< 38h/249H 120v/120V Pos: sitting >
You have finished praying for vitality.
< 39h/249H 120v/120V Pos: sitting >
You have finished praying for resurrect.
< 39h/249H 120v/120V Pos: sitting >
You have finished praying for invigorate.
< 40h/249H 120v/120V Pos: sitting >
You have finished praying for cure disease.
< 41h/249H 120v/120V Pos: sitting >
You have finished praying for cure disease.
< 41h/249H 120v/120V Pos: sitting >
You have finished praying for detect magic.
< 41h/249H 120v/120V Pos: sitting >
You have finished praying for invigorate.
< 42h/249H 120v/120V Pos: sitting >
You have finished praying for detect magic.
< 42h/249H 120v/120V Pos: sitting >
You have finished praying for dispel magic.
< 43h/249H 120v/120V Pos: sitting >
You have finished praying for cure blind.
< 43h/249H 120v/120V Pos: sitting >
You have finished praying for sense life.
< 44h/249H 120v/120V Pos: sitting >
You have finished praying for blindness.
< 44h/249H 120v/120V Pos: sitting >
< 44h/249H 120v/120V Pos: sitting >
You have finished praying for blindness.
< 44h/249H 120v/120V Pos: sitting >
You have finished praying for turn undead.
< 45h/249H 120v/120V Pos: sitting >
You have finished praying for turn undead.
< 45h/249H 120v/120V Pos: sitting >
< 45h/249H 120v/120V Pos: sitting >
You have finished praying for remove poison.
< 45h/249H 120v/120V Pos: sitting >
You have finished praying for protection from fire.
< 46h/249H 120v/120V Pos: sitting >
You have finished praying for remove poison.
< 46h/249H 120v/120V Pos: sitting >
You have finished praying for remove curse.
< 47h/249H 120v/120V Pos: sitting >
You have finished praying for continual light.
< 47h/249H 120v/120V Pos: sitting >
You have finished praying for heal.
< 48h/249H 120v/120V Pos: sitting >
You have finished praying for heal.
< 48h/249H 120v/120V Pos: sitting >
You have finished praying for heal.
< 49h/249H 120v/120V Pos: sitting >
You have finished praying for remove poison.
< 49h/249H 120v/120V Pos: sitting >
You have finished praying for invigorate.
< 50h/249H 120v/120V Pos: sitting >
You have finished praying for summon.
< 50h/249H 120v/120V Pos: sitting >
You have finished praying for heal.
< 51h/249H 120v/120V Pos: sitting >
You have finished praying for vitality.
< 51h/249H 120v/120V Pos: sitting >
You have finished praying for vitality.
< 52h/249H 120v/120V Pos: sitting >
You have finished praying for invigorate.
< 52h/249H 120v/120V Pos: sitting >
You have finished praying for silence.
< 53h/249H 120v/120V Pos: sitting >
You have finished praying for plane shift.
< 54h/249H 120v/120V Pos: sitting >
You have finished praying for continual light.
< 55h/249H 120v/120V Pos: sitting >
You have finished praying for heal.
< 55h/249H 120v/120V Pos: sitting >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< 55h/249H 120v/120V Pos: sitting >
You have finished praying for full heal.
< 56h/249H 120v/120V Pos: sitting >
You have finished praying for full heal.
< 56h/249H 120v/120V Pos: sitting >
You have finished praying for full heal.
< 57h/249H 120v/120V Pos: sitting >
You have finished praying for mass heal.
< 58h/249H 120v/120V Pos: sitting >
You have finished praying for full heal.
< 58h/249H 120v/120V Pos: sitting >
Graven leaves east.
< 59h/249H 120v/120V Pos: sitting >
You have finished praying for full heal.
< 59h/249H 120v/120V Pos: sitting >
You have finished praying for full heal.
< 60h/249H 120v/120V Pos: sitting >
You have finished praying for armor.
< 60h/249H 120v/120V Pos: sitting >
You have finished praying for bless.
< 60h/249H 120v/120V Pos: sitting >
You have finished praying for accelerated healing.
< 61h/249H 120v/120V Pos: sitting >
You have finished praying for virtue.
< 62h/249H 120v/120V Pos: sitting >
You have finished praying for flame strike.
< 62h/249H 120v/120V Pos: sitting >
You have finished praying for flame strike.
< 63h/249H 120v/120V Pos: sitting >
You have finished praying for flame strike.
< 64h/249H 120v/120V Pos: sitting >
You have finished praying for self comprehension.
Your prayers are complete.
< 64h/249H 120v/120V Pos: sitting >
Graven enters from the east.
You clamber to your feet.
< 64h/249H 120v/120V Pos: standing >
But you are a member of no group?!
< 64h/249H 120v/120V Pos: standing >
You don't have that spell memorized.
< 65h/249H 120v/120V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E
A bulletin board stands here.
Graven - The Resistance (Human)(medium) stands in mid-air here.
< 66h/249H 120v/120V Pos: standing >
You are carrying: (0/10)
Nothing.
< 66h/249H 120v/120V Pos: standing >
You aren't wearing anything!
< 66h/249H 120v/120V Pos: standing >
Graven looks at you.
< 66h/249H 120v/120V Pos: standing >
< 66h/249H 120v/120V Pos: standing >
You start chanting...
< 67h/249H 120v/120V Pos: standing >
Casting: accelerated healing
< 67h/249H 120v/120V Pos: standing >
You complete your spell...
You begin to heal faster.
< 67h/249H 120v/120V Pos: standing >
You sit down and relax.
< 70h/249H 120v/120V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - group recall
1 - lesser sanctuary
(10th circle) 3 - full harm
( 9th circle) 1 - word of recall
2 - plane shift
1 - resurrect
1 - silence
( 8th circle) 1 - dispel magic
3 - mass heal
1 - virtue
( 7th circle) 6 - full heal
( 6th circle) 2 - continual light
3 - flame strike
( 5th circle) 5 - heal
3 - vitality
( 4th circle) 1 - remove curse
1 - summon
2 - cure disease
1 - self comprehension
4 - invigorate
( 3rd circle) 1 - cure blind
3 - remove poison
1 - sense life
( 2nd circle) 2 - blindness
1 - protection from fire
( 1st circle) 2 - armor
2 - bless
2 - detect magic
2 - turn undead
And you are currently praying for the following spells:
6 seconds: (10th) accelerated healing
You can pray 4 1st, 8 2nd, 5 3rd and 2 6th circle spell(s).
You continue your praying.
< 70h/249H 120v/120V Pos: sitting >
You purge 'group recall' from your thoughts.
< 80h/249H 120v/120V Pos: sitting >
You are already resting.
< 81h/249H 120v/120V Pos: sitting >
Graven says in common 'wha happen?'
< 82h/249H 120v/120V Pos: sitting >
You have finished praying for accelerated healing.
Your prayers are complete.
< 83h/249H 120v/120V Pos: sitting >
You clamber to your feet.
< 84h/249H 120v/120V Pos: standing >
But you are a member of no group?!
< 84h/249H 120v/120V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)
< 86h/249H 120v/120V Pos: standing >
You sit down and relax.
< 91h/249H 120v/120V Pos: sitting >
You are praying for true seeing, which will take about 6 seconds.
< 96h/249H 120v/120V Pos: sitting >
You have finished praying for true seeing.
Your prayers are complete.
< 109h/249H 120v/120V Pos: sitting >
You clamber to your feet.
< 110h/249H 120v/120V Pos: standing >
But you are a member of no group?!
< 111h/249H 120v/120V Pos: standing >
You say in elven 'got jumped talking to xanan'
< 112h/249H 120v/120V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
< 120h/249H 120v/120V Pos: standing >
< 120h/249H 120v/120V Pos: standing >
Graven lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
< 123h/249H 120v/120V Pos: standing >
Graven lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
< 125h/249H 120v/120V Pos: standing >
Graven lets out a huge thunderous roar! ROARRRRRRRRRRRRR!
< 125h/249H 120v/120V Pos: standing >
Graven says in common 'xanan is a ho'
< 127h/249H 120v/120V Pos: standing >
You nod.
< 133h/249H 120v/120V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E
A bulletin board stands here.
Graven - The Resistance (Human)(medium) stands in mid-air here.
< 134h/249H 120v/120V Pos: standing >
Graven pops open an ice cold, foamy beer and takes a draught.
< 142h/249H 120v/120V Pos: standing >
You aren't wearing anything!
< 158h/249H 120v/120V Pos: standing >
< 161h/249H 120v/120V Pos: standing >
< 205h/249H 120v/120V Pos: standing >
< 216h/249H 120v/120V Pos: standing >
< 230h/249H 120v/120V Pos: standing >
< 237h/249H 120v/120V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E
A bulletin board stands here.
Graven - The Resistance (Human)(medium) stands in mid-air here.
< 249h/249H 120v/120V Pos: standing >
You are carrying: (0/10)
Nothing.
< 249h/249H 120v/120V Pos: standing >
You aren't wearing anything!
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 249h/249H 120v/120V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 249h/249H 120v/120V Pos: standing >
The innkeeper stores Graven's stuff in the safe and shows him to his room.
< 249h/249H 120v/120V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
< 249h/249H 120v/120V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 249h/249H 120v/120V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 249h/249H 120v/120V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 249h/249H 120v/120V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 249h/249H 120v/120V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 249h/249H 120v/120V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 249h/249H 120v/120V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Graven shrugs into carapace of the Legendary Tarrasque.
Graven dons a spiked white dragon scalemail helmet on his head.
Graven slides his legs into greaves of cracked bluestone [modified].
Graven places a pair of spiked winged boots on his feet.
Graven clasps a girdle of giant strength [modified] around his waist.
Graven slides a foggy visor over his eyes.
Graven covers his face with an expression of pure madness [modified].
Graven dons a badge of the captain.
Graven has entered the game.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 249h/249H 120v/120V Pos: standing >
Someone plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!
< 249h/249H 120v/120V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 249h/249H 120v/120V Pos: standing >
Someone plays a song to lift his spirit off the ground.
Someone finishes his song.
< 249h/249H 120v/120V Pos: standing >
Someone starts playing Lyrical Instrument of Time and singing aloud.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
You no longer regenerate.
< 249h/249H 120v/120V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 249h/249H 120v/120V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 249h/249H 120v/120V Pos: standing >
The innkeeper stores Graven's stuff in the safe and shows him to his room.
< 249h/249H 120v/120V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.
< 249h/249H 120v/120V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 249h/249H 120v/120V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 249h/249H 120v/120V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 249h/249H 120v/120V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 249h/249H 120v/120V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 249h/249H 120v/120V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 249h/249H 120v/120V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 249h/249H 120v/120V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 249h/249H 120v/120V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
< 249h/249H 120v/120V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 249h/249H 120v/120V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
< 249h/249H 120v/120V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
< 249h/249H 120v/120V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 249h/249H 120v/120V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 249h/249H 120v/120V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 249h/249H 120v/120V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.
< 249h/249H 120v/120V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 249h/249H 120v/120V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 249h/249H 120v/120V Pos: standing >
Autosaving...
< 249h/249H 120v/120V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 249h/249H 120v/120V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
< 249h/249H 120v/120V Pos: standing >
A half-elf adventurer completes his spell...
A half-elf adventurer utters the word 'pawwzf'
You resist the effects of a half-elf adventurer's spell!
< 249h/249H 120v/120V Pos: standing >
A half-elf adventurer completes his spell...
A half-elf adventurer utters the word 'pawwzf'
A half-elf adventurer creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 138h/249H 120v/120V Pos: standing >
A half-elf adventurer completes his spell...
A half-elf adventurer utters the word 'pawwzf'
You resist the effects of a half-elf adventurer's spell!
< 138h/249H 120v/120V Pos: standing >
A half-elf adventurer completes his spell...
A half-elf adventurer utters the word 'pawwzf'
A half-elf adventurer creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 24h/249H 120v/120V Pos: standing >
A half-elf adventurer completes his spell...
A half-elf adventurer utters the word 'pawwzf'
You resist the effects of a half-elf adventurer's spell!
< 24h/249H 120v/120V Pos: standing >
A half-elf adventurer completes his spell...
A half-elf adventurer utters the word 'pawwzf'
A half-elf adventurer's massive hammer is the last thing you ever see.