The death of [56 Dark Dreamer] Hudini The Empire of Lloth (Kobold)

in A Cozy Sleeping Chamber

from the perspective of [56 Dark Dreamer] Hudini The Empire of Lloth (Kobold)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn on belt buckle>a quill
<primary weapon>     an amber-colored rod
<worn on feet>       a pair of tight black slippers


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Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

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Hint: Type 'news' daily to read the latest changes and updates on Duris.

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< 136h/136H 114v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.

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Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

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< 136h/136H 114v/114V Pos: standing >
Autosaving...

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< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.

< 136h/136H 114v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
Saving Hudini.

< 136h/136H 114v/114V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 136h/136H 114v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.

< 136h/136H 114v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.

< 136h/136H 114v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 136h/136H 114v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.

< 136h/136H 114v/114V Pos: standing >
You quickly scan the area.
You see nothing.

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< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

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Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

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< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
Saving Hudini.

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< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

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< 136h/136H 114v/114V Pos: standing >
No-one by that name here...

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Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

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Autosaving...

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< 136h/136H 114v/114V Pos: standing >
You tell your racewar 'read xanan's sentence again'

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Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

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Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

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Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
 Can I call you Rob Ford Zloin? :)

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< 136h/136H 114v/114V Pos: standing >
 excuse me Ed?

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Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

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< 136h/136H 114v/114V Pos: standing >
 transfering eq over?

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< 136h/136H 114v/114V Pos: standing >
 multiplaying

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 breaking the 1 hour rule

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< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
Autosaving...

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Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

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< 136h/136H 114v/114V Pos: standing >
 Yes and Torgal has already had words with me about it.

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< 136h/136H 114v/114V Pos: standing >
Rules
=========================================
==RULES==

*1.Creating rules for an online multiplayer MUD is complicated.  It's impossible
for us to devise a comprehensive set of written rules that regulate all possible
in-game events.  In that regard, Duris staff members may use their own discretion 
to determine that, in the context of the situation in which the impugned act 
occurred, staff intervention or even punishment is warranted.  

Our primary goal is to deter and to prevent players from engaging in unreasonable 
game conduct against other players or against the MUD itself.  This includes
doing something which contravenes the spirit of our rules -- something
that appears not to break the strictly written word of the rules, yet is still
unbalanced or unfair. In other words: if you do something cheesy, 
you will be punished!

Be sure to check help rules often as these rules are subject to change, ignorance
of the rules is not a defense, and it does not amuse the admin. So, do not test our
lack of patience. 

*2. Rude players WILL be ignored or punished. 

==RAID==

*1. Incessant whining, complaining and the use of rude language is not tolerated. 


==MULTIPLAYING AND BOTTING==

*1. You are never allowed to have more than one character in the game at the same time.
    No exceptions.

*2. You may not log on an opposite side racewar character for ONE hour.

*3. You may NOT transfer equipment from one racewar side to the other.

*4. "Botting" is prohibited.  See help robot.

==GRIEFING==

*1. Do not be cheesy. Do not make an opposite racewar character from your primary playing side to
exact revenge in any way, shape or form. Keep the fight in its proper sandbox!

*2. PVP is to be expected on this mud, if someone pisses you off, kill them!


==ARTIFACTS==

Excerpt from help artifact:
Players are no longer required to drag artifacts around from character to character. enjoy.

==Equipment Transferring==
Players are NOT permitted to move equipment from the evil side to the good side and
vice versa. This is mentioned TWICE in the rules!

==See also==
* Artifact 
* Punishment
* Racewars
* Robots


The following help topics also matched your search:
 Old rules


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< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
 next time, don't tell the person who was abused who logged his character in until we make a final decision all at once.

< 136h/136H 114v/114V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

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< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
 I have the IP addresses logged to prove otherwise Grot

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< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.

< 136h/136H 114v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 136h/136H 114v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
You are three quarters the way to your next level.

< 136h/136H 114v/114V Pos: standing >
You quickly scan the area.
You see nothing.

< 136h/136H 114v/114V Pos: standing >
You are carrying: (24/11)
[5] a small bandage
a quill
a spellbook
[2] a light blue scarf
an amber-colored rod
a shabby alligator skin jerkin
a pair of tight black slippers
a spellbook
a quill
a large moth-eaten leather sack
a reptile skin cloak
a belt of sewn ratskins
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
You shrug into a shabby alligator skin jerkin.
You clasp a belt of sewn ratskins around your waist.
You place a pair of tight black slippers on your feet.
You duck your head and place a light blue scarf around your neck.
You duck your head and place a light blue scarf around your neck.
You wear a reptile skin cloak about your body.
You wield an amber-colored rod.
You lack the training to use two weapons.
You lack the training to use two weapons.
You lack the training to use two weapons.
You attach a quill to your belt.
You hold a small bandage.

< 136h/136H 114v/114V Pos: standing >
You are carrying: (15/11)
[4] a small bandage
a quill
[2] a spellbook
a large moth-eaten leather sack
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace

< 136h/136H 114v/114V Pos: standing >
You are using:
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<primary weapon>     an amber-colored rod
<held>               a small bandage
<worn on feet>       a pair of tight black slippers

< 136h/136H 114v/114V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 136h/136H 114v/114V Pos: standing >
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a quill.
You drop a spellbook.
You drop a spellbook.
You drop a large moth-eaten leather sack.
You drop a stout oaken cudgel.
You drop a steel warhammer.
You drop a two-handed sword.
You drop a thin steel dagger.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.

< 136h/136H 114v/114V Pos: standing >
A quill crumbles to dust and blows away.
A large moth-eaten leather sack crumbles to dust and blows away.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
You stop using a small bandage.

< 136h/136H 114v/114V Pos: standing >
You are currently memorizing the following spells:
   11 seconds:  ( 5th) shadow travel  [not in spell book]
   23 seconds:  ( 5th) shadow travel  [not in spell book]
   28 seconds:  ( 1st) magic missile  [not in spell book]
   33 seconds:  ( 1st) magic missile  [not in spell book]
   38 seconds:  ( 1st) magic missile  [not in spell book]
   43 seconds:  ( 1st) magic missile  [not in spell book]
   48 seconds:  ( 1st) magic missile  [not in spell book]
   53 seconds:  ( 1st) magic missile  [not in spell book]
   64 seconds:  ( 5th) boulder  [not in spell book]
   76 seconds:  ( 5th) boulder  [not in spell book]
   87 seconds:  ( 5th) boulder  [not in spell book]
   92 seconds:  ( 1st) magic missile  [not in spell book]
   97 seconds:  ( 1st) magic missile  [not in spell book]
  107 seconds:  ( 4th) insects  [not in spell book]
  118 seconds:  ( 4th) insects  [not in spell book]
  128 seconds:  ( 4th) insects  [not in spell book]
  138 seconds:  ( 4th) insects  [not in spell book]
  148 seconds:  ( 4th) insects  [not in spell book]
  161 seconds:  ( 6th) nightmare  [not in spell book]
  171 seconds:  ( 4th) farsee  [not in spell book]
  176 seconds:  ( 1st) minor creation  [not in spell book]
  189 seconds:  ( 6th) reflection  [not in spell book]
  202 seconds:  ( 6th) stunning visions  [not in spell book]
  215 seconds:  ( 6th) reflection  [not in spell book]
  225 seconds:  ( 4th) levitate  [not in spell book]
  236 seconds:  ( 5th) illusionary wall  [not in spell book]

You can memorize 8 2nd and 8 3rd circle spell(s).

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
 actually for the most part, was afk trying to clear morrigu's name.  I unafked and came back to a shitstorm to which I had words with aceldama as well as escalate the issue to Torgal when I woke up at 5am EST

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< 136h/136H 114v/114V Pos: standing >
 ok Xanan, please keep believing that.

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< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.

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< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
 ok then.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
Autosaving...

< 136h/136H 114v/114V Pos: standing >
 anyways, if you 2 would like to start a shit fest on the public chat, I'll step away and continue the prep work I have for Torgal and just watch.  enjoy

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

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< 136h/136H 114v/114V Pos: standing >
 You can speak with Torgal in regards to my IP address findings.

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< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

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< 136h/136H 114v/114V Pos: standing >
 have fun, I'm going back to work.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
 like I said, talk to Torgal if you'd like, he'll deal with anything you have to say about me.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

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< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
 u try dabs yet Zloin?

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< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[4] A small bandage rests upon the ground here.
A bulletin board stands here.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[4] A small bandage rests upon the ground here.
A bulletin board stands here.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
 really Jube?  Synthetic or natural?

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[4] A small bandage rests upon the ground here.
A bulletin board stands here.

< 136h/136H 114v/114V Pos: standing >
 that'd odd.  Can't say I've ever gotten that high off smokin budder :P

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
 that would prolly do it

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[4] A small bandage rests upon the ground here.
A bulletin board stands here.

< 136h/136H 114v/114V Pos: standing >
Saving Hudini.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
 nods, THC butter and Budder aren't the same thing.  Budder is 99.6% or higher concentrated THC

< 136h/136H 114v/114V Pos: standing >
Autosaving...

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
 well it's around 5 or 6am in Germany so I doubt he's around.  I get my fastest responses from him by emailing him at torgal

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 136h/136H 114v/114V Pos: standing >

< 136h/136H 114v/114V Pos: standing >
Larry dances an amazing maneuver in battle, tripping you.

< 136h/136H 114v/114V Pos: on your ass >
< T: Hudini TP: ass TC:excellent E: Larry sta EP: excellent >
 
< 136h/136H 114v/114V Pos: on your ass >
< T: Hudini TP: ass TC:excellent E: Larry sta EP: excellent >
 Larry's powerful pierce strikes you very hard.
OUCH!  That really did HURT!
Larry's pierce seriously wounds you.
OUCH!  That really did HURT!
Larry's fine pierce strikes you hard.
Larry's pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
Larry stabs you directly in the heart, killing you instantly.
Your belt of sewn ratskins was completely destroyed by the massive blow!