry derro appears to be Duergar and is in excellent condition.
He's medium in size.


< 111h/111H 58v/143V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 111h/111H 61v/143V Pos: standing >
You complete your spell...
[Damage: 19 ] Your huge illusional boulder hits an angry derro causing him to scream out in agony!
An angry derro misses you.

< 111h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC:excellent E: angry sta EP: few scratches >
 You miss an angry derro.

< 111h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC:excellent E: angry sta EP: few scratches >
 You start chanting...

< 111h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC:excellent E: angry sta EP: few scratches >
 Casting: boulder *

< 111h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC:excellent E: angry sta EP: few scratches >
 You complete your spell...
[Damage: 20 ] Your huge illusional boulder hits an angry derro causing him to scream out in agony!
Your boulder hit's an angry derro dead on, knocking him to the ground!

< 111h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC:excellent E: angry sit EP: few scratches >
 An angry derro's decent punch strikes you.

< 103h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC:few scratches E: angry sit EP: few scratches >
 You start chanting...

< 103h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC:few scratches E: angry sit EP: few scratches >
 Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 103h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC:few scratches E: angry sit EP: few scratches >
 You complete your spell...
[Damage:  1 ] You watch with self-pride as the magic missile hits an angry derro.
[Damage:  1 ] You watch with self-pride as the magic missile hits an angry derro.
[Damage:  1 ] You watch with self-pride as the magic missile hits an angry derro.
[Damage:  1 ] You watch with self-pride as the magic missile hits an angry derro.
[Damage:  1 ] You watch with self-pride as the magic missile hits an angry derro.
You miss an angry derro.

< 103h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC:few scratches E: angry sit EP:  small wounds >
 You start chanting...

< 103h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC:few scratches E: angry sit EP:  small wounds >
 You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits an angry derro.
[Damage:  3 ] You watch with self-pride as the magic missile hits an angry derro.
[Damage:  3 ] You watch with self-pride as the magic missile hits an angry derro.
[Damage:  3 ] You watch with self-pride as the magic missile hits an angry derro.
[Damage:  3 ] You watch with self-pride as the magic missile hits an angry derro.

< 103h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC:few scratches E: angry sit EP:  small wounds >
 You miss an angry derro.
You dodge an angry derro's vicious attack.
An angry derro clambers to his feet.
An angry derro's kick hits you directly in the face.

< 95h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC: small wounds E: angry sta EP:  small wounds >
 You start chanting...

< 95h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC: small wounds E: angry sta EP:  small wounds >
 You complete your spell...
[Damage:  2 ] You watch with self-pride as the magic missile hits an angry derro.
[Damage:  2 ] You watch with self-pride as the magic missile hits an angry derro.
[Damage:  2 ] You watch with self-pride as the magic missile hits an angry derro.
[Damage:  2 ] You watch with self-pride as the magic missile hits an angry derro.
[Damage:  2 ] You watch with self-pride as the magic missile hits an angry derro.

< 95h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC: small wounds E: angry sta EP:  small wounds >
 An angry derro dodges your futile attack.
You start chanting...

< 95h/111H 62v/143V Pos: standing >
< T: Hudini TP: sta TC: small wounds E: angry sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'bigbys crushing hand'
A huge fist crushes you completely, leaving nothing but a wet smear.
Your jeweled bone talons from Mazzolin was completely destroyed by the massive blow!
Your frost-rimed bark veil was completely destroyed by the massive blow!