<floating about head>a dark purple ioun stone[154h 14m 18s]
<worn as a badge> the emblem of life [modified]
<worn on head> an ancient crown of elven royalty enchanted by Xanan (magic) (glowing) (humming) [61%]
<worn on eyes> a sand visor [superior] (magic)
<worn in ear> a glowing jade earring of regeneration (glowing) [82%]
<worn around neck> a cloak of dragons of intelligence (magic) (glowing)
<worn around neck> a well-crafted dragonscale necklace
<worn on body> the ghostly armor of the abyssal lord (humming)
<worn about body> a dark-blue robe of stars and moons [poor] (magic) (humming)
<worn on back> a large leather backpack
<worn about waist> a belt of desert sands [superior]
<worn on belt buckle>a frost-rimed dragonscale belt buckle [37%]
<worn on arms> some sleeves of stretched drow-skin of endurance
<worn around wrist> a burnt dragonscale bracelet from Jotunheim
<worn around wrist> the bangle of immunity [superior] (magic) (glowing) [89%]
<worn on finger> a ring of the Neogi Lords [superior] enchanted by Ixy (glowing) [53%]
<worn on finger> a ring of the Neogi Lords [modified] (glowing)
<held> A red staff of fluxing energy [modified] (magic) (glowing) (humming)
<held> the starseed nebula [superior] (magic) (illuminating)
<worn on legs> some fragile dragonscale leg plates
<worn on feet> the boots of the four winds [superior] (magic)
A Dark Jungle
Obvious exits: -North -East -South -West
< 567h/567H 175v/185V Pos: standing >
^**MM
*^@MM
***M^
A Dark Jungle
Obvious exits: -North -East -South
< 567h/567H 173v/185V Pos: standing >
*^*MM
**@M^
^*MM^
A Dark Jungle
Obvious exits: -North -East -South -West
< 567h/567H 174v/185V Pos: standing >
.*^*M
**@*M
^^*MM
A Dark Jungle
Obvious exits: -East -South -West
< 567h/567H 172v/185V Pos: standing >
..*^*
.*@**
^^^*M
A Dark Jungle
Obvious exits: -North -East -South -West
< 567h/567H 171v/185V Pos: standing >
..^**
..@^*
.****
A Dark Jungle
Obvious exits: -North -East -South -West
< 567h/567H 170v/185V Pos: standing >
A Path Through a Jungle
Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West
< 567h/567H 168v/185V Pos: standing >
Deeper Into the Jungle
This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East -West
A su-monster stands here.
< 567h/567H 168v/185V Pos: standing >
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East -West
A su-monster stands here.
A su-monster stands here.
A su-monster stands here.
< 567h/567H 166v/185V Pos: standing >
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East -West
A su-monster stands here.
< 567h/567H 165v/185V Pos: standing >
Alas, you cannot go that way. . . .
< 567h/567H 166v/185V Pos: standing >
A Split in a Tribal Path
The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
A su-monster stands here.
< 567h/567H 164v/185V Pos: standing >
Alas, you cannot go that way. . . .
< 567h/567H 165v/185V Pos: standing >
Alas, you cannot go that way. . . .
< 567h/567H 167v/185V Pos: standing >
The Path of the Su
This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
A su-monster stands here.
< 567h/567H 165v/185V Pos: standing >
The Path of the Su
The path has been dirtied with old bones and rotten flesh lying on the
blood covered pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
A su-monster stands here.
< 567h/567H 164v/185V Pos: standing >
The Elder's Hut
This hut is probably the one thing in the entire settlement that has
had a large amount of care in its building. The wood used in constructing
the hut is absolutly the best within the area, along with the strongest
bones of their deadliest foes. Inside the hut lies nothing of much intrest
except a small pile of rags, where the Elder sleeps, and a fern rug.
Obvious exits: -South
A su-monster stands here.
The su-elder is gorging a corpse here.
< 567h/567H 163v/185V Pos: standing >
The Path of the Su
The path has been dirtied with old bones and rotten flesh lying on the
blood covered pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
A su-monster stands here.
< 567h/567H 163v/185V Pos: standing >
A Look Out Nest
Composed of mainly sticks, twigs, branches, and broken bones, is a small
man sized hut used for scouting out into the jungle by the su-monsters.
Although, the su-monsters can often be seen ravaging a corpse, they also
come up and stand guard at this small tree house. The tree house lies next
to a trunk of a huge tree.
Obvious exits: -Down
< 567h/567H 162v/185V Pos: standing >
The Path of the Su
The path has been dirtied with old bones and rotten flesh lying on the
blood covered pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
A su-monster stands here.
< 567h/567H 161v/185V Pos: standing >
A Su-Monster's Lair
This little thatch of leaves and twigs is the small resting place of a
Su-Monster. There are several scraps of meat, flesh, bones, and marrow
about the small landing. The ferns used to create the soft mesh-like
carpet are stained with dark red blood. There are thousands of insects
just around this small area, feasting on the leftovers. Squeaks of mice
can also be heard around the area as they scavenge for any small bites of
meat they can find.
Obvious exits: -East
A su-monster stands here.
A su-monster stands here.
< 567h/567H 160v/185V Pos: standing >
The Path of the Su
The path has been dirtied with old bones and rotten flesh lying on the
blood covered pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
A su-monster stands here.
< 567h/567H 158v/185V Pos: standing >
A Su-Monster's Lair
This lair is like the other with most things stained with blood at one
time or another. There are many old bones that haven't been cleaned up
since the last feeding session. The lair is nothing more than a small
pile of refuse aloft a tree where the su-monster's can come down and
pounce on their pray.
Obvious exits: -West
< 567h/567H 157v/185V Pos: standing >
The snow is coming down faster now.
< 567h/567H 162v/185V Pos: standing >
You start chanting...
< 567h/567H 163v/185V Pos: standing >
You complete your spell...
High Street of Meopham
This is the high street of Meopham. It is on these streets
that many come to explore, eat, and sell their belongings within
these city walls. The high street is kept very clean by the
many commoners who care for the town. The road continues in
two directions from this advantage point.
Obvious exits: -North -South
A town fool hops about here drawing attention.(Red Aura)
A squirrel wanders the forest in search of food.
A town fool hops about here drawing attention.(Red Aura)
< 567h/567H 167v/185V Pos: standing >
You start chanting...
< 567h/567H 169v/185V Pos: standing >
You complete your spell...
The Fountain Square
The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A merchandise stall is set up here.
Henna stands here selling flowers and handblown glass vases.
< 567h/567H 172v/185V Pos: standing >
An art student enters from the south.
< 567h/567H 174v/185V Pos: standing >
Pathway in the Artist Colony of Harrow
Colorful stones line the path through the gates as you enter into
the Harrow Artist Colony. Around you is more evidence of the
lovely gardens and the serine atmosphere. Artisans and visitors peruse
the grounds appreciating the fine arts crafted here. The fountain square to
the north has stalls displaying and selling items and is usually bustling
with activity. Lining the pathway here are several sculptures of art.
Obvious exits: -North -South#
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
< 567h/567H 174v/185V Pos: standing >
The gate seems to be closed.
< 567h/567H 175v/185V Pos: standing >
The gate seems to be closed.
< 567h/567H 175v/185V Pos: standing >
The gate seems to be closed.
< 567h/567H 176v/185V Pos: standing >
Ok.
< 567h/567H 178v/185V Pos: standing >
Approaching the Artist Colony of Harrow
The dusty road turns into a narrow path paved with decorative stones.
Trees and flowers of all varities lay on either side of the path. The
flowers look so perfect and lush, it would seem a magical green thumb
must be behind it. Blocking the entrance to the north is a set of large
gates. Past the gates a spire is to be seen through the treeline. Hidden a
bit amongst the flowers is a wooden sign.
Obvious exits: -North -South -West
< 567h/567H 176v/185V Pos: standing >
Ok.
< 567h/567H 180v/185V Pos: standing >
^MMMMMMMMMM
.^^^MMMMMMMMM
^.^^.^^MMMMMMMM
.^^..^^^MMMMMMM
..^..^.@^MMMMMM
^^.^^^.^.^MMMMM
..^^.^.^.^^MMMM
..^..^^.^^MMM
...M.^.^.^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 567h/567H 179v/185V Pos: standing >
^^^MMMMMMMM
.^^.^^MMMMMMM
.^^..^^^MMMMMMM
..^..^.^^MMMMMM
^^.^^^.@.^MMMMM
..^^.^.^.^^MMMM
...^..^^.^^MMMM
....M.^.^.^MM
**.^^.^^^^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 567h/567H 178v/185V Pos: standing >
^^.^^MMMMMM
^^..^^^MMMMMM
..^..^.^^MMMMMM
^^.^^^.^.^MMMMM
..^^.^.@.^^MMMM
...^..^^.^^MMMM
*....M.^.^.^MMM
***.^^.^^^^MM
***....^^^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 567h/567H 176v/185V Pos: standing >
You have memorized the following spells:
(11th circle) 1 - titan
(10th circle) 1 - clone form
1 - imprisonment
2 - gate to ardgral
( 9th circle) 1 - mass invisibility
1 - detect illusion
2 - dream travel
1 - shadow spawn
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
2 - vanish
( 7th circle) 6 - hammer
( 6th circle) 3 - stunning visions
4 - reflection
( 5th circle) 3 - illusionary wall
1 - shadow travel
( 4th circle) 4 - sleep
1 - farsee
4 - insects
( 3rd circle) 5 - blindness
2 - mirror image
( 2nd circle) 1 - continual light
5 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
3 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
1 seconds: ( 5th) shadow travel
2 seconds: ( 5th) shadow travel
3 seconds: ( 5th) shadow travel
4 seconds: ( 5th) shadow travel
You can memorize 5 1st, 3 2nd and 3 3rd circle spell(s).
< 567h/567H 177v/185V Pos: standing >
You sit down and relax.
< 567h/567H 179v/185V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - titan
(10th circle) 1 - clone form
1 - imprisonment
2 - gate to ardgral
( 9th circle) 1 - mass invisibility
1 - detect illusion
2 - dream travel
1 - shadow spawn
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
2 - vanish
( 7th circle) 6 - hammer
( 6th circle) 3 - stunning visions
4 - reflection
( 5th circle) 3 - illusionary wall
1 - shadow travel
( 4th circle) 4 - sleep
1 - farsee
4 - insects
( 3rd circle) 5 - blindness
2 - mirror image
( 2nd circle) 1 - continual light
5 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
3 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
1 seconds: ( 5th) shadow travel
2 seconds: ( 5th) shadow travel
3 seconds: ( 5th) shadow travel
4 seconds: ( 5th) shadow travel
You can memorize 5 1st, 3 2nd and 3 3rd circle spell(s).
You continue your study.
< 567h/567H 180v/185V Pos: sitting >
You start meditating...
< 567h/567H 181v/185V Pos: sitting >
You have finished memorizing shadow travel.
< 567h/567H 184v/185V Pos: sitting >
You have finished memorizing shadow travel.
< 567h/567H 185v/185V Pos: sitting >
You have finished memorizing shadow travel.
< 567h/567H 185v/185V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.
< 567h/567H 185v/185V Pos: sitting >
You clamber to your feet.
< 567h/567H 185v/185V Pos: standing >
^.^^MMMMMMM
^..^^^MMMMMMM
.^..^.^^MMMMMMM
^.^^^.^.^MMMMMM
.^^.^.^@^^MMMMM
..^..^^.^^MMMMM
....M.^.^.^MMMM
**.^^.^^^^MMM
**....^^^^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 567h/567H 183v/185V Pos: standing >
.^^MMMMMMMM
..^^^MMMMMMMM
^..^.^^MMMMMMMM
.^^^.^.^MMMMMMM
^^.^.^.@^MMMMMM
.^..^^.^^MMMMMM
...M.^.^.^MMMMM
*.^^.^^^^MMMM
*....^^^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 567h/567H 181v/185V Pos: standing >
.^^^MMMMMMM
..^.^^MMMMMMM
.^^^.^.^MMMMMMM
^^.^.^.^^MMMMMM
.^..^^.@^MMMMMM
...M.^.^.^MMMMM
**.^^.^^^^MMMMM
**....^^^^MMM
**..^.^.^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 567h/567H 179v/185V Pos: standing >
.^.^^MMMMMM
^^^.^.^MMMMMM
^^.^.^.^^MMMMMM
.^..^^.^^MMMMMM
...M.^.@.^MMMMM
**.^^.^^^^MMMMM
***....^^^^MMMM
***..^.^.^MMM
***.^.^^.MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 567h/567H 177v/185V Pos: standing >
^^.^.^MMMMM
^.^.^.^^MMMMM
.^..^^.^^MMMMMM
...M.^.^.^MMMMM
**.^^.^@^^MMMMM
***....^^^^MMMM
****..^.^.^MMMM
****.^.^^.MMM
***.^..^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 567h/567H 176v/185V Pos: standing >
.^.^.^^MMMM
^..^^.^^MMMMM
...M.^.^.^MMMMM
**.^^.^^^^MMMMM
***....@^^^MMMM
****..^.^.^MMMM
*****.^.^^.MMMM
****.^..^^MMM
***.^^.^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 567h/567H 174v/185V Pos: standing >
..^^.^^MMMM
..M.^.^.^MMMM
**.^^.^^^^MMMMM
***....^^^^MMMM
****..^@^.^MMMM
*****.^.^^.MMMM
*****.^..^^MMMM
****.^^.^^MMM
***...^^^MM
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 567h/567H 173v/185V Pos: standing >
.^^.^^MMMMM
.M.^.^.^MMMMM
*.^^.^^^^MMMMMM
**....^^^^MMMM
***..^.@.^MMMM
****.^.^^.MMMM
****.^..^^MMMM
***.^^.^^MMMM
**...^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 567h/567H 172v/185V Pos: standing >
^^.^^MMMMMM
M.^.^.^MMMMMM
.^^.^^^^MMMMMM
*....^^^^MMMM
**..^.^@^MMMM
***.^.^^.MMMM
***.^..^^MMMM
**.^^.^^MMMM
*...^^^MMMM
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 567h/567H 170v/185V Pos: standing >
.^.^^MMMMMM
.^^.^^MMMMMMM
.M.^.^.^MMMMMMM
.^^.^^^^MMMMMM
*....^^@^MMMM
**..^.^.^MMMM
***.^.^^.MMMM
**.^..^^MMMM
*.^^.^^MMMM
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 567h/567H 170v/185V Pos: standing >
A Long Rough Road
Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -East -South -West
< 567h/567H 168v/185V Pos: standing >
A Long Rough Road
Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -East -West
< 567h/567H 167v/185V Pos: standing >
A Long Rough Road
Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -East -West
< 567h/567H 166v/185V Pos: standing >
A Long Rough Road
Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -North -West
< 567h/567H 164v/185V Pos: standing >
A Long Rough Road
Far to the east, a large solitary mountain looms. The road cuts through a
grassy plain before reaching the base of it. To the west, a plume of smoke or
two, denotes a small city. The road looks like it has not seen much traffic
as of recently.
Obvious exits: -East -South
< 567h/567H 163v/185V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually
heading towards a mountain range far off in the distance. The road
is traveled on occasion, but judging by the tracks, the occasion
hasn't arisen in quite some time.
Obvious exits: -East -West
< 567h/567H 162v/185V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually
heading towards a mountain range far off in the distance. The road
is traveled on occasion, but judging by the tracks, the occasion
hasn't arisen in quite some time.
Obvious exits: -East -West
< 567h/567H 161v/185V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually
heading towards a mountain range far off in the distance. The road
is traveled on occasion, but judging by the tracks, the occasion
hasn't arisen in quite some time.
Obvious exits: -North -West
< 567h/567H 159v/185V Pos: standing >
Alas, you cannot go that way. . . .
< 567h/567H 160v/185V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the
road is mostly plains and dried up brushes. In the far off horizon of the
road are large hills and some mountains.
Obvious exits: -East -South
< 567h/567H 160v/185V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the
road is mostly plains and dried up brushes. In the far off horizon of the
road are large hills and some mountains.
Obvious exits: -East -West
A gnome woman is looking for her bratty child.
< 567h/567H 159v/185V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the
road is mostly plains and dried up brushes. In the far off horizon of the
road are large hills and some mountains.
Obvious exits: -East -West
A large iguana is looking for insects to eat.
< 567h/567H 157v/185V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the
road is mostly plains and dried up brushes. The hills begin to get
rockier, and just a touch steeper. A tall mountain range looms ever
closer.
Obvious exits: -East -West
< 567h/567H 156v/185V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the
road is mostly plains and dried up brushes. The hills are very steep
here, rising right to the base of a tall mountain range.
Obvious exits: -East -West
< 567h/567H 155v/185V Pos: standing >
A Long Rough Road
The road runs to a cut in the rocks of the mountain range, where a large
iron gate blocks further passage. Off to the west, the terrain gradually
mellows out, and eventually begins a long trek through grassy plains.
Obvious exits: -East -West
A gnome street cleaner walks about picking up trash.
< 567h/567H 154v/185V Pos: standing >
Entrance to the Gnome Village
On both sides of the large, iron gate, cliff walls rise one hundred
spans and more. It would seem unwanted visitors would have a very tough
time of entering this city, unannounced. From up high on the gate,
a pair of beady eyes spy on the roadway through an arrow slit.
Obvious exits: -East# -West
A warrior gnome guards the gates.
A warrior gnome guards the gates.
< 567h/567H 152v/185V Pos: standing >
Ok.
< 567h/567H 158v/185V Pos: standing >
The gates is open.
You extend your sights eastward.
Calan Road
This dry and dusty dirt road leads from the main gate to the village
square. It looks to have been paved at one time, but the claycrete has
long since been worn down by the tread of thousands of boots. Rocky hills
line the road on both sides, blocking out all but the faintest hint of
a days light.
Obvious exits: -East -West
The guildhall of The Resistance is here.
A large iguana is looking for insects to eat.
A large iguana is looking for insects to eat.
A gnome illusionist stands here gazing for magical intruders.(Gold Aura)
A gnomish archer watches the gates of his hometown.(Gold Aura)
A gnomish archer watches the gates of his hometown.(Gold Aura)
A gnomish archer watches the gates of his hometown.(Gold Aura)
A gnomish archer watches the gates of his hometown.(Gold Aura)
A gnomish archer watches the gates of his hometown.(Gold Aura)
< 567h/567H 161v/185V Pos: standing >
Calan Road
This dry and dusty dirt road leads from the main gate to the village
square. It looks to have been paved at one time, but the claycrete has
long since been worn down by the tread of thousands of boots. Rocky hills
line the road on both sides, blocking out all but the faintest hint of
a days light.
Obvious exits: -East -West
The guildhall of The Resistance is here.
A large iguana is looking for insects to eat.
A large iguana is looking for insects to eat.
A gnome illusionist stands here gazing for magical intruders.(Gold Aura)
A gnomish archer watches the gates of his hometown.(Gold Aura)
A gnomish archer watches the gates of his hometown.(Gold Aura)
A gnomish archer watches the gates of his hometown.(Gold Aura)
A gnomish archer watches the gates of his hometown.(Gold Aura)
A gnomish archer watches the gates of his hometown.(Gold Aura)
< 567h/567H 168v/185V Pos: standing >
The High-Arched Foyer before The Hall of The Resistance
Obvious exits: -North -South
< 567h/567H 169v/185V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 567h/567H 170v/185V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.
A Grey Elf (medium) - The Resistance stands here.(Gold Aura)
< 567h/567H 171v/185V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 567h/567H 171v/185V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West
< 567h/567H 171v/185V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 567h/567H 171v/185V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A bulletin board stands here.
A Grey Elf (medium) - The Resistance stands here.(Gold Aura)
< 567h/567H 170v/185V Pos: standing >
You see nothing special about him.
This Grey Elf is in excellent condition.
He's medium in size.
< 567h/567H 172v/185V Pos: standing >
You start chanting...
You snap into visibility.
< 567h/567H 175v/185V Pos: standing >
Casting: hammer
< 567h/567H 178v/185V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
< 567h/567H 179v/185V Pos: standing >
You start chanting...
You snap into visibility.
< 567h/567H 182v/185V Pos: standing >
You snap into visibility.
Casting: hammer
< 567h/567H 185v/185V Pos: standing >
You complete your spell...
[Damage: 111 ] Your massive hammer causes a Grey Elf to double over in pain!
< 567h/567H 185v/185V Pos: standing >
You start chanting...
You snap into visibility.
< 567h/567H 185v/185V Pos: standing >
You snap into visibility.
Casting: hammer
< 567h/567H 185v/185V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
< 567h/567H 185v/185V Pos: standing >
You start chanting...
You snap into visibility.
< 567h/567H 185v/185V Pos: standing >
You snap into visibility.
Casting: hammer
< 567h/567H 185v/185V Pos: standing >
You complete your spell...
[Damage: 115 ] Your massive hammer causes a Grey Elf to double over in pain!
< 567h/567H 185v/185V Pos: standing >
You start chanting...
You snap into visibility.
< 567h/567H 185v/185V Pos: standing >
You snap into visibility.
Casting: hammer
< 567h/567H 185v/185V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
< 567h/567H 185v/185V Pos: standing >
You start chanting...
You snap into visibility.
< 567h/567H 185v/185V Pos: standing >
You snap into visibility.
Casting: hammer
< 567h/567H 185v/185V Pos: standing >
You complete your spell...
[Damage: 116 ] Your illusional hammer smashes into a Grey Elf's body, killing him instantly!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!