The death of [9 BeRSeRKeR] Voxx (Minotaur)

in The Abandoned House of Elders

from the perspective of [9 BeRSeRKeR] Voxx (Minotaur)

<primary weapon>     a stout oaken cudgel

A Muddy Trail through the Swamp
   A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
A small snake swims in the swamp.

< 8h/49H 164v/170V Pos: standing >
An Old Trail
   Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West

< 8h/49H 163v/170V Pos: standing >
A Long Winding Trail of Mud
   Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West

< 8h/49H 163v/170V Pos: standing >
Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.

< 8h/49H 162v/170V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down

< 8h/49H 161v/170V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 8h/49H 161v/170V Pos: standing >
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West

< 8h/49H 160v/170V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West

< 8h/49H 159v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 8h/49H 160v/170V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South

< 8h/49H 159v/170V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West

< 8h/49H 159v/170V Pos: standing >
 
 MMM^.....  
 MM^^.....  
 MM^^@....  
 MM^^^^^.*  
 MMM^..^^*  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 9h/49H 158v/170V Pos: standing >
 
 MM^^.....  
 MM^^.....  
 MM^^@^^.*  
 MMM^..^^*  
 MMM^^****  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 9h/49H 157v/170V Pos: standing >
 
 MM^^.....  
 MM^^^^^.*  
 MMM^@.^^*  
 MMM^^****  
 ^MM^^^***  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 9h/49H 155v/170V Pos: standing >
 
 MM^^^^^.*  
 MMM^..^^*  
 MMM^@****  
 ^MM^^^***  
 ^MMM^^^**  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 9h/49H 154v/170V Pos: standing >
 
 MMM^..^^*  
 MMM^^****  
 ^MM^@^***  
 ^MMM^^^**  
 ^^MMM^^^^  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 9h/49H 151v/170V Pos: standing >
 
 MMM^^****  
 ^MM^^^***  
 ^MMM@^^**  
 ^^MMM^^^^  
 ^^^^MMMM.  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 9h/49H 148v/170V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 9h/49H 148v/170V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 9h/49H 149v/170V Pos: standing >
 
 MM^^*****  
 MM^^^****  
 MMM^@^***  
 ^MMM^^^^*  
 ^^^MMMM..  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 9h/49H 146v/170V Pos: standing >
 
 M^^******  
 M^^^*****  
 MM^^@****  
 MMM^^^^**  
 ^^MMMM...  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 9h/49H 143v/170V Pos: standing >
 
 M^^^*****  
 MM^^^****  
 MMM^@^^**  
 ^^MMMM...  
 ^^^^M.^.^  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 9h/49H 141v/170V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -East -Down

< 9h/49H 139v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 9h/49H 139v/170V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A few drops of fresh blood are scattered around the area.
A black raven flies overhead with a raucous cry.
A tiny bony chipmunk stands, apparently asleep.
A zombified squirrel stands, apparently asleep.

< 10h/49H 139v/170V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down

< 10h/49H 139v/170V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -Up
The corpse of A tiny bony chipmunk is lying here.
[2] The corpse of A little blue snake is lying here.
The corpse of A black-winged falcon is lying here.
The corpse of A ragged furred, bushy tailed fox is lying here.
The corpse of A zombified squirrel is lying here.
[3] The corpse of A ragged furred, bushy tailed fox is lying here.
The corpse of A zombified squirrel is lying here.

< 10h/49H 138v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 10h/49H 138v/170V Pos: standing >
Entrance of a Small Abandoned Settlement
   The trail abruptly stops at the edge of a clearing.  Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
The corpse of A little blue snake is lying here.
a broken wooden gate lies to the side here.

< 10h/49H 138v/170V Pos: standing >
Pitted Path Leading to the Village
   This path is pocked and pitted with old ruts.  The ruts are mostly
grown in with thick bunches of thistles and weeds, while to the sides
you can hear the soft squeaks and chitters of various creatures.
Obvious exits: -North -South

< 10h/49H 139v/170V Pos: standing >
An Intersection of Paths
   The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself.  The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of A zombified squirrel is lying here.
[2] The corpse of A tiny bony chipmunk is lying here.
A mountain goat wanders the hills here.
The skeleton of a red-tailed hawk somehow soars overhead.

< 11h/49H 139v/170V Pos: standing >
A red-tailed hawk nimbly flitters away from your kick.

< 11h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP: excellent >
 You feel your skill in parry improving.
A red-tailed hawk's weak punch strikes you.
Your instincts force you into a BloodLust!
A red-tailed hawk's sweep catches you in the side and you almost stumble.

< 7h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP: excellent >
 [Damage:  1 ] Your weak crush wounds a red-tailed hawk.

< 16h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP: few scratches >
 You dodge a red-tailed hawk's vicious attack.
You feel your skill in parry improving.
You dodge a red-tailed hawk's vicious attack.

< 16h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP: few scratches >
 A red-tailed hawk dodges your futile attack.

< 16h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP: few scratches >
 A red-tailed hawk misses you.
You dodge a red-tailed hawk's feeble leg sweep.

< 16h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP: few scratches >
 [Damage:  1 ] Your weak crush wounds a red-tailed hawk.

< 16h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP: few scratches >
 A red-tailed hawk nimbly flitters away from your kick.

< 16h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP: few scratches >
 You feel your skill in parry improving.
A red-tailed hawk's weak punch strikes you.
You parry a red-tailed hawk's lunge at you.

< 15h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP: few scratches >
 The first rays of sunlight signal that day is approaching.

< 15h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP: few scratches >
 [Damage:  2 ] Your decent crush strikes a red-tailed hawk.

< 15h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP:  small wounds >
 A red-tailed hawk's punch strikes you.

< 14h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP:  small wounds >
 A red-tailed hawk dodges your futile attack.

< 14h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP:  small wounds >
 A red-tailed hawk nimbly flitters away from your kick.

< 14h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP:  small wounds >
 A red-tailed hawk's weak punch strikes you.

< 13h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP:  small wounds >
 A red-tailed hawk dodges your futile attack.

< 13h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP:  small wounds >
 You feel your skill in parry improving.
A red-tailed hawk misses you.
You dodge a red-tailed hawk's feeble leg sweep.

< 13h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP:  small wounds >
 [Damage:  5 ] Your fine crush strikes a red-tailed hawk very hard.

< 13h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP:  few wounds >
 A red-tailed hawk nimbly flitters away from your kick.

< 13h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP:  few wounds >
 A red-tailed hawk's weak punch strikes you.

< 12h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP:  few wounds >
 A red-tailed hawk dodges your futile attack.

< 12h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP:  few wounds >
 A red-tailed hawk's punch strikes you.
A red-tailed hawk misses you.
A red-tailed hawk misses you with her clumsy kick at your chest.
[Damage:  6 ] Your impressive crush seriously wounds a red-tailed hawk.

< 11h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP:  few wounds >
 A red-tailed hawk nimbly flitters away from your kick.

< 11h/58H 143v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: hawk sta EP:  few wounds >
 Your blood cools, and you no longer see targets everywhere.

< 2h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP:  few wounds >
 Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 2h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP:  few wounds >
 [Damage:  1 ] Your weak crush strikes a red-tailed hawk.

< 2h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP:  few wounds >
 A red-tailed hawk misses you.

< 2h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP:  few wounds >
 A red-tailed hawk dodges your futile attack.

< 2h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP:  few wounds >
 A red-tailed hawk nimbly flitters away from your kick.

< 2h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP:  few wounds >
 A red-tailed hawk misses you.
A red-tailed hawk misses you.
You duck under a red-tailed hawk's lame kick.

< 2h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP:  few wounds >
 A red-tailed hawk dodges your futile attack.

< 2h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP:  few wounds >
 You dodge a red-tailed hawk's vicious attack.

< 2h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP:  few wounds >
 A red-tailed hawk dodges your futile attack.

< 2h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP:  few wounds >
 A red-tailed hawk nimbly flitters away from your kick.

< 2h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP:  few wounds >
 A red-tailed hawk misses you.
You duck under a red-tailed hawk's lame kick.

< 2h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP:  few wounds >
 [Damage:  2 ] Your decent crush strikes a red-tailed hawk.

< 2h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP:  nasty wounds >
 A red-tailed hawk's weak punch strikes you hard.
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!

< 1h/49H 143v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: hawk sta EP:  nasty wounds >
 [Damage:  3 ] Your decent crush strikes a red-tailed hawk very hard.
As you strike a red-tailed hawk, the power of your ancestors fill you with RAGE!
[Damage: 25 ] You knock a red-tailed hawk's body, in several pieces, to the ground with your kick.
A red-tailed hawk is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a red-tailed hawk's gurgling and choking signals her demise.

< 30h/78H 143v/170V Pos: standing >
Kick who?

< 31h/78H 151v/170V Pos: standing >
Kick who?

< 31h/78H 151v/170V Pos: standing >
Kick who?

< 31h/78H 152v/170V Pos: standing >
Kick who?

< 31h/78H 152v/170V Pos: standing >
Kick who?

< 31h/78H 152v/170V Pos: standing >
Saving Voxx.

< 31h/78H 152v/170V Pos: standing >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 66%

< 31h/78H 153v/170V Pos: standing >
the corpse of A red-tailed hawk does not contain the coins.

< 31h/78H 153v/170V Pos: standing >
Into what?

< 32h/78H 153v/170V Pos: standing >
An Intersection of Paths
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of A red-tailed hawk is lying here.
The corpse of A zombified squirrel is lying here.
[2] The corpse of A tiny bony chipmunk is lying here.
A mountain goat wanders the hills here.

< 32h/78H 156v/170V Pos: standing >
A Broken-down Shack
   This one roomed shack once must have been the home of a transient
field worker, but now it is totally ruined.  The walls are half-
broken down, the floor is nothing but dirt and the roof resembles
nothing more than girders with elderly strands of hay fluttering in
the faint breeze.  There is a broken table in the corner behind which
you can hear faint whimpering sounds.
The only exit out is to the east.
Obvious exits: -East
an old broken table rests against the wall. [50%]             

< 33h/78H 158v/170V Pos: standing >
An Intersection of Paths
   The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself.  The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of A red-tailed hawk is lying here.
The corpse of A zombified squirrel is lying here.
[2] The corpse of A tiny bony chipmunk is lying here.
A mountain goat wanders the hills here.

< 33h/78H 158v/170V Pos: standing >
The Abandoned House of Elders
   This house appears to have been abandoned after the attacks of whatever
it was that destroyed most of the town.  The previous tenants had
obviously left in a hurry because there still remains many personal
items and furnishings, including a couch, chairs, tapestries on the walls
even dishes on the dining table.  A little black mouse scurries out
from under your feet.
The only exits are to the east, south and back the way you came to the
west.
Obvious exits: -East -South -West
[3] The corpse of A small black mouse is lying here.
A bushy-tailed fox shambles down the path

< 33h/78H 157v/170V Pos: standing >
Your kick at a ragged furred, bushy tailed fox's belly comes up short.

< 34h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP: excellent >
 You dodge a ragged furred, bushy tailed fox's vicious attack.

< 34h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP: excellent >
 A ragged furred, bushy tailed fox misses you.
You block a ragged furred, bushy tailed fox's feeble kick with your arm.

< 34h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP: excellent >
 A ragged furred, bushy tailed fox dodges your futile attack.
A ragged furred, bushy tailed fox dodges your futile attack.

< 34h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP: excellent >
 A ragged furred, bushy tailed fox's bite wounds you.

< 33h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP: excellent >
 A ragged furred, bushy tailed fox dodges your futile attack.
[Damage:  4 ] Your crush seriously wounds a ragged furred, bushy tailed fox.

< 33h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP:  few wounds >
 A ragged furred, bushy tailed fox eyes close quickly as your foot flies by his face.

< 33h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP:  few wounds >
 You dodge a ragged furred, bushy tailed fox's vicious attack.

< 33h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP:  few wounds >
 A ragged furred, bushy tailed fox dodges your futile attack.

< 33h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP:  few wounds >
 A mountain goat enters from the west.

< 33h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP:  few wounds >
 You parry a ragged furred, bushy tailed fox's lunge at you.
A ragged furred, bushy tailed fox's kick hits you directly in the face.

< 29h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP:  few wounds >
 A ragged furred, bushy tailed fox dodges your futile attack.

< 29h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP:  few wounds >
 Your blood cools, and you no longer see targets everywhere.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP:  few wounds >
 Your kick at a ragged furred, bushy tailed fox's belly comes up short.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP:  few wounds >
 You dodge a ragged furred, bushy tailed fox's vicious attack.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP:  few wounds >
 A ragged furred, bushy tailed fox dodges your futile attack.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP:  few wounds >
 You dodge a ragged furred, bushy tailed fox's vicious attack.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP:  few wounds >
 [Damage:  3 ] Your crush strikes a ragged furred, bushy tailed fox very hard.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP:  few wounds >
 A ragged furred, bushy tailed fox laughs at your feeble attempt to kick him from behind.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP:  few wounds >
 A ragged furred, bushy tailed fox misses you.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP:  few wounds >
 [Damage:  3 ] Your decent crush seriously wounds a ragged furred, bushy tailed fox.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP: pretty hurt >
 You dodge a ragged furred, bushy tailed fox's vicious attack.
You duck under a ragged furred, bushy tailed fox's lame kick.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP: pretty hurt >
 Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP: pretty hurt >
 A ragged furred, bushy tailed fox dodges your futile attack.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP: pretty hurt >
 A ragged furred, bushy tailed fox misses you.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP: pretty hurt >
 A ragged furred, bushy tailed fox laughs at your feeble attempt to kick him from behind.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP: pretty hurt >
 You dodge a ragged furred, bushy tailed fox's vicious attack.
A ragged furred, bushy tailed fox dodges your futile attack.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP: pretty hurt >
 You parry a ragged furred, bushy tailed fox's lunge at you.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP: pretty hurt >
 A ragged furred, bushy tailed fox dodges your futile attack.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP: pretty hurt >
 Your kick at a ragged furred, bushy tailed fox's belly comes up short.

< 16h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP: pretty hurt >
 A ragged furred, bushy tailed fox's weak bite strikes you.
Your instincts force you into a BloodLust!
You duck under a ragged furred, bushy tailed fox's lame kick.

< 15h/65H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP: pretty hurt >
 A ragged furred, bushy tailed fox dodges your futile attack.

< 28h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP: pretty hurt >
 You dodge a ragged furred, bushy tailed fox's vicious attack.

< 28h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP: pretty hurt >
 A ragged furred, bushy tailed fox dodges your futile attack.

< 28h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP: pretty hurt >
 The Abandoned House of Elders
Obvious exits: -East -South -West
[3] The corpse of A small black mouse is lying here.
A mountain goat wanders the hills here.
A ragged furred, bushy tailed fox stands here, fighting YOU!

< 28h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP: pretty hurt >
 A ragged furred, bushy tailed fox laughs at your feeble attempt to kick him from behind.

< 28h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP: pretty hurt >
 You parry a ragged furred, bushy tailed fox's lunge at you.

< 28h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP: pretty hurt >
 [Damage:  5 ] Your fine crush enshrouds a ragged furred, bushy tailed fox in a mist of blood.

< 28h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP:  bleeding, close to death >
 A ragged furred, bushy tailed fox misses you.
A ragged furred, bushy tailed fox's sweep catches you in the side and you almost stumble.

< 24h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP:  bleeding, close to death >
 A ragged furred, bushy tailed fox dodges your futile attack.

< 24h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP:  bleeding, close to death >
 You parry a ragged furred, bushy tailed fox's lunge at you.

< 24h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP:  bleeding, close to death >
 [Damage:  1 ] Your weak crush strikes a ragged furred, bushy tailed fox very hard.
A ragged furred, bushy tailed fox is stunned!

< 24h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC: nasty wounds E: fox sta EP:  bleeding, close to death >
 A ragged furred, bushy tailed fox's weak bite wounds you.

< 23h/78H 162v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: fox sta EP:  bleeding, close to death >
 [Damage:  3 ] Your decent crush enshrouds a ragged furred, bushy tailed fox in a mist of blood.
A ragged furred, bushy tailed fox is incapacitated and will slowly die, if not aided.

< 23h/78H 162v/170V Pos: standing >
<[Damage:  6 ] You crushed a ragged furred, bushy tailed fox's skull, I'm afraid he's dead.
A ragged furred, bushy tailed fox is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a ragged furred, bushy tailed fox's gurgling and choking signals his demise.

< 23h/78H 162v/170V Pos: standing >
Saving Voxx.

< 23h/78H 162v/170V Pos: standing >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 70%

< 23h/78H 162v/170V Pos: standing >
the corpse of A ragged furred, bushy tailed fox does not contain the coins.

< 23h/78H 162v/170V Pos: standing >
Into what?

< 23h/78H 162v/170V Pos: standing >
You are still a very long way from your next level.

< 24h/78H 167v/170V Pos: standing >
The Abandoned House of Elders
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of A ragged furred, bushy tailed fox is lying here.
[3] The corpse of A small black mouse is lying here.
A mountain goat wanders the hills here.

< 24h/78H 168v/170V Pos: standing >
A Thri-Kreen enters from the west.

< 24h/78H 169v/170V Pos: standing >
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen's weak slash wounds you.

< 23h/78H 169v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 A mountain goat leaves west.

< 23h/78H 170v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen deftly blocks your kick with his forearm.

< 23h/78H 170v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen's weak slash strikes you.
A Thri-Kreen misses you.
A Thri-Kreen's crush strikes you.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
You feel your skill in parry improving.
You dodge a Thri-Kreen's vicious attack.
As a Thri-Kreen strikes you, the power of your ancestors fill you with RAGE!
A Thri-Kreen's weak slash strikes you.

< 20h/78H 170v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen parries your futile lunge at him.

< 20h/78H 170v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen looks at you.

< 20h/78H 170v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 Your blood cools, and you no longer see targets everywhere.

< 7h/65H 170v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen's crude slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!
A Thri-Kreen's crude crush strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
You parry a Thri-Kreen's lunge at you.

< 3h/65H 170v/170V Pos: standing >
< T: Voxx TP: sta TC: awful E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen parries your futile lunge at him.
You feel your skill in 1h bludgeon improving.
[Damage:  8 ] Your crush strikes a Thri-Kreen.

< 16h/78H 170v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen sizes you up with a quick glance.

< 16h/78H 170v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 A coalescing of the ethereal substances causes your vision to blur...
When it at last clears someone stands before you!

< 16h/78H 170v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 The Abandoned House of Elders
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of A ragged furred, bushy tailed fox is lying here.
[3] The corpse of A small black mouse is lying here.
A Thri-Kreen (medium) stands here, fighting YOU!

< 16h/78H 170v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 You parry a Thri-Kreen's lunge at you.
You feel your skill in parry improving.
A Thri-Kreen's weak slash strikes you.
A Thri-Kreen misses you.
A Thri-Kreen's weak slash strikes you.

< 14h/78H 170v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: few scratches >
 You miss a Thri-Kreen.
[Damage:  3 ] Your decent crush wounds a Thri-Kreen.

< 14h/78H 170v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen misses you with his clumsy kick at your chest.

< 14h/78H 170v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen's weak slash strikes you.
A Thri-Kreen misses you.
You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
You feel your skill in parry improving.
You dodge a Thri-Kreen's vicious attack.
You feel your skill in parry improving.
A Thri-Kreen's weak crush strikes you.

< 12h/78H 170v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  small wounds >
 [Damage:  9 ] Your crush strikes a Thri-Kreen.
A Thri-Kreen parries your futile lunge at him.
A Githyanki snaps into visibility.

< 12h/78H 170v/170V Pos: standing >
< T: Voxx TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  small wounds >
 A Githyanki completes his spell...
A Githyanki utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.