The death of [43 Trickster] Renny (Human)

in A Watering Hole

from the perspective of [43 Trickster] Renny (Human)

<worn on head>       a flaming marble coif
<worn on eyes>       a royal observer's eye glasses [modified] (illuminating)
<worn in ear>        a diamond stud covered in blood (glowing)
<worn on face>       the mask of demons
<worn around neck>   a holy silver medallion [modified] [85%]             
<worn around neck>   a nearly imperceptible death shroud (glowing)
<worn on body>       the robes of equality [superior] (glowing) (humming)
<worn about body>    a flowing ebony cape
<worn as quiver>     a bloody crystal quiver
<worn around wrist>  an alligatorskin bracelet [superior]
<worn around wrist>  a delicate chrome bracelet
<worn on hands>      a pair of mailed dragoon gloves
<worn on finger>     an enchanted ring of stone
<held>               a heavy brass baritone horn (glowing)
<worn on legs>       a pair of squirrel skin leggings [modified]
<worn on feet>       a pair of purple stained boots [modified]

[Damage: 21 ] You watch with self-pride as the magic missile hits a giraffe.
[Damage: 21 ] You watch with self-pride as the magic missile hits a giraffe.
[Damage: 21 ] You watch with self-pride as the magic missile hits a giraffe.
[Damage: 21 ] You watch with self-pride as the magic missile hits a giraffe.
[Damage: 21 ] You watch with self-pride as the magic missile hits a giraffe.

< 287h/289H 136v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: giraffe sta EP:  awful >
 You sing a song to protect you from the world.

< 287h/289H 136v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: giraffe sta EP:  awful >
 You start chanting...

< 287h/289H 136v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: giraffe sta EP:  awful >
 A giraffe misses you.
You parry a giraffe's lunge at you.
Lis starts casting an offensive spell.

< 287h/289H 136v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: giraffe sta EP:  awful >
 Lis completes her spell...
Lis utters the words 'lightning bolt'
A giraffe receives the full blast of a lightning bolt from Lis ... and is no more.
A giraffe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a giraffe's gurgling and choking signals his demise.
You abort your spell before it's done!

< 287h/289H 136v/139V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 287h/289H 136v/139V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 287h/289H 136v/139V Pos: standing >
You sing a song to protect you from the world.

< 287h/289H 136v/139V Pos: standing >
Lis starts casting a spell.

< 289h/289H 136v/139V Pos: standing >
Lis completes her spell...
Lis utters the word 'babratgtui'
Your skin gains the texture and toughness of bark.

< 289h/289H 136v/139V Pos: standing >
You sing a song to protect you from the world.

< 289h/289H 137v/139V Pos: standing >
Lis starts casting a spell.

< 289h/289H 137v/139V Pos: standing >
Lis completes her spell...
Lis utters the word 'yafhuhjoculo'
Your will to live grows stronger!

< 289h/289H 139v/139V Pos: standing >
Lis starts casting a spell.

< 296h/296H 139v/139V Pos: standing >
Lis completes her spell...
Lis utters the word 'babratgtui'

< 296h/296H 139v/139V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of A giraffe is lying here.
Lis (Grey Elf)(medium) stands here.

< 296h/296H 139v/139V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West

< 296h/296H 137v/139V Pos: standing >
Lis starts casting a spell.

< 296h/296H 137v/139V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.

< 296h/296H 135v/139V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
Lis (Grey Elf)(medium) stands here.

< 296h/296H 133v/139V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
You sing a song to protect you from the world.

< 296h/296H 133v/139V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A giraffe looks about for a nearby tree.

< 296h/296H 135v/139V Pos: standing >
[Damage: 150 ] A giraffe makes a strange sound as you place a platinum sacrificial dagger in his back.

< 296h/296H 137v/139V Pos: standing >
< T: Renny TP: sta TC:excellent E: giraffe sta EP:  few wounds >
 You parry a giraffe's lunge at you.
A giraffe's weak punch grazes you.
A giraffe's sweep catches you in the side and you almost stumble.

< 290h/296H 138v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 [Damage: 28 ] Your powerful pierce strikes a giraffe hard.

< 290h/296H 138v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 Lis starts casting a spell.

< 290h/296H 138v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 A giraffe's weak punch wounds you.

< 285h/296H 138v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 [Damage: 11 ] Your impressive pierce strikes a giraffe.
[Damage: 10 ] Your pierce strikes a giraffe.

< 285h/296H 138v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 You sing a song to protect you from the world.

< 285h/296H 138v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: giraffe sta EP:  few wounds >
 Lis completes her spell...
Lis utters the words 'zabrahpunso wkadar'
Lis's earthen fist leaves only a battered corpse of a giraffe behind!
A giraffe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a giraffe's gurgling and choking signals his demise.
What should the spell be cast upon?  You must specify a target!

< 285h/296H 138v/139V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 285h/296H 138v/139V Pos: standing >
You sing a song to protect you from the world.

< 285h/296H 138v/139V Pos: standing >

< 285h/296H 138v/139V Pos: standing >

< 285h/296H 138v/139V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 285h/296H 138v/139V Pos: standing >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.
You finish your song.

< 286h/296H 139v/139V Pos: standing >
You start playing your heavy brass baritone horn and singing aloud.

< 287h/296H 139v/139V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of A giraffe is lying here.
Lis (Grey Elf)(medium) stands here.

< 289h/296H 139v/139V Pos: standing >
A Gigantic Termite Mound
   The veldt grasses encircle a clearing perhaps eighty feet on a side. In
the center of the clearing, jutting up from the dry, packed earth, is a
monstrously huge termite mound. It easily reaches sixty feet into the air,
and its base has a similar diameter. The pockmarks that represent the tunnels
the termites use to travel through their home are two to three feet wide.
Whatever lives here is a force to be reckoned with.
Obvious exits: -North -East -South -West -Down

< 289h/296H 137v/139V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the south lies an enormous baobab tree.
Obvious exits: -North -East -West -Up

< 290h/296H 135v/139V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A large lion stalks here, wondering what to get for dinner.

< 291h/296H 133v/139V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the east lies an enormous baobab tree.
Obvious exits: -North -South -West -Up

< 292h/296H 132v/139V Pos: standing >
A Watering Hole
   Standing water is about as common in the Savannah as a full suit of
adamantine platemail, but nevertheless a fair amount of the element of life
has gathered here. Naturally that makes this a gathering place for the beasts
that make the Savannah their home, as well as a target for both of the M'Bele
tribes.
Obvious exits: -North -East -South -West
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
Lis enters from the east.

< 292h/296H 128v/139V Pos: standing >
You sit down and relax.

< 294h/296H 131v/139V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - insects
( 4th circle)  5 - burning hands
               1 - minor creation
( 3rd circle)  5 - magic missile
( 2nd circle)  2 - detect magic
               3 - mirror image
               2 - phantom armor

And you are currently memorizing the following spells:
   13 seconds:  ( 3rd) magic missile
   27 seconds:  ( 3rd) magic missile

You can memorize 8 1st circle spell(s).
You continue your study.

< 294h/296H 131v/139V Pos: sitting >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 296h/296H 139v/139V Pos: sitting >

< 296h/296H 139v/139V Pos: sitting >

< 296h/296H 139v/139V Pos: sitting >
You sing a song to protect you from the world.

< 296h/296H 139v/139V Pos: sitting >
You have finished memorizing magic missile.

< 296h/296H 139v/139V Pos: sitting >

< 296h/296H 139v/139V Pos: sitting >
You sing a song to protect you from the world.

< 296h/296H 139v/139V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 296h/296H 139v/139V Pos: sitting >
You clamber to your feet.

< 296h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 296h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 296h/296H 139v/139V Pos: standing >

< 296h/296H 139v/139V Pos: standing >
The sun vanishes behind the southern horizon.

< 296h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 296h/296H 139v/139V Pos: standing >

< 296h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 296h/296H 139v/139V Pos: standing >

< 296h/296H 139v/139V Pos: standing >
Autosaving...

< 296h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 296h/296H 139v/139V Pos: standing >

< 296h/296H 139v/139V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 296h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 296h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 296h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 296h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 296h/296H 139v/139V Pos: standing >

< 296h/296H 139v/139V Pos: standing >
A Watering Hole
Obvious exits: -North -East -South -West
Lis (Grey Elf)(medium) stands here.
A hippopotamus sits in the warm water and waits to die.
A hippopotamus sits in the warm water and waits to die.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.

< 296h/296H 139v/139V Pos: standing >
You are already standing.

< 296h/296H 139v/139V Pos: standing >
[Damage: 150 ] The dying hippopotamus makes a strange sound as you place a platinum sacrificial dagger in his back.

< 296h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:excellent E: hippopotamus sta EP:  small wounds >
 The dying hippopotamus's weak punch wounds you.
You parry the dying hippopotamus's lunge at you.

< 292h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  small wounds >
 You sing a song to protect you from the world.

< 292h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  small wounds >
 
< 292h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  small wounds >
 [Damage: 29 ] Your powerful pierce strikes the dying hippopotamus.

< 292h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  small wounds >
 You parry the dying hippopotamus's lunge at you.

< 292h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  small wounds >
 You start chanting...

< 292h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  small wounds >
 You complete your spell...
[Damage: 18 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage: 18 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage: 18 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage: 18 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage: 18 ] You watch with self-pride as the magic missile hits the dying hippopotamus.

< 292h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  few wounds >
 You miss the dying hippopotamus.

< 292h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  few wounds >
 You start chanting...

< 292h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  few wounds >
 The dying hippopotamus's weak punch wounds you.
The dying hippopotamus's punch wounds you.
You duck under the dying hippopotamus's lame kick.

< 285h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  few wounds >
 Lis starts casting an offensive spell.

< 285h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  few wounds >
 You complete your spell...
[Damage:  9 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage:  9 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage:  9 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage:  9 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage:  9 ] You watch with self-pride as the magic missile hits the dying hippopotamus.

< 285h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  few wounds >
 You start chanting...

< 285h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  few wounds >
 You sing a song to protect you from the world.
Lis completes her spell...
Lis utters the words 'zabrahpunso wkadar'

< 285h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  few wounds >
 You complete your spell...
[Damage: 13 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage: 13 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage: 13 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage: 13 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage: 13 ] You watch with self-pride as the magic missile hits the dying hippopotamus.

< 285h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  nasty wounds >
 The night has begun.

< 285h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  nasty wounds >
 The dying hippopotamus dodges your futile attack.
You miss the dying hippopotamus.

< 285h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  nasty wounds >
 You parry the dying hippopotamus's lunge at you.
You parry the dying hippopotamus's lunge at you.

< 285h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 76 ] Your awesome pierce seriously wounds the dying hippopotamus.
You miss the dying hippopotamus.

< 285h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  nasty wounds >
 You parry the dying hippopotamus's lunge at you.
The dying hippopotamus's weak punch wounds you.

< 280h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  nasty wounds >
 Lis assists you heroically.
Lis misses the dying hippopotamus.

< 280h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  nasty wounds >
 You miss the dying hippopotamus.

< 280h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  nasty wounds >
 You sing a song to protect you from the world.

< 280h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:few scratches E: hippopotamus sta EP:  nasty wounds >
 The dying hippopotamus's crude punch wounds you.
The dying hippopotamus's punch wounds you.
Lis is knocked to the ground by the dying hippopotamus's mighty bash!

< 266h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 Lis misses the dying hippopotamus.

< 266h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You miss the dying hippopotamus.

< 266h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You parry the dying hippopotamus's lunge at you.
You parry the dying hippopotamus's lunge at you.

< 266h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 Lis misses the dying hippopotamus.

< 266h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You miss the dying hippopotamus.

< 266h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You parry the dying hippopotamus's lunge at you.
You parry the dying hippopotamus's lunge at you.

< 266h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 Lis clambers to her feet.

< 266h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You sing a song to protect you from the world.
Lis misses the dying hippopotamus.
The dying hippopotamus dodges Lis's attack.

< 266h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 Lis stops fighting.

< 266h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You feel your skill in double attack improving.
You miss the dying hippopotamus.
You feel your skill in 1h piercing improving.
You miss the dying hippopotamus.

< 266h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You parry the dying hippopotamus's lunge at you.
You parry the dying hippopotamus's lunge at you.
The dying hippopotamus's sweep catches you in the side and you almost stumble.

< 257h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 The dying hippopotamus dodges your futile attack.

< 257h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 Lis starts casting an offensive spell.

< 257h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You dodge the dying hippopotamus's vicious attack.
The dying hippopotamus's weak punch wounds you.

< 251h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You are already standing.

< 251h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You stop regenerating.

< 251h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 251h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 Lis completes her spell...
Lis utters the words 'zabrahpunso wkadar'

< 251h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.
You finish your song.

< 251h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You start playing your heavy brass baritone horn and singing aloud.

< 251h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You start chanting...

< 251h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You dodge the dying hippopotamus's vicious attack.
You parry the dying hippopotamus's lunge at you.

< 251h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You complete your spell...
[Damage: 13 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage: 13 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage: 13 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage: 13 ] You watch with self-pride as the magic missile hits the dying hippopotamus.
[Damage: 13 ] You watch with self-pride as the magic missile hits the dying hippopotamus.

< 251h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You start chanting...

< 251h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 Casting: burning hands *

< 251h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 Lis starts casting an offensive spell called 'lightning bolt'.

< 251h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 The dying hippopotamus misses you.
The dying hippopotamus's crude punch strikes you.
The dying hippopotamus's kick hits you in your side.

< 238h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  nasty wounds >
 You complete your spell...
[Damage: 108 ] You burned the dying hippopotamus.

< 238h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP: pretty hurt >
 Lis completes her spell...
Lis utters the words 'lightning bolt'
The dying hippopotamus wavers under the impact of the lightning bolt sent by Lis.

< 238h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  awful >
 You start chanting...

< 238h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  awful >
 Lis starts casting an offensive spell.

< 238h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: small wounds E: hippopotamus sta EP:  awful >
 Lis completes her spell...
Lis utters the words 'lightning bolt'
The dying hippopotamus receives the full blast of a lightning bolt from Lis ... and is no more.
The dying hippopotamus is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as the dying hippopotamus's gurgling and choking signals his demise.
You abort your spell before it's done!
What should the spell be cast upon?  You must specify a target!

< 238h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 238h/296H 139v/139V Pos: standing >

< 238h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 239h/296H 139v/139V Pos: standing >
the corpse of the dying hippopotamus appears to be empty.

< 240h/296H 139v/139V Pos: standing >
You sit down and relax.

< 240h/296H 139v/139V Pos: sitting >
You have memorized the following spells:
( 5th circle)  4 - insects
( 4th circle)  4 - burning hands
               1 - minor creation
( 3rd circle)  3 - magic missile
( 2nd circle)  2 - detect magic
               3 - mirror image
               2 - phantom armor

And you are currently memorizing the following spells:
   13 seconds:  ( 3rd) magic missile
   27 seconds:  ( 3rd) magic missile
   41 seconds:  ( 3rd) magic missile
   55 seconds:  ( 3rd) magic missile
   70 seconds:  ( 4th) burning hands

You can memorize 8 1st circle spell(s).
You continue your study.

< 240h/296H 139v/139V Pos: sitting >
You start meditating...

< 240h/296H 139v/139V Pos: sitting >
You sing a song to protect you from the world.

< 241h/296H 139v/139V Pos: sitting >
You have finished memorizing magic missile.

< 242h/296H 139v/139V Pos: sitting >
You sing a song to protect you from the world.

< 244h/296H 139v/139V Pos: sitting >
You have finished memorizing magic missile.

< 245h/296H 139v/139V Pos: sitting >
You sing a song to protect you from the world.

< 246h/296H 139v/139V Pos: sitting >
You have finished memorizing magic missile.

< 247h/296H 139v/139V Pos: sitting >
You sing a song to protect you from the world.

< 248h/296H 139v/139V Pos: sitting >
You have finished memorizing magic missile.

< 249h/296H 139v/139V Pos: sitting >
You sing a song to protect you from the world.

< 251h/296H 139v/139V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 253h/296H 139v/139V Pos: sitting >
You clamber to your feet.

< 253h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 253h/296H 139v/139V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 254h/296H 139v/139V Pos: standing >

< 254h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 255h/296H 139v/139V Pos: standing >

< 255h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 257h/296H 139v/139V Pos: standing >

< 257h/296H 139v/139V Pos: standing >
A Watering Hole
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of the dying hippopotamus is lying here.
Lis (Grey Elf)(medium) stands here.
A hippopotamus sits in the warm water and waits to die.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
An elephant basks in the hip-deep waters.
A hippopotamus sits in the warm water and waits to die.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.
A mighty bull elephant watches for predators.
An elephant basks in the hip-deep waters.
A stately heron steps carefully across the water.

< 257h/296H 139v/139V Pos: standing >
Lis leaves south.

< 258h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 258h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 260h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 262h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 264h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 265h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 267h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.
You finish your song.
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 269h/296H 139v/139V Pos: standing >
You start playing your heavy brass baritone horn and singing aloud.

< 269h/296H 139v/139V Pos: standing >
Lis stops following you.
Your group has been disbanded.

< 270h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 271h/296H 139v/139V Pos: standing >

< 271h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 273h/296H 139v/139V Pos: standing >

< 273h/296H 139v/139V Pos: standing >
A duergar cleric enters from the west.
An ogre mercenary enters from the west.

< 274h/296H 139v/139V Pos: standing >
A Minotaur looks at you.

< 274h/296H 139v/139V Pos: standing >
You sing a song to protect you from the world.

< 274h/296H 139v/139V Pos: standing >
A Minotaur gives an order to his followers.
In his haste to slam you around, an ogre mercenary slips and falls!
An ogre mercenary is stunned!

< 274h/296H 139v/139V Pos: standing >
A Minotaur starts casting an offensive spell.

< 275h/296H 139v/139V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the word 'euguihzofahz'
A Minotaur sends a green ray of light coming .. straight towards YOU!
Your body quivers and shakes as a Minotaur hits you with a disintegration ray, but you manage to stay together.
OUCH!  That really did HURT!

< 157h/296H 139v/139V Pos: standing >
<You sing a song to protect you from the world.

< 157h/296H 139v/139V Pos: standing >
<An ogre mercenary clambers to his feet.
An ogre mercenary says 'For glory!'

< 157h/296H 139v/139V Pos: standing >
<You miss a Minotaur.
A Minotaur dodges your futile attack.

< 157h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A duergar cleric suddenly attacks YOU!
A duergar cleric misses you.

< 157h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 You miss a Minotaur.

< 157h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 A Minotaur completes his spell...
A Minotaur utters the word 'euguihzofahz'
A Minotaur sends a green ray of light coming .. straight towards YOU!
Your body quivers and shakes as a Minotaur hits you with a disintegration ray, but you manage to stay together.
YIKES!  Another hit like that, and you've had it!!

< 51h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
 You parry a duergar cleric's lunge at you.
A duergar cleric misses you.
Someone misses you.
Someone misses you.

< 51h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
 An ogre mercenary suddenly attacks YOU!
An ogre mercenary's decent slash strikes you hard.
A Minotaur gives an order to his followers.

< 45h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
 You sing a song to protect you from the world.

< 45h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
 You miss a Minotaur.
You miss a Minotaur.

< 45h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
 
< 45h/296H 139v/139V Pos: standing >
< T: Renny TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
 A Minotaur completes his spell...
A Minotaur utters the word 'fireball'
A Minotaur grins evilly as you burst into flames and die.
Your platinum sacrificial dagger melted from the intense heat!