The death of [23 Conjurer] Jixaq (Kobold)

in a Well Traveled Path

from the perspective of [23 Conjurer] Jixaq (Kobold)

<worn on head>       an exquisite bronze crown
<worn on eyes>       a static leather eyepatch from The Ship Yards
<worn around neck>   a superior bone torque from Shairak and Smokeveil Forest
<worn around neck>   a well-crafted hardwood necklace
<worn on body>       a leather jacket
<worn about body>    a drow-made copper cloak
<worn as quiver>     a jeweled emerald quiver from Shairak and Smokeveil Forest
<worn about waist>   a skin-wrapped iron girth from Shairak and Smokeveil Forest
<worn on belt buckle>a quill [87%]             
<worn on arms>       some fanged granite vambraces
<held as shield>     an iron shield bearing the crest of Alatorin
<primary weapon>     a dagger of carved bone [superior]
<worn on legs>       some boreal hardwood greaves from The Town of Moregeeth
<worn on feet>       some beautiful hardwood shoes


< 132h/160H 114v/114V Pos: sitting >
A traveling adventurer enters from the north.

< 132h/160H 114v/114V Pos: sitting >

< 132h/160H 114v/114V Pos: sitting >
A pudgy commoner leaves west.

< 133h/160H 114v/114V Pos: sitting >
A small villager leaves west.

< 133h/160H 114v/114V Pos: sitting >
A Grey Elf says 'nov gunne koll ya'

< 133h/160H 114v/114V Pos: sitting >
A Grey Elf says 'I einv a twonk'

< 133h/160H 114v/114V Pos: sitting >
A Grey Elf snickers softly.

< 134h/160H 114v/114V Pos: sitting >
You have finished memorizing lightning bolt.

< 134h/160H 114v/114V Pos: sitting >
A Grey Elf sits down in a comfortable spot.

< 134h/160H 114v/114V Pos: sitting >
A Grey Elf opens a tome of immeasurable knowledge and begins studying it intently.

< 134h/160H 114v/114V Pos: sitting >
A Grey Elf closes his book and smiles broadly.

< 135h/160H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 135h/160H 114v/114V Pos: sitting >

< 135h/160H 114v/114V Pos: sitting >
A Grey Elf clambers to his feet.

< 135h/160H 114v/114V Pos: sitting >
A Grey Elf begins to ponder on something.

< 136h/160H 114v/114V Pos: sitting >
A Grey Elf looks at you.

< 136h/160H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 138h/160H 114v/114V Pos: sitting >
A Grey Elf gets a bowl of white dragon egg soup from his portable hole.

< 138h/160H 114v/114V Pos: sitting >

< 139h/160H 114v/114V Pos: sitting >
A Grey Elf puts a bunch of stuff into a portable hole.

< 139h/160H 114v/114V Pos: sitting >

< 140h/160H 114v/114V Pos: sitting >
You have finished memorizing chill touch.

< 140h/160H 114v/114V Pos: sitting >
A traveling adventurer leaves north.

< 140h/160H 114v/114V Pos: sitting >
A Grey Elf gets some stuff from a portable hole.

< 140h/160H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 142h/160H 114v/114V Pos: sitting >
A Grey Elf gives you the opaque white potion of regeneration.

< 142h/160H 114v/114V Pos: sitting >
A Grey Elf gives you the opaque white potion of regeneration.

< 142h/160H 114v/114V Pos: sitting >
A Grey Elf starts casting a spell.

< 143h/160H 114v/114V Pos: sitting >
A Grey Elf completes his spell...
You feel your heart start to race REAL FAST!

< 143h/160H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 143h/160H 114v/114V Pos: sitting >

< 144h/160H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 144h/160H 114v/114V Pos: sitting >
A Grey Elf says 'hawe gun'

< 144h/160H 114v/114V Pos: sitting >
A Grey Elf looks at you.

< 145h/160H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 146h/160H 114v/114V Pos: sitting >
A traveling merchant enters from the west.

< 146h/160H 114v/114V Pos: sitting >

< 151h/160H 114v/114V Pos: sitting >
A wandering merchant enters from the west.

< 152h/160H 114v/114V Pos: sitting >
A traveling adventurer enters from the west.

< 154h/160H 114v/114V Pos: sitting >
A traveling adventurer leaves west.

< 156h/160H 114v/114V Pos: sitting >
A pudgy commoner enters from the west.

< 156h/160H 114v/114V Pos: sitting >
A pudgy commoner leaves west.

< 160h/160H 114v/114V Pos: sitting >
A small villager enters from the west.

< 160h/160H 114v/114V Pos: sitting >
You clamber to your feet.

< 160h/160H 114v/114V Pos: standing >
A traveling merchant leaves north.

< 160h/160H 114v/114V Pos: standing >

< 160h/160H 114v/114V Pos: standing >
You are already standing.

< 160h/160H 114v/114V Pos: standing >

< 160h/160H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
The corpse of a peasant commoner is lying here.
The corpse of a traveling merchant is lying here.
[2] The corpse of a village commoner is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 160h/160H 114v/114V Pos: standing >
A wandering merchant leaves north.

< 160h/160H 114v/114V Pos: standing >
You have memorized the following spells:
( 4th circle)  4 - lightning bolt
               1 - levitate
( 3rd circle)  4 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  7 - chill touch
( 1st circle)  8 - magic missile

You can memorize 3 5th circle spell(s).

< 160h/160H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
The corpse of a peasant commoner is lying here.
The corpse of a traveling merchant is lying here.
[2] The corpse of a village commoner is lying here.
A small villager wanders here looking for something to do.(Gold Aura)

< 160h/160H 114v/114V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 160h/160H 114v/114V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 160h/160H 112v/114V Pos: standing >

< 160h/160H 112v/114V Pos: standing >
A traveling merchant enters from the north.

< 160h/160H 112v/114V Pos: standing >
You start chanting...

< 160h/160H 112v/114V Pos: standing >
You complete your spell...
[Damage: 90 ] You get a good hold of the shocked a traveling merchant.
A traveling merchant misses you.
You dodge a traveling merchant's feeble leg sweep.

< 160h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You miss a traveling merchant.
[Damage:  1 ] Your pierce grazes a traveling merchant.

< 160h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You start chanting...

< 160h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:excellent E: merchant sta EP:  small wounds >
 A young villager enters from the north.

< 160h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage: 45 ] You get a good hold of the shocked a traveling merchant.

< 160h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:excellent E: merchant sta EP:  few wounds >
 [Damage:  1 ] Your weak pierce grazes a traveling merchant.
You score a CRITICAL HIT!!!!!
[Damage:  2 ] Your pierce grazes a traveling merchant.
A traveling merchant misses you.
You dodge a traveling merchant's vicious attack.

< 160h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You start chanting...

< 160h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:excellent E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 122 ] You get a good hold of the shocked a traveling merchant.

< 160h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 Pardon?

< 160h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 [Damage:  1 ] Your weak pierce grazes a traveling merchant.
You miss a traveling merchant.

< 160h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 A muscular villager enters from the north.
You dodge a traveling merchant's vicious attack.
A traveling merchant's feeble punch grazes you.
You block a traveling merchant's feeble kick with your arm.

< 159h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A wandering adventurer leaves south.

< 159h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 [Damage:  1 ] Your weak pierce grazes a traveling merchant.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your weak pierce grazes a traveling merchant.

< 159h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You start chanting...

< 159h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A pudgy commoner enters from the south.

< 159h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A traveling merchant leaves south.

< 159h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A traveling merchant's feeble punch grazes you.

< 158h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 66 ] The lightning bolt hits a traveling merchant with full impact.

< 158h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: merchant sta EP:  awful >
 A traveling merchant dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your weak pierce wounds a traveling merchant.

< 158h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: merchant sta EP:  awful >
 You start chanting...

< 158h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: merchant sta EP:  awful >
 A traveling merchant misses you.

< 158h/160H 112v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: merchant sta EP:  awful >
 You complete your spell...
[Damage: 48 ] The lightning bolt hits a traveling merchant with full impact.
A traveling merchant is mortally wounded, and will die soon, if not aided.

< 158h/160H 112v/114V Pos: standing >
<A traveling merchant leaves north.

< 158h/160H 112v/114V Pos: standing >
<[Damage:  1 ] Your pierce enshrouds a traveling merchant in a mist of blood.
A traveling merchant is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] Your pierce causes a traveling merchant to grimace in pain.
A traveling merchant is mortally wounded, and will die soon, if not aided.

< 158h/160H 112v/114V Pos: standing >
<You start chanting...

< 158h/160H 112v/114V Pos: standing >
<You complete your spell...
[Damage: 57 ] Your lightning bolt shatters a traveling merchant to pieces.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a traveling merchant's last actions in this world.

< 158h/160H 112v/114V Pos: standing >
A small villager enters from the south.

< 158h/160H 112v/114V Pos: standing >
You get a handful of coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 7 gold coins. 

< 158h/160H 112v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 158h/160H 112v/114V Pos: standing >
You start chanting...

< 158h/160H 114v/114V Pos: standing >
You complete your spell...
[Damage: 95 ] You get a good hold of the shocked a pudgy commoner.
A pudgy commoner misses you.
You block a pudgy commoner's feeble kick with your arm.

< 159h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: pudgy sta EP:  few wounds >
 A pudgy commoner dodges your futile attack.
A pudgy commoner dodges your futile attack.

< 159h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: pudgy sta EP:  few wounds >
 You start chanting...

< 159h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: pudgy sta EP:  few wounds >
 A wandering merchant leaves north.

< 159h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: pudgy sta EP:  few wounds >
 You complete your spell...
[Damage: 12 ] You watch with self-pride as the magic missile hits a pudgy commoner.
[Damage: 12 ] You watch with self-pride as the magic missile hits a pudgy commoner.
[Damage: 12 ] You watch with self-pride as the magic missile hits a pudgy commoner.
[Damage: 12 ] You watch with self-pride as the magic missile hits a pudgy commoner.
[Damage: 12 ] You watch with self-pride as the magic missile hits a pudgy commoner.

< 159h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: pudgy sta EP: pretty hurt >
 You dodge a pudgy commoner's vicious attack.
You start chanting...

< 159h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: pudgy sta EP: pretty hurt >
 You complete your spell...
[Damage: 12 ] You watch with self-pride as the magic missile hits a pudgy commoner.
[Damage: 12 ] You watch with self-pride as the magic missile hits a pudgy commoner.
[Damage: 12 ] You watch with self-pride as the magic missile hits a pudgy commoner.
[Damage: 12 ] The magic missile tears away the remaining life of a pudgy commoner.
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a pudgy commoner's last actions in this world.

< 159h/160H 114v/114V Pos: standing >
You failed.

< 159h/160H 114v/114V Pos: standing >
You failed.

< 159h/160H 114v/114V Pos: standing >
You get a small pile of coins from the corpse of a pudgy commoner.
There were: 1 platinum coin, 4 gold coins, 11 silver coins, 19 copper coins. 

< 159h/160H 114v/114V Pos: standing >
A traveling merchant enters from the north.

< 159h/160H 114v/114V Pos: standing >
the corpse of a traveling merchant appears to be empty.

< 159h/160H 114v/114V Pos: standing >
A wandering merchant enters from the north.

< 159h/160H 114v/114V Pos: standing >
You sit down and relax.

< 159h/160H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - lightning bolt
               1 - levitate
( 3rd circle)  1 - strength
               1 - agility
( 2nd circle)  7 - chill touch
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 3rd) shocking grasp
   23 seconds:  ( 3rd) shocking grasp
   35 seconds:  ( 3rd) shocking grasp
   48 seconds:  ( 4th) lightning bolt
   62 seconds:  ( 4th) lightning bolt
   75 seconds:  ( 4th) lightning bolt
   87 seconds:  ( 3rd) shocking grasp
   94 seconds:  ( 1st) magic missile
  101 seconds:  ( 1st) magic missile

You can memorize 3 5th circle spell(s).
You continue your study.

< 159h/160H 114v/114V Pos: sitting >
A wandering adventurer enters from the south.

< 159h/160H 114v/114V Pos: sitting >
You start meditating...

< 160h/160H 114v/114V Pos: sitting >
Autosaving...

< 160h/160H 114v/114V Pos: sitting >
You stop meditating.
Ok.
You put 3 platinum, 22 gold, 18 silver, and 30 copper coins into a rugged adventurers satchel.

< 160h/160H 114v/114V Pos: sitting >
You are already resting.

< 160h/160H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - lightning bolt
               1 - levitate
( 3rd circle)  1 - strength
               1 - agility
( 2nd circle)  7 - chill touch
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 3rd) shocking grasp
   17 seconds:  ( 3rd) shocking grasp
   29 seconds:  ( 3rd) shocking grasp
   42 seconds:  ( 4th) lightning bolt
   56 seconds:  ( 4th) lightning bolt
   69 seconds:  ( 4th) lightning bolt
   81 seconds:  ( 3rd) shocking grasp
   88 seconds:  ( 1st) magic missile
   94 seconds:  ( 1st) magic missile

You can memorize 3 5th circle spell(s).

< 160h/160H 114v/114V Pos: sitting >
A young villager leaves north.

< 160h/160H 114v/114V Pos: sitting >
A traveling merchant leaves north.
You start meditating...

< 160h/160H 114v/114V Pos: sitting >
A wandering merchant enters from the south.
You have finished memorizing shocking grasp.

< 160h/160H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 160h/160H 114v/114V Pos: sitting >
A small villager leaves south.

< 160h/160H 114v/114V Pos: sitting >
A wandering merchant leaves south.

< 160h/160H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 160h/160H 114v/114V Pos: sitting >
A wandering merchant enters from the south.

< 160h/160H 114v/114V Pos: sitting >
You have finished memorizing lightning bolt.

< 160h/160H 114v/114V Pos: sitting >
A traveling adventurer enters from the north.

< 160h/160H 114v/114V Pos: sitting >
A traveling adventurer leaves north.

< 160h/160H 114v/114V Pos: sitting >
You have finished memorizing lightning bolt.

< 160h/160H 114v/114V Pos: sitting >
A traveling merchant enters from the north.

< 160h/160H 114v/114V Pos: sitting >
You have finished memorizing lightning bolt.

< 160h/160H 114v/114V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 160h/160H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a pudgy commoner is lying here.
The corpse of a traveling merchant is lying here.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 160h/160H 114v/114V Pos: standing >
A young villager enters from the north.

< 160h/160H 114v/114V Pos: standing >
You have memorized the following spells:
( 4th circle)  4 - lightning bolt
               1 - levitate
( 3rd circle)  3 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  7 - chill touch
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 3rd) shocking grasp
   18 seconds:  ( 1st) magic missile
   25 seconds:  ( 1st) magic missile

You can memorize 3 5th circle spell(s).

< 160h/160H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a pudgy commoner is lying here.
The corpse of a traveling merchant is lying here.
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 160h/160H 114v/114V Pos: standing >
Magic must always be enclosed by the holy symbols known only as 'apostrophes'.

< 160h/160H 114v/114V Pos: standing >
A traveling adventurer leaves north.

< 160h/160H 114v/114V Pos: standing >
You start chanting...
A muscular villager suddenly attacks YOU!
A muscular villager misses you.

< 160h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:excellent E: muscular sta EP: excellent >
 You complete your spell...
[Damage: 54 ] You get a good hold of the shocked a muscular villager.

< 160h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:excellent E: muscular sta EP:  small wounds >
 You start chanting...

< 160h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:excellent E: muscular sta EP:  small wounds >
 You complete your spell...
[Damage: 69 ] The lightning bolt hits a muscular villager with full impact.

< 160h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:excellent E: muscular sta EP:  few wounds >
 You dodge a muscular villager's vicious attack.
A muscular villager's punch wounds you.

< 155h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 A wandering merchant leaves north.

< 155h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You start chanting...

< 155h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: muscular sta EP:  few wounds >
 You complete your spell...
[Damage: 50 ] The lightning bolt hits a muscular villager with full impact.

< 155h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 A muscular villager dodges your futile attack.
[Damage:  1 ] Your pierce grazes a muscular villager.

< 155h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 You start chanting...

< 155h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: muscular sta EP:  nasty wounds >
 You complete your spell...
[Damage: 50 ] The lightning bolt hits a muscular villager with full impact.
You dodge a muscular villager's vicious attack.
A muscular villager misses you.
A muscular villager's sweep catches you in the side and you almost stumble.

< 154h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: muscular sta EP: pretty hurt >
 You start chanting...

< 154h/160H 114v/114V Pos: standing >
< T: Jixaq TP: sta TC:few scratches E: muscular sta EP: pretty hurt >
 You complete your spell...
[Damage: 82 ] Your lightning bolt shatters a muscular villager to pieces.
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a muscular villager dies in agony.

< 154h/160H 114v/114V Pos: standing >
Pardon?

< 154h/160H 114v/114V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 1 platinum coin, 6 gold coins, 16 silver coins, 16 copper coins. 

< 154h/160H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a muscular villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a traveling merchant is lying here.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 154h/160H 114v/114V Pos: standing >
You sit down and relax.

< 154h/160H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - levitate
( 3rd circle)  2 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  7 - chill touch
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 3rd) shocking grasp
   18 seconds:  ( 1st) magic missile
   25 seconds:  ( 1st) magic missile
   37 seconds:  ( 3rd) shocking grasp
   50 seconds:  ( 4th) lightning bolt
   64 seconds:  ( 4th) lightning bolt
   77 seconds:  ( 4th) lightning bolt
   91 seconds:  ( 4th) lightning bolt

You can memorize 3 5th circle spell(s).
You continue your study.

< 154h/160H 114v/114V Pos: sitting >
A wandering adventurer leaves north.
You start meditating...

< 154h/160H 114v/114V Pos: sitting >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 90%

< 155h/160H 114v/114V Pos: sitting >
Pardon?

< 155h/160H 114v/114V Pos: sitting >
A traveling adventurer enters from the north.
You stop meditating.
You are already resting.

< 155h/160H 114v/114V Pos: sitting >
A village commoner enters from the north.
You have memorized the following spells:
( 4th circle)  1 - levitate
( 3rd circle)  2 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  7 - chill touch
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 3rd) shocking grasp
   12 seconds:  ( 1st) magic missile
   19 seconds:  ( 1st) magic missile
   31 seconds:  ( 3rd) shocking grasp
   44 seconds:  ( 4th) lightning bolt
   58 seconds:  ( 4th) lightning bolt
   71 seconds:  ( 4th) lightning bolt
   85 seconds:  ( 4th) lightning bolt

You can memorize 3 5th circle spell(s).

< 155h/160H 114v/114V Pos: sitting >
You start meditating...

< 155h/160H 114v/114V Pos: sitting >
A traveling merchant leaves south.

< 155h/160H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 157h/160H 114v/114V Pos: sitting >
You have just passed the half-way point on the way towards your next level.

< 157h/160H 114v/114V Pos: sitting >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 90%

< 157h/160H 114v/114V Pos: sitting >
You stop meditating.
You are already resting.

< 158h/160H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - levitate
( 3rd circle)  3 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  7 - chill touch
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) magic missile
    9 seconds:  ( 1st) magic missile
   21 seconds:  ( 3rd) shocking grasp
   34 seconds:  ( 4th) lightning bolt
   48 seconds:  ( 4th) lightning bolt
   61 seconds:  ( 4th) lightning bolt
   75 seconds:  ( 4th) lightning bolt

You can memorize 3 5th circle spell(s).

< 158h/160H 114v/114V Pos: sitting >
A small villager enters from the south.
You feel your skill in meditate improving.
You start meditating...

< 158h/160H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 159h/160H 114v/114V Pos: sitting >
A young villager leaves south.

< 160h/160H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 160h/160H 114v/114V Pos: sitting >
A traveling merchant leaves north.

< 160h/160H 114v/114V Pos: sitting >
You have finished memorizing shocking grasp.

< 160h/160H 114v/114V Pos: sitting >
A wandering adventurer enters from the north.

< 160h/160H 114v/114V Pos: sitting >

< 160h/160H 114v/114V Pos: sitting >
A traveling adventurer leaves south.

< 160h/160H 114v/114V Pos: sitting >
You have finished memorizing lightning bolt.

< 160h/160H 114v/114V Pos: sitting >
A peasant commoner leaves south.

< 160h/160H 114v/114V Pos: sitting >
You feel your skin soften and return to normal.

< 160h/160H 114v/114V Pos: sitting >
A young villager enters from the south.

< 160h/160H 114v/114V Pos: sitting >
You have finished memorizing lightning bolt.

< 160h/160H 114v/114V Pos: sitting >
A young villager leaves south.

< 160h/160H 114v/114V Pos: sitting >
You have finished memorizing lightning bolt.

< 160h/160H 114v/114V Pos: sitting >
A traveling merchant enters from the south.

< 160h/160H 114v/114V Pos: sitting >
A small villager leaves north.

< 160h/160H 114v/114V Pos: sitting >
A traveling adventurer enters from the south.
You have finished memorizing lightning bolt.
Your studies are complete.

< 160h/160H 114v/114V Pos: sitting >
A wandering merchant enters from the north.

< 160h/160H 114v/114V Pos: sitting >
A wandering merchant leaves south.

< 160h/160H 114v/114V Pos: sitting >

< 160h/160H 114v/114V Pos: sitting >

< 160h/160H 114v/114V Pos: sitting >
A young villager leaves south.

< 160h/160H 114v/114V Pos: sitting >
A village commoner leaves south.

< 160h/160H 114v/114V Pos: sitting >

< 160h/160H 114v/114V Pos: sitting >
A muscular villager leaves north.

< 160h/160H 114v/114V Pos: sitting >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen snaps into visibility.
A Thri-Kreen's fine crush strikes you.
A Thri-Kreen conjures an ice storm!
A Thri-Kreen crushes a wandering merchant with a storm of ice.
A Thri-Kreen crushes a traveling adventurer with a storm of ice.
A Thri-Kreen crushes a traveling merchant with a storm of ice.
A Thri-Kreen crushes a wandering adventurer with a storm of ice.
You are blasted by the storm!
A Thri-Kreen bashes you with a storm of ice.
OUCH!  That really did HURT!
A Thri-Kreen conjures an ice storm!
A Thri-Kreen crushes a wandering merchant with a storm of ice.
A Thri-Kreen crushes a traveling adventurer with a storm of ice.
A Thri-Kreen crushes a traveling merchant with a storm of ice.
A Thri-Kreen crushes a wandering adventurer with a storm of ice.
You are blasted by the storm!
A Thri-Kreen bashes you with a storm of ice.
OUCH!  That really did HURT!
You suddenly feel incredibly stiff from the blast of cold unleashed by a Thri-Kreen.

< 51h/160H 114v/114V Pos: sitting >
< T: Jixaq TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen snaps into visibility.
A wandering adventurer's impressive punch strikes a Thri-Kreen.
A wandering adventurer's weak punch wounds a Thri-Kreen.
A Thri-Kreen's eyes roll as a wandering adventurer plants a foot in her face.
A Thri-Kreen parries a traveling merchant's lunge at her.
A Thri-Kreen parries a traveling adventurer's lunge at her.
A traveling adventurer hits a Thri-Kreen with a mighty kick to her chest.
A Thri-Kreen parries a wandering merchant's lunge at her.
A Thri-Kreen blocks a wandering merchant's kick with her arm.

< 51h/160H 114v/114V Pos: sitting >
< T: Jixaq TP: sit TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A young villager enters from the south.

< 51h/160H 114v/114V Pos: sitting >
< T: Jixaq TP: sit TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen parries your futile lunge at her.

< 51h/160H 114v/114V Pos: sitting >
< T: Jixaq TP: sit TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen snaps into visibility.
A Thri-Kreen's crush seriously wounds you.
A Thri-Kreen's fine pierce strikes you very hard.
A Thri-Kreen's pierce seriously wounds you.
A Thri-Kreen's fine pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's impressive pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Thri-Kreen's crushing blow to your head makes you see stars, then nothing.