The death of [44 Enslaver] Nakraz The Resistance (Githzerai)

in A Well Traveled Path

from the perspective of [44 Enslaver] Nakraz The Resistance (Githzerai)

<worn as a badge>    a tarnished iron badge
<worn on head>       a hood dusted with sand
<worn on eyes>       a finely-woven mesh eyepatch
<worn in ear>        an unique gem earring
<worn in ear>        a crucifix marbled earring
<worn on face>       a crude dragonscale veil
<worn around neck>   a human-made ruby choker
<worn around neck>   a flaming mithril medallion
<worn on body>       a silk white gown [superior]
<worn about body>    a dwarven-made flesh cloak
<worn on back>       a large leather backpack
<worn on arms>       some tarnished bronze vambraces
<held as shield>     a fanged sapphire tower shield
<worn around wrist>  a hardened obsidian wristguard from Charing
<worn around wrist>  a brutal gem bracer
<worn on hands>      a pair of taut dwarfhide gloves [modified]
<worn on finger>     a crude silver ring from Enclave of the Opal Phoenix
<held>               a glowing crystal sphere [superior] (illuminating)
<worn on legs>       some blood-stained flesh leggings

Evelosi Thal'raylio, Librarian of Newhaven is here.
A stronghold knight stands watch here.

< 168h/257H 123v/123V Pos: standing >
Autosaving...

< 168h/257H 123v/123V Pos: standing >
Evelosi Thal'raylio leaves east.

< 169h/257H 123v/123V Pos: standing >
You begin to focus your will...

< 169h/257H 123v/123V Pos: standing >
Casting: detonate *

< 169h/257H 123v/123V Pos: standing >
Casting: detonate 

< 169h/257H 123v/123V Pos: standing >
Your mental manipulations become a reality...
[Damage: 248 ] You feel a warm sense of satisfaction as explosions engulf the stronghold knight.
The stronghold knight is stunned!
The stronghold knight's decent punch strikes you.
You dodge the stronghold knight's vicious attack.

< 163h/257H 123v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: knight sta EP:  awful >
 [Damage:  1 ] Your crude punch strikes the stronghold knight hard.
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 163h/257H 123v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: knight sta EP:  awful >
 You begin to focus your will...

< 163h/257H 123v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: knight sta EP:  awful >
 Casting: detonate *

< 163h/257H 123v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: knight sta EP:  awful >
 The stronghold knight misses you.
You dodge the stronghold knight's vicious attack.
The stronghold knight's sweep catches you in the side and you almost stumble.

< 155h/257H 123v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: knight sta EP:  awful >
 Casting: detonate 

< 155h/257H 123v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: knight sta EP:  awful >
 Your mental manipulations become a reality...
[Damage: 127 ] You explode the stronghold knight, satisfied yet? Good...
The stronghold knight is dead! R.I.P.
You receive your share of experience.
The last gasps of the stronghold knight cause a sickening chill to run up your spine.

< 155h/257H 123v/123V Pos: standing >
You get a small pile of coins from the corpse of the stronghold knight.
There were: 1 platinum coin, 4 gold coins, 14 silver coins, 17 copper coins. 

< 155h/257H 123v/123V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 155h/257H 123v/123V Pos: standing >
Saving Nakraz.

< 155h/257H 123v/123V Pos: standing >
A Fountain Before A Grand Temple
Obvious exits: -N# -E -W
A few drops of fresh blood are scattered around the area.
[4] The corpse of the stronghold knight is lying here.
The corpse of the lawkeeper is lying here.
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.

< 155h/257H 123v/123V Pos: standing >

< 155h/257H 123v/123V Pos: standing >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 70%

< 155h/257H 123v/123V Pos: standing >
You stop using a large leather backpack.

< 156h/257H 123v/123V Pos: standing >
Ok.
You put 5 platinum, 23 gold, 67 silver, and 91 copper coins into a large leather backpack.

< 156h/257H 123v/123V Pos: standing >
You strap a large leather backpack on your back.

< 156h/257H 123v/123V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 156h/257H 123v/123V Pos: standing >
Saving Nakraz.

< 156h/257H 123v/123V Pos: standing >
A Fountain Before A Grand Temple
Obvious exits: -N# -E -W
A few drops of fresh blood are scattered around the area.
[4] The corpse of the stronghold knight is lying here.
The corpse of the lawkeeper is lying here.
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.

< 156h/257H 123v/123V Pos: standing >
You quickly scan the area.
Evelosi Thal'raylio who is close by to your east.

< 156h/257H 123v/123V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W

< 156h/257H 122v/123V Pos: standing >
You quickly scan the area.
Esliae Ji'Zaman who is close by to your east.
Bevelin Tisvin who is close by to your east.
LeSair I'villianda who is close by to your east.
Evelosi Thal'raylio who is not far off to your east.
Jelfelir Ulikira who is close by to your south.
A warder who is close by to your south.

< 157h/257H 122v/123V Pos: standing >
The Newhaven Hall of Justice
Obvious exits: -N
An artisan is busily at work here.
A Warder of Newhaven roams the streets here.

< 157h/257H 121v/123V Pos: standing >
You begin to focus your will...

< 158h/257H 122v/123V Pos: standing >
Casting: detonate *

< 158h/257H 123v/123V Pos: standing >
Casting: detonate 

< 158h/257H 123v/123V Pos: standing >
Your mental manipulations become a reality...
[Damage: 275 ] You explode a warder, satisfied yet? Good...
A warder is dead! R.I.P.
You receive your share of experience.
A warder's death cry reverberates in your head as he falls to the ground.

< 158h/257H 123v/123V Pos: standing >
You get a small pile of coins from the corpse of a warder.
There were: 1 platinum coin, 6 gold coins, 10 silver coins, 14 copper coins. 

< 158h/257H 123v/123V Pos: standing >
You could do it with a needle!

< 159h/257H 123v/123V Pos: standing >
Sandy blonde hair has been pulled and tied to the back of his
body by a thick leather strap.  A light white powder seems to
have caked itself to his wet sweaty skin making it appear with
a marble like resemblance.  His eyes carefully scan over a block
of stone, taking in every detail while ignoring you totally.
Jelfelir Ulikira appears to be Human and is in excellent condition.
He's medium in size.


< 159h/257H 123v/123V Pos: standing >
You begin to focus your will...

< 160h/257H 123v/123V Pos: standing >
Casting: detonate *

< 160h/257H 123v/123V Pos: standing >
Casting: detonate 

< 160h/257H 123v/123V Pos: standing >
Your mental manipulations become a reality...
[Damage: 246 ] You feel a warm sense of satisfaction as explosions engulf Jelfelir Ulikira.
Jelfelir Ulikira misses you.
Jelfelir Ulikira's kick hits you in your side.

< 154h/257H 123v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: jelfelir sta EP: pretty hurt >
 You score a CRITICAL HIT!!!!!
[Damage:  5 ] Your impressive punch strikes Jelfelir Ulikira.

< 154h/257H 123v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: jelfelir sta EP: pretty hurt >
 You begin to focus your will...

< 154h/257H 123v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: jelfelir sta EP: pretty hurt >
 Casting: detonate *

< 154h/257H 123v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: jelfelir sta EP: pretty hurt >
 Jelfelir Ulikira misses you.

< 154h/257H 123v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: jelfelir sta EP: pretty hurt >
 Casting: detonate 

< 154h/257H 123v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: jelfelir sta EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 255 ] You explode Jelfelir Ulikira, satisfied yet? Good...
Jelfelir Ulikira is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are Jelfelir Ulikira's last actions in this world.

< 154h/257H 123v/123V Pos: standing >
You get a handful of coins from the corpse of Jelfelir Ulikira.
There were: 1 platinum coin, 7 gold coins. 

< 154h/257H 123v/123V Pos: standing >
the corpse of Jelfelir Ulikira appears to be empty.

< 154h/257H 123v/123V Pos: standing >
the corpse of a warder appears to be empty.

< 154h/257H 123v/123V Pos: standing >
You stop using a large leather backpack.

< 154h/257H 123v/123V Pos: standing >
Ok.
You put 2 platinum, 13 gold, 10 silver, and 14 copper coins into a large leather backpack.

< 154h/257H 123v/123V Pos: standing >
You strap a large leather backpack on your back.

< 154h/257H 123v/123V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 154h/257H 123v/123V Pos: standing >
Saving Nakraz.

< 154h/257H 123v/123V Pos: standing >
The Newhaven Hall of Justice
Obvious exits: -N
Fresh blood splatters cover the area.
The corpse of Jelfelir Ulikira is lying here.
The corpse of a warder is lying here.

< 154h/257H 123v/123V Pos: standing >
You quickly scan the area.
You see nothing.

< 155h/257H 123v/123V Pos: standing >
On Sanctuary Place
Obvious exits: -E -S -W

< 155h/257H 122v/123V Pos: standing >
You quickly scan the area.
Evelosi Thal'raylio who is close by to your east.
Esliae Ji'Zaman who is close by to your east.
Bevelin Tisvin who is close by to your east.

< 155h/257H 122v/123V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 155h/257H 122v/123V Pos: standing >
On Santuary Place
Obvious exits: -E -S# -W

< 155h/257H 121v/123V Pos: standing >
You quickly scan the area.
Evelosi Thal'raylio who is not far off to your east.
Esliae Ji'Zaman who is not far off to your east.
Bevelin Tisvin who is not far off to your east.
LeSair I'villianda who is not far off to your east.

< 155h/257H 121v/123V Pos: standing >
Ok.

< 156h/257H 123v/123V Pos: standing >
The Newhaven Bakery and Pastry Shop
Obvious exits: -N -W#
The Newhaven Baker stands here covered in flour.

< 156h/257H 122v/123V Pos: standing >
Fairly easy.

< 157h/257H 122v/123V Pos: standing >
An enormous woman stands behind the counter grinning at you.
Rolls of fat ripple as she giggles in delight at yet another
masterpiece of hers, a three tiered white vanilla cake.  Her
face is plump and thick, a huge second chin giggles with her
every motion.  Her lips are thick and deep red.  Her eyes are
of crystal blue and emit a friendly feeling to all those who
gaze at her.
The baker appears to be Human and is in excellent condition.
She's medium in size.


< 157h/257H 122v/123V Pos: standing >
You begin to focus your will...
The baker suddenly attacks YOU!
The baker's decent punch strikes you.

< 147h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: baker sta EP: excellent >
 Casting: detonate *

< 147h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: baker sta EP: excellent >
 Casting: detonate 

< 147h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: baker sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 280 ] You feel a warm sense of satisfaction as explosions engulf the baker.

< 147h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: baker sta EP:  nasty wounds >
 The baker's decent punch strikes you.
The baker's kick crashes into your chest.

< 129h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: baker sta EP:  nasty wounds >
 [Damage:  1 ] Your punch grazes the baker.

< 129h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: baker sta EP:  nasty wounds >
 You begin to focus your will...

< 129h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: baker sta EP:  nasty wounds >
 Casting: detonate *

< 129h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: baker sta EP:  nasty wounds >
 Casting: detonate 

< 129h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: few wounds E: baker sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 255 ] You explode the baker, satisfied yet? Good...
The baker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the baker's last actions in this world.

< 129h/257H 122v/123V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 129h/257H 122v/123V Pos: standing >
You get a handful of coins from the corpse of the baker.
There were: 1 platinum coin, 7 gold coins. 

< 129h/257H 122v/123V Pos: standing >
You stop using a large leather backpack.

< 129h/257H 122v/123V Pos: standing >
Ok.
You put 1 platinum, 7 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 129h/257H 123v/123V Pos: standing >
You strap a large leather backpack on your back.

< 129h/257H 123v/123V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 129h/257H 123v/123V Pos: standing >
Saving Nakraz.

< 129h/257H 123v/123V Pos: standing >
The Newhaven Bakery and Pastry Shop
Obvious exits: -N -W#
Fresh blood covers everything in the area.
The corpse of the baker is lying here.

< 129h/257H 123v/123V Pos: standing >
On Santuary Place
Obvious exits: -E -S -W

< 129h/257H 122v/123V Pos: standing >
You quickly scan the area.
Evelosi Thal'raylio who is not far off to your east.
Esliae Ji'Zaman who is not far off to your east.
Bevelin Tisvin who is not far off to your east.
LeSair I'villianda who is not far off to your east.

< 129h/257H 122v/123V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 130h/257H 122v/123V Pos: standing >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 73%

< 130h/257H 122v/123V Pos: standing >
Rapture Way and Sanctuary Place
Obvious exits: -N -E -S

< 130h/257H 122v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/257H 122v/123V Pos: standing >
You quickly scan the area.
The citizen who is not far off to your north.
A girl who is not far off to your north.
The boy who is not far off to your north.
The citizen who is not far off to your north.
Bevelin Tisvin who is not far off to your east.
LeSair I'villianda who is not far off to your east.
Evelosi Thal'raylio who is a brief walk away to your east.
A deer who is not far off to your south.
The court petitioner who is not far off to your south.
The cat who is not far off to your south.

< 130h/257H 122v/123V Pos: standing >
On Rapture Way
Obvious exits: -N -E# -S

< 131h/257H 121v/123V Pos: standing >
On Rapture Way
Obvious exits: -N -E -S
A deer stands here, grazing on some grass.

< 131h/257H 120v/123V Pos: standing >
Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U

< 131h/257H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/257H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/257H 120v/123V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/257H 120v/123V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A girl who is in the distance to your north.
The boy who is in the distance to your north.
The citizen who is in the distance to your north.
The stable hand who is close by to your east.
Ytarae Retoriva who is not far off to your east.
A warder who is a brief walk away to your east.
A girl who is in the distance to your east.
The citizen who is in the distance to your east.
The private who is close by above you.
The private who is close by above you.
The private who is close by above you.

< 131h/257H 121v/123V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
A young boy is working here.

< 132h/257H 122v/123V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The corpse of a warder is lying here.
The corpse of a warder is lying here.
The Innkeeper stands here welcoming everyone.

< 132h/257H 121v/123V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
A Warder of Newhaven strolls along here.

< 132h/257H 120v/123V Pos: standing >
You begin to focus your will...

< 132h/257H 121v/123V Pos: standing >
Casting: detonate *

< 133h/257H 123v/123V Pos: standing >
A warder leaves west.

< 133h/257H 123v/123V Pos: standing >
You abort your mental image before it has become reality!

< 133h/257H 123v/123V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 133h/257H 123v/123V Pos: standing >
On Bliss Boulevard
Obvious exits: -N -E -W
The corpse of a warder is lying here.
The corpse of a warder is lying here.
A Warder of Newhaven strolls along here.
The Innkeeper stands here welcoming everyone.

< 133h/257H 122v/123V Pos: standing >
You begin to focus your will...

< 134h/257H 122v/123V Pos: standing >
Ytarae Retoriva leaves east.

< 134h/257H 122v/123V Pos: standing >
Casting: detonate *

< 134h/257H 122v/123V Pos: standing >
Casting: detonate 

< 134h/257H 122v/123V Pos: standing >
Your mental manipulations become a reality...
[Damage: 128 ] You feel a warm sense of satisfaction as explosions engulf a warder.
You dodge a warder's vicious attack.
A warder's kick hits you directly in the face.

< 126h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 You miss a warder.

< 126h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 You begin to focus your will...

< 126h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Casting: detonate *

< 126h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 You dodge a warder's vicious attack.

< 126h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Casting: detonate 

< 126h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: warder sta EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 123 ] You explode a warder, satisfied yet? Good...
A warder is dead! R.I.P.
You receive your share of experience.
The last gasps of a warder cause a sickening chill to run up your spine.

< 126h/257H 122v/123V Pos: standing >
You get a small pile of coins from the corpse of a warder.
There were: 1 platinum coin, 6 gold coins, 10 silver coins, 16 copper coins. 

< 126h/257H 122v/123V Pos: standing >
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
The Innkeeper stands here welcoming everyone.

< 126h/257H 121v/123V Pos: standing >
You would need a lot of luck and great equipment!

< 126h/257H 123v/123V Pos: standing >
You begin to focus your will...

< 126h/257H 123v/123V Pos: standing >
Ytarae Retoriva leaves south.

< 126h/257H 123v/123V Pos: standing >
You abort your mental image before it has become reality!

< 127h/257H 123v/123V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
The Innkeeper stands here welcoming everyone.

< 127h/257H 122v/123V Pos: standing >
You begin to focus your will...

< 127h/257H 122v/123V Pos: standing >
Casting: detonate *

< 128h/257H 122v/123V Pos: standing >
Casting: detonate 

< 128h/257H 122v/123V Pos: standing >
Your mental manipulations become a reality...
[Damage: 261 ] You feel a warm sense of satisfaction as explosions engulf Ytarae Retoriva.
Ytarae Retoriva misses you.

< 128h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: ytarae sta EP:  few wounds >
 [Damage:  1 ] Your crude punch grazes Ytarae Retoriva.

< 128h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: ytarae sta EP:  few wounds >
 You begin to focus your will...

< 128h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: ytarae sta EP:  few wounds >
 A warder enters from the north.

< 128h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: ytarae sta EP:  few wounds >
 Casting: detonate *

< 128h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: ytarae sta EP:  few wounds >
 Ytarae Retoriva misses you.
Ytarae Retoriva's kick hits you directly in the face.

< 117h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: ytarae sta EP:  few wounds >
 Casting: detonate 

< 117h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: ytarae sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 264 ] You feel a warm sense of satisfaction as explosions engulf Ytarae Retoriva.

< 117h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: ytarae sta EP:  awful >
 [Damage:  1 ] Your crude punch wounds Ytarae Retoriva.

< 117h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: ytarae sta EP:  awful >
 You begin to focus your will...

< 117h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: ytarae sta EP:  awful >
 Casting: detonate *

< 117h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: ytarae sta EP:  awful >
 Ytarae Retoriva's weak punch strikes you.

< 112h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: ytarae sta EP:  awful >
 Casting: detonate 

< 112h/257H 122v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: ytarae sta EP:  awful >
 Your mental manipulations become a reality...
[Damage: 219 ] You explode Ytarae Retoriva, satisfied yet? Good...
Ytarae Retoriva is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of Ytarae Retoriva cause a sickening chill to run up your spine.

< 112h/257H 122v/123V Pos: standing >
Someone slowly fades into existence.

< 112h/257H 122v/123V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 112h/257H 122v/123V Pos: standing >
You get a few coins from the corpse of Ytarae Retoriva.
There were: 1 platinum coin, 10 gold coins. 

< 112h/257H 122v/123V Pos: standing >
the corpse of Ytarae Retoriva appears to be empty.

< 112h/257H 122v/123V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 112h/257H 122v/123V Pos: standing >
Saving Nakraz.

< 112h/257H 122v/123V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of Ytarae Retoriva is lying here.
A Warder of Newhaven roams the streets here.

< 112h/257H 122v/123V Pos: standing >
Someone suddenly attacks YOU!
A Minotaur misses you.

< 112h/257H 123v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 You attempt to flee...
Bliss Boulevard and Newhaven Way
Obvious exits: -E -S -W
A Warder of Newhaven strolls along here.
You flee northward!

< 112h/257H 92v/123V Pos: standing >
Along Newhaven Way Before a Great City
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of Ytarae Retoriva is lying here.
A Minotaur (huge) Storm of -=<[ The Thunder ]>=- stands in mid-air here.
A Warder of Newhaven roams the streets here.

< 112h/257H 92v/123V Pos: standing >
Between a Row of Trees along Newhaven Way
Obvious exits: -N -S

< 112h/257H 92v/123V Pos: standing >
A Well Traveled Path
Obvious exits: -S
A greyish stone wall is here to the south.
An elegant gate hangs here blocking the right side entrance.
A rusting gate hangs here blocking the left side of the entrance.
An ogre mercenary lurks here. (minion) 
A duergar cleric kneels here, praying. (minion) 

< 112h/257H 91v/123V Pos: standing >
Oof! You bump into a greyish stone wall...

< 112h/257H 91v/123V Pos: standing >
Oof! You bump into a greyish stone wall...

< 112h/257H 91v/123V Pos: standing >
Oof! You bump into a greyish stone wall...

< 113h/257H 92v/123V Pos: standing >
Oof! You bump into a greyish stone wall...

< 113h/257H 92v/123V Pos: standing >
Oof! You bump into a greyish stone wall...

< 113h/257H 92v/123V Pos: standing >
Oof! You bump into a greyish stone wall...

< 113h/257H 93v/123V Pos: standing >
Oof! You bump into a greyish stone wall...
A Minotaur enters from elsewhere.

< 114h/257H 93v/123V Pos: standing >
Oof! You bump into a greyish stone wall...
A Minotaur suddenly attacks YOU!
A Minotaur misses you.

< 114h/257H 93v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 114h/257H 93v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 114h/257H 93v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 114h/257H 93v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 114h/257H 93v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 An ogre mercenary suddenly attacks YOU!
An ogre mercenary's impressive maul seriously wounds you.
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 83h/257H 93v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 83h/257H 93v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 A duergar cleric suddenly attacks YOU!
A duergar cleric misses you.

< 83h/257H 93v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 A Minotaur dodges your futile attack.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 83h/257H 93v/123V Pos: standing >
< T: Nakraz TP: sta TC: nasty wounds E: A Minotaur sta EP: excellent >
 A Minotaur completes his spell...
A Minotaur utters the words 'waouq wuggurz'
You stagger as a magic missile from a Minotaur hits you.
You stagger as a magic missile from a Minotaur hits you.
You stagger as a magic missile from a Minotaur hits you.
You stagger as a magic missile from a Minotaur hits you.
You stagger as a magic missile from a Minotaur hits you.

< 35h/257H 93v/123V Pos: standing >
< T: Nakraz TP: sta TC: awful E: A Minotaur sta EP: excellent >
 An ogre mercenary's decent maul seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
An ogre mercenary's fine maul causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 8h/257H 93v/123V Pos: standing >
< T: Nakraz TP: sta TC: awful E: A Minotaur sta EP: excellent >
 A Minotaur starts casting an offensive spell.

< 8h/257H 93v/123V Pos: standing >
< T: Nakraz TP: sta TC: awful E: A Minotaur sta EP: excellent >
 You tell your racewar '(Nak) minotaur'

< 8h/257H 93v/123V Pos: standing >
< T: Nakraz TP: sta TC: awful E: someone sta EP: excellent >
 A Minotaur completes his spell...
A Minotaur utters the words 'waouq wuggurz'
You resist the effects of a Minotaur's spell!
You stagger as a magic missile from a Minotaur hits you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You resist the effects of a Minotaur's spell!
You only have time to notice a Minotaur uttering strange sounds before everything is dark.
Your pair of black leather boots lined in gold was completely destroyed by the massive blow!