<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic) [65%]
<worn on horns> a frozen dragonscale horn [89%]
<worn on eyes> a frigid icy visor (magic)
<worn in ear> an electrum hoop [88%]
<worn in ear> a runed medallion earring (magic)
<worn on face> the horrid mask of nightmares [81%]
<worn around neck> an amulet of fire dragon's blood [poor] (magic)
<worn around neck> the unholy amulet of shadows
<worn on body> the robes of wizardry (magic) [80%]
<worn about body> a cloak of elvenkind (magic) [52%]
<worn on tail> a tail of a giant salamander [poor] (magic)
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> a belt of dangling rat and bat skulls (magic) [77%]
<worn on arms> the sleeves of the fallen (magic) (glowing)
<held as shield> a shield lined with silver fangs (magic)
<worn around wrist> a bracer made from the skin of a yuan-ti (magic)
<worn around wrist> a satanic bracelet (magic)
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on finger> the yellow ring of perfection (magic)
<worn on finger> a jade ring (magic)
<primary weapon> a thick wooden staff inscribed with runes (magic)
<worn on legs> some pantaloons covered in runes (magic)
A mother lion who is not far off to your south.
A young lion who is not far off to your south.
A mother lion who is not far off to your south.
A young lion who is not far off to your south.
A mother lion who is not far off to your south.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
< 857h/857H 187v/196V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A duergar cleric enters from the north.
An ogre mercenary enters from the north.
< 857h/857H 186v/196V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
The mount who is in the distance to your north.
A cheetah who is close by to your east.
A giraffe who is close by to your south.
A young lion who is close by to your south.
A young lion who is close by to your south.
A mother lion who is close by to your south.
A thorn-root tree who is close by to your west.
< 857h/857H 186v/196V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
A duergar cleric enters from the north.
An ogre mercenary enters from the north.
< 857h/857H 185v/196V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your north.
A Human who is close by to your east.
The dying hippopotamus who is close by to your east.
A bull elephant who is close by to your east.
An elephant who is close by to your east.
An elephant who is close by to your east.
The dying hippopotamus who is close by to your east.
An elephant who is close by to your east.
A heron who is close by to your east.
A bull elephant who is close by to your east.
An elephant who is close by to your east.
A heron who is close by to your east.
A proud lion who is not far off to your east.
A giraffe who is close by to your west.
A goshawk who is close by to your west.
A cheetah who is not far off to your west.
A Grey Elf who is a brief walk away to your west.
A goshawk who is a brief walk away to your west.
< 857h/857H 186v/196V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A duergar cleric enters from the north.
An ogre mercenary enters from the north.
< 857h/857H 184v/196V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A mother lion who is close by to your north.
A young lion who is close by to your north.
A mother lion who is close by to your north.
A young lion who is close by to your north.
A young lion who is close by to your north.
A cheetah who is close by to your east.
A proud lion who is not far off to your east.
< 857h/857H 185v/196V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
A duergar cleric enters from the south.
An ogre mercenary enters from the south.
< 857h/857H 188v/196V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
An ogre mercenary enters from the south.
< 857h/857H 187v/196V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The corpse of A giraffe is lying here.
A duergar cleric enters from the south.
An ogre mercenary enters from the south.
< 857h/857H 185v/196V Pos: standing >
You quickly scan the area.
The mount who is rather far off to your north.
A giraffe who is close by to your east.
A cheetah who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A gazelle who is close by to your east.
A large gazelle who is close by to your east.
A loggerhead shrike who is close by to your east.
A zebra who is in the distance to your east.
A zebra who is in the distance to your east.
A zebra who is in the distance to your east.
A roc who is in the distance to your east.
A giraffe who is not far off to your south.
A mother lion who is not far off to your south.
A young lion who is not far off to your south.
A mother lion who is not far off to your south.
A young lion who is not far off to your south.
A mother lion who is not far off to your south.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A proud lion who is not far off to your west.
< 857h/857H 185v/196V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
A duergar cleric enters from the south.
An ogre mercenary enters from the south.
< 857h/857H 185v/196V Pos: standing >
You quickly scan the area.
The mount who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A Tukluk guard who is in the distance to your north.
A thorn-root tree who is not far off to your east.
A giraffe who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
< 857h/857H 186v/196V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A duergar cleric enters from the east.
An ogre mercenary enters from the east.
< 857h/857H 186v/196V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A proud lion who is not far off to your north.
A loggerhead shrike who is not far off to your north.
A proud lion who is rather far off to your north.
A thorn-root tree who is rather far off to your north.
A thorn-root tree who is a brief walk away to your east.
A proud lion who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A large zebra who is close by to your south.
A giraffe who is not far off to your south.
A thorn-root tree who is not far off to your south.
A goshawk who is rather far off to your south.
< 857h/857H 186v/196V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A duergar cleric enters from the east.
An ogre mercenary enters from the east.
< 857h/857H 186v/196V Pos: standing >
You quickly scan the area.
A giraffe who is rather far off to your north.
A thorn-root tree who is rather far off to your east.
A Grey Elf who is not far off to your south.
A cheetah who is a brief walk away to your south.
A cheetah who is in the distance to your south.
< 857h/857H 187v/196V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A duergar cleric enters from the south.
An ogre mercenary enters from the south.
< 857h/857H 186v/196V Pos: standing >
You quickly scan the area.
A giraffe who is a brief walk away to your north.
A giraffe who is close by to your east.
A proud lion who is close by to your east.
A loggerhead shrike who is rather far off to your east.
A Grey Elf who is a brief walk away to your south.
A cheetah who is rather far off to your south.
< 857h/857H 186v/196V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A duergar cleric enters from the south.
An ogre mercenary enters from the south.
< 857h/857H 188v/196V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
A duergar cleric enters from the east.
An ogre mercenary enters from the east.
< 857h/857H 186v/196V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your east.
< 857h/857H 187v/196V Pos: standing >
You start chanting...
< 857h/857H 191v/196V Pos: standing >
Casting: wall of stone ******
< 857h/857H 194v/196V Pos: standing >
Casting: wall of stone *****
< 857h/857H 195v/196V Pos: standing >
Casting: wall of stone ****
< 857h/857H 196v/196V Pos: standing >
Casting: wall of stone ***
< 857h/857H 196v/196V Pos: standing >
Casting: wall of stone **
< 857h/857H 196v/196V Pos: standing >
Casting: wall of stone *
< 857h/857H 196v/196V Pos: standing >
Casting: wall of stone
< 857h/857H 196v/196V Pos: standing >
You complete your spell...
< 857h/857H 196v/196V Pos: standing >
A Grey Elf sneaks in from the east.
< 857h/857H 196v/196V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
A greyish stone wall is here to the west. (magic)
A Grey Elf (medium) stands here.
An ogre mercenary lurks here. (minion) (Red Aura)
A duergar cleric kneels here, praying. (minion) (Red Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
< 857h/857H 196v/196V Pos: standing >
Oof! a Grey Elf bumps into a greyish stone wall...
You quickly scan the area.
A loggerhead shrike who is not far off to your east.
A loggerhead shrike who is rather far off to your east.
< 857h/857H 196v/196V Pos: standing >
Oof! a Grey Elf bumps into a greyish stone wall...
< 857h/857H 196v/196V Pos: standing >
Ok.
An ogre mercenary suddenly looks a bit dumb, and madly slams at a Grey Elf!
< 857h/857H 196v/196V Pos: standing >
Luncke watches the battle in amusement.
< 857h/857H 196v/196V Pos: standing >
An ogre mercenary parries a Grey Elf's lunge at him.
< 857h/857H 196v/196V Pos: standing >
You start chanting...
You snap into visibility.
< 857h/857H 196v/196V Pos: standing >
An ogre mercenary's powerful slash enshrouds a Grey Elf in a mist of blood.
An ogre mercenary's powerful slash enshrouds a Grey Elf in a mist of blood.
An ogre mercenary's powerful slash causes a Grey Elf to grimace in pain.
An ogre mercenary neatly performs a coup de grace and beheads a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Grey Elf dies in agony.
A Grey Elf stops following a Human.
You abort your spell before it's done!
< 857h/857H 196v/196V Pos: standing >
You do not see that here.
< 857h/857H 196v/196V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a Grey Elf is lying here.
A greyish stone wall is here to the west. (magic)
An ogre mercenary lurks here. (minion) (Red Aura)
A duergar cleric kneels here, praying. (minion) (Red Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
< 857h/857H 196v/196V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Lis is made of flesh and appears to be of average quality.
The corpse of Lis has an item value of 1.
It appears to be the corpse of Lis.
a red dragonscale
a steel cuirass emblazoned with the insignia of Tharnadia
an ermineskin backpack
< 857h/857H 196v/196V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A duergar cleric enters from the west.
An ogre mercenary enters from the west.
< 857h/857H 194v/196V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
You barely sense a lifeform nearby.
A tiny bird skims just above the grasses here.
A large lion stalks here, wondering what to get for dinner.
A duergar cleric enters from the west.
An ogre mercenary enters from the west.
< 857h/857H 192v/196V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your north.
A thorn-root tree who is not far off to your north.
A proud lion who is rather far off to your east.
A proud lion who is not far off to your south.
A proud lion who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A zebra who is rather far off to your south.
A large zebra who is rather far off to your south.
A goshawk who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.
< 857h/857H 192v/196V Pos: standing >
Site of a Recent Battle
Obvious exits: -N -E -S -W
A duergar cleric enters from the north.
An ogre mercenary enters from the north.
< 857h/857H 191v/196V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A large lion stalks here, wondering what to get for dinner.
A duergar cleric enters from the north.
An ogre mercenary enters from the north.
< 857h/857H 190v/196V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
A duergar cleric enters from the west.
An ogre mercenary enters from the west.
< 857h/857H 189v/196V Pos: standing >
You quickly scan the area.
The mount who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A thorn-root tree who is not far off to your east.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A large gazelle who is close by to your south.
A giraffe who is not far off to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A cheetah who is rather far off to your south.
A proud lion who is close by to your west.
< 857h/857H 189v/196V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The corpse of A giraffe is lying here.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
A duergar cleric enters from the north.
An ogre mercenary enters from the north.
< 857h/857H 189v/196V Pos: standing >
You quickly scan the area.
The mount who is rather far off to your north.
A loggerhead shrike who is close by to your east.
A giraffe who is close by to your east.
A cheetah who is not far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A large zebra who is rather far off to your east.
A giraffe who is close by to your south.
A mother lion who is not far off to your south.
A young lion who is not far off to your south.
A mother lion who is not far off to your south.
A young lion who is not far off to your south.
A mother lion who is not far off to your south.
A cheetah who is a brief walk away to your south.
< 857h/857H 189v/196V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
A duergar cleric enters from the north.
An ogre mercenary enters from the north.
< 857h/857H 188v/196V Pos: standing >
You quickly scan the area.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A large gazelle who is close by to your north.
The mount who is in the distance to your north.
A cheetah who is close by to your east.
A cheetah who is not far off to your east.
A thorn-root tree who is in the distance to your east.
A mother lion who is close by to your south.
A mother lion who is close by to your south.
A young lion who is close by to your south.
A mother lion who is close by to your south.
A cheetah who is not far off to your south.
A thorn-root tree who is close by to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A large zebra who is not far off to your west.
< 857h/857H 188v/196V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
A youthful lion paces restlessly about the area.
A youthful lion paces restlessly about the area.
A mother lion sits here, keeping a watchful eye on her cubs.
A duergar cleric enters from the north.
An ogre mercenary enters from the north.
< 857h/857H 188v/196V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A large gazelle who is not far off to your north.
A Human who is close by to your east.
The dying hippopotamus who is close by to your east.
A bull elephant who is close by to your east.
An elephant who is close by to your east.
An elephant who is close by to your east.
The dying hippopotamus who is close by to your east.
An elephant who is close by to your east.
A bull elephant who is close by to your east.
An elephant who is close by to your east.
A heron who is close by to your east.
A cheetah who is close by to your south.
A proud lion who is close by to your west.
A cheetah who is not far off to your west.
A goshawk who is a brief walk away to your west.
< 857h/857H 188v/196V Pos: standing >
A Watering Hole
Obvious exits: -N -E -S -W
The corpse of the dying hippopotamus is lying here.
A Human (medium) stands here.(Gold Aura)
A hippopotamus sits in the warm water and waits to die.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A duergar cleric enters from the west.
An ogre mercenary enters from the west.
< 857h/857H 189v/196V Pos: standing >
You see nothing special about him.
This Human has a few scratches.
He's medium in size.
His skin has a barklike texture..
<worn on head> a flaming marble coif
<worn on eyes> a royal observer's eye glasses [modified] (magic) (illuminating)
<worn in ear> a diamond stud covered in blood (magic) (glowing)
<worn on face> the mask of demons
<worn around neck> a holy silver medallion [modified] [85%]
<worn around neck> a nearly imperceptible death shroud (magic) (glowing)
<worn on body> the robes of equality [superior] (magic) (glowing) (humming)
<worn about body> a flowing ebony cape (magic)
<worn as quiver> a bloody crystal quiver
<worn around wrist> an alligatorskin bracelet [superior]
<worn around wrist> a delicate chrome bracelet (magic)
<worn on hands> a pair of mailed dragoon gloves (magic)
<worn on finger> an enchanted ring of stone (magic)
<primary weapon> a platinum sacrificial dagger (magic)
<held> a heavy brass baritone horn (magic) (glowing)
<worn on legs> a pair of squirrel skin leggings [modified] (magic)
<worn on feet> a pair of purple stained boots [modified]
< 857h/857H 190v/196V Pos: standing >
A Human sings a song to protect him from the world.
< 857h/857H 193v/196V Pos: standing >
Ok.
In his haste to slam a Human around, an ogre mercenary slips and falls!
An ogre mercenary is stunned!
Uh oh. They don't seem to have agreed with that last order.
< 857h/857H 195v/196V Pos: standing >
You start chanting...
< 857h/857H 196v/196V Pos: standing >
Casting: disintegrate *
< 857h/857H 196v/196V Pos: standing >
Casting: disintegrate
< 857h/857H 196v/196V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 119 ] You smile happily as your disintegration ray hits a Human!
< 857h/857H 196v/196V Pos: standing >
A Human sings a song to protect him from the world.
< 857h/857H 196v/196V Pos: standing >
An ogre mercenary clambers to his feet.
An ogre mercenary says 'For glory!'
< 857h/857H 196v/196V Pos: standing >
You start chanting...
You snap into visibility.
< 857h/857H 196v/196V Pos: standing >
A Human misses you.
You dodge a Human's vicious attack.
< 857h/857H 196v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Human sta EP: few wounds >
You snap into visibility.
Casting: disintegrate ****
< 857h/857H 196v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Human sta EP: few wounds >
A duergar cleric suddenly attacks a Human!
A duergar cleric misses a Human.
< 857h/857H 196v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Human sta EP: few wounds >
Casting: disintegrate ***
< 857h/857H 196v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Human sta EP: few wounds >
You snap into visibility.
Casting: disintegrate **
< 857h/857H 196v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Human sta EP: few wounds >
Casting: disintegrate *
A Human misses you.
< 857h/857H 196v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Human sta EP: few wounds >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 106 ] You smile happily as your disintegration ray hits a Human!
< 857h/857H 196v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Human sta EP: pretty hurt >
A Human parries a duergar cleric's lunge at him.
A duergar cleric misses a Human.
You miss a Human.
You miss a Human.
You snap into visibility.
< 857h/857H 196v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Human sta EP: pretty hurt >
An ogre mercenary suddenly attacks a Human!
An ogre mercenary's decent slash strikes a Human hard.
Ok.
An ogre mercenary seems a bit busy at the moment, try later.
< 857h/857H 196v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Human sta EP: pretty hurt >
A Human sings a song to protect him from the world.
< 857h/857H 196v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Human sta EP: pretty hurt >
You start chanting...
You snap into visibility.
< 857h/857H 196v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Human sta EP: pretty hurt >
A Human misses you.
A Human misses you.
< 857h/857H 196v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Human sta EP: pretty hurt >
Casting: fireball *
< 857h/857H 196v/196V Pos: standing >
< T: Limn TP: sta TC:excellent E: A Human sta EP: pretty hurt >
You complete your spell...
[Damage: 225 ] Your fireball hits a Human with full force, causing an immediate death.
A Human's platinum sacrificial dagger melted from the intense heat!
A Human is dead! R.I.P.
You receive your share of experience.