<worn as a badge> a royal badge of Arcium [poor] (illuminating) [85%]
<worn on head> the mighty crown of the gith (magic)
<worn on face> a fragile cured leather mask from The Forgotten Mansion
<worn around neck> an ivory titan holy cross [superior] (magic)
<worn around neck> an adamantium token to Kaan
<worn about body> Daganar's cloak of stealth (magic) (glowing) [86%]
<worn as quiver> a frost-rimed crystal quiver [43%]
<worn about waist> a sheepskin belt
<worn on arms> sleeves of gold dragonskin [modified] (magic)
<worn on lower arms> some fanged gem sleeves
<worn around wrist> a thin, rune inscribed jade bracelet [poor] (magic)
<worn around wrist> an adamantium bracer of Tarkorsh
<worn on lower wrist>a metal wrist guard
<worn on lower wrist>a bracelet of influence [poor] (magic) [61%]
<worn on hands> obsidian gauntlets [superior]
<worn on lower hands>a pair of steel gauntlets studded with rusty iron spikes
<primary weapon> an astral metal hammer named 'Frozen Star' (magic) (glowing) (humming)
<secondary weapon> an astral forged kris [superior] (magic) (glowing) (humming)
<third weapon> a green bladed dagger named 'Sepsis' [poor] (magic) (humming)
<held> A red staff of fluxing energy [superior] (magic) (glowing) (humming)
<worn on legs> the greaves of titan strength
^^^******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 375h/375H 176v/190V Pos: standing >
^^.^.****
^^..^.*****
M^.....******
^^.....******
^^....@******
^^^^^.*******
M^..^^*******
^^*********
^^*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 375h/375H 175v/190V Pos: standing >
..***
..@**
.****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 375h/375H 173v/190V Pos: standing >
.****
.*@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 375h/375H 172v/190V Pos: standing >
You can't use the GCC channel!
< 375h/375H 176v/190V Pos: standing >
You tell your racewar 'hit'
< 375h/375H 177v/190V Pos: standing >
< 375h/375H 180v/190V Pos: standing >
< 375h/375H 180v/190V Pos: standing >
Score information for Flay
Level: 27 Race: Thri-Kreen Class: Warrior Sex: Female
Hit points: 375(375) Moves: 181(190)
Coins carried: 59 platinum 8 gold 6 silver 1 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 11 hours/ 15 minutes
Received data: 0.0553 MB this session.
Send data: 0.0001 MB this session.
Compression ratio: none
Send data: 0.0001 MB this session.
Status: Standing.
Epic points: 5 Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 7
Detecting: Magic
Protected from: Fire Cold Lightning Gas Acid Undead
Enchantments: Ultravision Fly Invisibility Sneaking
Bartender Quests Remaining: 2
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 268
Active Spells:
--------------
accelerated healing (21 minutes)
barkskin (4 minutes)
bless (4 minutes)
< 375h/375H 181v/190V Pos: standing >
< 375h/375H 183v/190V Pos: standing >
< 375h/375H 185v/190V Pos: standing >
You are carrying: (9/12)
a gauze tourniquet bandage
a slab of beef
the dazzling blue potion of lesser battle readiness
a green bladed dagger named 'Sepsis' [poor] (magic) (humming)
[3] a green herb
a backpack made of hemp (glowing)
a large leather backpack [89%]
< 375h/375H 189v/190V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!
< 375h/375H 190v/190V Pos: standing >
As you quaff the dazzling blue potion of lesser battle readiness, the vial disappears in a bright flash of light!
You feel stronger.
You feel more dexterous.
< 375h/375H 190v/190V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.
< 375h/375H 190v/190V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
***
**@**
.****
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
< 375h/375H 190v/190V Pos: standing >
Someone completes his spell...
Someone utters the word 'saihpzfgszze'
Suddenly, a feeling of speed courses through your veins!
< 375h/375H 190v/190V Pos: standing >
No-one by that name here...
< 375h/375H 257v/257V Pos: standing >
You are using:
<worn as a badge> a royal badge of Arcium [poor] (illuminating) [85%]
<worn on head> the mighty crown of the gith (magic)
<worn on face> a fragile cured leather mask from The Forgotten Mansion
<worn around neck> an ivory titan holy cross [superior] (magic)
<worn around neck> an adamantium token to Kaan
<worn about body> Daganar's cloak of stealth (magic) (glowing) [86%]
<worn as quiver> a frost-rimed crystal quiver [43%]
<worn about waist> a sheepskin belt
<worn on arms> sleeves of gold dragonskin [modified] (magic)
<worn on lower arms> some fanged gem sleeves
<held as shield> an exquisite ruby tower shield from Ruined Temple of Tezcatlipoca
<worn around wrist> a thin, rune inscribed jade bracelet [poor] (magic)
<worn around wrist> an adamantium bracer of Tarkorsh
<worn on lower wrist>a metal wrist guard
<worn on lower wrist>a bracelet of influence [poor] (magic) [61%]
<worn on hands> obsidian gauntlets [superior]
<worn on lower hands>a pair of steel gauntlets studded with rusty iron spikes
<primary weapon> an astral metal hammer named 'Frozen Star' (magic) (glowing) (humming)
<secondary weapon> an astral forged kris [superior] (magic) (glowing) (humming)
<held> A red staff of fluxing energy [superior] (magic) (glowing) (humming)
<worn on legs> the greaves of titan strength
< 375h/375H 257v/257V Pos: standing >
Someone completes his spell...
Someone utters the words 'gsufuh abrazak'
You feel protective spirits watching over you.
< 375h/375H 257v/257V Pos: standing >
Someone completes his spell...
Someone utters the word 'paxtzuguai'
Suddenly, your vision becomes sharper!
< 375h/375H 257v/257V Pos: standing >
You are carrying: (8/12)
a gauze tourniquet bandage
a slab of beef
a green bladed dagger named 'Sepsis' [poor] (magic) (humming)
[3] a green herb
a backpack made of hemp (glowing)
a large leather backpack [89%]
< 375h/375H 257v/257V Pos: standing >
< 375h/375H 257v/257V Pos: standing >
< 375h/375H 257v/257V Pos: standing >
You stop using a red staff of fluxing energy [superior].
You snap into visibility.
< 364h/364H 257v/257V Pos: standing >
The etherportal crumbles to dust and blows away.
< 364h/364H 257v/257V Pos: standing >
You wield a green bladed dagger named 'Sepsis' [poor].
< 364h/364H 257v/257V Pos: standing >
You stop using an exquisite ruby tower shield from Ruined Temple of Tezcatlipoca.
< 364h/364H 257v/257V Pos: standing >
Pardon?
< 364h/364H 257v/257V Pos: standing >
***
**@**
.****
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
< 364h/364H 257v/257V Pos: standing >
You hold a red staff of fluxing energy [superior].
< 364h/364H 257v/257V Pos: standing >
***
@**
*****
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
< 375h/375H 255v/257V Pos: standing >
****
@**
***
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
< 375h/375H 253v/257V Pos: standing >
.....
*@**
***
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
< 375h/375H 251v/257V Pos: standing >
MM.^^M^**
M..^^^^^***
^.^^^********
^^^*******...
.^*^..@....**
^^* ********
^** *******
^^* ******
^.*******
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 375h/375H 250v/257V Pos: standing >
MMM.^^M^*
MM..^^^^^**
.^.^^^*******
^^^^*******..
..^*^.@.....*
^^^* *******
^^** ******
^^^* *****
^^.******
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 375h/375H 251v/257V Pos: standing >
MMM.^^M^
MMM..^^^^^*
M.^.^^^******
.^^^^*******.
^..^*^@......
^^^^* ******
^^^** *****
^^^^* ****
^^^.*****
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 375h/375H 249v/257V Pos: standing >
Within Smokeveil Forest
A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it. Its as if you cant help but wanna find
the source of it. A slight breeze blows causing the trees to sway and start to
crash against each other gently. This forest seems strange yet not foreboding
or dangerous. Its almost an odd peace that you can't quite place. Animals
scurry about all over yet not many look to menacing or deadly. You almost feel
as if you are truly at home yet alone and unhampered by siblings that only
cause you untold misery. You feel as if you could stay here forever and simply
live in peace and quiet. Can this place truly be for real or is this just your
imagination. You start to ponder, your childhood and how you become to be
what you are now. You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East -South -West
A cute and fuzzy squirrel moves around the forest here.
< 375h/375H 248v/257V Pos: standing >
A cute fuzzy squirrel leaves south.
< 375h/375H 250v/257V Pos: standing >
No-one by that name here...
< 375h/375H 251v/257V Pos: standing >
Within Smokeveil Forest
The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here. As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently. You
realize your not the only life in this forest. Still you feel rather calm and
relaxed in this place. For some reason this forest seems to make you at ease
you cant quite explain it. Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least. You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them. Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East -South -West
[155] A tiny green plant is on the ground here.
A cute and fuzzy squirrel moves around the forest here.
A robin circles here looking for her lost child.
A doe moves about here looking for her mother.
A swift walks around here looking for food.
A humming bird is here flying from flower to flower.
A small sparrow flaps his wings frantically.
< 375h/375H 250v/257V Pos: standing >
You quickly scan the area.
A rather buff looking deer who is close by to your north.
A cute fuzzy squirrel who is close by to your north.
A humming bird who is close by to your north.
A weevil who is close by to your north.
A mistgrave hare who is not far off to your south.
A rather buff looking deer who is close by to your west.
A mistgrave hare who is not far off to your west.
A swift who is not far off to your west.
A weevil who is not far off to your west.
A humming bird who is a brief walk away to your west.
< 375h/375H 253v/257V Pos: standing >
Within Smokeveil Forest
The forest is rather peaceful here, with faint sounds coming from the
southwest. A nice cool breeze washes over your back and fills you with an odd
feeling of joy. The songs of birds ring out in the air, their songs echo from
high up in the sky. The mist is very thick in this area, it is almost to much
for you to handle. Your mind is constantly fighting to remain in a perfect and
pure focus. Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void. Perhaps you shall stay in this place a bit longer despite
the potent vapors. The forest continues to the North, East, South and West.
Obvious exits: -North -East -South -West
A charred plant lays on the ground here.
A rather buff looking deer moves about here.
< 375h/375H 255v/257V Pos: standing >
Within Smokeveil Forest
Many a creature has treked in this place of the forest. You see many signs
of beings both great and small passing here. Twigs lay broken upon the ground
next to stains of blood. It looks like a wounded animal passed this area
rather recently. A fog starts to creep into your sight and things start to
blur and melt. The trees start to flicker and fade, the crisp color of the
green becomes your sight. Your focus starts to drift and stray into a lost
confusion. Sounds all start to roll together as one, they seem to be coming
from all around you. A chill of fear runs down along your spine and things no
longer seem at peace. Your heart races and your body starts to shiver in an
uncomfortable manor. Songs of birds can be heard again, and the gentle breeze
washes over you once more. The effect of the mist has seemed to pass once
again. The reality of the forest continues on all around you.
Obvious exits: -North -East -South -West
[155] A tiny green plant is on the ground here.
A mistgrave hare hops around here looking for food.
A mistgrave hare hops around here looking for food.
A swift walks around here looking for food.
A mother deer is looking for her wayward child.
A weevil walks on the ground here looking for food.
< 375h/375H 253v/257V Pos: standing >
You quickly scan the area.
A rather buff looking deer who is close by to your north.
A mistgrave hare who is close by to your north.
A rather buff looking deer who is close by to your east.
A swift who is not far off to your east.
A humming bird who is not far off to your east.
A humming bird who is close by to your south.
A rather buff looking deer who is close by to your south.
A swift who is close by to your south.
A robin who is close by to your west.
A humming bird who is close by to your west.
A swallow who is close by to your west.
A small sparrow who is close by to your west.
A mistgrave hare who is not far off to your west.
< 375h/375H 254v/257V Pos: standing >
A humming bird enters from the west.
A mistgrave hare leaves north.
< 375h/375H 256v/257V Pos: standing >
A swift enters from the south.
< 375h/375H 257v/257V Pos: standing >
A majestic bluejay enters from the north.
< 375h/375H 257v/257V Pos: standing >
Within Smokeveil Forest
The peace of the forest is disrupted here by faint sounds coming from the
southwest. You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds. They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud. Your head starts
to pulsate and spin, things begin to double. Vision starts to cloud and
distort, the mist is starting to effect you once more. Your mind starts to
fight the reality bender, yet your body simply relaxes. How odd it is to have
ones body to defy the will of the mind. You start to concentrate as hard as
you can, trying to regain your direction. The cloud of distortion starts to
dissipate and your mind can once more focus. The forest continues on to the
East, South and West.
Obvious exits: -East -South -West
A mistgrave hare hops around here looking for food.
A mistgrave hare hops around here looking for food.
A robin circles here looking for her lost child.
A swallow flys here looking for food.
A small sparrow flaps his wings frantically.
< 375h/375H 255v/257V Pos: standing >
A weevil enters from the east.
You quickly scan the area.
A rather buff looking deer who is a brief walk away to your east.
A doe who is a brief walk away to your east.
A cute fuzzy squirrel who is rather far off to your east.
A robin who is rather far off to your east.
A deadly looking wolf who is close by to your south.
A weevil who is close by to your south.
A mistgrave hare who is close by to your south.
A majestic bluejay who is close by to your west.
A small sparrow who is close by to your west.
< 375h/375H 255v/257V Pos: standing >
A swallow leaves west.
< 375h/375H 255v/257V Pos: standing >
A deadly looking wolf enters from the south.
< 375h/375H 255v/257V Pos: standing >
A robin leaves west.
< 375h/375H 255v/257V Pos: standing >
A mistgrave hare leaves west.
< 375h/375H 255v/257V Pos: standing >
A humming bird enters from the east.
< 375h/375H 255v/257V Pos: standing >
You tell your racewar 'class'
< 375h/375H 255v/257V Pos: standing >
You quickly scan the area.
A mother deer who is close by to your east.
A majestic bluejay who is close by to your east.
A swift who is close by to your east.
A swift who is close by to your east.
A doe who is not far off to your east.
A rather buff looking deer who is a brief walk away to your east.
A rather buff looking deer who is a brief walk away to your east.
A cute fuzzy squirrel who is a brief walk away to your east.
A doe who is a brief walk away to your east.
A robin who is rather far off to your east.
A cute fuzzy squirrel who is close by to your south.
A mistgrave hare who is close by to your south.
A small sparrow who is close by to your west.
A humming bird who is close by to your west.
< 375h/375H 255v/257V Pos: standing >
An evil looking crow enters from the south.
< 375h/375H 255v/257V Pos: standing >
A humming bird leaves south.
< 375h/375H 255v/257V Pos: standing >
A sky once clear turns to a raven blackness. The one who watches all and
brings only doom circles. His eyes are an evil red, that seem to have no soul
behind their empty stare. Wings extend from the tiny unholy body, they glide
on the winds of Odin. This crow lets out an eerie sound that sends an odd
chill into the air.
An evil looking crow appears to be Winged Animal and is in excellent condition.
He's tiny in size.
< 375h/375H 255v/257V Pos: standing >
A mistgrave hare leaves west.
< 375h/375H 255v/257V Pos: standing >
Within Smokeveil Forest
This part of the forest is very quiet, except for some sounds that can be
heard coming from the south. You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast. This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye. The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you. Or maybe you are just hearing things again, the
mist starts to evade your mind again. Your thoughts start to cloud and loose
their place. Confusion becomes your reality and you start to stare around in a
chaotic manner. You start to wonder if you are truly here, or if this is all a
strange dream. The forest seems to continue to the East and South.
Obvious exits: -East -South
A mistgrave hare hops around here looking for food.
A deadly looking wolf stands here eyes glowing fire.
A mistgrave hare hops around here looking for food.
A robin circles here looking for her lost child.
A swallow flys here looking for food.
A majestic bluejay circles here looking for food.
A humming bird is here flying from flower to flower.
< 375h/375H 253v/257V Pos: standing >
You quickly scan the area.
An evil looking crow who is close by to your east.
A deadly looking wolf who is close by to your east.
A small sparrow who is close by to your east.
A weevil who is not far off to your east.
A mother deer who is not far off to your east.
A robin who is rather far off to your east.
A rather buff looking deer who is rather far off to your east.
A rather buff looking deer who is rather far off to your east.
A swift who is rather far off to your east.
A cute fuzzy squirrel who is in the distance to your east.
A weevil who is close by to your south.
A traveling merchant who is a brief walk away to your south.
A wandering adventurer who is rather far off to your south.
A small villager who is rather far off to your south.
A village commoner who is rather far off to your south.
A muscular villager who is rather far off to your south.
A peasant commoner who is rather far off to your south.
< 375h/375H 254v/257V Pos: standing >
Alas, you cannot go that way. . . .
< 375h/375H 257v/257V Pos: standing >
< 375h/375H 257v/257V Pos: standing >
< 375h/375H 257v/257V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 375h/375H 257v/257V Pos: standing >
< 375h/375H 257v/257V Pos: standing >
Within Smokeveil Forest
The forest here seems to be very well traveled, with what appear to be
footprints leading to the south. You hear those sounds you have been hearing
again, only this time you can kinda make them out. They seem to be someone
speaking to someone else, they are coming from the south. Perhaps there is a
village near by here, or maybe you are just hearing things. The sounds fade to
the winds and only the songs of the birds are heard. You start to wonder if
you are alone in this peaceful place. The forest continues to the North and
East.
Obvious exits: -North -East -South
A small sparrow flaps his wings frantically.
A weevil walks on the ground here looking for food.
A doe moves about here looking for her mother.
A mother deer is looking for her wayward child.
< 375h/375H 255v/257V Pos: standing >
A deadly looking wolf enters from the north.
You quickly scan the area.
A mistgrave hare who is close by to your north.
A swallow who is close by to your north.
A majestic bluejay who is close by to your north.
A deadly looking wolf who is close by to your east.
A mistgrave hare who is close by to your east.
A mother deer who is not far off to your east.
A cute fuzzy squirrel who is not far off to your east.
A mistgrave hare who is not far off to your east.
A swift who is not far off to your east.
A small sparrow who is not far off to your east.
A humming bird who is a brief walk away to your east.
A swallow who is a brief walk away to your east.
A ravenous chipmunk who is rather far off to your east.
A traveling merchant who is not far off to your south.
A traveling adventurer who is not far off to your south.
A wandering merchant who is not far off to your south.
A small villager who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
A young villager who is a brief walk away to your south.
A traveling merchant who is rather far off to your south.
< 375h/375H 255v/257V Pos: standing >
A majestic bluejay enters from the north.
< 375h/375H 255v/257V Pos: standing >
< 375h/375H 255v/257V Pos: standing >
A weevil leaves north.
< 375h/375H 255v/257V Pos: standing >
A majestic bluejay leaves north.
< 375h/375H 255v/257V Pos: standing >
< 375h/375H 255v/257V Pos: standing >
< 375h/375H 255v/257V Pos: standing >
A small sparrow leaves north.
< 375h/375H 255v/257V Pos: standing >
A deadly looking wolf enters from the east.
A robin enters from the north.
< 375h/375H 255v/257V Pos: standing >
< 375h/375H 255v/257V Pos: standing >
Within Smokeveil Forest
Obvious exits: -North -East -South
A robin circles here looking for her lost child.
A deadly looking wolf stands here eyes glowing fire.
A deadly looking wolf stands here eyes glowing fire.
A doe moves about here looking for her mother.
A mother deer is looking for her wayward child.
< 375h/375H 255v/257V Pos: standing >
You quickly scan the area.
A small sparrow who is close by to your north.
A swallow who is close by to your north.
A mother deer who is close by to your east.
A small sparrow who is not far off to your east.
A robin who is a brief walk away to your east.
A mistgrave hare who is a brief walk away to your east.
A humming bird who is a brief walk away to your east.
A deadly looking wolf who is rather far off to your east.
A rather buff looking deer who is in the distance to your east.
A small villager who is not far off to your south.
A traveling merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
A wandering merchant who is a brief walk away to your south.
A traveling adventurer who is a brief walk away to your south.
A wandering adventurer who is a brief walk away to your south.
A muscular villager who is a brief walk away to your south.
A young villager who is rather far off to your south.
A traveling merchant who is rather far off to your south.
< 375h/375H 255v/257V Pos: standing >
A robin leaves north.
< 375h/375H 255v/257V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
< 375h/375H 253v/257V Pos: standing >
You quickly scan the area.
A deadly looking wolf who is close by to your north.
A robin who is not far off to your north.
A small sparrow who is not far off to your north.
A majestic bluejay who is not far off to your north.
A mistgrave hare who is not far off to your north.
A mistgrave hare who is not far off to your north.
A humming bird who is not far off to your north.
A wandering merchant who is close by to your south.
A traveling adventurer who is close by to your south.
A wandering merchant who is not far off to your south.
A traveling adventurer who is not far off to your south.
A traveling merchant who is not far off to your south.
A young villager who is a brief walk away to your south.
A wandering merchant who is a brief walk away to your south.
A small villager who is close by to your west.
A village champion who is close by to your west.
A wandering adventurer who is close by to your west.
A village champion who is close by to your west.
A peasant commoner who is not far off to your west.
A small child who is not far off to your west.
A muscular villager who is a brief walk away to your west.
A pudgy commoner who is a brief walk away to your west.
A small child who is a brief walk away to your west.
< 375h/375H 253v/257V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
< 375h/375H 255v/257V Pos: standing >
You quickly scan the area.
A deadly looking wolf who is not far off to your north.
A deadly looking wolf who is not far off to your north.
A mother deer who is not far off to your north.
A humming bird who is a brief walk away to your north.
A robin who is a brief walk away to your north.
A swallow who is a brief walk away to your north.
A wandering merchant who is close by to your south.
A Kobold who is close by to your south.
A pudgy commoner who is not far off to your south.
A village commoner who is not far off to your south.
A young villager who is not far off to your south.
A peasant commoner who is not far off to your south.
< 375h/375H 255v/257V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a muscular villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a traveling merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A Kobold (small) sits resting.
< 375h/375H 253v/257V Pos: standing >
A muscular villager leaves north.
< 375h/375H 256v/257V Pos: standing >
You snap into visibility.
[Damage: 7 ] Your fine crush strikes a Kobold.
You conjure a storm of ice!
[Damage: 51 ] You crush a wandering merchant with your storm of ice.
[Damage: 46 ] You crush a traveling adventurer with your storm of ice.
[Damage: 41 ] You crush a traveling merchant with your storm of ice.
[Damage: 45 ] You crush a wandering adventurer with your storm of ice.
[Damage: 54 ] You crush a Kobold with your storm of ice.
You conjure a storm of ice!
[Damage: 41 ] You crush a wandering merchant with your storm of ice.
[Damage: 51 ] You crush a traveling adventurer with your storm of ice.
[Damage: 39 ] You crush a traveling merchant with your storm of ice.
[Damage: 49 ] You crush a wandering adventurer with your storm of ice.
[Damage: 48 ] You crush a Kobold with your storm of ice.
You unleash a blast of freezing wind at a Kobold, encasing him in a layer of frost.
< 375h/375H 257v/257V Pos: standing >
< T: Flay TP: sta TC:excellent E: A Kobold sit EP: nasty wounds >
You snap into visibility.
A wandering adventurer's impressive punch strikes you.
A wandering adventurer's weak punch wounds you.
A wandering adventurer's kick hits you directly in the face.
You parry a traveling merchant's lunge at you.
You parry a traveling adventurer's lunge at you.
A traveling adventurer's kick crashes into your chest.
You parry a wandering merchant's lunge at you.
You block a wandering merchant's feeble kick with your arm.
< 335h/375H 257v/257V Pos: standing >
< T: Flay TP: sta TC: small wounds E: A Kobold sit EP: nasty wounds >
A young villager enters from the south.
< 335h/375H 257v/257V Pos: standing >
< T: Flay TP: sta TC: small wounds E: A Kobold sit EP: nasty wounds >
You parry a Kobold's lunge at you.
< 335h/375H 257v/257V Pos: standing >
< T: Flay TP: sta TC: small wounds E: A Kobold sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] Your crush seriously wounds a Kobold.
[Damage: 7 ] Your fine pierce strikes a Kobold very hard.
[Damage: 9 ] Your pierce seriously wounds a Kobold.
[Damage: 10 ] Your fine pierce enshrouds a Kobold in a mist of blood.
[Damage: 13 ] Your impressive pierce grievously wounds a Kobold.
A Kobold is stunned!
You feel your skill in 1h bludgeon improving.
[Damage: 15 ] You crushed a Kobold's skull, I'm afraid he's dead.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!