The death of [56 Mentalist] Daeros The Empire of Lloth (Kobold)

in Rounding A Corner Towards The City

from the perspective of [56 Mentalist] Daeros The Empire of Lloth (Kobold)


A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 53h/201H 93v/121V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 53h/201H 92v/121V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 53h/201H 91v/121V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 53h/201H 90v/121V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down

< 53h/201H 90v/121V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down

< 53h/201H 89v/121V Pos: standing >
A Stairway Carved In Stone
   This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down

< 53h/201H 88v/121V Pos: standing >
A Wide And Spacious Overlook
   This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South# -Down

< 53h/201H 87v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 53h/201H 88v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 53h/201H 88v/121V Pos: standing >
The gate seems to be closed.

< 53h/201H 89v/121V Pos: standing >
Ok.

< 53h/201H 90v/121V Pos: standing >

< 53h/201H 90v/121V Pos: standing >
Before The Gates of the Khildarak Stronghold
   This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
A clansdwarf watches the area closely
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently

< 54h/201H 89v/121V Pos: standing >

< 54h/201H 93v/121V Pos: standing >
Ok.

< 54h/201H 93v/121V Pos: standing >
Autosaving...

< 55h/201H 100v/121V Pos: standing >

< 56h/201H 101v/121V Pos: standing >
Someone completes her spell...
Someone utters the words 'sfahzqhuai yfaw oaae'

< 57h/201H 108v/121V Pos: standing >

< 57h/201H 108v/121V Pos: standing >

< 58h/201H 117v/121V Pos: standing >
Someone completes her spell...
Someone utters the word 'zuharuhl'

< 58h/201H 117v/121V Pos: standing >
Someone completes her spell...
Someone utters the word 'abrazak'

< 59h/201H 121v/121V Pos: standing >

< 61h/201H 121v/121V Pos: standing >
Someone completes her spell...
Someone utters the word 'abrazak'

< 62h/201H 121v/121V Pos: standing >
Someone completes her spell...
Someone utters the word 'zuharuhl'

< 64h/201H 121v/121V Pos: standing >
Someone completes her spell...
Someone utters the words 'sfahzqhuai yfaw aque'

< 66h/201H 121v/121V Pos: standing >

< 66h/201H 121v/121V Pos: standing >
Someone completes her spell...
Someone utters the word 'abrazak'

< 67h/201H 121v/121V Pos: standing >
Someone completes her spell...
Someone utters the word 'fido'

< 71h/201H 121v/121V Pos: standing >
Someone completes her spell...
Someone utters the words 'sfahzqhuai yfaw yufz'

< 72h/201H 121v/121V Pos: standing >

< 75h/201H 121v/121V Pos: standing >
Someone completes her spell...
Someone utters the words 'sfahzqhuai yfaw diesilla'

< 75h/201H 121v/121V Pos: standing >

< 77h/201H 121v/121V Pos: standing >

< 77h/201H 121v/121V Pos: standing >

< 77h/201H 121v/121V Pos: standing >

< 79h/201H 121v/121V Pos: standing >

< 81h/201H 121v/121V Pos: standing >

< 83h/201H 121v/121V Pos: standing >

< 85h/201H 121v/121V Pos: standing >

< 85h/201H 121v/121V Pos: standing >
Someone completes her spell...
Someone utters the word 'fido'

< 85h/201H 121v/121V Pos: standing >

< 86h/201H 121v/121V Pos: standing >

< 86h/201H 121v/121V Pos: standing >
The Top Of A Sloping Passage
   This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East -West
A clansdwarf watches the area closely

< 88h/201H 119v/121V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West

< 88h/201H 117v/121V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West

< 88h/201H 115v/121V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
A clansdwarf sits atop a large steeder.

< 88h/201H 113v/121V Pos: standing >
A Sloping Passage
   This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
A clansdwarf sits atop a large steeder.

< 88h/201H 111v/121V Pos: standing >
The Base Of A Steep Slope
   This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East -South

< 89h/201H 110v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 89h/201H 110v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 89h/201H 110v/121V Pos: standing >
A Carved Passage
   This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South

< 89h/201H 109v/121V Pos: standing >
A Narrow Passage
   The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North

< 89h/201H 107v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 89h/201H 107v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 89h/201H 108v/121V Pos: standing >

< 89h/201H 108v/121V Pos: standing >
Outside already... go find em.

< 89h/201H 110v/121V Pos: standing >

< 90h/201H 113v/121V Pos: standing >
A Crack In The Cliff Face
   This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -Down

< 90h/201H 112v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 90h/201H 112v/121V Pos: standing >
Below the Khildarak Stronghold
   The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East -Up

< 90h/201H 112v/121V Pos: standing >
Nearing the Khildarak Stronghold
   The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East -South -West

< 90h/201H 112v/121V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
   This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East -South

< 91h/201H 112v/121V Pos: standing >
A Soaring Mushroom Cavern
   This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down

< 91h/201H 112v/121V Pos: standing >
 
    MMMM,,,M    
  ,MM....MM     
  ,,M.oo..MM    
   ,,....M.M,   
   M.oo@.o.M,   
  MMM.ooo..,M   
   MM..oo.M,,,  
    MMM.MMMM    
       ,,M      
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up

< 91h/201H 112v/121V Pos: standing >

< 91h/201H 114v/121V Pos: standing >

< 91h/201H 114v/121V Pos: standing >
You quickly scan the area.
A drow hunter who is rather far off to your north.
A drow warmage who is rather far off to your north.
A crimson death mist who is not far off to your east.

< 92h/201H 116v/121V Pos: standing >

< 93h/201H 121v/121V Pos: standing >

< 93h/201H 121v/121V Pos: standing >

< 93h/201H 121v/121V Pos: standing >

< 93h/201H 121v/121V Pos: standing >

< 93h/201H 121v/121V Pos: standing >
 
     M  ,,,,    
    MMMM,,,MM   
 ,,MM....MM     
  ,,M.oo..MM    
   ,,..@.M.M,   
   M.oo^.o.M,   
  MMM.ooo..,M   
   MM..oo.M,,   
    MMM.MMMM    
A Large Cavern Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 95h/201H 120v/121V Pos: standing >
 
          ,,    
     M  ,,,,M   
 ,  MMMM,,,MM   
 ,,MM....MM     
  ,,M.o@..MM    
   ,,....M.M,   
   M.oo^.o.M,   
  MMM.ooo..,M   
   MM..oo.M,    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
A ghastly shrieker runs around the Underdark.

< 95h/201H 118v/121V Pos: standing >
 
   M       ,    
  ,   M  ,,,,   
 ,,  MMMM,,,MM  
 M,,MM....MM    
   ,,M.@o..MM   
    ,,....M.M,  
    M.oo^.o.M,  
   MMM.ooo..,   
    MM..oo.M    
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West

< 95h/201H 115v/121V Pos: standing >
 
   ,M           
  ,,   M  ,,,   
 M,,  MMMM,,,M  
 MM,,MM....MM   
    ,,M@oo..MM  
     ,,....M.M  
     M.oo^.o.M  
    MMM.ooo..   
     MM..oo.    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 95h/201H 113v/121V Pos: standing >
 
   MM           
  ,,M       ,   
  ,,   M  ,,,,  
 M,,  MMMM,,,M  
 MM,,MM@...MM   
    ,,M.oo..MM  
     ,,....M.M  
     M.oo^.o.   
    MMM.ooo.    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West -Down

< 95h/201H 111v/121V Pos: standing >

< 95h/201H 112v/121V Pos: standing >
A Small Tunnel
   The rock of this tunnel emits a faint bluish glow, lighting the area

softly. The floor is level, and slopes downwards to the west. A slight trail

can be seen worn into the rock of the floor, made from heavy boots and clawed

feet. Light from a torch comes from the room to the west.

Obvious exits: -West -Up

< 95h/201H 111v/121V Pos: standing >

< 97h/201H 121v/121V Pos: standing >

< 99h/201H 121v/121V Pos: standing >

< 100h/201H 121v/121V Pos: standing >

< 102h/201H 121v/121V Pos: standing >

< 103h/201H 121v/121V Pos: standing >

< 105h/201H 121v/121V Pos: standing >

< 107h/201H 121v/121V Pos: standing >

< 108h/201H 121v/121V Pos: standing >
Autosaving...

< 111h/201H 121v/121V Pos: standing >

< 121h/201H 121v/121V Pos: standing >

< 125h/201H 121v/121V Pos: standing >

< 127h/201H 121v/121V Pos: standing >

< 132h/201H 121v/121V Pos: standing >

< 133h/201H 121v/121V Pos: standing >

< 133h/201H 121v/121V Pos: standing >

< 139h/201H 121v/121V Pos: standing >

< 139h/201H 121v/121V Pos: standing >

< 139h/201H 121v/121V Pos: standing >

< 142h/201H 121v/121V Pos: standing >

< 151h/201H 121v/121V Pos: standing >
A Small Tunnel
Obvious exits: -West -Up

< 153h/201H 121v/121V Pos: standing >

< 154h/201H 121v/121V Pos: standing >

< 155h/201H 121v/121V Pos: standing >

< 155h/201H 121v/121V Pos: standing >
A Small Tunnel
Obvious exits: -West -Up

< 156h/201H 121v/121V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 157h/201H 121v/121V Pos: standing >
It hasn't solidified yet...

< 158h/201H 121v/121V Pos: standing >
It hasn't solidified yet...

< 158h/201H 121v/121V Pos: standing >
You enter a moonwell and reappear elsewhere...
Rounding A Corner Towards The City
   This tunnel leads away from the mines into a small guardpost to the north.
It is night and day the difference between these well smoothed and cared for
caves and the dingy enviroment of the mines.  Where there were roughly picked
walls of stone, now there are smooth walls of sanded stone.   
Obvious exits: -North -West
A pool formed of silver-colored liquid is here, slowly dissipating.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.
Grof Legionnaire of The Empire (Duergar)(medium) stands in mid-air here.
Iruz Lightning of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here.

< 158h/201H 121v/121V Pos: standing >
Deathli gets a ghostly liquid from his net of endless currents.

< 158h/201H 121v/121V Pos: standing >
Deathli gets a ghostly liquid from his net of endless currents.

< 158h/201H 121v/121V Pos: standing >
Deathli gets a yellow vial from his net of endless currents.

< 159h/201H 121v/121V Pos: standing >
Deathli gets a yellow vial from his net of endless currents.

< 159h/201H 121v/121V Pos: standing >
You say in minotaur 'who has?'

< 159h/201H 121v/121V Pos: standing >
Deathli gets a yellow vial from his net of endless currents.

< 159h/201H 121v/121V Pos: standing >
Deathli gets a yellow vial from his net of endless currents.

< 159h/201H 121v/121V Pos: standing >
Deathli gets a small vial full of green sludge from his net of endless currents.

< 159h/201H 121v/121V Pos: standing >
Deathli quaffs a small vial full of green sludge.
Deathli's skin gains the texture and toughness of bark.

< 160h/201H 121v/121V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Serral stands before you!

< 160h/201H 121v/121V Pos: standing >
You attempt to give consent...

< 161h/201H 121v/121V Pos: standing >
Deathli puts a bunch of stuff into a net of endless currents.

< 161h/201H 121v/121V Pos: standing >
A moonwell dissolves in a swirl of colors and is gone.

< 163h/201H 121v/121V Pos: standing >
Serral sits down in a comfortable spot.

< 164h/201H 121v/121V Pos: standing >
Serral opens the tome of an ancient prophecy and begins studying it intently.

< 164h/201H 121v/121V Pos: standing >
You are now a member of Serral's group.

< 165h/201H 121v/121V Pos: standing >

< 165h/201H 121v/121V Pos: standing >
Iruz says in orc 'ok teleport serral'

< 165h/201H 121v/121V Pos: standing >

< 166h/201H 121v/121V Pos: standing >
Iruz Vitting Serral

< 166h/201H 121v/121V Pos: standing >
Iruz starts casting a spell.

< 166h/201H 121v/121V Pos: standing >
Grof starts casting a spell.

< 166h/201H 121v/121V Pos: standing >
Iruz completes his spell...
Iruz utters the word 'zuharuhl'
Serral looks vitalized.

< 167h/201H 121v/121V Pos: standing >
Serral closes his book and grins malevolently.

< 167h/201H 121v/121V Pos: standing >
Grof completes his spell...
Grof utters the word 'zuharuhl'

< 167h/201H 121v/121V Pos: standing >
Serral clambers to his feet.

< 167h/201H 121v/121V Pos: standing >
Grof starts casting a spell.

< 167h/201H 121v/121V Pos: standing >
Autosaving...

< 167h/201H 121v/121V Pos: standing >
Grof completes his spell...
Grof utters the word 'zuharuhl'
You feel vitalized.

< 167h/201H 121v/121V Pos: standing >
Grof sits down in a comfortable spot.
Your group consists of ( 2/30):
( Head)   248/359   hit,  121/121  move Serral
(Front)   368/401   hit,  121/121  move Daeros

< 368h/401H 121v/121V Pos: standing >
Grof takes out his unholy symbol and begins praying intently.

< 368h/401H 121v/121V Pos: standing >
Rounding A Corner Towards The City
Obvious exits: -North -West
Serral Legionnaire of The Empire (Drow Elf)(medium) stands in mid-air here.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.
Grof Legionnaire of The Empire (Duergar)(medium) sits resting.
Iruz Lightning of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here.

< 368h/401H 121v/121V Pos: standing >
Grof raises his unholy symbol and smiles malevolently.

< 368h/401H 121v/121V Pos: standing >
Serral starts casting a spell.

< 368h/401H 121v/121V Pos: standing >
Serral completes his spell...
Serral utters the word 'hzrzsafh'
Serral slowly fades out of existence.
Grof clambers to his feet.

< 369h/401H 121v/121V Pos: standing >
You tell your racewar 'epic skill'

< 369h/401H 121v/121V Pos: standing >
Rounding A Corner Towards The City
Obvious exits: -North -West
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.
Grof Legionnaire of The Empire (Duergar)(medium) stands in mid-air here.
Iruz Lightning of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here.

< 370h/401H 121v/121V Pos: standing >

< 370h/401H 121v/121V Pos: standing >

< 370h/401H 121v/121V Pos: standing >

< 371h/401H 121v/121V Pos: standing >
Grof says 'iruz holds'

< 372h/401H 121v/121V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Deathli.

< 375h/401H 121v/121V Pos: standing >

< 376h/401H 121v/121V Pos: standing >
You leave the group.

< 376h/401H 121v/121V Pos: standing >
You attempt to give consent...

< 377h/401H 121v/121V Pos: standing >
You are now a member of Iruz's group.

< 377h/401H 121v/121V Pos: standing >

< 378h/401H 121v/121V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Deathli.

< 380h/401H 121v/121V Pos: standing >

< 381h/401H 121v/121V Pos: standing >
You are carrying: (0/11)
Nothing.

< 382h/401H 121v/121V Pos: standing >
You aren't wearing anything!

< 382h/401H 121v/121V Pos: standing >
A black rift in space opens next to you, and Serral steps out of it grinning.

< 383h/401H 121v/121V Pos: standing >
Rounding A Corner Towards The City
Obvious exits: -North -West
Serral Legionnaire of The Empire (Drow Elf)(medium) stands in mid-air here.
Deathli Magister Militum of The Empire (Duergar)(medium) stands in mid-air here.
Grof Legionnaire of The Empire (Duergar)(medium) stands in mid-air here.
Iruz Lightning of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here.

< 383h/401H 121v/121V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Deathli.

< 383h/401H 121v/121V Pos: standing >
Your group consists of ( 4/30):
( Head)   904/904   hit,  191/191  move Iruz
(Front)   693/693   hit,  140/140  move Grof
(Front)  1193/1193  hit,  111/111  move Deathli
(Front)   383/401   hit,  121/121  move Daeros

< 383h/401H 121v/121V Pos: standing >
Grof starts casting a spell.

< 384h/401H 121v/121V Pos: standing >
Grof completes his spell...
Grof utters the words 'aqqzrzfahze pzaruio'

< 384h/401H 121v/121V Pos: standing >
Serral says 'I have 238 (359) hits, and 121 (121) movement points.'

< 384h/401H 121v/121V Pos: standing >
Serral sits down in a comfortable spot.

< 384h/401H 121v/121V Pos: standing >
Serral opens the tome of an ancient prophecy and begins studying it intently.

< 384h/401H 121v/121V Pos: standing >
Grof sits down in a comfortable spot.

< 384h/401H 121v/121V Pos: standing >
Grof takes out his unholy symbol and begins praying intently.

< 384h/401H 121v/121V Pos: standing >
Iruz starts casting a spell.

< 385h/401H 121v/121V Pos: standing >
Grof raises his unholy symbol and smiles malevolently.

< 385h/401H 121v/121V Pos: standing >
Iruz completes his spell...
Iruz utters the words 'wagg pzar'
A warm feeling fills your body.

< 397h/401H 121v/121V Pos: standing >
Grof clambers to his feet.

< 397h/401H 121v/121V Pos: standing >
Grof starts casting a spell.

< 397h/401H 121v/121V Pos: standing >
Serral is now a member of Iruz's group.

< 398h/401H 121v/121V Pos: standing >
Grof completes his spell...
Grof utters the words 'yjrr pzar'
A torrent of divine energy flows from Grof into Serral's body, and his wounds begin to heal!

< 398h/401H 121v/121V Pos: standing >
Serral closes his book and grins malevolently.

< 398h/401H 121v/121V Pos: standing >
Serral clambers to his feet.

< 398h/401H 121v/121V Pos: standing >
Serral starts casting a spell called 'teleport'.

< 398h/401H 121v/121V Pos: standing >
Serral completes his spell...
Serral utters the word 'hzrzsafh'
Serral slowly fades out of existence.

< 399h/401H 121v/121V Pos: standing >
Grof sits down in a comfortable spot.

< 399h/401H 121v/121V Pos: standing >
Grof takes out his unholy symbol and begins praying intently.

< 399h/401H 121v/121V Pos: standing >
Grof raises his unholy symbol and smiles malevolently.

< 399h/401H 121v/121V Pos: standing >
Grof clambers to his feet.

< 400h/401H 121v/121V Pos: standing >
A Gnome dances an amazing maneuver in battle, and trips up Deathli!

< 401h/401H 121v/121V Pos: standing >
A Gnome dodges Deathli's attack.
A Gnome parries Deathli's lunge at him.
Deathli's feeble slash grazes a Gnome.

< 401h/401H 121v/121V Pos: standing >
Someone sings a song to protect him from the world.

< 401h/401H 121v/121V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 228h/401H 121v/121V Pos: standing >
<A Gnome's weak pierce grazes Deathli.
Deathli blocks a Gnome's lunge at him.
A Gnome's weak pierce grazes Deathli.
A Gnome's pierce grazes Deathli.
A Gnome's weak pierce grazes Deathli.

< 228h/401H 121v/121V Pos: standing >
<A Revenant leaps at Deathli only to realize he is down already.

< 228h/401H 121v/121V Pos: standing >
<A Human completes his spell...
A Human utters the word 'gjifal'
A Human unleashes light in a focused, searing ray at Deathli!

< 228h/401H 121v/121V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'arieks shattering iceball'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
A Gnome's weak pierce grazes Deathli.
A Gnome's weak pierce grazes Deathli.
Deathli blocks a Gnome's lunge at him.
A Gnome's pierce grazes Deathli.
A Gnome's decent pierce grazes Deathli.
A Gnome's weak pierce grazes Deathli.
Someone dismounts a huge boar.

< 104h/401H 121v/121V Pos: standing >
<Someone suddenly attacks Deathli!
A Dwarf snaps into visibility.
A Dwarf's bludgeon grazes Deathli.

< 104h/401H 121v/121V Pos: standing >
<Someone dodges your futile attack.

< 104h/401H 121v/121V Pos: standing >
<Deathli's feeble slash grazes a Gnome.
Deathli tries to knee a Gnome, but can't quite reach.
Deathli's feeble slash grazes a Gnome.
A Gnome parries Deathli's lunge at him.

< 104h/401H 121v/121V Pos: standing >
<Deathli's skin seems to turn to stone.
A huge boar suddenly attacks Grof!
A huge boar misses Grof.

< 104h/401H 121v/121V Pos: standing >
<Deathli blocks a Gnome's lunge at him.
A Gnome's weak pierce grazes Deathli.
A Gnome's weak pierce grazes Deathli.
A Gnome's weak pierce grazes Deathli.
A Gnome's weak pierce grazes Deathli.
A Gnome's weak pierce grazes Deathli.

< 104h/401H 121v/121V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
As a Grey Elf's iceball shatters in your face, you swear you hear taps..