<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic) [65%]
<worn on horns> a frozen dragonscale horn
<worn on eyes> a frigid icy visor (magic)
<worn in ear> an electrum hoop
<worn on face> the horrid mask of nightmares [81%]
<worn around neck> an amulet of fire dragon's blood [poor] (magic)
<worn around neck> a tight golden chain
<worn on body> the robes of wizardry (magic) [80%]
<worn about body> a cloak of elvenkind (magic) [52%]
<worn on tail> a tail of a giant salamander [poor] (magic)
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> a belt of dangling rat and bat skulls (magic) [77%]
<worn on arms> the sleeves of the fallen (magic) (glowing)
<held as shield> a shield lined with silver fangs (magic)
<worn around wrist> a satanic bracelet (magic)
<worn around wrist> a bracer made from the skin of a yuan-ti (magic)
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on finger> a jade ring (magic)
<worn on finger> the yellow ring of perfection (magic)
<worn on legs> some pantaloons covered in runes (magic)
.....^^.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the east.
An ogre mercenary enters from the east.
< 893h/893H 131v/211V Pos: standing >
***^..M^^
****..^M^^+
***..^..M^+
**.^.@M^^^+
*..+++++M++
.+++.....^^
+.....^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A duergar cleric enters from the east.
An ogre mercenary enters from the east.
< 893h/893H 129v/211V Pos: standing >
****^..M^
*****..^M^^
****..^..M^
***.^@M.^^^
**..+++++M+
*.+++.....^
.+.....^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S
A duergar cleric enters from the east.
An ogre mercenary enters from the east.
< 893h/893H 127v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 893h/893H 128v/211V Pos: standing >
****..^M^
****..^..M^
***.^M..^^^
**..+@++M++
*.+++.....^
..+.....^^.
.+.....^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A duergar cleric enters from the north.
An ogre mercenary enters from the north.
< 893h/893H 126v/211V Pos: standing >
*****..^M
*****..^..M
****.^...^^
***..@M++M+
**.+++.....
*..+.....^^
..+.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A duergar cleric enters from the east.
An ogre mercenary enters from the east.
< 893h/893H 125v/211V Pos: standing >
A Well Traveled Path
Obvious exits: -N -S
A duergar cleric enters from the south.
An ogre mercenary enters from the south.
< 893h/893H 125v/211V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A duergar cleric enters from the south.
An ogre mercenary enters from the south.
< 893h/893H 123v/211V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
< 893h/893H 123v/211V Pos: standing >
You quickly scan the area.
An ogre mercenary who is not far off to your south.
A duergar cleric who is not far off to your south.
< 893h/893H 124v/211V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
< 893h/893H 124v/211V Pos: standing >
Alas, you cannot go that way. . . .
< 893h/893H 125v/211V Pos: standing >
You quickly scan the area.
A girl who is not far off to your east.
The citizen who is not far off to your east.
An ogre mercenary who is a brief walk away to your south.
A duergar cleric who is a brief walk away to your south.
The stable hand who is close by to your west.
A warder who is close by to your west.
Ytarae Retoriva who is close by to your west.
A deer who is a brief walk away to your west.
< 893h/893H 125v/211V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
< 893h/893H 126v/211V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.
< 893h/893H 126v/211V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
< 893h/893H 125v/211V Pos: standing >
You quickly scan the area.
The boy who is close by to your north.
The citizen who is close by to your north.
The assistant who is not far off to your north.
A girl who is close by to your west.
The citizen who is close by to your west.
The stable hand who is rather far off to your west.
A warder who is rather far off to your west.
Ytarae Retoriva who is rather far off to your west.
The private who is close by above you.
The private who is close by above you.
< 893h/893H 126v/211V Pos: standing >
High Atop the Southeast Tower
Obvious exits: -D
A Lieutenant of the Hammer of Newhaven stands here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
A Private in the Hammer of Newhaven is standing here.
< 893h/893H 128v/211V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 893h/893H 128v/211V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
< 893h/893H 128v/211V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.
< 893h/893H 128v/211V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
< 893h/893H 127v/211V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
< 893h/893H 127v/211V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The corpse of a warder is lying here.
The corpse of a warder is lying here.
A young boy is working here.
A Warder of Newhaven strolls along here.
The Innkeeper stands here welcoming everyone.
< 893h/893H 126v/211V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
< 893h/893H 125v/211V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
< 893h/893H 125v/211V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
The court petitioner who is close by to your north.
The cat who is close by to your north.
The citizen who is rather far off to your north.
A girl who is rather far off to your north.
The boy who is rather far off to your north.
The citizen who is rather far off to your north.
The stable hand who is not far off to your east.
A warder who is not far off to your east.
Ytarae Retoriva who is not far off to your east.
The citizen who is in the distance to your east.
The private who is close by above you.
The private who is close by above you.
The private who is close by above you.
< 893h/893H 125v/211V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
< 893h/893H 127v/211V Pos: standing >
You quickly scan the area.
The stable hand who is close by to your east.
A warder who is close by to your east.
Ytarae Retoriva who is close by to your east.
A girl who is rather far off to your east.
The citizen who is rather far off to your east.
< 893h/893H 128v/211V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The corpse of a warder is lying here.
The corpse of a warder is lying here.
A young boy is working here.
A Warder of Newhaven strolls along here.
The Innkeeper stands here welcoming everyone.
< 893h/893H 128v/211V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
< 893h/893H 127v/211V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
< 893h/893H 127v/211V Pos: standing >
Between a Row of Trees along Newhaven Way
Obvious exits: -N -S
< 893h/893H 127v/211V Pos: standing >
You quickly scan the area.
An ogre mercenary who is close by to your south.
A duergar cleric who is close by to your south.
< 893h/893H 127v/211V Pos: standing >
A Well Traveled Path
Obvious exits: -S
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
An ogre mercenary lurks here. (minion) (Red Aura)
A duergar cleric kneels here, praying. (minion) (casting) (Red Aura)
< 893h/893H 127v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 893h/893H 127v/211V Pos: standing >
A duergar cleric completes his spell...
A duergar cleric utters the word 'abrazak'
< 893h/893H 129v/211V Pos: standing >
You start chanting...
< 893h/893H 131v/211V Pos: standing >
Casting: wall of stone ******
< 893h/893H 133v/211V Pos: standing >
Casting: wall of stone ****
< 893h/893H 136v/211V Pos: standing >
Casting: wall of stone ***
< 893h/893H 137v/211V Pos: standing >
Casting: wall of stone **
< 893h/893H 138v/211V Pos: standing >
Casting: wall of stone *
< 893h/893H 140v/211V Pos: standing >
Casting: wall of stone
< 893h/893H 141v/211V Pos: standing >
You complete your spell...
< 893h/893H 142v/211V Pos: standing >
You feel less righteous.
You feel less righteous.
< 893h/893H 150v/211V Pos: standing >
You sit down and relax.
< 893h/893H 152v/211V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - farsee
1 - group stone skin
2 - stornogs shimmering starshell
( 9th circle) 1 - relocate
1 - fly
3 - gate
( 8th circle) 1 - detect invisibility
3 - disintegrate
1 - globe of invulnerability
( 7th circle) 4 - fireball
1 - haste
1 - dimension door
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 3 - identify
2 - wall of stone
2 - contain being
( 4th circle) 7 - lightning bolt
1 - levitate
1 - wall of force
( 3rd circle) 1 - strength
4 - dispel magic
2 - acidimmolate
1 - agility
( 2nd circle) 5 - burning hands
2 - chill touch
3 - mirror image
( 1st circle) 1 - minor creation
10 - magic missile
And you are currently memorizing the following spells:
2 seconds: ( 3rd) dispel magic
6 seconds: ( 5th) wall of stone
You can memorize no more spells.
You continue your study.
< 893h/893H 153v/211V Pos: sitting >
You start meditating...
< 893h/893H 154v/211V Pos: sitting >
You have finished memorizing dispel magic.
< 893h/893H 158v/211V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
< 893h/893H 164v/211V Pos: sitting >
Ok.
Uh oh. They don't seem to have agreed with that last order.
< 893h/893H 169v/211V Pos: sitting >
You clamber to your feet.
< 893h/893H 172v/211V Pos: standing >
Ok.
A duergar cleric starts casting a spell.
< 893h/893H 174v/211V Pos: standing >
A duergar cleric completes his spell...
A duergar cleric utters the word 'fido'
You suddenly feel blessed!
< 893h/893H 176v/211V Pos: standing >
A Well Traveled Path
Obvious exits: -S
A greyish stone wall is here to the south. (magic)
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
An ogre mercenary lurks here. (minion) (Red Aura)
A duergar cleric kneels here, praying. (minion) (Red Aura)
< 893h/893H 180v/211V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
< 893h/893H 180v/211V Pos: standing >
You quickly scan the area.
An ogre mercenary who is close by to your south.
< 893h/893H 181v/211V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
< 893h/893H 181v/211V Pos: standing >
You quickly scan the area.
An ogre mercenary who is not far off to your south.
A duergar cleric who is not far off to your south.
< 893h/893H 182v/211V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
< 893h/893H 182v/211V Pos: standing >
You quickly scan the area.
A skeletal warder who is close by to your east.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
An ogre mercenary who is a brief walk away to your south.
A duergar cleric who is a brief walk away to your south.
The zombie of a scribe who is not far off to your west.
< 893h/893H 182v/211V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
The skeleton of a warder roams the streets here.
< 893h/893H 183v/211V Pos: standing >
You quickly scan the area.
The skeleton of a girl who is close by to your east.
The zombie of a woman who is close by to your east.
The zombie of a scribe who is a brief walk away to your west.
< 893h/893H 183v/211V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
< 893h/893H 183v/211V Pos: standing >
You quickly scan the area.
The lich of Jelfelir Ulikira who is close by to your north.
A skeletal warder who is close by to your west.
< 893h/893H 183v/211V Pos: standing >
Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
< 893h/893H 183v/211V Pos: standing >
You quickly scan the area.
The zombie of a scribe who is close by to your north.
The skeleton of a boy who is close by to your north.
The zombie of a woman who is close by to your north.
A skeletal warder who is not far off to your north.
The skeleton of a girl who is close by to your west.
The zombie of a woman who is close by to your west.
A skeletal warder who is not far off to your west.
The zombie of a scribe who is in the distance to your west.
The zombie of a lieutenant who is close by above you.
The zombie of a private who is close by above you.
The zombie of a private who is close by above you.
The zombie-lord, Beltorian Stromtorlin who is close by above you.
< 893h/893H 184v/211V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The skeleton of a small girl is here.
The zombie of a citizen of Newhaven stands here.
< 893h/893H 185v/211V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
The skeleton of a warder roams the streets here.
< 893h/893H 184v/211V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
< 893h/893H 183v/211V Pos: standing >
You quickly scan the area.
The skeleton of a girl who is not far off to your east.
The zombie of a woman who is not far off to your east.
An ogre mercenary who is a brief walk away to your south.
A duergar cleric who is a brief walk away to your south.
The zombie of a scribe who is not far off to your west.
< 893h/893H 184v/211V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
< 893h/893H 183v/211V Pos: standing >
You quickly scan the area.
The zombie of a blacksmith who is close by to your north.
A skeletal warder who is not far off to your east.
The skeleton of a girl who is a brief walk away to your east.
The zombie of a woman who is a brief walk away to your east.
The zombie of a scribe who is close by to your west.
< 893h/893H 184v/211V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
The zombie of an old man sits here.
< 893h/893H 183v/211V Pos: standing >
You quickly scan the area.
A skeletal warder who is a brief walk away to your east.
The zombie of a woman who is rather far off to your east.
< 893h/893H 183v/211V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
< 893h/893H 183v/211V Pos: standing >
You quickly scan the area.
The skeleton of a stable hand who is not far off to your north.
A vampire of a grand knight who is a brief walk away to your north.
A skeletal warder who is in the distance to your north.
A wild horse who is in the distance to your north.
The zombie of a woman who is in the distance to your east.
A zombie of the lieutenant who is close by above you.
The skeletal private who is close by above you.
The skeletal private who is close by above you.
< 893h/893H 183v/211V Pos: standing >
Along Bliss Boulevard
Obvious exits: -N -E -W
The zombie of an old man sits here.
< 893h/893H 184v/211V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
< 893h/893H 183v/211V Pos: standing >
Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
< 893h/893H 183v/211V Pos: standing >
Along Newhaven Way Before an Eerie City
Obvious exits: -N -S
< 893h/893H 182v/211V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
< 893h/893H 182v/211V Pos: standing >
A Well Traveled Path
Obvious exits: -S
A greyish stone wall is here to the south. (magic)
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
An ogre mercenary lurks here. (minion) (Red Aura)
A duergar cleric kneels here, praying. (minion) (Red Aura)
< 893h/893H 181v/211V Pos: standing >
You quickly scan the area.
A tharnadian highway patrolman who is not far off to your south.
< 893h/893H 181v/211V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
< 893h/893H 185v/211V Pos: standing >
You start chanting...
< 893h/893H 187v/211V Pos: standing >
Casting: wall of stone ******
< 893h/893H 189v/211V Pos: standing >
Casting: wall of stone *****
< 893h/893H 191v/211V Pos: standing >
Casting: wall of stone ****
< 893h/893H 192v/211V Pos: standing >
Casting: wall of stone ***
< 893h/893H 193v/211V Pos: standing >
Casting: wall of stone **
< 893h/893H 195v/211V Pos: standing >
Casting: wall of stone *
< 893h/893H 196v/211V Pos: standing >
Casting: wall of stone
< 893h/893H 198v/211V Pos: standing >
You complete your spell...
< 893h/893H 198v/211V Pos: standing >
You sit down and relax.
< 893h/893H 209v/211V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - farsee
1 - group stone skin
2 - stornogs shimmering starshell
( 9th circle) 1 - relocate
1 - fly
3 - gate
( 8th circle) 1 - detect invisibility
3 - disintegrate
1 - globe of invulnerability
( 7th circle) 4 - fireball
1 - haste
1 - dimension door
( 6th circle) 4 - teleport
3 - stone skin
( 5th circle) 3 - identify
2 - wall of stone
2 - contain being
( 4th circle) 7 - lightning bolt
1 - levitate
1 - wall of force
( 3rd circle) 1 - strength
5 - dispel magic
2 - acidimmolate
1 - agility
( 2nd circle) 5 - burning hands
2 - chill touch
3 - mirror image
( 1st circle) 1 - minor creation
10 - magic missile
And you are currently memorizing the following spells:
3 seconds: ( 5th) wall of stone
You can memorize no more spells.
You continue your study.
< 893h/893H 209v/211V Pos: sitting >
You start meditating...
< 893h/893H 210v/211V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
< 893h/893H 211v/211V Pos: sitting >
You clamber to your feet.
< 893h/893H 211v/211V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S
A greyish stone wall is here to the north. (magic)
< 893h/893H 211v/211V Pos: standing >
You quickly scan the area.
An ogre mercenary who is close by to your south.
A duergar cleric who is close by to your south.
< 893h/893H 211v/211V Pos: standing >
A Well Traveled Path
Obvious exits: -S
A greyish stone wall is here to the south. (magic)
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
An ogre mercenary lurks here. (minion) (Red Aura)
A duergar cleric kneels here, praying. (minion) (casting) (Red Aura)
< 893h/893H 210v/211V Pos: standing >
You quickly scan the area.
You see nothing.
< 893h/893H 210v/211V Pos: standing >
A duergar cleric completes his spell...
A duergar cleric utters the words 'sfahzqhuai yfaw aque'
< 893h/893H 210v/211V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of Ytarae Retoriva is lying here.
A Warder of Newhaven roams the streets here.
A Githzerai (medium) stands, floating here.(Gold Aura)
< 893h/893H 210v/211V Pos: standing >
You quickly scan the area.
A warder who is close by to your north.
An ogre mercenary who is not far off to your south.
A duergar cleric who is not far off to your south.
< 893h/893H 210v/211V Pos: standing >
A Githzerai gets something from the corpse of Ytarae Retoriva.
< 893h/893H 210v/211V Pos: standing >
You snap into visibility.
You miss a Githzerai.
< 893h/893H 210v/211V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
A Githzerai attempts to flee.
A Githzerai leaves north.
< 893h/893H 210v/211V Pos: standing >
A Githzerai enters from the north.
< 893h/893H 210v/211V Pos: standing >
A Githzerai leaves south.
< 893h/893H 210v/211V Pos: standing >
Between a Row of Trees along Newhaven Way
Obvious exits: -N -S
< 893h/893H 209v/211V Pos: standing >
Slay whom?
< 893h/893H 209v/211V Pos: standing >
A Well Traveled Path
Obvious exits: -S
A greyish stone wall is here to the south. (magic)
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
A Githzerai (medium) stands, floating here.(Gold Aura)
An ogre mercenary lurks here. (minion) (Red Aura)
A duergar cleric kneels here, praying. (minion) (Red Aura)
< 893h/893H 209v/211V Pos: standing >
Oof! a Githzerai bumps into a greyish stone wall...
You miss a Githzerai.
< 893h/893H 209v/211V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
An ogre mercenary suddenly attacks a Githzerai!
An ogre mercenary's impressive maul seriously wounds a Githzerai.
< 893h/893H 210v/211V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
A Githzerai attempts to flee.
Oof! a Githzerai bumps into a greyish stone wall...
A Githzerai tries to flee, but can't make it out of here!
< 893h/893H 210v/211V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
A duergar cleric suddenly attacks a Githzerai!
A duergar cleric misses a Githzerai.
< 893h/893H 210v/211V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
You dodge a Githzerai's vicious attack.
A Githzerai attempts to flee.
Oof! a Githzerai bumps into a greyish stone wall...
A Githzerai tries to flee, but can't make it out of here!
< 893h/893H 210v/211V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
You start chanting...
You snap into visibility.
< 893h/893H 210v/211V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
You snap into visibility.
You complete your spell...
[Damage: 9 ] You watch with self-pride as the magic missile hits a Githzerai.
[Damage: 9 ] You watch with self-pride as the magic missile hits a Githzerai.
[Damage: 10 ] You watch with self-pride as the magic missile hits a Githzerai.
[Damage: 10 ] You watch with self-pride as the magic missile hits a Githzerai.
[Damage: 10 ] You watch with self-pride as the magic missile hits a Githzerai.
< 893h/893H 210v/211V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Githzerai sta EP: awful >
An ogre mercenary's decent maul seriously wounds a Githzerai.
An ogre mercenary's fine maul causes a Githzerai to grimace in pain.
< 893h/893H 210v/211V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Githzerai sta EP: awful >
You start chanting...
< 893h/893H 210v/211V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Githzerai sta EP: awful >
You snap into visibility.
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!
[Damage: 10 ] You watch with self-pride as the magic missile hits a Githzerai.
A Githzerai is stunned!
Your spell flows around a Githzerai, leaving him unharmed!
[Damage: 10 ] The magic missile tears away the remaining life of a Githzerai.
A Githzerai's pair of black leather boots lined in gold was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.