<worn as a badge> a blood-stained leather badge
<worn on head> the crown of unearthly power
<worn on eyes> a well-used steel visor
<worn in ear> a black pearl earring [superior]
<worn around neck> a studded leather neck collar [superior]
<worn around neck> a twisted gem pendant
<worn on body> a sinister bronze breastplate
<worn about body> a reptile skin cloak
<worn about waist> a pitch-black sash of the Bloodhawk gang
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt> a knight's hardwood belt buckle
<worn around wrist> a band of pure negative energy [poor] (glowing)
<worn around wrist> a band of pure negative energy [poor] (glowing)
<worn on hands> some blood-stained dragonscale mitts from Sarmiz'Duul
<worn on finger> a humming iron band
<worn on finger> a sinister granite signet from The Kingdom of Torg
<held> a quill
<worn on legs> a pair of fine leather pants
<worn on feet> a pair of dark black boots
A Human (medium) - The Resistance stands in mid-air here.
An Orc merchant wanders the city, selling his wares.
< 279h/279H 133v/136V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Savenge, the Furylord, stands here menacing all around him.
A young Orc soldier wanders the city here, preparing for training.
A young Orc soldier wanders the city here, preparing for training.
< 279h/279H 132v/136V Pos: standing >
You quickly scan the area.
A Dwarf who is close by to your north.
A Human who is close by to your north.
An orc merchant who is close by to your north.
A harbour worker who is not far off to your east.
A harbour worker who is not far off to your east.
An orc sailor who is a brief walk away to your east.
An orc dock guard who is a brief walk away to your east.
An orc dock guard who is rather far off to your east.
An orc shipwright who is rather far off to your east.
< 279h/279H 133v/136V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
< 279h/279H 133v/136V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
< 279h/279H 132v/136V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East# -West
< 279h/279H 132v/136V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North# -East -West
< 279h/279H 131v/136V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military. This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East -West
A black crow hops through the streets, pecking at trash.
< 279h/279H 130v/136V Pos: standing >
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West#
An Orc city guard walks here, most likely abusing his power.
< 279h/279H 129v/136V Pos: standing >
The bank seems to be closed.
< 279h/279H 130v/136V Pos: standing >
< 279h/279H 130v/136V Pos: standing >
< 279h/279H 131v/136V Pos: standing >
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West#
< 279h/279H 131v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 279h/279H 131v/136V Pos: standing >
Ok.
< 279h/279H 132v/136V Pos: standing >
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East -West
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
< 279h/279H 131v/136V Pos: standing >
Ok.
< 279h/279H 131v/136V Pos: standing >
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
< 279h/279H 130v/136V Pos: standing >
. @^.
M. ..+.
**...M*+*.
*.****.*..
**++.+**.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 279h/279H 127v/136V Pos: standing >
< 279h/279H 128v/136V Pos: standing >
< 279h/279H 128v/136V Pos: standing >
. .^.
M. .@+.
**...M*+*.
**.****.*..
***++.+**..
**+******
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 279h/279H 125v/136V Pos: standing >
..+.
.M@+*
***.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 123v/136V Pos: standing >
.M*+*
**@.*
++.+*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 120v/136V Pos: standing >
..M*+
**@*.
*++.+
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 117v/136V Pos: standing >
...M*
.*@**
**++.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 115v/136V Pos: standing >
< 279h/279H 116v/136V Pos: standing >
*...M
*.@**
***++
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 113v/136V Pos: standing >
..
**.. .^
..**M. ..+.
^.****...M*+*
M^.***@****P*
MM...***++.+*
MMM^.***+****
MMM^.**.***
MM^...+**
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 279h/279H 110v/136V Pos: standing >
***..
**@.*
..***
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 108v/136V Pos: standing >
****.
.*@*.
...**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 105v/136V Pos: standing >
< 279h/279H 106v/136V Pos: standing >
.****
^.@**
M...*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 103v/136V Pos: standing >
.**M.
.*@**
^.***
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 100v/136V Pos: standing >
**M.
**@*.
.***.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 98v/136V Pos: standing >
*M.
**@..
***.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 95v/136V Pos: standing >
.
*..
***.. .^.
..**M. ..+P
^.****@..M*+*
M^.***.****.*
MM...***++.+*
MM^.***+***
MM^.**.**
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 279h/279H 92v/136V Pos: standing >
..
**.. .^P
.**M. ..+.
.****.@.M*+*.
^.***.****.*.
M...***++.+**
M^.***+****
M^.**.***
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 279h/279H 89v/136V Pos: standing >
.
*.. .^.
**M. ..+P
****..@M*+*.
.***.****.*..
...***++.+**.
^.***+*****
^.**.***M
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 279h/279H 87v/136V Pos: standing >
.. .^.
*M. ..+.
***...@*+*.
***.****.*..
..***++.+**..
.***+******
.**.***M*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.
< 279h/279H 84v/136V Pos: standing >
..+.
.M@+*
***.P
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 81v/136V Pos: standing >
.M*+*
**@P*
++.+*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 78v/136V Pos: standing >
.^.
. ..+.
**...M*+*.
**.****.*..
.***++@+**..
.***+******.
^.**.***M**..
...+**...*.
..+*.....
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 279h/279H 76v/136V Pos: standing >
++.+*
+*@**
.***M
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 73v/136V Pos: standing >
+****
.*@*M
+**..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 70v/136V Pos: standing >
.***M
+*@..
+*...
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 67v/136V Pos: standing >
**++.+**.
***+******.
^.**.***M**..
^...+**...*..
MM..+*@......
MMMM+.^..^^^^
MMMM+MM^^^MMM
MMM^MMMMMMM
MMMMMMMMM
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 279h/279H 65v/136V Pos: standing >
.+**.
.+@..
M+.^.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 62v/136V Pos: standing >
.***++.+*
^.***+*****
MM^.**.***M**
MM^...+**...*
MMMM..@*.....
MMMMMM+.^..^^
^MMMMM+MM^^^M
^MMMM^MMMMM
*MMMMMMMM
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 279h/279H 61v/136V Pos: standing >
**.****.*
..***++.+**
M^.***+******
MM^.**.***M**
MM^...@**...*
MMMM..+*.....
MMMMM.M.^..^^
MMMMM+MM^^^
MMMM^MMMM
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 279h/279H 61v/136V Pos: standing >
**...M*+*
***.****.*.
...***++.+**.
M^.***+******
MM^.**@***M**
MM^...+**...*
MMMM..+*.....
MMMM.M.^..^
MMMM+MM^^
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 279h/279H 61v/136V Pos: standing >
***+*
.*@.*
...+*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 58v/136V Pos: standing >
.***+
^.@*.
^...+
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 55v/136V Pos: standing >
.****...M
M^.***.****
MMM...***++.+
^MMM^.***+***
^MMMM^@**.***
^^^MM^...+**.
*^^MMMM..+*..
*^MMMMM.M.^
*^MMMMM+M
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 279h/279H 52v/136V Pos: standing >
..***
^.@**
M^.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 51v/136V Pos: standing >
The day has begun.
< 279h/279H 52v/136V Pos: standing >
You sit down and relax.
< 279h/279H 52v/136V Pos: sitting >
< 279h/279H 52v/136V Pos: sitting >
You stop sitting around and lay down.
< 279h/279H 54v/136V Pos: on your ass >
< 279h/279H 54v/136V Pos: on your ass >
..***
^.@**
M^.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 61v/136V Pos: on your ass >
< 279h/279H 69v/136V Pos: on your ass >
< 279h/279H 70v/136V Pos: on your ass >
..***
^.@**
M^.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 73v/136V Pos: on your ass >
..***
^.@**
M^.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 79v/136V Pos: on your ass >
..***
^.@**
M^.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 80v/136V Pos: on your ass >
..***
^.@**
M^.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 81v/136V Pos: on your ass >
< 279h/279H 91v/136V Pos: on your ass >
You clamber to your feet.
< 279h/279H 93v/136V Pos: standing >
***.*
..@**
^.***
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 91v/136V Pos: standing >
***..
**@.*
..***
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 88v/136V Pos: standing >
*M.
**@..
***.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 85v/136V Pos: standing >
...
***..
.***.. .^
^..**M@ ..+
M^.****...M*+
MM^.***.****.
MM...***++P
MM^.***+*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 279h/279H 83v/136V Pos: standing >
Find a dock to swim from!
< 279h/279H 83v/136V Pos: standing >
Find a dock to swim from!
< 279h/279H 83v/136V Pos: standing >
*M.
**@..
***.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 279h/279H 81v/136V Pos: standing >
.
*..
***.. .^.
..**M. ..+.
^.****@..M*+*
M^.***.****.*
MM...***++.+*
MM^.***+***
MM^.**.**
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 279h/279H 78v/136V Pos: standing >
..
**.. .^
..**M. ..+.
^.****...M*+*
M^.***@****.*
MM...***++.+*
MMM^.***+****
MMM^.**.***
MM^...+**
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A Human (medium) - The Resistance stands in mid-air here.
*A Dwarf (medium) - The Resistance stands in mid-air here.
A halo of white light descends upon a Human burning your soul.
You are knocked to the ground by a Human's mighty bash!
< 276h/279H 75v/136V Pos: sitting >
< T: Zlo TP: sit TC:few scratches E: A Human sta EP: small wounds >
A Human parries your futile lunge at him.
A Dwarf sneaks west.
< 276h/279H 76v/136V Pos: sitting >
< T: Zlo TP: sit TC:few scratches E: A Human sta EP: small wounds >
A Human parries your futile lunge at him.
< 276h/279H 76v/136V Pos: sitting >
< T: Zlo TP: sit TC:few scratches E: A Human sta EP: small wounds >
A Human's fine crush wounds you.
A Human's impressive slash strikes you.
A Human's fine crush wounds you.
A Human's impressive crush strikes you.
A Human's impressive crush strikes you.
A Human's powerful crush strikes you hard.
A Dwarf starts casting an offensive spell.
A Dwarf snaps into visibility.
< 202h/279H 76v/136V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: A Human sta EP: small wounds >
A Dwarf snaps into visibility.
< 202h/279H 76v/136V Pos: sitting >
< T: Zlo TP: sit TC: few wounds E: A Human sta EP: small wounds >
A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
A Dwarf unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
< 34h/279H 76v/136V Pos: sitting >
< T: Zlo TP: sit TC: awful E: A Human sta EP: small wounds >
A Human parries your futile lunge at him.
A Dwarf starts casting an offensive spell.
A Dwarf snaps into visibility.
< 34h/279H 76v/136V Pos: sitting >
< T: Zlo TP: sit TC: awful E: A Human sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 34h/279H 76v/136V Pos: sitting >
< T: Zlo TP: sit TC: awful E: A Human sta EP: small wounds >
A Dwarf snaps into visibility.
A Human's powerful crush enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The breath of a frost dragon enshrouds the area in a swirling mist of killing Ice and Frost.
A Human is surrounded by a frigid aura!
A Human raises his hands to the sky calling forth a freezing squall.
You feel so tired, so very tired. You close your eyes...
Your misshaped dragonscale sleeves freezes and shatters into million pieces from the intense cold!