<worn as a badge> a jeweled dragonscale badge [41%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a sapphire encrusted eye
<worn in ear> a black pearl earring [poor] [81%]
<worn in ear> a brightly flaming earring [76%]
<worn on face> the mask of death [modified]
<worn around neck> an amulet of creation [superior] (magic) (humming) [65%]
<worn around neck> a studded dragonscale neckguard
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> a shimmering green cloak (magic) [86%]
<worn about waist> the ceinture of giant strength [superior] enchanted by Laz (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [modified] (magic) (holy)
<worn on arms> the vambraces of the vampire lords (magic) (humming)
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming) [84%]
<worn around wrist> a bracelet of purple mist [86%]
<worn on hands> the gauntlets of Torm's Justice enchanted by Nib (magic) (glowing) (humming) (illuminating) [88%]
<worn on finger> the ring of the mind flayer [poor] (magic) (glowing) [88%]
<worn on finger> a ring of sandstone (magic)
<primary weapon> a great warhammer named 'Fearfrost' (magic) [62%]
<secondary weapon> a bloodblade called 'Lifereaver' (magic) (humming)
<worn on legs> greaves of cracked bluestone [superior] enchanted by Nib (glowing) [80%]
<worn on feet> the boots of a MaDMaN of wisdom (glowing) [84%]
. ..+@
*...M*+*.
*.****.*..
**++.+**..
*+******.
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 628h/725H 153v/167V Pos: standing >
.^@
. ..+P
*P..M*+*.
.****.*..
*++.+**..
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 628h/725H 152v/167V Pos: standing >
.^P
. ..+@
*.P.M*+*.
*.****.*..
**++.+**..
*+******.
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 628h/725H 151v/167V Pos: standing >
.+P
*+@.
*.*..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 628h/725H 149v/167V Pos: standing >
*+P.
*.@..
.+**.
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 628h/725H 148v/167V Pos: standing >
.^.
M. ..+.
**...M*+*.
**.****@*..
.***++.+**..
.***+******.
.**.***M**..
..+**...*..
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
Vokir sneaks in from the east.
< 628h/725H 147v/167V Pos: standing >
.M*+*
**@P*
++.+*
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
A Kobold (small) Legionnaire of The Empire stands here.(Red Aura)
< 628h/725H 145v/167V Pos: standing >
A Kobold leaves south.
..M*+
**@P.
*++P+
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 628h/725H 144v/167V Pos: standing >
...M*
.*@P*
**++.
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 628h/725H 142v/167V Pos: standing >
..
**.. .^.
.**M. ..+.
.****..@M*+*.
^.***.****.*..
M...***++.+**..
M^.***+******
M^.**.***M*
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 628h/725H 141v/167V Pos: standing >
.
*.. .^.
**M. ..+.
****..P@*+*.
.***.****.*..
...***++.+**..
^.***+******.
^.**.***M**
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.
< 628h/725H 140v/167V Pos: standing >
..+.
.P@+*
***.*
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 629h/725H 138v/167V Pos: standing >
. .^.
M. ..+.
**...M*@*.
**.****.*..
.***++.+**..
***+******.
**.***M**..
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 629h/725H 137v/167V Pos: standing >
.+.
*P@.
*.*..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
Vokir sneaks in from the west.
< 629h/725H 137v/167V Pos: standing >
.^.
. ..+@
*...M*+*.
*.****.*..
**++.+**..
*+******.
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 629h/725H 136v/167V Pos: standing >
.^@
. ..+P
*...M*+*.
.****.*..
*++.+**..
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 629h/725H 134v/167V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 629h/725H 134v/167V Pos: standing >
Alas, you cannot go that way. . . .
< 629h/725H 135v/167V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
< 629h/725H 133v/167V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
< 629h/725H 132v/167V Pos: standing >
Before the East Gates
Obvious exits: -E -W
< 629h/725H 130v/167V Pos: standing >
You quickly scan the area.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
A black crow who is in the distance to your west.
An orc city guard who is in the distance to your west.
< 629h/725H 131v/167V Pos: standing >
East Gates of Storm Port
Obvious exits: -E -W
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 629h/725H 130v/167V Pos: standing >
You quickly scan the area.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A black crow who is rather far off to your west.
An orc city guard who is rather far off to your west.
< 629h/725H 131v/167V Pos: standing >
The day has begun.
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
Vokir sneaks in from the east.
< 629h/725H 131v/167V Pos: standing >
You quickly scan the area.
A young orc soldier who is not far off to your north.
An orc merchant who is a brief walk away to your north.
Savenge who is a brief walk away to your north.
A young orc soldier who is a brief walk away to your north.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A black crow who is a brief walk away to your west.
An orc city guard who is a brief walk away to your west.
< 629h/725H 132v/167V Pos: standing >
Squall Road
Obvious exits: -N# -E -W
< 630h/725H 132v/167V Pos: standing >
Squall Road
Obvious exits: -E -W
Vokir sneaks in from the east.
< 630h/725H 131v/167V Pos: standing >
You quickly scan the area.
An orc gate guard who is a brief walk away to your east.
An orc gate guard who is a brief walk away to your east.
An orc gate guard who is a brief walk away to your east.
A black crow who is close by to your west.
An orc city guard who is close by to your west.
< 630h/725H 132v/167V Pos: standing >
Squall Road
Obvious exits: -N# -E -W
< 630h/725H 133v/167V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
Vokir sneaks in from the west.
< 630h/725H 132v/167V Pos: standing >
East Gates of Storm Port
Obvious exits: -E -W
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
Vokir sneaks in from the west.
< 630h/725H 132v/167V Pos: standing >
Before the East Gates
Obvious exits: -E -W
< 630h/725H 132v/167V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
< 630h/725H 130v/167V Pos: standing >
You quickly scan the area.
A soldier of fortune who is not far off to your east.
A soldier of fortune who is not far off to your east.
A soldier of fortune who is not far off to your east.
An orc gate guard who is not far off to your west.
An orc gate guard who is not far off to your west.
An orc gate guard who is not far off to your west.
< 630h/725H 131v/167V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
< 630h/725H 130v/167V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 630h/725H 129v/167V Pos: standing >
.^@
. ..+.
*...M*+*.
.****.*..
*++.+**..
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 630h/725H 127v/167V Pos: standing >
You quickly scan the area.
Boq, the orc ragelord who is almost out of sight to your south.
A soldier of fortune who is close by to your west.
A soldier of fortune who is close by to your west.
A soldier of fortune who is close by to your west.
An orc gate guard who is in the distance to your west.
An orc gate guard who is in the distance to your west.
An orc gate guard who is in the distance to your west.
A black crow who is almost out of sight to your west.
An orc city guard who is almost out of sight to your west.
< 630h/725H 128v/167V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 630h/725H 130v/167V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 631h/725H 130v/167V Pos: standing >
Vokir stops following you.
< 631h/725H 139v/167V Pos: standing >
You now follow Vokir.
< 631h/725H 140v/167V Pos: standing >
.^@
. ..+.
*...M*+*.
.****.*..
*++.+**..
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
*Vokir (Dwarf)(medium) stands in mid-air here.
< 632h/725H 143v/167V Pos: standing >
You quickly scan the area.
Boq, the orc ragelord who is almost out of sight to your south.
A soldier of fortune who is close by to your west.
A soldier of fortune who is close by to your west.
A soldier of fortune who is close by to your west.
An orc gate guard who is in the distance to your west.
An orc gate guard who is in the distance to your west.
An orc gate guard who is in the distance to your west.
A black crow who is almost out of sight to your west.
An orc city guard who is almost out of sight to your west.
< 632h/725H 143v/167V Pos: standing >
Vokir sneaks south.
You follow Vokir.
.^.
. ..+@
*...M*+*.
*.****.*..
**++.+**..
*+******.
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
*Vokir (Dwarf)(medium) stands in mid-air here.
< 632h/725H 142v/167V Pos: standing >
Vokir sneaks south.
You follow Vokir.
.+.
*+@.
*.*..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
*Vokir (Dwarf)(medium) stands in mid-air here.
< 632h/725H 141v/167V Pos: standing >
You follow Vokir.
*+*.
*.@..
.+**.
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
*Vokir (Dwarf)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.
< 632h/725H 139v/167V Pos: standing >
You follow Vokir.
*.*..
.+@*.
*****
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
*Vokir (Dwarf)(medium) stands in mid-air here.
You quickly scan the area.
Boq, the orc ragelord who is not far off to your south.
< 632h/725H 138v/167V Pos: standing >
Vokir sneaks west.
You follow Vokir.
.^.
. ..+.
**...M*+*.
**.****.*..
.***++.@**..
.***+******.
^.**.***M**..
...+**...*...
..+*.......
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
*Vokir (Dwarf)(medium) stands in mid-air here.
You quickly scan the area.
A wild ettercap who is almost out of sight to your south.
< 632h/725H 136v/167V Pos: standing >
Vokir sneaks west.
You follow Vokir.
.^.
M. ..+.
***...M*+*.
***.****.*..
..***++@+**..
^.***+******.
M^.**.***M**..
^...+**...*..
M..+*......
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
*Vokir (Dwarf)(medium) stands in mid-air here.
< 632h/725H 136v/167V Pos: standing >
You follow Vokir.
. .^.
*MP ..+.
****...M*+*.
.***.****.*..
...***+@.+**..
M^.***+******.
MM^.**.***M**..
M^...+**...*.
MM..+*.....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
*Vokir (Dwarf)(medium) stands in mid-air here.
You quickly scan the area.
A huge hippogryph who is not far off to your north.
< 632h/725H 135v/167V Pos: standing >
Vokir sneaks west.
You follow Vokir.
.. .^.
**MP ..+.
.****...M*+*.
^.***.****.*..
M...***@+.+**..
MM^.***+******.
MMM^.**.***M**.
MM^...+**...*
MMM..+*....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
*Vokir (Dwarf)(medium) stands in mid-air here.
You quickly scan the area.
A mature leucrotta who is in the distance to your south.
< 632h/725H 134v/167V Pos: standing >
Vokir sneaks west.
You follow Vokir.
*.***
**@++
***+*
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
*Vokir (Dwarf)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.
< 632h/725H 134v/167V Pos: standing >
Vokir sneaks west.
You follow Vokir.
**.**
.*@*+
.***+
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
*Vokir (Dwarf)(medium) stands in mid-air here.
You quickly scan the area.
You see nothing.
< 632h/725H 132v/167V Pos: standing >
You quickly scan the area.
You see nothing.
< 632h/725H 133v/167V Pos: standing >
Vokir sneaks north.
You follow Vokir.
*..
***.. .^.
^..**M. ..+.
M^.****P..M*+*.
MM^.***@****.*.
MMM...***++.+**
^MMM^.***+*****
MMMM^.**.***M
^MM^...+**.
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
*Vokir (Dwarf)(medium) stands in mid-air here.
< 632h/725H 132v/167V Pos: standing >
A Kobold enters from the north.
Divine power encases you as you turn to battle evil.
[Damage: 3 ] Your bash knocks a Kobold to the ground!
< 632h/725H 132v/167V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Kobold sit EP: few scratches >
You parry a Kobold's lunge at you.
Vokir sneaks west.
< 714h/807H 133v/167V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Kobold sit EP: few scratches >
Autosaving...
< 715h/807H 133v/167V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Kobold sit EP: few scratches >
You parry a Kobold's lunge at you.
< 715h/807H 133v/167V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Kobold sit EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 8 ] Your fine crush wounds a Kobold.
[Damage: 14 ] Your impressive slash strikes a Kobold.
[Damage: 7 ] Your fine crush wounds a Kobold.
[Damage: 12 ] Your impressive crush strikes a Kobold.
[Damage: 13 ] Your impressive crush strikes a Kobold.
[Damage: 20 ] Your powerful crush strikes a Kobold hard.
Vokir starts casting an offensive spell.
Vokir snaps into visibility.
< 715h/807H 133v/167V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
Vokir snaps into visibility.
< 715h/807H 133v/167V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Kobold sit EP: few wounds >
Vokir completes his spell...
Vokir utters the word 'gjifal'
Vokir unleashes light in a focused, searing ray at a Kobold!
< 715h/807H 133v/167V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Kobold sit EP: awful >
You parry a Kobold's lunge at you.
Vokir starts casting an offensive spell.
Vokir snaps into visibility.
< 716h/807H 133v/167V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Kobold sit EP: awful >
You haven't reoriented yourself yet enough for another bash!
< 716h/807H 133v/167V Pos: standing >
< T: Bryken TP: sta TC: small wounds E: A Kobold sit EP: awful >
Vokir snaps into visibility.
Your improved dexterity grants you an additional attack!
[Damage: 18 ] Your powerful crush enshrouds a Kobold in a mist of blood.
'Fearfrost' pulse with power encasing you in a protective shield of cold.
The breath of a frost dragon enshrouds the area in a swirling mist of killing Ice and Frost.
Flowing ice encases you in a solid protective barrier!
You raise your hands to the sky calling on the winds of the north to send forth a freezing squall!
[Damage: 62 ] A Kobold is shredded by icicles and violent wind!
A Kobold's misshaped dragonscale sleeves freezes and shatters into million pieces from the intense cold!
A Kobold is dead! R.I.P.
You receive your share of experience.